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Dust 514 Aid's War-targets in space

Author
Saeger1737
Habitual Euthanasia
Pandemic Legion
#1 - 2013-08-09 16:45:18 UTC  |  Edited by: Saeger1737
so everyone has had that war Target that Docks up and never logs off but will Say not so nice things to you and local as you pass through their space..... and usually warns the targets your looking for later that your online so they dock up and run....

So i've thought about this... I can't reach them in station.... so what about posting up a Contract hit for the Dust514 peeps to do....

Could make it into a attack and Defense game on Dust514, the Contracted have to go in, and either execute the pilot in which they will get to force him to undock ....

the Pilot could hire a team to secure his undock and be saved.... he could mount defenses in his Captains quarters to keep away the Dust Players.....

Finally I think this would open up more interactions between eve and dust........

allowing Dust players to board ships and evicting the pods from them....

Deploying them in a Major battle to offline enemy pos mods, Board carriers, Titans and dreads should be looked at in the future... or Assassination attempts on the leaders of the 4 races in the Eve Game to maybe throw the game back into Chaos of Universal war

Edit: when CCP allows us to build stargates it might be cool if dust players could be used to take over or hijack a Stargate from the outside in order to take over and make money... Just a thought

Thanks for Reading
Your Comments and Criticism are all welcome

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Phaade
LowKey Ops
Snuffed Out
#2 - 2013-08-09 17:55:43 UTC
I think that's awesome.

Stations would be a great area to fight in.
Nikk Narrel
Moonlit Bonsai
#3 - 2013-08-09 18:17:38 UTC
I like the overall idea, of a fight being taken to another level, but I am not sure DUST is the right method.

Use the walking in stations mechanic, and fight your way into their quarters yourself.

Not permitted to dock? Send a spai to do it for you, and eject them into space for podding.

I like the idea of DUST, I just have an issue that the players must have a piece of hardware not required for anything in EVE.
Unless they own both a PC they play EVE on and a PS3, why would they really care?
Rowells
Pator Tech School
Minmatar Republic
#4 - 2013-08-09 20:28:13 UTC
I think this would be better suited as a disruptive tool for sov warfare. Hiring dust mercs to temporarily disable station services and benefits and even assaulting ihubs to disable sovereignty benefits like jump bridges and cyno generators. Sort of as a way to temporarily remove the home field advantage.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#5 - 2013-08-09 20:57:47 UTC
I think it would be a new way to get Content into both games making it more challenge,

the Game needs more of a challenge more people want content everyday....

a way to open it up is to give the Dust merc's and the eve players active roles in the station so that all out brawls can happen....

enemy stations can get Mercs ground unit hot dropped and retaken over.... sov can be won with the planets and with in the stations.... Ships can be taken out with people.... dropped from drop pods from a Titan....

more things can be added to make the Game more interesting

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Saeger1737
Habitual Euthanasia
Pandemic Legion
#6 - 2013-09-04 07:48:51 UTC
This can also Add more Fun to Incursions

by putting station attacks and ships that can be boarded by Dust players while being Dropped off by battleships and Carriers onto Sansha Targets.

Destroying main ship systems, and backups, inside of a Sansha Carrier... or any of the Battleships causing it to take heavier damage by an outside force, such as the ships in space would be a Cooperation of the two games for similar content.

This Can also enhance the Mission Crowd...

those Pesky stations or NPC area's always lauching more Re-enforcements, by launching in Dust infantry to infiltrate the shipyards of the npc's to take out the launching Mechanisms would make the missions more fun and introduce new ways of doing said missions... where as increasing the Content of the game and expanding it out for even more players to get interested in.


For more PVP input

The Idea is that Stations, Pos's and Maybe eventually Stargates, Could be an interesting tactic of inserting Dust pilots to take out main systems and take control to possibly overthrow the Sovereignty in the area or Fail horribly.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Arya Regnar
Darwins Right Hand
#7 - 2013-09-04 09:00:02 UTC
As long as dusties are not dictating anything...
Or CCP brings dust on PC.

EvE-Mail me if you need anything.

Aaron Kyoto
Frozen Silver.
Nomad Alliance
#8 - 2013-09-04 09:14:47 UTC
Rowells wrote:
I think this would be better suited as a disruptive tool for sov warfare. Hiring dust mercs to temporarily disable station services and benefits and even assaulting ihubs to disable sovereignty benefits like jump bridges and cyno generators. Sort of as a way to temporarily remove the home field advantage.


This.

Don't ruin EVE by forcing undocking, it'll be horribly abused.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#9 - 2013-09-04 10:10:27 UTC
Aaron Kyoto wrote:
Rowells wrote:
I think this would be better suited as a disruptive tool for sov warfare. Hiring dust mercs to temporarily disable station services and benefits and even assaulting ihubs to disable sovereignty benefits like jump bridges and cyno generators. Sort of as a way to temporarily remove the home field advantage.


This.

Don't ruin EVE by forcing undocking, it'll be horribly abused.


it's not forcing... the Wartargets in highsec and low sec can both buy Npc and or other Dust Corps to defend it's a way of getting more Content

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2013-09-04 10:15:52 UTC
Saeger1737 wrote:
Aaron Kyoto wrote:
Rowells wrote:
I think this would be better suited as a disruptive tool for sov warfare. Hiring dust mercs to temporarily disable station services and benefits and even assaulting ihubs to disable sovereignty benefits like jump bridges and cyno generators. Sort of as a way to temporarily remove the home field advantage.


