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How was eve at the begining?

Author
The Forum Alt
Hedion University
Amarr Empire
#21 - 2013-09-11 13:17:29 UTC
It was full of bitter vets.
Hazzard
Chaotic Dynamics
#22 - 2013-09-11 13:50:24 UTC
CCP seeded the market with more stuff then today. There obviously was no T2, WH. No bubbles in null. No jump-drives. Null was very easy to defend and also very empty.

When the game first started there was Arkanor in high-sec systems. Mining didn't give anywhere close to the amount of minerals as it does now.

There was no stacking penalty so if you put a ton of dmg mods in the lows you could kill people with a few shots until that was patched.

Low sec wasn't as active but there were lots of 1v1 battles to be had. (miss that the most)


Crimsonjade
Reikoku
Plug N Play
#23 - 2013-09-11 14:14:07 UTC  |  Edited by: Crimsonjade
Imagine going thru null without seeing anyone for 20-30 jumps. eve was a game of exploration back then. it was all new and even the Devs were still learning. ( who lost their corpse ccp? :) )

there was no "Jita" several systems were hubs and there was a connecting route between all, because not every hub had everything. aka a superhighway. CCP had events daily or weekly that would interact with the players, most of the time you would log on to find maybe 1500-2500 people online. breaking 5k was a huge feat. tech 2 miners came out and the apoc instantly became the uber miner( im not kidding)

it was alot closer community, even tho we hated each other in-game. hard to explain i afk'd from stain to Tenal in a raven and only saw one guy in null sec. that was in dec 2003. my first trip north. long empty trip.

agent missions were mostly pointless. lvl 3 was the highest and most ran them just to get the rumored t2 bpo's that were going to be introduced.

first isk printer was the t2 cap recharger.

having a full set of Named launchers on a raven was only for the wealthy players. im talking Malkuth not officer named. officers didnt exist yet

Crow's were the elite ceptor

Damage mods stacked and when t2 guns came out , say ello to my little friend" armageddon"

so many memories.

1st edit :

Bookmarks. people would make insta warps, gate to gate for every region. very lucrative if you could stand to do it. having a full set of the nullsec area you lived in WAS the difference between making it to empire with your cargo intact.. it also lagged the hell out of eve.

Huge fleet fights involved 200 people.
Zetaomega333
High Flyers
#24 - 2013-09-11 14:24:33 UTC
I herd skill training was a bit different back then. Can anyone elaborate on that?
Petrus Blackshell
Rifterlings
#25 - 2013-09-11 14:31:25 UTC
Eve was dying.

It hasn't died yet, and if you listen to the people around here, things are continually getting worse. So...

Eve is dying.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mr M
Sebiestor Tribe
#26 - 2013-09-11 15:07:26 UTC  |  Edited by: Mr M
There was a lot less whining on the forum.

At least for the first couple of months the mineral prices followed the npc-market so it was

Tritanium 1isk
Pyerite 4isk
Mexalon 16isk
Isogen 64isk
Nocxium 128 or 256isk
Zydrine 1024isk
Megacyte 2048 or 4096isk

There prices were pretty stable since npcs were buying at those prices, even if it was just smaller amounts. I used to buy ore at starting systems since I had maxed out refining skills pretty early.

There were a lot harder to get money. I built frigates because the cruiser bpos were too costly for me. Me and some others invested in buying industrial bpos that we built together.

Offices had static prices so it was quite common to squat an office slot in a good system. You could always sell it.

Station manufacturing was a bit differently too. You paid for x number of days and during that time you could build as much as you wanted to. This made it possible to block manufacturing slots.

Most corps didn't have the manpower to control large regions of space so it was quite easy to go to low and null sec and mine whatever you needed.

Since there were no ingame function for alliances the security was less strict. One alliance who lived down in Great wildlands had the system that you should keep a small text in your bio. They might have had a password or a secret handshake but their patrols never asked me.

Patrol guy > Are you in alliance X?
Me > Yeah, I am.
Patrol guy > Oh, you should write so in you bio then.
Me > Oh yeah, totally forgot that. Thanks man.

Also there was no super highways, they came later. To begin with it was like 30 hops from Minmatar space to Gallente which made the market prices quite different. I bought basic expanded cargoholds in Gallente space and imported them to Minmatar with a 200% profit.


And you could have images in your signature on the forum, that was pretty neat.

