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New Engine Trails

First post
Author
Verone
Veto Corp
#1 - 2011-11-14 18:45:20 UTC

While it's awesome to see them return, something seems off about them.

They look great in terms of how they respond to the activation of MWDs and afterburners, and how they respond when your ship changes direction, but they just seem off with the rest of Eve's graphics.

If anything, they seem too smooth, kind of like the original version of Homeworld, rather than being rough around the edges as if your thrusters are exhausting vapour rather than giving a smooth, even trail.

Don't get me wrong, they look awesome, but they just seem too smooth and uniform, rather than looking like a set of contrails.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Dalloway Jones
Republic Military School
Minmatar Republic
#2 - 2011-11-14 18:47:29 UTC
I was wondering when the first complaint would be. Way faster than I imagined so thanks for that.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#3 - 2011-11-14 18:47:40 UTC
Agreed.

Katrina Oniseki

Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2011-11-14 18:49:07 UTC
Maybe they just need to have a bit of the heat-effect applied around their edges to make them look like heated regions of waste.
Oberine Noriepa
#5 - 2011-11-14 18:51:18 UTC  |  Edited by: Oberine Noriepa
This version of the effect probably isn't final at all. I suspect that the final version will resemble the effect in the login screen.

who shat themselves
Hedion University
Amarr Empire
#6 - 2011-11-14 18:55:24 UTC
Crazy KSK
Tsunami Cartel
#7 - 2011-11-14 18:57:56 UTC
yep they indeed look odd
they should just be continuation of the normal engine effect

Quote CCP Fozzie: ... The days of balance and forget are over.

Jodis Talvanen
State War Academy
Caldari State
#8 - 2011-11-14 19:14:16 UTC
They do indeed look to too much of a light saber...


If it can be toned down a bit...
Morgan North
Dark-Rising
Wrecking Machine.
#9 - 2011-11-14 19:16:04 UTC
in time, for now they do look awesome already :D
Verone
Veto Corp
#10 - 2011-11-14 19:21:41 UTC
Dalloway Jones wrote:
I was wondering when the first complaint would be. Way faster than I imagined so thanks for that.


Obviously you're a troll, and didn't read my post correctly.

Verone CEO & Executor Veto Corp WWW.VETO-CORP.COM

Solhild
Doomheim
#11 - 2011-11-14 19:28:11 UTC
I never thought of the Homeworld graphics as superheated gas exhaust, rather a lingering effect on space from some micro warp type effect What?

Heat shimmer sounds excellent if it can be applied. Another hour or so before I can judge for myself.
Oberine Noriepa
#12 - 2011-11-14 19:29:52 UTC  |  Edited by: Oberine Noriepa
Heat shimmer is already present on the thrusters of ships that have received their V3 treatment. It's pretty nice! It would be cool to see that kind of effect on the trails themselves, but I don't think it's necessary.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#13 - 2011-11-14 19:36:28 UTC
maybe a little rougher around the edges instead of smooth tubes?

Not a diplo. 

The above post was edited for spelling.

Daedalus Arcova
The Scope
#14 - 2011-11-14 19:44:45 UTC  |  Edited by: Daedalus Arcova
Superheated gases in a vacuum don't behave anything like the engine trails on Sisi.

They might look better if they expanded and dispersed as they fade, instead of being so perfectly straight.

Also, why do they only appear at sub-warp speeds? It would make more sense for them to appear only in warp than only in sub-warp.

Personally, I'd like the option to only have them on while warping, and not the rest of the time.
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#15 - 2011-11-14 19:51:12 UTC
If they were intending to emulate the Homeworld style engine trail, there's an issue. HW was made to have cell shaded style graphics which don't fit with Eve's graphics at all.

Something needs to be added to make it slightly less uniform / add a little texture.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#16 - 2011-11-14 20:58:16 UTC
Yeah, they seem a not definitive solution. I expect them to be asymetrical, according to the ships' racial thruster styles, and with particles. But give time for the developers.
Aquila Draco
#17 - 2011-11-14 21:10:22 UTC  |  Edited by: Aquila Draco
can we get MISSILE TRAILS??? please??? Big smile

this one could be grey... like smoke that left after them...
Sirius Cassiopeiae
Perkone
Caldari State
#18 - 2011-11-14 21:31:13 UTC
Aquila Draco wrote:
can we get MISSILE TRAILS??? please??? Big smile

this one could be grey... like smoke that left after them...



I would LOVE it... Big smile
Can we get missile trails please??? Big smile
Imrik86
Caldari Provisions
Caldari State
#19 - 2011-11-14 22:17:29 UTC
Sirius Cassiopeiae wrote:
Aquila Draco wrote:
can we get MISSILE TRAILS??? please??? Big smile

this one could be grey... like smoke that left after them...



I would LOVE it... Big smile
Can we get missile trails please??? Big smile


I fear that's impossible. It would equal to more lag.


So... we have the old school thruster trails back. Nice.

Problem is that they don't fit anymore with the more realistic graphics. OP is right. Need a little iteration on that.
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#20 - 2011-11-14 22:38:22 UTC
They're great in every way except that they need to be softer. That is, the light does not falloff around the widths of the trails and should do so.
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