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Player Features and Ideas Discussion

 
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Radial Menu - action mapping

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Author
Bill Saisima
Doomheim
#241 - 2013-08-15 07:48:43 UTC
There is something really useful in this topic, I never realized it can be reassigned. On the left mouse button it effectively means it keeps showing up when I am looking around and it's a bit dangerous... been swearing at it since months.
Donedy
Lulzsec Space
#242 - 2013-08-15 19:00:56 UTC  |  Edited by: Donedy
Terrorfrodo wrote:
Donedy wrote:
Please get rid off this radial menu and focus on something else.

Its like you got 2 shittys UIs in the same game instead of 1 good.

This radial menu doesnt bring anything on the contrary, it brings more "wtf, i didnt want this thing when clicking here and it keeps showing up, how do i get rid of that".

Speak for yourself, many people like it.

Also it shows your lack of skill in even operating the game that apparently you never found the option where you can set a really long delay for the radial menu... so long that it's basically the same as switching it off.

I know how to get rid off it. It just pisses me off, because its like another thing you have to setup on all your accounts which doesnt bring anything new except more pain to setup your client.

Some people like it may be, just because it changes. But its not in anyway better than the right clic menu, and there is actions you have to do requiring right clic menu anyway.

Its like having a "layer UI" which cant do everything and that you have to search during hours how to get it off if you dont wanna use it, because the way its implemented will force you to having it popping when you dont want it. And its not even intuitive to desactivate it. The whole implementation of this thing is fail from A to Z.

All this while there is so much other things that really need work.
LtTrog
Perkone
Caldari State
#243 - 2013-08-17 06:51:05 UTC
Id ultimately like to see the radial replace all right click functions. You have already said you dont like having to go 3 or 4 menus deep with the right click. The amazon hack has been talked about and although i think it would be an improvement I would look towards the "Neverwinter Nights" games as an example where they had radials nested within each other to give easy access to multiple options.
Donedy
Lulzsec Space
#244 - 2013-08-17 10:54:43 UTC  |  Edited by: Donedy
LtTrog wrote:
Id ultimately like to see the radial replace all right click functions. You have already said you dont like having to go 3 or 4 menus deep with the right click. The amazon hack has been talked about and although i think it would be an improvement I would look towards the "Neverwinter Nights" games as an example where they had radials nested within each other to give easy access to multiple options.

Replace the right clic menu by a right clic menu except its radial?
Solhild
Doomheim
#245 - 2013-08-18 10:16:54 UTC
I turned it off but accidentally found it again on a client using another computer, this time in the overview.
It is great there so I'm a convert. Will now play around to see if I can get used to it elsewhere.

Once again, radial menu in overview is great. Nice work all.
Terrorfrodo
Interbus Universal
#246 - 2013-08-19 17:15:22 UTC
CCP karkur wrote:
Terrorfrodo wrote:
So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...

I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.

Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.

edit: Btw bug report ID is 162091

ugh you! P What do you expect when you have the delay 0 on the main button! Blink

When we added the delay + button mapping we wanted to have 0 delay an option because it would can be very handy when you have the radial menu mapped to some other button.
I just knew someone would come along and set the delay to 0 and have the radial menu mapped to the left button and then complain that clicking didn't work.Ugh My response was going to be "ok, then don't do that" (it would have been messy to disable 0 for only left button, and I figured people would just self correct and not select 0 P).

Anyways... I saw the bugreport and thought "ugh, here we go: then don't do th... weeeeell, I guess I could fix it... but still, you shouldn't do that!Twisted".

Long story short:
I just made a change yesterday so if you click something, and you release the mouse within a "reasonable clicking time" (not holding down) AND your mouse hasn't moved since we started trying to open the radial menu, the click will register and you can switch targets Smile. It would be great if you could check it out when it hits Singularity... I had no problems clicking, but maybe I'm just very good at mouse and keep very still when I click Blink

Of course the radial menu will start to open up and you see it, but that's only to be expected... the delay is set to be 0 after all (sadly I can't read minds Sad)

(btw, I don't see how you can ever drag something with those settings though, and I don't have a good solution for magically knowing if you want to be dragging or using the radial menu What?... this will probably become a bigger issue after our point release)


Oh, I just saw this. And went testing on Sisi right away. It works very well! Big smile

Of course dragging doesn't work in target list or fleet, but I do not consider that an important feature anyway. I'll happily trade it for the instant Radial Menu.

As for having the RM on the main button... it would be fairly useless if I put it elsewhere. I don't like to use the middle button for anything, it's awkward because it's not really a proper physical button but the mouse wheel. And assigning the RM to a key on the keyboard would defeat much of its purpose.

Anyway, seems to work great now, thanks for fixing P

.

Wizlawz
Pro Synergy
#247 - 2013-08-30 08:15:31 UTC
instead of having a "set" radial menu.. i think i would rather be able to customize it ...add what i want to it how i see fit.
Bapfl
Federal Navy Academy
Gallente Federation
#248 - 2013-09-02 12:15:45 UTC
Under settings for Selected Item I usually have "Tracking Camera: selected item" turned off.

However, sometimes when using the radial menu on an object from the overview it would come in handy to have a menu item there (under +) that would allow you to track that particular object in space.

Bapfl
Baljos Arnjak
Dark Praetorian Order
#249 - 2013-09-06 22:08:17 UTC
I gotta say, I'm a radial menu convert Big smile Didn't used to like it but now I find myself using it more and more, especially since it's been added to the bookmarks It's been incredibly easy for me to develop new muscle memory for it.