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Renault T'Bonin
Doomheim
#27 - 2013-09-11 15:16:17 UTC
Wasn't around for the beginning... but started in 2004 well before battleships came out.

Random memories:

We used to set up an industrial or two with a mining laser and escorts- then mine 10 jumps into 0.0 When the indy's were full we'd use instajumps back. There was always a problem getting our escort guys to go because it was boring. 10 jumps into 0.0 was empty. Rats would pop up from time to time. But you could live out there and never see a soul- assuming you did not want to dock.

There was a real problem moving things in the old days. You had to make a 12km (or was it 15?) run to the gate after you came out of warp. It was a shooting gallery in most low sec pipes. So as others have mentioned we made bookmarks 15km past the gate and instajumped. That eventually brought pirates to the other side of the gate- and initiated the "gate camp" as we know it today. So the emphasis went from running speed to fast warp/agility/signature on the arrival side of the gate. Then CCP more or less made "warp to 0" standard since everyone was doing it anyway. But before that there was actually a market for bookmarks. Some people made huge bank on that.

You should have heard the pirates whine about the instajump bookmarks!! Those tears were tasty!

Mining wasn't so much of a profession, it was something you needed to do to survive or get ahead. I mined out my first Domi in a Vexor (which I had also mined out with an Imicus). I still have this Domi in my hanger today- it has seen a lot of action. I should have it bronzed or something.

Wars haven't changed much. One corp always docks up. This was before alliances.

Low sec was more usable because of low population. You could get things done as a non pirate. Now not as much. It's mostly criminals that are not part of a 0.0 alliance.

I had the honor of being pod-killed by Tank CEO who used to hang out in our area before he joined m0o.

There was a lot less population. Like we'd have less than 5000 pilots logged on. It was a big deal to pass 10,000 pilots (when it finally happened). You could really lose yourself in space back then (something I really miss).
Rhes
Brutor Tribe
Minmatar Republic
#28 - 2013-09-11 15:33:13 UTC
Louise Antwoord wrote:
Gealbhan wrote:
In the beginning there was Mittani, the end. Arrow


actually you would visit syndicate in a smartbomb bs and harvest bees!


Truly the Dark Ages

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Solstice Project
Sebiestor Tribe
Minmatar Republic
#29 - 2013-09-11 16:25:55 UTC
Google for masters of 0wnage ...
Othran
Route One
#30 - 2013-09-11 16:46:13 UTC
Zetaomega333 wrote:
What exactly is a superhighway? And do you have a pic of early eve map that shows the regions?


Superhighways were regional jumps which took you (for example) from Rens to Amarr in two jumps (IIRC). Yulai was the centre of the superhighway system and was what Jita is now. The superhighways basically killed regional space so outside the hubs it'd be unusual to see any activity outside a radius of 5-6 jumps (starter systems excepted).

I don't have anything saved from early Eve play I'm afraid.
Othran
Route One
#31 - 2013-09-11 16:48:36 UTC
Renault T'Bonin wrote:
Wasn't around for the beginning... but started in 2004 well before battleships came out.


They came out in July 2003. j0rt was in the first BS and got moved by GMs 20-30 hops away around then. No wtz so painful to return.

I had a Dommie, Raven and Scorpion in October 2003 so your dates are well off.
Neesha Marinn
Doomheim
#32 - 2013-09-11 16:49:05 UTC  |  Edited by: Neesha Marinn
Zetaomega333 wrote:
I herd skill training was a bit different back then. Can anyone elaborate on that?


In the past you had to train for your attributes. No remaps, no generic default values, but rather skillbooks under 'Learning' and 'Advanced Learning'.
Race/Bloodline affected your starter stats.
(And also the skills you began with)
The Learning Skills were based for a great part on Intelligence and Memory (?) and since the later introduced 'Caldari Achura' bloodline started with the highest base Int and Mem you used to see TONS of them.

A lot has changed in respect to learning your skills and their requirements. A LOT.

***

I remember how Piracy USED to be, no warp to 0, truckloads of bookmarks to make your way safely through Low.
Scary Piwates were scary piwates.

***

I remember how the markets were called ESCROW and how incredibly puzzling I found it. Thank god for making that easier (to me it's improved loadz ♥).

***

I remember how many changes the UI has gone through Clicky for example LOL
Also, no weapon grouping - now THAT was a great addition.

***

I remember how initially there were no cap ships and how ridiculously popular hotdropping became a while AFTER they we're introduced.

