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Eve without killmails.

Author
Kitty Bear
Deep Core Mining Inc.
Caldari State
#41 - 2013-09-14 00:01:03 UTC
Ranger 1 wrote:
Kitty Bear wrote:
Ranger 1 wrote:
embrel wrote:
Ranger 1 wrote:
Why to we keep score in any game?
Why do we track statistics in the games and sports we enjoy?

When you can answer those questions you'll begin to understand why kill notifications are, and will continue to be, an integral part of EVE.


Because for some the fun only starts if they can stroke their egos?

Scores in games are for defining a winner of the game.

Here you can win a fight, but not the game.

How do you know if you won the fight? Usually by determining the value of losses on either side.

Is it now stroking your ego to see how well your opponent did or did not do?

How does a merc determine if they have fulfilled their contract to inflict a certain amount of loss on a target?

Why would you not want to know this? Or if you don't care, why inflict that point of view on every else that would like to know?

Get over yourself.


how do you know you won ???

Their ship exploding and yours not exploding doesn't give you a clue ??


We lost 4 cruisers, they lost 2 battleships. Who won?

Answer: It depends on their value.
Example: We lost T1 Cruisers, they lost 2 T1 BS that were faction fit. We won.





nope

who controlled the field of battle after the shooting stopped ...
if they only had 2 ships .. you won
if they had other ships that ran away, you won.

if they still have ships on the field

why aren't you still shooting, the fight isn't over.
Twylla
The Scope
Gallente Federation
#42 - 2013-09-14 05:52:18 UTC  |  Edited by: Twylla
eh. KM's are fine. They're useful intel, generally speaking and a modest trophy to wag about among friends.

Of course, there are always those that think that getting a shot in on a blob killmail makes them a pvp'er.

TBH, I think you shouldn't get the KM data if you're in anything bigger than a squadron. :) less whoring, more good fights, I say. the FC should get a datasheet summary of kills/losses after an hour.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Jim Era
#43 - 2013-09-14 06:27:41 UTC
I'm so glad NPC's can't link their kills on me.

Wat™

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#44 - 2013-09-14 07:24:26 UTC  |  Edited by: BoSau Hotim
Kitty Bear wrote:


nope

who controlled the field of battle after the shooting stopped ...
if they only had 2 ships .. you won
if they had other ships that ran away, you won.

if they still have ships on the field

why aren't you still shooting, the fight isn't over.


Actually I think you are both right. It depends on the situation. Wardec battles tend to be judged on isk lost. Whoever loses the most is considered the loser in a dec - I beleive this is the general consensus when I speak to peeps about it. Battles in low/null I would think the winner is the one who has control over the battlefield and then maintains or gains control of the system of course.

So I see both being right.

*edit - but this is about km's - and I will side with Ranger on the specific KM"s - I could have an ibis left on the field of battle, does that mean my side won? I say it's isk lost is the determining factor in battles.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Mayhaw Morgan
State War Academy
Caldari State
#45 - 2013-09-14 12:16:36 UTC  |  Edited by: Mayhaw Morgan
Ranger1 wrote:
We lost 4 cruisers, they lost 2 battleships. Who won?

Answer: It depends on their value.
Example: We lost T1 Cruisers, they lost 2 T1 BS that were faction fit. We won.


We just had a battle and our side lost 34 ships, their side lost 1. Who won?

Answer: It depends on their value.
Example: Our losses were Battleships and cruisers, their loss was a Titan. We win.

How do we determine value?

Answer: Via the information presented in the kill notification, parsed/posted/ and searchable on a kill board.


"You lost more. Therefore, I win."
Do you see a problem with that mentality? If you do 100 billion damage to me in a war and it takes me years to recover, but I do 1 billion damage to you and annihilate your civilization, then you lost . . . but try fitting that onto a killmail. Now, the loser might say "I did more damage.", but he can't, because he's dead.

How DO we determine value? We don't all use the same method, and I personally don't think that kill mails are intended to determine winners and losers. I could be wrong.
Ranger 1
Ranger Corp
Vae. Victis.
#46 - 2013-09-14 17:18:28 UTC  |  Edited by: Ranger 1
Mayhaw Morgan wrote:
Ranger1 wrote:
We lost 4 cruisers, they lost 2 battleships. Who won?

Answer: It depends on their value.
Example: We lost T1 Cruisers, they lost 2 T1 BS that were faction fit. We won.


We just had a battle and our side lost 34 ships, their side lost 1. Who won?

Answer: It depends on their value.
Example: Our losses were Battleships and cruisers, their loss was a Titan. We win.

How do we determine value?

Answer: Via the information presented in the kill notification, parsed/posted/ and searchable on a kill board.


