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What hull animations would we like?

Author
Ranger 1
Ranger Corp
Vae. Victis.
#1 - 2013-09-16 17:09:05 UTC
As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.

This leads to the questions:

1: What is possible with the new hull animations?
2: What hull animations would we like to see?

We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?

Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?

Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?

Could mining vessels change configuration when mining lasers are activated?

Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ralph King-Griffin
New Eden Tech Support
#2 - 2013-09-16 17:17:53 UTC
We need hull animation on all the ships in all states, barring the t1 industrials,( for those I'd like to see the m3 represented by the hull size).

Ralph King-Griffin
New Eden Tech Support
#3 - 2013-09-16 17:37:08 UTC
In all seriousness it something I'd love to see become more pervasive in this game.

Its one of those things you don't realize is rather absent ( barring turrets) .
Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2013-09-16 17:59:35 UTC
I put this thread here because I was hoping for some discussion from the Dev team as to what might be possible. Perhaps I should have put it in GD but more directed towards simply what the community would like to see.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#5 - 2013-09-16 18:29:46 UTC
I'd like to see a few.
- Pod Ejection from your ship before it explodes.
- Jettisoning a can/ object (Starbase, bubble, etc.... Add a cargo door perhaps?)
- Warp effect that isn't you just accelerating. (Something similar to the MJD maybe?)
- Shield /Armor /Neut /NOS /energy turrets. (Not technically an animation, but it would have them :D)
- Turrets should not deploy unless either your safety is red, or you are targeting someone.
- Smart bomb "turrets". We should be able to see if someone is about to pipebomb us.
- Tractor beam effect when looting wreaks <2500m away. Think of how that little orange beam you use in data sites works. (LORE:: Every ship carries a light tractor beam with a short range to collect objects.)
- A unique effect that separates cap transfers from neuts (I could be dumb and this already included)
- An actual drone bay where your drones enter/exit your ship from. (would not effect current mechanics and would just be an animation)
- An actual ship maintenance bay.
- Better ship explosions. Sub-Cap wreaks should look roughly like the ship they came from rather than just a pile of scrap.
- Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.

Improvements:
- I'd like to see a better MWD effect. The current one just lengthens the engine trail. You are supposedly running your warp drive. It should look the part (see above).
- A better triage effect. It should be as obvious as the siege (Extend repping arms?)
- The gate fire effect is a little too subtle. I'm not asking for the giant plasma beam in space, but I'd like to make it more clear than just lightning.
- 425mm Autocannons used to have a very obvious effect and it looked very cool. I'd personally like to see it be less subtle than it is now.

I'm edgy about a few.
- Reloading animation. This could give an edge to those with more powerful comps and higher res, therefore allowing them too see if an enemy is reloading. (10s can be alot in pvp).
- Being able to see a warp effect makes it obvious who is warping and therefore who to point first.
- Being able to see reps/neuts would make surprise RR gangs less scary. You could clearly see whether an enemy has neuts.
- The current gate fire effect means someone has to pay very close attention and prevents people past about 150-200km from being to easily see it, giving them less reaction time to warp down and catch a target. This is not a bad thing. It makes you use scouts, giving the prey somewhat of a warning (if they heed it).

I know I shouldn't have included so many in one post, but I figured why not. Flaming is expected regardless :D
Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2013-09-16 18:38:52 UTC
Ranger 1 wrote:
Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?

That would be nice. Prop mods need some more "oomph" in general IMO.

A natural idea: HICtors transforming when using unscripted interdiction field generator. Bonus points for giving no additional info away P
sXyphos
The Scope
Gallente Federation
#7 - 2013-09-16 19:24:22 UTC
Please add the opening/closing of some type of hangar "door" while launching/calling drones, that would be way awesome.
Just add a "door" to the ship models and make the drones fly out of it, seems simple enough in concept, implementing it idk, but you can do it CCP Lol
Salpad
Carebears with Attitude
#8 - 2013-09-16 19:55:26 UTC
Ralph King-Griffin wrote:
In all seriousness it something I'd love to see become more pervasive in this game.

Its one of those things you don't realize is rather absent ( barring turrets) .