Had an idea about another use for it today. I'd like to be able to use it to get at my cargo bay(s) and other stuff while I'm docked with a simple gesture. I don't know if this is possible or not but if it is, I think it would be very useful.

So it'd be something like this (when you click/hold on ship or background):

12 o'clock: Show Info
1:30: Open ship Cargo hold
3 o'clock: + expands out to Fuel Bay, Ship Bay, Ore Hold, and Corp Hangar. Whatever special holds your ship has goes here
4:30: Open station inventory
6 o'clock: Repair (maybe have this highlighted a different color if repairs are needed)
7:30: Insurance (could also be highlighted if ship is not insured)
9 o'clock: Undock
10:30: Cancel Undock

Might even get people off your back about the undock button being moved as you could undock with a gesture from almost anywhere on the screen (that isn't covered by windows)Big smile.

Also, having a ship cargo hold slot and a station inventory slot, in my case, isn't redundant because my typical setup has one window for each that I drag stuff back and forth to. There's probably a better way for things to be set up but you get the idea. Just having the radial menu available while docked would be very nice!
Horus V
The Destined
#250 - 2013-09-07 10:11:35 UTC
We need one on planets in science section so pi guys could easly warp to next poco when harvesting planets.

V

Roime
Mea Culpa.
Shadow Cartel
#251 - 2013-09-07 13:27:41 UTC
Bind to mouse extra (back) button, set delay to 0 = best UI improvement in EVE so far

Can we have Warp Squad options, or if they are there, where?

.

Maximus Aerelius
PROPHET OF ENIGMA
#252 - 2013-09-12 15:13:03 UTC
Cargo Hold Radial Menu:

Button on the overview just as it is now:

Radial Options (Ship specific e.g. if it doesn't have a particular hold then don't show it) but:

Cargo Hold
Ore Hold
PI Hold
Gas Hold
Ammo Hold

This was from this thread In Space UI - open cargo hold button able to pick which hold to open that Caprice Azar created.
Iain Zigmura
Rifterlings
#253 - 2013-09-14 17:23:30 UTC
It would be nice if "Return to Drone Bay' was a primary option for drones while they are in space instead of having to go through the more options thing, perhaps at a 6 o'clock position so you don't accidentally hit it when engaging targets.
Demangel
The Scope
Gallente Federation
#254 - 2013-09-18 17:23:43 UTC
Sorry the thread is TLDR, but in case someone didn't reccomend it yet - My suggestion is to allow the radial menu to work with the options in the drop-down menu when you right click in space.

If I want to warp to a celestial on overview, that's nice and fast with the new radial menu, very intuitive.

But if I have a bookmark to a safe-spot or salvage operation, I have to hunt and peck through several menu's till I find the warp to row. The Drop-down UI is so small and easy to "Slip off of" with the mouse that it's not a matter of skill but saintly patience to properly activate the commands int he drop-down in an emergency.

The way I see it, EVERY OBJECT you can interact with, and EVERY menu should ideally have the ability to be used with the radial menu.

I LOVE what you have down with deploying and docking drones, by the way - the more steps CCP takes like that to streamline the UI and make it intuitive and less like Spreadsheets in space, the more it will appeal to the general public and not just us closet accountants.



Maximus Aerelius
PROPHET OF ENIGMA
#255 - 2013-09-23 14:08:23 UTC  |  Edited by: Maximus Aerelius
BlOps Ship Radial on hull click:

Left click on BlOps - Radial Menu - Jump Icon - Select Cyno.

Left click on BlOps - Radial Menu - Bridge Icon - Select Cyno.

These could be augmented with "Confirmation boxes" once selected and could have the opt-out of future warnings like other confirmations do like jumping from 0.5 to 0.4 etc.

Just a thought but I was reading that some people hit the wrong one and instead of Bridging the BlOps they Jump it instead. for your amusement please see To Bridge or Jump - Fix Black Ops Interface.

Feel free to discuss
Anthar Thebess
#256 - 2013-09-24 14:22:50 UTC
Add check box in settings [ ] Disable Round Menu.
I hate when this popup when i click my mouse to long.
Maximus Aerelius
PROPHET OF ENIGMA
#257 - 2013-09-26 11:46:19 UTC
Iain Zigmura wrote:
It would be nice if "Return to Drone Bay' was a primary option for drones while they are in space instead of having to go through the more options thing, perhaps at a 6 o'clock position so you don't accidentally hit it when engaging targets.


In the meantime:

Shortcut keys...assign them :) I have CTRL+ALT+D set to "Return to Bay", CTRL+ALT+R "Return and Orbit" and most important of all CTRL+ALT+E "Engage".
CorsairV
Aliastra
Gallente Federation
#258 - 2013-09-26 19:05:24 UTC
I wish I could turn the radial menu off because it keeps getting in the way when I try to pan the camera.
Mr Barbeque
Mayhem and Ruin
#259 - 2013-09-27 15:11:19 UTC
effectively you can. reset the delay to longest and chose the least used button availible
Sturmwolke
#260 - 2013-09-30 15:11:32 UTC
I was skeptical, but it's definitely gotten more use now. That I'll give credit.


  • One minor niggle, the "+" second layer should NOT show greyed out first layer icons. It's confusing when conbined with a second layer greyed out action. Bottomline, the second layer needs to me a little bit more distinctive.
  • Another thing, the current mouse action in the second layer is OK if you've only got 2 choices, however if let's say you have 8 choices, moving the mouse in a curving action (to access the polar opposite) is an automatic fail. Please keep that in mind.
  • Ability to fully customize actions or even partially customize actions (i.e. 4-5 free action slots) would be a great addition.