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Junctions in EVE Online

Author
Seamus Donohue
EVE University
Ivy League
#1 - 2011-09-07 19:21:58 UTC
Copied from my post on the EVE University forums:

http://forum.eveuniversity.org/viewtopic.php?f=29&t=47057

"Seamus Donohue" wrote:
Several months ago, I was poring over DOTLAN maps and using a program called "yEd Graph Editor" to make a map of all junctions in EVE Online.

I define a "junction" as any solar system that can plot three different routes to Yulai that don't overlap anywhere except the junction itself and Yulai. For example, Eygfe is not a junction because it can only draw two non-overlapping routes, one that goes through Olbra Junction, and the other that goes through Moselgi Junction. At a junction, you can make a decision to "turn" and take a different route to get to your destination without backing up the way you came in.

I exported it to PDF, but the resulting file was so big that I couldn't get it up to the UniWiki at the time, so I forgot about it for several months. Just now, I started looking at the upload options, again, and was able to get the file uploaded, this time.

PDF: http://wiki.eveuniversity.org/w/images/7/70/Junctions_in_EVE_Online.pdf
SVG: http://wiki.eveuniversity.org/File:Junctions_in_EVE_Online.svg
GRAPHML: http://wiki.eveuniversity.org/w/images/f/fd/Junctions_in_EVE_Online.xml <-- This is the original file from which I created the PDF and SVG. If you have the "yEd" program, then you can rearrange the nodes and annotate the map as you see fit. Note that on a Macintosh, you will probably have to change the extension from .XML to .GRAPHML for the file to open. This may also be true for Windows, but I'm not sure.

yEd may be obtained from here.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Tethys Atreides
The Audacity of Huge
#2 - 2011-09-07 19:27:52 UTC
Very cool, thanks for the effort!
Seamus Donohue
EVE University
Ivy League
#3 - 2011-09-09 11:27:27 UTC
You're welcome. Smile

I've been advised to also repost (from the E-UNI forums) some of my conclusions from analyzing my own map:

Quote:
From studying my own map, I've discovered something.

While Contiguous High Security space is quite extensive and laid out in a loop with 5 chokepoints (Jark, Lisudeh, the Niarja-Kaaputenen pipe, Sivala, and Colelie), the largest pocket of Contiguous Low Security space is tortuous and branches out from Lermireve/Nadire/Sinq Laison. When I first realized this, I was shocked at how difficult it was to plot a course from one place to another that's entirely Low Security without ever going into High Security (where one has CONCORD and the faction navies) or Null Security (where one has warp disruption bubbles).

From (what I shall call) The Great Low Security Junction of Lermireve, there are three branches of contiguous LowSec. Moving from one branch to another without ever entering High or Null Security requires going through Lermireve, through a wormhole (I'm talking direct Low-to-Low wormholes; w-space is still Null Security), or with a jump drive.
1) Raeghoscon-Goinard path, which reaches Domain, Kador, Genesis, Aridia, Solitude, and Kor-Azor. (Amarr, with some Gallente.)
2) Palmon-Vitrauze path, which reaches Essence, Verge Vendor, Placid, Black Rise, The Citadel, and Lonetrek. (Gallente and Caldari, including the Factional Warfare areas.)
3) Angatalie-Mannar path, which reaches The Bleak Lands, Devoid, Heimatar, other pieces of Sinq Liaison, Metropolis, Molden Heath, Derelik, and The Forge. (Mostly Amarr and Minmatar, including the Factional Warfare areas. A little Gallente and Caldari.)

The most notable Isolated Low Security pockets are Aridia-Khanid (it's on the Nalnifan side of Sazilid), Derelik, and Lonetrek.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#4 - 2011-09-09 11:32:56 UTC
Awesome piece of work!! Must have taken ages to get it all together.
I was planning a "visit all stations in the universe" quest and this will be a huge help. Yes, I know it has been done before, but I want to do it as well.