With ship hulls, at least Caldari hulls, being so stupidly dark, it's a waste of man-hours to add animations, when we players can't see them. I can't even see the missile lauchers except as vague blobs. EVE's light level needs to be re-balanced first, so that ship hulls are as bright and well-lit as everything else in the game.
Ralph King-Griffin
New Eden Tech Support
#9 - 2013-09-16 19:58:44 UTC
Salpad wrote:
Ralph King-Griffin wrote:
In all seriousness it something I'd love to see become more pervasive in this game.

Its one of those things you don't realize is rather absent ( barring turrets) .


With ship hulls, at least Caldari hulls, being so stupidly dark, it's a waste of man-hours to add animations, when we players can't see them. I can't even see the missile lauchers except as vague blobs. EVE's light level needs to be re-balanced first, so that ship hulls are as bright and well-lit as everything else in the game.


You know you can do that on your monitor mate.
Ralph King-Griffin
New Eden Tech Support
#10 - 2013-09-16 20:00:31 UTC
As for what nerd man was saying about dronebays, mist of the recent hulls do have them.
Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2013-09-16 20:28:07 UTC
Yeah, they use a force field type effect to depict drone bays... although a cargo bay on some hulls wouldn't go amiss.

I was think more along the lines of hull configuration changes (think locking spoils in attack formation) when locking a target. Or some type of animation where your engines move into a slightly different configuration for warp, or some of the control surfaces located near engine exhausts changing configuration (combined with a more dramatically different engine exhaust effect) when activating a MWD or AB.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ralph King-Griffin
New Eden Tech Support
#12 - 2013-09-17 07:17:44 UTC
Ranger 1 wrote:
Yeah, they use a force field type effect to depict drone bays... although a cargo bay on some hulls wouldn't go amiss.

I was think more along the lines of hull configuration changes (think locking spoils in attack formation) when locking a target. Or some type of animation where your engines move into a slightly different configuration for warp, or some of the control surfaces located near engine exhausts changing configuration (combined with a more dramatically different engine exhaust effect) when activating a MWD or AB.

I have thought similar things, in particular on the effects like the ab or mjd, actually the mjd certainly needs to make some noise I feel.
dethleffs
Immortalis Inc.
Shadow Cartel
#13 - 2013-09-17 07:37:42 UTC
The tristan needs to have clappy flaps which can flap and clap, as I think originally that was the plan.
GREYBOBSASS
Doomheim
#14 - 2013-09-17 07:53:29 UTC
Foldable sails on vargur please!
Lephia DeGrande
Luxembourg Space Union
#15 - 2013-09-17 08:27:14 UTC
Drones should be Launched like Cruise Missiles from the small doors most Battleships have, also a ship Explosion should be a thing not just *plobthatsit* it would also give the lossing Capsuler some time to react.
Cade Windstalker
#16 - 2013-09-17 09:12:18 UTC  |  Edited by: Cade Windstalker
Ranger 1 wrote:
As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.

This leads to the questions:

1: What is possible with the new hull animations?
2: What hull animations would we like to see?

We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?

Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?

Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?

Could mining vessels change configuration when mining lasers are activated?

Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?


This is an interesting set of pie in the sky ideas, but for the Winter release expecting anything more than the animations for Bastion is unrealistic.

Developing good art like this takes a ton of time so we shouldn't be expecting a whole rash of transforming ships.

As for Bastion the CSM have already seen prototypes of the animations, it's just down to when we're going to get to see some preview of them.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#17 - 2013-09-17 09:13:10 UTC
Ranger 1 wrote:
As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.

This leads to the questions:

1: What is possible with the new hull animations?
2: What hull animations would we like to see?

We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?

Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?

Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?

Could mining vessels change configuration when mining lasers are activated?

Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?


I want my ship to transform into a robot
Janeway84
Insane's Asylum
#18 - 2013-09-17 09:23:30 UTC
Would be bad ass if Ravens and golems wings could animate in some fashion like the klingon ships in star trek when going in or out of attack mode Twisted

One issue with implementing this stuff is like for turret ships, if you have non racial weapons or gear on the ship and activate them, should the ship perform animations then?
Roime
Mea Culpa.
Shadow Cartel
#19 - 2013-09-17 11:34:57 UTC
All animations approved!

nerdman234 wrote:
stellar list of good stuff


+1 to all these as well.

.

marVLs
#20 - 2013-09-17 11:45:06 UTC
Love to see those changesAttention Don't forget about better shield and armor hardners effects
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