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Brainstorm: How to make Eve bigger then WoW ?

Author
supernova ranger
The End of Eternity
#1 - 2013-09-13 04:16:50 UTC
Including the player base from dust + Eve + possible Valkyrie

Assume that it is possible when answering.

How does one do this? What would eve need? What should eve not do to achieve this?

I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm.
Elizabeth Aideron
The Scope
Gallente Federation
#2 - 2013-09-13 04:18:32 UTC
Have CCP build a time machine and create WoW before Blizzard.
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-09-13 04:39:36 UTC
It could be done, but it would involve doing thing that would cause a massive change of the player base. It would probably go from long term players to short term players. And could ultimately cause CCP to go out.

If you don't follow the rules, neither will I.

Zan Shiro
Doomheim
#4 - 2013-09-13 04:46:55 UTC  |  Edited by: Zan Shiro
Elizabeth Aideron wrote:
Have CCP build a time machine and create WoW before Blizzard.



this....


Eve does not cater to all mmo players. Open pvp servers in most mmo's to include wow not exactly max capacity. Not a bust on wow or people who only like pve (edit) per se...people like what they like, blizzard gives em what they want and both live happily ever after.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#5 - 2013-09-13 04:59:13 UTC
Why would you want to make it bigger than WoW? She's fine as she is, I don't want it bigger than WoW, it doesn't need to be either.

No brainstorm needed.
supernova ranger
The End of Eternity
#6 - 2013-09-13 05:37:23 UTC
well the larger the player base the greater the income and like wise the larger the budget, I would hope that'd accelerate eve evolution?
Caitlyn Tufy
Perkone
Caldari State
#7 - 2013-09-13 05:57:38 UTC
Quote:
Brainstorm: How to make Eve bigger then WoW ?


You don't want to do that. WoW was at its best in its early years when it had a far lower population size (up to about 2009). Even then, though, it was a completely different genre of game, a so-called "themepark MMO", which attracts short-term, but requires constant upgrades to keep fresh. Meanwhile, EVE is a sandbox, which usually doesn't attract masses as it has no clear goal, but due to player generated content tends to keep fresh constantly.

Just because EVE has less players, it doesn't mean it's a worse game. I mean, there's far more people driving a Skoda than a Porsche, right? Does that make Skoda a superior car brand?
Alirissa Arji
Crimson Holdings Inc
#8 - 2013-09-13 07:47:27 UTC  |  Edited by: Alirissa Arji
While I agree that it would be nice to see some more new fodder pilots, I think that if it becomes too many, it will be too much... There is a delicate balance between great gameplay and large player base.

One game that had it right at one point. Star Wars Galaxies, tried to pull in to "WoW crowd" ended up killing the game, undergoing such extreme changes that it became a different game entirely...I'd much MUCH rather not see that happen to eve too. In order to pull in more people, you need to make eve user friendly for unintelligent people. As it stands right now, a lot of the "problem" bunch are weeded out due to the games intricate complexity...

To a new player, or the misinformed player, Eve is a Dry game, boring, and are the image of spreadsheets with fancy graphics. While in some ways, they are correct, it isn't that bad.

The thing about eve, is that starting solo? Its almost unheard of. You pull in friends, and they enjoy the game more, because they get to participate in the group aspect.

For the solo player, the "Hardcore" mode of loosing your ship, active scams that instill a fear to trust, it just isn't easy to get into eve. With a group, you have someone you can trust not to back stab you. The best way to get new people is by word of mouth, giving them trials, and ACTUALLY involve them in activities.

Word of mouth has always been the greatest form of advertisement, and group outings improve morale as well as allow small corporations to grow.

At any rate, Don't fix what isn't broken. Lest you break it.
Lephia DeGrande
Luxembourg Space Union
#9 - 2013-09-13 08:54:15 UTC
BTW. Does any other MMO exist with time based Skill System?
Demica Diaz
SE-1
#10 - 2013-09-13 09:54:00 UTC  |  Edited by: Demica Diaz
I do not think it is possible anymore. Even if you come up with EVE 2 with all modern mmo quality of life features, mmo genre in itself seems to be losing its grasp. Atm MOBA games seem to be pulling people with quite staggering numbers: "As of July 2013, LoL had 32 million active monthly users and Dota 2 had 4.8 million active monthly players, while Heroes of Newerth had 2 million.".

32 million LoLers, I dont think Blizzard reached even half way to that with "most popular and successful mmo of all time.".

Unless CCP comes with totally new, drasting and mindblowing concept of mmo genre that is never seen before, I dont think it will pass over WoW player base. Not because of game but because genre is becoming bit "meh".

PS: and no, I think EVE is only mmo with time based skill learning.
CorsairV
Aliastra
Gallente Federation
#11 - 2013-09-13 10:43:46 UTC
Pertuabo Enkidgan wrote:
Why would you want to make it bigger than WoW? She's fine as she is, I don't want it bigger than WoW, it doesn't need to be either.

No brainstorm needed.