***

I remember how incredibly different EVE used to look compared to nowadays (several graphics updates, starting with the Trinity expac IIRC)

***

I remember EVE had no POS's.

***

I remember there was no SOMER BLINK - I can't live without that (ingame) Shocked

***

I remember how stupidly long I've been playing this game.

EDIT: I also remember you were able to do much more with your posts on the forums, post pictures and banners and such.

Why, CCP, remove that? I miss that on the forums. Now all we get is clickies :'(

EDIT 2: cleaning up my messy post. Soz.
Djana Libra
Deep Core Mining Inc.
Caldari State
#33 - 2013-09-11 17:11:26 UTC
Zetaomega333 wrote:
I herd skill training was a bit different back then. Can anyone elaborate on that?


You woke up in the middle of the night to change a skill training as there was no queue.
Neesha Marinn
Doomheim
#34 - 2013-09-11 17:14:45 UTC
Djana Libra wrote:
Zetaomega333 wrote:
I herd skill training was a bit different back then. Can anyone elaborate on that?


You woke up in the middle of the night to change a skill training as there was no queue.

Glad to hear I wasn't the only one Oops
Neesha Marinn
Doomheim
#35 - 2013-09-11 17:24:23 UTC
O also, lets not forget the 40km/s Crows...


._.
Echo Mande
#36 - 2013-09-11 17:58:26 UTC  |  Edited by: Echo Mande
Warp to zero (0) didn't exist so people had stacks of bookmarks 15km behind a gate from a certain direction; CCP implemented WT0 due to server load issues as much as anything else.
No Jump Freighters or rorqs; indy or freighter convoys were the norm in 0.0 or lowsec supply movement.
No (or not so many) outposts. Some 0.0 regions are as densely stationed as highsec these days :(
Vaerah Vahrokha
Vahrokh Consulting
#37 - 2013-09-11 18:04:29 UTC
Djana Libra wrote:
Zetaomega333 wrote:
I herd skill training was a bit different back then. Can anyone elaborate on that?


You woke up in the middle of the night to change a skill training as there was no queue.


The most wise of us would schedule the skills so they'd finish during "human" hours. Later on we got EvEMon doing that planning for us.


A new guy would not train up skills "just like that". First he'd have to raise skills that would raise the learning speed at learning other skills Lol and getting those pre-requisites was also quite long.

No remaps = mistakes were harsh.

There were tons of kickoff stations, many more than now. Couple that (expecially in low sec) with the frequent "black screens of death" and undocking in low sec or as a FW-er was quite the heroic feat.

Caldari had everything: best starting stats, systems, agents placement so tons were of a specific min maxed Caldari family.
Minmatar were le suck, hit like wet noodles, it took years before they got well buffed.

The first titans were something so elite and "uber", could kill stuff from a distance and the handful of guys who had one were tracked by a specific thread on the forums.
Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-09-11 18:59:41 UTC
baltec1 wrote:
Debora Tsung wrote:
I heard rummors about ships that could be as fast as 1000000 metres a second. Shocked


Cavelry Ravens with multiple MWD.

Torpedo Kestrels.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#39 - 2013-09-11 19:04:14 UTC
Othran wrote:
Zetaomega333 wrote:
What exactly is a superhighway? And do you have a pic of early eve map that shows the regions?


Superhighways were regional jumps which took you (for example) from Rens to Amarr in two jumps (IIRC). Yulai was the centre of the superhighway system and was what Jita is now. The superhighways basically killed regional space so outside the hubs it'd be unusual to see any activity outside a radius of 5-6 jumps (starter systems excepted).

I don't have anything saved from early Eve play I'm afraid.

Yep, prior to that though it was an incredibly long trip to get anywhere... which actually made space seem much more vast. It also stimulated local trade activity. You could make good money if you were willing to travel 60 jumps to buy cheap in one region and sell way high in another.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Doris Dents
Sebiestor Tribe
Minmatar Republic
#40 - 2013-09-11 19:07:21 UTC
You could clip right through objects like asteroids and stations. Looked dumb but sure made belts less frustrating. Also needless to say no T2 so the mythical CU Vapor Bore meta mining laser was an amazing null drop much coveted by empire miners. Missions really sucked so the main easy n' dumb isk was mining. So much mining. Still mining. Mining.

Also sometimes the autopilot would just turn itself off randomly and the game crashed a lot.

I thought it was a boring mining simulator and lasted about 1 month. Still have an original box and manual somewhere \o/