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EVE General Discussion

 
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The time has come.

Author
Tezmori
Doomheim
#1 - 2011-11-14 19:51:17 UTC  |  Edited by: Tezmori
Stargates point to a neighbouring star.
Stars and nebulae change positions in the sky as you travel arcoss the cluster.
The warp tunnel changes when going trough a planet.
There is no insurance for suicide ganks anymore.

Now, please, CCP, can you do a simple fix in your code? It won't affect 99% of your players, but those who will be affected, will not complain, because they flew hours and hours exactly for this.



Upon the ship's Destiny Bubble colliding with any planet's (or moon's) Destiny bubble (say, at either 15, 10 or 0 km to the surface), if the ship is not in warp, the ship AND the pod upon exiting the ship receive (*lots of*) Kinetic damage.

Upon the ship's Destiny Bubble colliding with any star's Destiny bubble, if the ship is not in warp, the ship AND the pod upon exiting the ship receive (*lots of*) Thermal damage.

That is all.
Paragon Renegade
Sebiestor Tribe
#2 - 2011-11-14 19:54:53 UTC
Soooooo....... You want to fly into a planet and bounce off? I would imagine smashing into a planet would be an unpleasant thing.

And I think you fly through stars unaffected..........

The pie is a tautology

Gealbhan
Temeraria Praedonum
#3 - 2011-11-14 19:55:32 UTC
Tezmori wrote:
Stargates point to a neighbouring star.
Stars and nebulae change positions in the sky as you travel arcoss the cluster.
The warp tunnel changes when going trough a planet.
There is no insurance for suicide ganks anymore.

Now, please, please, CCP, can you do a simple fix in your code? It won't affect 99% of your players, but those who will be affected, will not complain, because they flew hours and hours exactly for this.



Upon the ship's Destiny Bubble colliding with any planet's (or moon's) Destiny bubble (say, at either 15, 10 or 0 km to the surface), if the ship is not in warp, the ship AND the pod upon exiting the ship receive (*a lots of*) Kinetic damage.

Upon the ship's Destiny Bubble colliding with any star's Destiny bubble, if the ship is not in warp, the ship AND the pod upon exiting the ship receive (*a lots of*) Thermal damage.

That is all.


I think your birth bubble suffered a lot of kinetic and thermal damage...
Destination SkillQueue
Doomheim
#4 - 2011-11-14 19:55:40 UTC
Also needs a collision warning klaxon and flashing screen to indicate that fiery death is iminent if the ship doesn't alter course immediately.
Avila Cracko
#5 - 2011-11-14 19:56:38 UTC  |  Edited by: Avila Cracko
i approve "bouncing" with dmg from planet atmosphere (autopilot correcting course so no death)... and more and more dmg as you go closer to the star (no bouncing so ends with death)

truth, the whole truth and nothing but the truth.

Abrazzar
Vardaugas Family
#6 - 2011-11-14 19:57:40 UTC
No, no, no.

If I fly to the surface of a planet slow enough, I want to land with my Bestower, have my Marines disembark and return with a cargo bay full of Slaves.

No kinetic damage bull, I'm a Capsuleer, not a meteorite.
Nova Fox
Novafox Shipyards
#7 - 2011-11-14 19:57:52 UTC
We arnt there yet. they need to fix ship mass bumping next then we can worry about atmospheres of planets.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Indeterminacy
Deep Core Mining Inc.
Caldari State
#8 - 2011-11-14 19:58:27 UTC
You do realize that people use those celestials...?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2011-11-14 19:58:31 UTC  |  Edited by: Solstice Project
You're asking for collision detection and if a hit occurs, for damage.

Now ... when does the ship ever hit the surface of the planet ?

Never. How so ?
It doesn't get rendered. Getting too close to a planet results in
getting close to a huge, badly textured sphere.

I know that, i went there ... made awesome screenshots. ^^


Besides ...
If they do this, then people will ask for collision detection between ships,
which will not happen. like ... ever. That would make EvE unplayable.

Edit:
So many replies already.

The "bouncing" off of an athmosphere only works at specific angles ...


Wow ... why does everybody believe he has the best idea ever that just NEEDS to get implemented ................
Tezmori
Doomheim
#10 - 2011-11-14 20:01:11 UTC
Quote:
Soooooo....... You want to fly into a planet and bounce off? I would imagine smashing into a planet would be an unpleasant thing.

And I think you fly through stars unaffected..........
I am for smashing into planets and burning into stars :P Yes, that's an unpleasant experience, but if you really wanted it so badly to MWD to the surface of a celestial or were dumb enugh to have a SS inside of one, why not? Most people won't be affected anyway.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#11 - 2011-11-14 20:01:36 UTC
Abrazzar wrote:
No, no, no.

If I fly to the surface of a planet slow enough, I want to land with my Bestower, have my Marines disembark and return with a cargo bay full of Slaves.

No kinetic damage bull, I'm a Capsuleer, not a meteorite.


look here.

Not a diplo. 

The above post was edited for spelling.

MaiLina KaTar
Katar Corp
#12 - 2011-11-14 20:14:29 UTC
Gealbhan wrote:
I think your birth bubble suffered a lot of kinetic and thermal damage...

Holy sh** dude you just ended the thread :D
Guttripper
State War Academy
Caldari State
#13 - 2011-11-14 20:15:01 UTC
After reading the title, my first thought was this...
Tezmori
Doomheim
#14 - 2011-11-14 20:19:57 UTC  |  Edited by: Tezmori
Quote:
You're asking for collision detection and if a hit occurs, for damage. Besides ...
If they do this, then people will ask for collision detection between ships,
which will not happen. like ... ever. That would make EvE unplayable
There is already a collision detection between the spheres that represent the ships in EVE's engine. Upon this collision, bumping occurs.

Quote:
Now ... when does the ship ever hit the surface of the planet ?
let's say at 0 km to the surface or at the distance where you can't see the planet texture anymore due to clipping.

Quote:
You do realize that people use those celestials...?
And tell me how this affects this use? You usually warp "at 0" to the distances 5000+ km from the planet, or 150+ if to a customs office. PI, moon mining, etc. have no impact at all.