"You lost more. Therefore, I win."
Do you see a problem with that mentality? If you do 100 billion damage to me in a war and it takes me years to recover, but I do 1 billion damage to you and annihilate your civilization, then you lost . . . but try fitting that onto a killmail. Now, the loser might say "I did more damage.", but he can't, because he's dead.

How DO we determine value? We don't all use the same method, and I personally don't think that kill mails are intended to determine winners and losers. I could be wrong.

Very true, your objectives determine who won and who lost... usually based on one of two things.

1: Damage/cost inflicted.
2: Territory won or lost.

The first is obviously determine via kill notifications.

The seconds is revealed by the Sov map, however the decisions on whether it is worth your while to continue fighting for a particular system are often based on information revealed in kill notifications.

Not to mention that quite often, even in null, the objective is not to take and hold a system... but to simply raid into it and inflict as much damage/loss as possible for fun and/or profit with no intention of holding the system against reinforcements from the other side.

Even for a solo miner or hauler a kill board is often very helpful in determining what ships were necessary to take you down (and provides clues as to how it was done), and also provides useful metrics to determine if you are losing ISK over all in your occupation if you have a tendency to be targeted by suicide ganks or war decs.

Situations where the information contained in a kill notification (and made easily accessible via a kill board) is not useful on some level are the exception, not the rule.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Adunh Slavy
#47 - 2013-09-14 17:38:09 UTC
Kill mails stroke the narcissism of the ego.

They short cut and cheapen some of the "unknown" aspect of the supposedly cold dark univewrse of eve.

They make Eve more of an arcade and less of an environment.

Kill mails are cheesy.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

BoSau Hotim
Uitraan Diversified Holdings Incorporated
#48 - 2013-09-14 19:00:07 UTC
Adunh Slavy wrote:
Kill mails stroke the narcissism of the ego.

They short cut and cheapen some of the "unknown" aspect of the supposedly cold dark univewrse of eve.

They make Eve more of an arcade and less of an environment.

Kill mails are cheesy.



Yet, in a 'real world' environment they would most likely exist. Newspapers report on incidents, at times reporting facts on the amount of damage in the amount of money lost/or amount of money needed to repair along with other information.

So I say that if EvE were real (which actually it is) there would be reports on battles, who lost what, isk lost, etc. etc.

So though you think they are cheesy, to many of us they do reflect what could be happening in a real world Environment.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

tiberiusric
Comply Or Die
Pandemic Horde
#49 - 2013-09-14 20:36:51 UTC
i wrote i lil blog about this actually

http://helpmeobiwan.wordpress.com/2013/09/11/killboard-stats-making-us-averse-to-pvp/

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Andrea Griffin
#50 - 2013-09-14 22:42:25 UTC
I find that kill mails do the opposite - they actually discourage conflict in Eve. Too many people are concerned about kill / death ratios and isk efficiency. This leads to pilots being more risk averse, as they only want to engage if they know that they can win.

If killmails were removed from the game I bet you'd see people more interested in taking chances, since if they do die there wouldn't be some kind of automatic tally that haunts their egos until the end of time.
tiberiusric
Comply Or Die
Pandemic Horde
#51 - 2013-09-16 11:45:13 UTC
Andrea Griffin wrote:
I find that kill mails do the opposite - they actually discourage conflict in Eve. Too many people are concerned about kill / death ratios and isk efficiency. This leads to pilots being more risk averse, as they only want to engage if they know that they can win.

If killmails were removed from the game I bet you'd see people more interested in taking chances, since if they do die there wouldn't be some kind of automatic tally that haunts their egos until the end of time.



What I said, he said...

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Ranger 1
Ranger Corp
Vae. Victis.
#52 - 2013-09-16 13:30:32 UTC
Andrea Griffin wrote:
I find that kill mails do the opposite - they actually discourage conflict in Eve. Too many people are concerned about kill / death ratios and isk efficiency. This leads to pilots being more risk averse, as they only want to engage if they know that they can win.

If killmails were removed from the game I bet you'd see people more interested in taking chances, since if they do die there wouldn't be some kind of automatic tally that haunts their egos until the end of time.

Pilots who are risk adverse would find some other excuse if kill notifications were removed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Feyd Rautha Harkonnen
Doomheim
#53 - 2013-09-16 16:29:29 UTC  |  Edited by: Feyd Rautha Harkonnen
The argument that killmails reduce pvp pilots from 'taking chances' and thus reduces pew (rather than encourage it), is false.

It does however tend to reduce pvp pilots from taking stupid chances. And that extra word contains all the difference.

Life is hard, not everyone should get a trophy -- if you lose your little-leage game, you lost. Improve for a trophy.
EvE pvp is hard, not everyone should win an engagement. If you lose, fight smarter, or pick your fights better.