More poeple to scam, obviously. And even I could probably scam a WoW player.
Mascha Tzash
Ministry of War
Amarr Empire
#12 - 2013-09-13 11:55:50 UTC
The fact eve beeing a sandbox does not appeal to anyone. I experience it myself from time to time, that I just want to sit back and get entertained by some story I play trough. This turns out really realxing to me flinging some fireballs or putting virtual bullets trough some pixelheads.

Luckily eve is a game you can set asside for some time and try new things and you don't really fall behind. You just pause.

I wouldn't like to have it any other way.
Yaturi
The Scope
Gallente Federation
#13 - 2013-09-13 13:08:27 UTC  |  Edited by: Yaturi
I'm just worried that with an influx of Wow players the amount of petitions, complaints, and outright rage quitting will sway CCP into adopting a more lenient carebear mentality. A mentality that will evolve into the death of non consensual pvp, the basis of what make this game great in my opinion.
HTC NecoSino
Suddenly Carebears
#14 - 2013-09-13 13:42:25 UTC
We could always create the air of a WoW-friendly universe. Maybe even give them a challenge mission to Old-Man-Star to re-live the struggles of Darieux (read more).

I'm sure that many would love that :)
Rroff
Antagonistic Tendencies
#15 - 2013-09-13 13:48:37 UTC  |  Edited by: Rroff
Yeah would need to make the game more cuddly and new player friendly and more (and more immersive) storyline content. Then you need stuff thats more like raids and so on a much bigger player v NPC scene - forget about incursions they don't even come close to what would be needed in that regard.

Personally not totally against increasing the player v NPC content for groups tho - even tho its somewhat against what Eve traditionally has been. Turning a whole region over to hostile NPC control permanently (NPC gate camps, etc.) with lots of missions in that region so people could run PVE fleets through it (if anyones played city of heroes think the hollows and frostfire story arc, etc.). That kind of stuff would pull a lot of players in.
Mole Guy
Bob's Bait and Tackle
#16 - 2013-09-13 13:53:07 UTC
eve only has 35 players all with 500 accounts each..lol


to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation.

at that point, i would stop playing.. =\
Little Dragon Khamez
Guardians of the Underworld
#17 - 2013-09-13 14:14:33 UTC  |  Edited by: Little Dragon Khamez
best leave Eve as it is, it's successful because it does not have mass market appeal. In order to get mass market appeal you'd have to implement silly ideas such as consensual only pvp and complete replacement of all of your isk and ships whenever your got destroyed in space. This would fundamentally damage eve beyond all recognition.

Not everyone is cut out for :

1. The complexity
2. The casual brutality
3. The Losses of ships, isk, materials
4. Other people being able to not only foil your plans, but ruin them completely.

I'd add to that, that not all gamers are capable of existing in a universe that doesn't give a rats arse whether they live or die, succeed or fail, prosper or struggle etc.

I love my eve, because of all of the above.

Dumbing down of Eve Online will result in it's destruction...

Amarisen Gream
The.Kin.of.Jupiter
#18 - 2013-09-13 14:53:17 UTC
I would say, it would be nice to see EVE say with an online total running more like 50-75k verse the current 20-35k players.

WoW at its Hight had like 13 million accounts. And from the short time I've been in the EVE world. that many people on one server would really cause some cramps. And us ladies DO NOT like cramps. :D

CCP could do a few minor changes (possible lose of short term $) that allow players to do more. Like drop the duel skilling system via plex. open it up, so u can skill all three characters per account. and add in some nice UI character swapping features. So u can easily Play one toon, and swap to the next for things like mining or mission running. But not so useful for say pvp or fleet wars. This would in effect allow each player to increase their production or mission running abilities which then turn into, increases amount of isk coming into player hands, which should increase the over all economy in EVE.

More people with more ability to craft, mine, farm what. Though some say that with more production you over run the whole
Supply and Demand of economy, but I think promoting the ability to not be limited to only one toon at a time would draw people in. More people for gankers to bank. More people to buy things as well as sell things.

It would all take work. EVE would never run well with more than 100.000 on at a time, unless the world was expanded, in such a way that it would double or triple the size of EVE.
To many people makes High sec to crowed, which then pushes more people in to low and null sec which then just ripples into all kinds of problems.

But anyway. CCP will decide. And I like the more open PVP of EVE. WoW open pvp servers sucked b/c u had people who where way more powerful tea bag'n u all day long. At least in EVE u die, and normally the jerk moves on to other fun fish bait :D

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Warcalibre
NovaTech Holdings
#19 - 2013-09-13 16:49:04 UTC
If WoW is a model for growing a playerbase, then CCP should make EVE completely braindead.
Vexed Nova
NovaTech Holdings
#20 - 2013-09-13 17:08:47 UTC
Lephia DeGrande wrote:
BTW. Does any other MMO exist with time based Skill System?


I don't know if it still exists, but there was one called Perpetuum. I think it used a similar engine to EVE

Please check out my blog! EVE Industrialist Blog - http://bit.ly/1m9Oegu

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