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Player Features and Ideas Discussion

 
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Raiding stations in 0.0

Author
Shallowain Umur
Viziam
Amarr Empire
#1 - 2013-09-17 01:46:42 UTC
A lot of the time, debates start about more options for fights and small scale targets in 0.0

Here a first sketch for raiding stations in 0.0

A raiders ship with an hacking module flies into range of an station in 0.0
After he activates the hacking modul, the station automatically puts an message into the local, that someone tries to hack the station.
The exploration-minigame starts, the attacker tries to get to newly introduced "cargo nodes".
When the hack is sucessful, some random choosen possession from a player is ejected from the station in a container.

Limitations:
- A player to be robbed, has to be online. So no timezone exploitation or robbing of offline players.
- A player can only robbed, when he is not docked on the station that is robbed.
- assembled ships cannot robbed, since they are "crewed" in some way.
- rob should be random, player should not be specifically targeted.

Player should be specifically targeted with an raid, but the minigame difficulty should become much more tough.

Only a sketch, to make 0.0 stations more insecure.
Altered Ego
Deep Core Mining Inc.
Caldari State
#2 - 2013-09-17 02:07:57 UTC
So all i have to do is keep all my ships assembled and/never log in/leave the station.

I kinda like the very basic idea, but if you want hack stations, hacking offline pos's should be implemented before we do something like this.

And just randomly providing loot to the hacker seems kinda ... arbitrary.

If you want to hack a station, it should be a pos or an outpost because these are player owned structures. And maybe you hack station services instead or anchored modules.
Ganthrithor
School of Applied Knowledge
Caldari State
#3 - 2013-09-17 02:20:32 UTC
Well, this sounds like a bad idea. How about we just allow stations to be blown up, along with everything in them!
Oswaldos
University of Caille
Gallente Federation
#4 - 2013-09-17 04:48:16 UTC
Ganthrithor wrote:
Well, this sounds like a bad idea. How about we just allow stations to be blown up, along with everything in them!


Seconded

Its about time they let us blow up stations for some real fireworks..
Karma Codolle
Chimera Research and Development
#5 - 2013-09-17 05:56:08 UTC
Terrible idea, first it's lazy game play.

second it doesnt make sense. Hack a station from the outside for it to randomly eject a piece of loot from a random player?




Altered Ego
Deep Core Mining Inc.
Caldari State
#6 - 2013-09-18 02:37:10 UTC
Oswaldos wrote:
Ganthrithor wrote:
Well, this sounds like a bad idea. How about we just allow stations to be blown up, along with everything in them!


Seconded


Motion carries!