EvE pvp shouldn't be a mess of scrubs forever hopping in shitfits and dirtying up space with their wrecks, it should be about learning over time how to fit ships and how to pvp. i.e. what ship can take what, or more importantly, what you cannot.

I am yet to let my killboard stop me from pvp'ing, it (and any good CEO) just give me pause before I engage a target.
Jenn aSide
Worthless Carebears
The Initiative.
#54 - 2013-09-16 16:36:28 UTC
Feyd Rautha Harkonnen wrote:
The argument that killmails reduce pvp pilots from 'taking chances' and thus reduces pew (rather than encourage it), is false.

It does however tend to reduce pvp pilots from taking stupid chances. And that extra word contains all the difference.

Life is hard, not everyone should get a trophy -- if you lose your little-leage game, you lost. Improve for a trophy.
EvE pvp is hard, not everyone should win an engagement. If you lose, fight smarter, or pick your fights better.

EvE pvp shouldn't be a mess of scrubs forever hopping in shitfits and dirtying up space with their wrecks, it should be about learning over time how to fit ships and how to pvp. i.e. what ship can take what, or more importantly, what you cannot.

I am yet to let my killboard stop me from pvp'ing, it (and any good CEO) just give me pause before I engage a target.


Welcome to the "Everyone is a winner" generation.

That should be my new sig..."When everyone wins, everyone loses".....
Druthlen
The Carlisle Group
#55 - 2013-09-16 17:52:06 UTC
OP are you trying to kill eve.
Mayhaw Morgan
State War Academy
Caldari State
#56 - 2013-09-16 18:28:32 UTC
"Killmails are not important -> EVE needs killmails." non-sequitur

The alternative is that killmails ARE an important factor in determining how and even IF people play. In that case, it is worth looking into HOW and WHY they are such an important factor.

What I am finding interesting in this thread is the notion that EVE has a winner. Would anyone care to elaborate on who is winning? Has anyone won yet? How do we determine who is winning and losing? Strictly by ISK efficiency based on kill reports?
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#57 - 2013-09-16 22:58:35 UTC
Mayhaw Morgan wrote:
"Killmails are not important -> EVE needs killmails." non-sequitur

The alternative is that killmails ARE an important factor in determining how and even IF people play. In that case, it is worth looking into HOW and WHY they are such an important factor.

What I am finding interesting in this thread is the notion that EVE has a winner. Would anyone care to elaborate on who is winning? Has anyone won yet? How do we determine who is winning and losing? Strictly by ISK efficiency based on kill reports?



The conversation has been that Eve battles have winners and KM's/KB's/War reports/SOV maps, etc can be used to determine the winners of specific battles/wardecs/wars

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Dr0000 Maulerant
Union Nanide and Tooling
#58 - 2013-09-17 00:50:23 UTC
Jenn aSide wrote:


Welcome to the "Everyone is a winner" generation.

That should be my new sig..."When everyone wins, everyone loses".....


It's funny you point that out, because your precious killboard gives out "participation awards" like there is no freaking tomorrow.

Hasn't seemed to stop the "mommy makes me wear a helmet to go on the computer" crowd from flashing their boards.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Jericho Weller
Doomheim
#59 - 2013-09-24 21:33:31 UTC
I think more the scare here is that we'd see a larger influx of new players into the null and low regions. Its my opinion that this scares renters and sov holders. It'd be more of a challenge and even easier to lose ships. I think I'd personally risk more. Not only that but I wouldn't have to get a black ops bridge to low in order to get a fight. I love the idea. From a business stand point for CCP its a great idea. Anything that generates losses means more income. These are just my thoughts. Btw I'm doing this from my phone so if I misspelled something... ZFG
Jericho Weller
Doomheim
#60 - 2013-09-24 21:42:13 UTC
BoSau Hotim wrote:
Adunh Slavy wrote:
Kill mails stroke the narcissism of the ego.

They short cut and cheapen some of the "unknown" aspect of the supposedly cold dark univewrse of eve.

They make Eve more of an arcade and less of an environment.

Kill mails are cheesy.



Yet, in a 'real world' environment they would most likely exist. Newspapers report on incidents, at times reporting facts on the amount of damage in the amount of money lost/or amount of money needed to repair along with other information.

So I say that if EvE were real (which actually it is) there would be reports on battles, who lost what, isk lost, etc. etc.

So though you think they are cheesy, to many of us they do reflect what could be happening in a real world Environment.


That's a nice thought but I disagree to an extent. Usually when you blow up a tank in the real world you don't get a notice that says specifically what was in the tank its make up and all around total loss. Usually the tank has taken such a pounding that really any analysis is pointless. And really who cares in the end you lost; I won or vice versa. If you want to hear a report there are bloggers that do write columns on battles.So I disagree. I don't think they'd exist.