Any tips on a reasonably cheap ship/fit ? I know I'm going to lose at least 20+ ships in my effort.

Cheers and thanks again.
Aracimia Wolfe
Imperial Academy
Amarr Empire
#5 - 2011-09-09 11:35:23 UTC
Thorn Galen wrote:
Awesome piece of work!! Must have taken ages to get it all together.
I was planning a "visit all stations in the universe" quest and this will be a huge help. Yes, I know it has been done before, but I want to do it as well.

Any tips on a reasonably cheap ship/fit ? I know I'm going to lose at least 20+ ships in my effort.

Cheers and thanks again.


Make it fast, make it cloaky?

Kill it with Fire!

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#6 - 2011-09-09 12:44:15 UTC
AMAZING! I've just swapped over to yED from Cmap and I started a very similar project, yours is better! ... fortunately I don't need to finish!

Great work!
AG
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Gregor Palter
#7 - 2011-09-09 12:50:59 UTC  |  Edited by: Gregor Palter
Why did you choose Yulai? I mean Yulai was the old trading hub, people stopped using it because CCP toyed with the jump connections after which we somehow decided it should be Jita. So, while I respect the effort the outcome isn't interesting that much, as you choose a starting point (Yulai) that has no meaning in the current game due to the changed map layout.

Also, but that might be more my issue than someone else's, what's the point of this other than "hmm, interesting"?

Excuses are the refuge of the weak.

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#8 - 2011-09-09 12:55:05 UTC
Aracimia Wolfe wrote:
Make it fast, make it cloaky?


Aye, my thoughts on that might involve the Imicus fitted with normal cloak. I think going for the T2 variants may end-up costing too much. It's not fast, but it is quite cheap and easy to fit.

I have a load of planning to do, whatever fit and ship I decide on, I need to "forward ship" kit to distant suns and start getting my jumpclones setup at strategic locations.

The map and utility which Seamus has kindly given us access to are going to feature hugely in all the planning and jumping.
I obviously will take pictures of all the locations I visit, dead or alive. I will not travel around in a pod, that's just silly. It will be interesting to check my jumps and gates to see how the locales correspond to the map supplied. I may discover updates to jumpgates etc, who knows?

I am very excited about my journey and will be ready within a month to start it all. When the time comes, I'll do a blog with updates of my journey.

As far as I know, the most recent such journey undertaken by another Capsuleer took approximately four months and 20-odd ships. I could be wrong, but that's from snippets of information I have picked-up along the way. My aim is not to try and do it all under any time-constraint, but rather to do it all to completion, however long that will take.

Fly safe and thank you for the feedback.
Seamus Donohue
EVE University
Ivy League
#9 - 2011-09-09 14:15:32 UTC
Gregor Palter wrote:
Why did you choose Yulai? I mean Yulai was the old trading hub, people stopped using it because CCP toyed with the jump connections after which we somehow decided it should be Jita. So, while I respect the effort the outcome isn't interesting that much, as you choose a starting point (Yulai) that has no meaning in the current game due to the changed map layout.

Also, but that might be more my issue than someone else's, what's the point of this other than "hmm, interesting"?

I picked Yulai because it's CONCORD headquarters and because it can draw three non-overlapping routes to [insert vague hand-waving here] "the rest of the Universe". Arnon or Jita works just as well as reference points, and the map will remain unchanged. I just needed a reference point of some sort to define what I mean by a "junction". Otherwise, the definition becomes circular, which may or may not be useful: "A junction is any solar system that can plot three non-overlapping routes to any other junction."

Also, I constructed the map in January 2011. The Stargates and security levels haven't changed since then.

The point of the map is to consider alternate routes to a destination in case a primary route turns out to be blockaded and you need to go around the blockade. Or, if you're trying to trap someone inside a pipe, or seal a pipe off from intruders, then you can blockade the two junctions that bind the pipe.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE