These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
123Next pageLast page
 

A question: What do you wish you had known?

First post First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2013-09-12 16:14:02 UTC  |  Edited by: CCP Phantom
Greetings new citizens!

We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?

Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?

CCP Gargant | EVE Universe esports Coordinator

Gaia Ma'chello
Photosynth
#2 - 2013-09-12 16:18:52 UTC
How to find a group to get involved with that would actually be a fun group to get involved with.

Edit: Even now this is an issue.
Xasnevian
sadfadsfadsadsf
#3 - 2013-09-12 16:37:53 UTC  |  Edited by: Xasnevian
You have to warp in order to get somewhere. You can't just start moving (flying sub-warp in EVE) until you encounter something, like in WoW or whatever MMO where you have two legs.
Gilbaron
The Scope
Gallente Federation
#4 - 2013-09-12 16:40:48 UTC
I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills

I was also quite confused about weapon differences, especially when considering range
Blod Bladelicker
Ministry of War
Amarr Empire
#5 - 2013-09-12 16:40:54 UTC
When I started doing the tutorials, I could not understand how to do the exploration tutorial(For either of my 4 trials that I did...I was young and had no money :( )
I don't know the current tutorial for it, but it is a very intresting part of EVE that is quite hard to grasp when you are beginning.(Atleast for me it was)
FightingMoose
Chroma Corp
#6 - 2013-09-12 16:49:40 UTC  |  Edited by: FightingMoose
Admittedly, I started a long time ago, but the fact that the market was completely player-driven (excluding, of course, skillbooks and BPOs and at the time shuttles).

I also second Gilbaron's statement; I rushed my way into a Raven before my corpmates told me to slow down and go back to a Drake until I had the proper skills.

EDIT: Also fitting things, I remember throwing three or four frigates fitted only with weapons into a L1 mission and not understanding why they kept dying. Eventually I was at zero ISK.

Proud owner of an Ibis.

Archare
Aliastra
Gallente Federation
#7 - 2013-09-12 16:53:18 UTC
How tracking on guns and explosion thingies work on missiles.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#8 - 2013-09-12 17:16:14 UTC  |  Edited by: Metal Icarus
That double clicking in space would orient my ship in that direction.

Post Rhea Edit:

ENOUGH. I AM DONE DOUBLE CLICKING SPACE.

#NEVERAGAIN
Caterpil
Amanina Avada Corporation
#9 - 2013-09-12 17:28:37 UTC
I wish I'd know that you could manually warp-to-zero and jump.

I spent my first week wondering how all these other people kept coming out of warp at 0 on a gate while I kept coming out at 15k Shocked
Orakkus
ImperiaI Federation
Goonswarm Federation
#10 - 2013-09-12 18:54:02 UTC
How important getting involved with the community is. All that is fun in Eve Online revolves around that involvement.

He's not just famous, he's "IN" famous. - Ned Nederlander

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#11 - 2013-09-13 00:35:03 UTC  |  Edited by: Nicen Jehr
you never did and still don't give an overview tutorial, I don't think I changed my default overview till I had maybe 100 days played
l0rd carlos
the king asked me to guard the mountain
#12 - 2013-09-13 10:02:58 UTC
That you could travel without autopilot.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Rarity Exotica
Catgirls When
#13 - 2013-09-13 10:12:54 UTC
initially I thought acceleration gates would launch me back a room.

the Navigation skill I thought increased my warp speed by 5% per level instead of velocity

I didn't know why it took 20 minutes to learn a skill if I could inject it instantly
5n4keyes
Sacred Templars
Fraternity.
#14 - 2013-09-13 10:50:26 UTC
Honestly, default overview settings are terrible, very confusing, and something virtually every player instantly changes the second they know how.

I think having tabs premade, would be much more informing, and set a good standard for where newbies go next. Everyone in 0,0 uses multiple tabs, they are used in wormholes, incursions, etc, yet never really taught by Eve itself.
Arashi Hanta
Brutor Tribe
Minmatar Republic
#15 - 2013-09-13 11:00:06 UTC
D-scan.
CCP Gargant
C C P
C C P Alliance
#16 - 2013-09-13 11:33:26 UTC
Removed some off topic remarks. Please keep the good advice flowing.

CCP Gargant | EVE Universe esports Coordinator

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#17 - 2013-09-13 11:37:34 UTC
Finding a good corporation or community helps you stay in the game past the initial learning curve.

Everyone wants to murder you.

The Guns of Knowledge 

Joyfie
Aliastra
Gallente Federation
#18 - 2013-09-13 11:39:27 UTC  |  Edited by: Joyfie
CCP Gargant wrote:
Greetings new citizens!

We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?

Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?


I can see where this is going. "What areas of the game are hard for kids to understand, tell us so we can nerf the hell out of it"

The tutorial just needs more work - CCP could help newer players by producing video content that explains some of the mechanics e.g. http://youtu.be/XKnObxB9XCs (Which by the way, is awesome and helped a lot back in the day). Slick, well produced video content is the way forward. From the new player perspective CCP spends so little time trying to help new players and just leaves them high and dry after the tutorial.

If CCP put as much time in to tutorial videos as they did for a lot of their other youtube parts (e.g. http://youtu.be/tATy_IhyEPQ) Player retention would be much, much higher. The production values on a lot of CCP media is very high, but is usually off-topic from EVE itself and tends to revolved around :things: rather than helping EVE players. It's all wonderful stuff, but I feel this is a little off-target from a marketing perspective, when your main aim is retention>money.

A wiki is fine, but it's a bit 2006.

Forum posts have a habbit of descending in to madness and everyone just making awful posts. Keep eve vicious and frustrating, but help people understand their frustration with some flashy visuals and soothing music.

EDIT: for clarity and other things I thought of.
Avacore Estemaire
The Scope
Gallente Federation
#19 - 2013-09-13 11:43:10 UTC
That you can get ganked in high-sec if you put too much in a weak ship. Do a mission where the player is killed when hauling something and make it clear that this can happen again and for real if they are not carefull. The mission should obliviously not be a loss to the player in the end or they will be pissed.

space chikun
Viziam
Amarr Empire
#20 - 2013-09-13 11:45:43 UTC
Avacore Estemaire wrote:
That you can get ganked in high-sec if you put too much in a weak ship. Do a mission where the player is killed when hauling something and make it clear that this can happen again and for real if they are not carefull. The mission should obliviously not be a loss to the player in the end or they will be pissed.



I agree - it shouldn't be too hard to come up with the math to determine "hey that cargo was WAY over the isk value of that ship" and have a pop-up or a note from concord or something in their inbox.
123Next pageLast page