This.

Don't ruin EVE by forcing undocking, it'll be horribly abused.


it's not forcing... the Wartargets in highsec and low sec can both buy Npc and or other Dust Corps to defend it's a way of getting more Content



If you can't stop it yourself, it's forced.
Immortal Chrono Pimpin
Codename-47
Avocado Cartel
#11 - 2013-09-04 10:41:58 UTC
Sounds like Marmites worst nightmare.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#12 - 2013-09-04 15:41:22 UTC
It wouldn't be forced since the occupants of the station could buy and set up defenses around his dock and captains quarters and this would open up a defender war setup for dust players, if you think about it, the attacking eve corp could spend all this money and effort to have a person evicted from station for them to undock and warp to another station where they would have to restart the process in order to get him out, a person can never be entirely evicted forever from a NPC station unless in null or faction warfare, but in highsec things would be different according the constitutes of the war

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

culo duro
Center for Advanced Studies
Gallente Federation
#13 - 2013-09-12 09:26:54 UTC
Yeah this shouldn't happend, or atleast if it does say goodbye to anyone using any implants at all.

I hate station tanking as much as the next guy, but this would not add anything good to eve, solely because it's forced gameplay and you could be killed while afk. (Say hello to cloak: online)

I've starting blogging http://www.epvpc.blogspot.comĀ 

Sam Alkawe
The Scope
Gallente Federation
#14 - 2013-09-12 14:04:05 UTC
At the very least somebody got a good idea from here: using Mercenaries to disable parts of a station is quite a good idea. Having a capsuleer deliver a ship loaded with mercenaries on a rather hit and run mission would be quite entertaining and would make sov more interesting.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#15 - 2013-09-12 16:36:10 UTC
I thought with the introduction of the dust players to control and over-ride station control to force an undock of the docked eve player would initiate another purpose as well.

The biomass of a corpse would still have its implants correct? This could set up the introduction of implant salavaging and creation for the industrial block of eve. Thus bringing down the market some on the implants.

The eve player that is docked has many defenses to assure his safety, he could hire a squad of dust mercs to protect himself, he could fortify his command Dec ( yes I said command Dec over captains quarters for the sake that the captain quarters area would be to small) he's also got the aid of the station security NPCs on the station.

The idea is that the dust mercs have a limited clone supply for the op provided by the hired eve corp to take out all the defenses and flush out the docked, there's no killing of the eve pod by the dust mercs.

The job should take with the time of transport a possible 3 to 4 hours to flush someone out, and can be stopped by conditions that the pilot logs off, the pilot undocks and warps to another station and docks, or the mercs are beaten by the fortifications of the station. In which more bragging would insure.

Its still a very rough idea but its a thought at least.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Saeger1737
Habitual Euthanasia
Pandemic Legion
#16 - 2013-09-16 05:40:14 UTC
Sam Alkawe wrote:
At the very least somebody got a good idea from here: using Mercenaries to disable parts of a station is quite a good idea. Having a capsuleer deliver a ship loaded with mercenaries on a rather hit and run mission would be quite entertaining and would make sov more interesting.

It would make factional warfare more interesting to, instead of beating a contested sov area imagine having to drop off a set of dust troops to take from the inside while you fight militia and the navy on the outside the defending dust players square off on the inside of the station reinforcements can be dropped off by other battleships means epic scaling battles both for eve online and dust

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Saeger1737
Habitual Euthanasia
Pandemic Legion
#17 - 2013-12-03 05:53:37 UTC
This should be realized in the near future. If or for when we finally get to walk around station with our eve avatars.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Seranova Farreach
Biomass Negative
#18 - 2013-12-03 06:22:02 UTC
id like to see Dust for PC, seperate planets so console troops dont whine when they get stomped by the superior mouse and keyboard ;x

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#19 - 2013-12-03 06:23:14 UTC
Saeger1737 wrote:
Sam Alkawe wrote:
At the very least somebody got a good idea from here: using Mercenaries to disable parts of a station is quite a good idea. Having a capsuleer deliver a ship loaded with mercenaries on a rather hit and run mission would be quite entertaining and would make sov more interesting.

It would make factional warfare more interesting to, instead of beating a contested sov area imagine having to drop off a set of dust troops to take from the inside while you fight militia and the navy on the outside the defending dust players square off on the inside of the station reinforcements can be dropped off by other battleships means epic scaling battles both for eve online and dust


quite an awesome idea

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Alvatore DiMarco
Capricious Endeavours Ltd
#20 - 2013-12-03 11:10:20 UTC
Being able to force other people to undock is quite literally the worst idea you have ever had in your entire life. You don't even have the slightest understanding of what it is you're actually suggesting become possible. I'm not sure you ever will.

Having any kind of mechanic where the only real counter is to not even log in is horrible, horrible game design. As a game designer you want people logged in, even if they're not active. With your idea, people who are wardecced will simply stop logging in altogether for the entire week. People in null will not only dock up when hostiles come in-system but will also log out. All because someone might force them to undock unless they pay more and more ISK, which still might result in them being forced into space.

Don't say "it isn't forced because you can buy stuff to try and prevent it." You clearly do not understand what "forced" means.

Terrible idea. Never post again. In fact, biomass yourself.
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