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Were the nebulae changed at all with this patch?

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#21 - 2011-11-14 22:17:11 UTC
Vincent Athena wrote:
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.

Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.


CCP Vertex, I found a gate that was not pointing at any star at all. I think it was a region jump gate. Should it have been pointing at a star? Are stars in regions other than the one I am in being shown? Want a bug report?

It would be nice if all stars in all regions were shown....


Which gate?

With the new F12 bug report there are no excuses for not bug reporting stuff now Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Yvan Ratamnim
Republic Military School
Minmatar Republic
#22 - 2011-11-14 23:39:03 UTC
jump effect in right direction would be really nice also but not really needed lol
Oberine Noriepa
#23 - 2011-11-14 23:55:40 UTC
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.

Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.

Since we're on the topic of nebulae, I'm going to quote a post I made for the general expansion discussion thread.

Oberine Noriepa wrote:
Still getting some blockiness in the nebulae. Any chance they'll receive a resolution/quality upgrade before they hit Tranqulity?

Here's an image showing said blockiness: Clicky

CCP Vertex
C C P
C C P Alliance
#24 - 2011-11-15 00:05:20 UTC
Oberine Noriepa wrote:
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.

Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.

Since we're on the topic of nebulae, I'm going to quote a post I made for the general expansion discussion thread.

Oberine Noriepa wrote:
Still getting some blockiness in the nebulae. Any chance they'll receive a resolution/quality upgrade before they hit Tranqulity?

Here's an image showing said blockiness: Clicky



A resolution upgrade would be out of the question at this late point as it would require new renders and a whole set of new performance testing. The quality may improve as the graphics programmers look more into the compression algorithms.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

bornaa
GRiD.
#25 - 2011-11-15 00:08:34 UTC
CCP Vertex wrote:
Oberine Noriepa wrote:
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.

Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.

Since we're on the topic of nebulae, I'm going to quote a post I made for the general expansion discussion thread.

Oberine Noriepa wrote:
Still getting some blockiness in the nebulae. Any chance they'll receive a resolution/quality upgrade before they hit Tranqulity?

Here's an image showing said blockiness: Clicky



A resolution upgrade would be out of the question at this late point as it would require new renders and a whole set of new performance testing. The quality may improve as the graphics programmers look more into the compression algorithms.


ok... and can you compress it less? that would solve the problem...
how much bigger it would be?
and... can you tell me how large are uncompressed??? :)
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Nova Fox
Novafox Shipyards
#26 - 2011-11-15 01:47:57 UTC
Saw a few numbers the source raw was like 400mb render captures for Each One. The entire model is probably couple gigs massive.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Oberine Noriepa
#27 - 2011-11-15 01:53:28 UTC  |  Edited by: Oberine Noriepa
CCP Vertex wrote:
A resolution upgrade would be out of the question at this late point as it would require new renders and a whole set of new performance testing. The quality may improve as the graphics programmers look more into the compression algorithms.

Ah, I figured a resolution upgrade would be unrealistic at this stage, but it would be great if we could get those nebulae a little less compressed to solve the blocky issues. Smile

Nova Fox wrote:
Saw a few numbers the source raw was like 400mb render captures for Each One.

Do want! That would be something else.

Lachesis VII
The Python Cartel.
Something Really Pretentious
#28 - 2011-11-15 02:59:55 UTC
A lot of the blockiness seems to be a result of the fact that the textures are using an 8 bit colorspace. This creates banding/artifacting that is kind of needless. Any chance we could at least get 16 bit colorspace on the backgrounds?
Logan LaMort
Screaming Hayabusa
#29 - 2011-11-15 03:09:23 UTC
Yeah it's really obvious on my monitor, I was excited for new nebulae just so the background would look sharp but as amazing as these new nebulae are, the blockiness kinda ruins it.
Xenial Jesse Taalo
The Scope
Gallente Federation
#30 - 2011-11-15 03:49:06 UTC
Echoing that. Some of the nebulae just lift the game to a new level. But in other nebulae the colour banding is the worst you'll see in the game, and it's always there to be seen.
Oberine Noriepa
#31 - 2011-11-15 09:06:37 UTC
Lachesis VII wrote:
A lot of the blockiness seems to be a result of the fact that the textures are using an 8 bit colorspace. This creates banding/artifacting that is kind of needless. Any chance we could at least get 16 bit colorspace on the backgrounds?

