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New player question about Cruise Missile launchers.

Author
Joey Primetime
Industrial Mining and Mayhem HS
Ligma Grindset
#1 - 2013-09-14 08:27:47 UTC
Veteran mission runners, I seek your wisdom.

I have been training very hard to begin soloing level 4 security missions. Got myself a brand new RNI and my shield skills are all trained up. (All 5's)

However, I'm stuck on which launchers to use.

At the moment I have Cruise Missiles trained to level 4, not enough to use Tech II launchers.

Should I not even try level 4 missions until I hit Cruise 5? Or is it possible to go with a faction/storyline launcher? If so, which one?

Let me also say I have Torpedoes at level 5, but everything I have read says I to stick with cruise missiles for mission running... correct?

Any guidance will be greatly appreciated.

o7
Zhilia Mann
Tide Way Out Productions
#2 - 2013-09-14 08:30:37 UTC
Arbalest cruise launchers are plenty for missions. If you have the additional money to spend, you might as well get CN launchers.

In either case, you're going to be short precision ammo, so you'll have a harder time hitting frigates for much damage. It isn't a huge deal; that's what drones are for.
voetius
Grundrisse
#3 - 2013-09-14 08:38:43 UTC

it seems to be quite common that people will leave Cruise Missile Specialization until they have a full T2 tank and good enough capacitor, missile support and ship skills, so go with Arbalests.

T2 torps will work in some missions, you'd need to check the survival guide carefully to determine which ones are both close range and don't have too many small ships.

T2 small drones are highly desirable or you are going to get stuffed by the elite frigates.

TBH you would be better running L4s with a friend or two to start with as some are so fall-off-a-log-easy you could get overconfident. One's to watch out for (can be high DPS) as someone new to L4s are Vengeance, The Assault, Stop The Thief and Silence The Informant.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#4 - 2013-09-14 08:42:16 UTC  |  Edited by: Gimme more Cynos
You can do fine with Arbalests, but train T2 Cruise ASAP (Faction launchers + Faction ammo is expensive, and I would not recommend it for the 25 days of Training T2 Cruise).

Imho, T2 launchers are the most important part of the fitting for Lv 4's. Also - train up all missile support skills to atleast IV (V is better).

Also, fit rigors and TP's, and use Cap-boosters and or MJD if you struggle with tanking the damage.
Joey Primetime
Industrial Mining and Mayhem HS
Ligma Grindset
#5 - 2013-09-14 09:58:15 UTC
Thanks for the insights, guys. Exactly what I was hoping to learn.
Ifly Uwalk
Perkone
Caldari State
#6 - 2013-09-14 11:03:13 UTC
Me, I was rocking CN launchers for years before I decided to train for T2s. The CNs were excellent but I wouldn't wanna go back.
The Spod
Center for Advanced Studies
Gallente Federation
#7 - 2013-09-14 13:11:44 UTC
CNR can put fury cruise missiles into good use. Train t2 as first priority to spec4 IMHO.
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2013-09-14 17:50:16 UTC
Stick with cruises and train those up to at least spec4. The problem with torps is that right now they offer little in the way of being better than cruises. Their range sucks even when javs are taken into account and their application is worse, all for a slight boost in raw damage. Besides, since they no longer have the old (and, imho cooler) explosion effects anymore, there is even less reason to use torps over cruises. Also, if you haven't, taine up on skills related to the target painter when you can as well. CCP is planning on cutting TP cycle time/cycle cost by half come winter so they will really shine some more later on, too.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#9 - 2013-09-14 18:06:04 UTC
You definitely dont NEED all skills at 5 to do l4s, t2 shield needs l4 skills etc.
People are way too afraid of l4 missions, which you can easily start with l2-3 skills in ship/weapns when you got t2 tank.
Sure your dmg will suck but it will improve while you grind missions.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2013-09-15 07:35:44 UTC
Termy Rockling wrote:
You definitely dont NEED all skills at 5 to do l4s, t2 shield needs l4 skills etc.
People are way too afraid of l4 missions, which you can easily start with l2-3 skills in ship/weapns when you got t2 tank.
Sure your dmg will suck but it will improve while you grind missions.


Agreed. Knowing the missions is as important as what you run. I never lost a raven to a mission when I was rocking arbelasts, and never lost my Mach when it was spitting out a pitiful 750 DPS.

You wont make as much ISK running t1 weapon systems as opposed to t2, but you will make infinitely more than just sitting there theorycrafting.

internet spaceships

are serious business sir.

and don't forget it

Bobinu
Unsober
Last Picks
#11 - 2013-09-16 11:46:32 UTC
You can run 4's in a Raven with non T2 launchers.

Providing your drone skills are good, you manage the agg, you should be good for all missions.

Agg management means the incoming dps is kept comfortable

Drones, keep scram/web frigs to a nuissance at best.

Convo me for a Raven fit if you wish.
notha atfast
Republic University
Minmatar Republic
#12 - 2013-09-16 13:52:41 UTC
With a Micro Jump Drive you don't even need T2 tank to run level 4's with a Cruise Missile Boat. Avoid NPC's that shoot missiles back and you are always out of their range. Snipe at will and not even worry about tank. Just some Drone to kill Frigs after you blow up all the big stuff.
Naderia Shi
Science and Trade Institute
Caldari State
#13 - 2013-09-18 23:55:50 UTC
Yep, Arbies are fine for L4. However, CN Launchers give you ~14% faster cycle rate and a bigger load, but at a cost of ~50m each.

The CN Launchers will kill stuff almost as fast as the T2 launchers, but they come with a cost:

1) they're ~50m each, though you can resell them when you get T2
2) the CN ammo costs roughly twice as much as T2 ammo (the difference can be 1–2+ million per mission)
3) 6–8 of them up your "loot piñata" factor by 300-400m, which may be a concern.

Though another thing to consider for a lower-skilled pilot is that this 14% faster cycle rate gets you through groups faster, which might help your tank if you're on the verge of panic warp-outs in some of the bigger missions.