I wonder if that would require a re-render. If it solves the banding and blockiness, it would be a great change.

CCP Vertex
C C P
C C P Alliance
#32 - 2011-11-15 09:49:52 UTC
Vincent Athena wrote:
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.

Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.


CCP Vertex, I found a gate that was not pointing at any star at all. I think it was a region jump gate. Should it have been pointing at a star? Are stars in regions other than the one I am in being shown? Want a bug report?

It would be nice if all stars in all regions were shown....


If you could respond with what system/gate you noticed this on I will investigate it today.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Oberine Noriepa
#33 - 2011-11-15 12:39:59 UTC
On the topic of gates pointing to stars, some of the Gallente stargates are slightly off in their alignment, which results in the jump effect missing the destination star.

Here's a screenshot: Clicky

I love the in-game reporting tool. Saves a lot of time. Smile

CCP Mannapi
C C P
C C P Alliance
#34 - 2011-11-15 12:40:03 UTC
Yup we now have actual stars in the background. They should give you a sense of how far the jumps are and also convey how dense the universe is at each individual point. They even have the correct coloring based on the type of the stars.

@ Jodis Talvanen: I can make sure the money goes to good use Lol

@ Vincent Athena: Regional jumps can be very long and it is not guaranteed that you see the destination solar system's sun. But please tell us which gate you saw this on and I will check whether something is afoul.

We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well.

The stargate orientation will be covered in a Dev Blog soon.

CCP Mannapi - EVE Graphics Programmer - Team TriLambda

Oberine Noriepa
#35 - 2011-11-15 12:53:33 UTC
CCP Mannapi wrote:
We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well.

I like! Big smile

Bloodpetal
Tir Capital Management Group
#36 - 2011-11-15 19:43:40 UTC
CCP Mannapi wrote:
Yup we now have actual stars in the background. They should give you a sense of how far the jumps are and also convey how dense the universe is at each individual point. They even have the correct coloring based on the type of the stars.



I honestly was just thinking the first time I saw the new nebulae last week : "Man, I wish you could see adjacent stars much brighter than the background star map". Honest to god. But then I thought, "eh, they're doing so much other stuff they'll never get around to it". A week later I see the post that they've added it. CCP has been making an impression lately, that's for sure!

Where I am.

Oberine Noriepa
#37 - 2011-11-16 01:37:48 UTC  |  Edited by: Oberine Noriepa
Oberine Noriepa wrote:
CCP Mannapi wrote:
We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well.

I like! Big smile

Addendum: From a compression standpoint, if you could get the in-game nebulae to look as clean and sharp as the ones featured in the Crucible wallpapers, that would be incredible. P

I would even pay money for such a thing.

Lili Lu
#38 - 2011-11-16 04:44:30 UTC
CCP Vertex wrote:

The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.


I have for a long time found too many things in space in eve too bright. The bloom of some suns, the clouds in some sites (worlds collide sansha in entrance as one example). These things can be so bright you can't see your mods and it hurts to look at the screen.

The previous patch on sisi was somewhat jarring in places with the nebula. Parts of Caldari space were too bright. Metropolis and Heimatar were bright, but tbh it grew on me. It is really only parts that were too bright. I'm glad you heard complaints about the brightness.

However, your fix with this last patch I don't think addressed the real problem. Instead of just turning down some of the bright spots, you turned down whole regions uniformly and possibly too much. Metropolis is now rather drab and tired looking, almost brown and not the pretty orange and red I was surprised you had accomplushed with the previous version.

Please consider another adjustment back toward how it was.
schurem
Anarchy Inc.
#39 - 2011-11-16 11:26:05 UTC
Nuh UH! minnie space is excellent as it is now. The bright red was too much, like your ship was not a spaceship but a submarine in a bath of frakking blood!

.... You can't take the skies from me.

Morgan North
Dark-Rising
Wrecking Machine.
#40 - 2011-11-16 11:46:01 UTC
I had that feeling too, but then again... We're hell's pirate, in the sea of blood.
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