These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Why do the stars remain unchanging in size even as you travel away?

First post First post
Author
Leto Hallick
Doomheim
#1 - 2013-09-11 05:45:43 UTC
This has been the one visual oddity driving me nuts since I started playing. The size/brightness of the stars based on the distance travelled never seems to change (unless you warp directly to the star).

Our Sun from Neptune (~30 AU), for example, is practically a small dot in the sky.

Yet anywhere you seem to warp within a system in EVE, the star is always the same. It would add such a tremendous sense of scope/distance to warp away from a star and see it shrink to just a burning dot in the sky.

(And for that matter, where are the double binary systems and red-colored stars and brown dwarfs and other fun stuff? Screw the science I want to feel like I'm zipping through exotic solar systems of all types and colors.)
Steve Spooner
Caldari Provisions
Caldari State
#2 - 2013-09-11 06:00:32 UTC
Why can you warp to 0 to the core of the sun and be bumped away at the speed of light?
Why is a Titan the size of a medium sized city and yet it can't fit an extra Google super duper cpu server on it?
Why do guns have fall-off in space?
Why do missiles explode mid flight in space?
The list goes on.
Leto Hallick
Doomheim
#3 - 2013-09-11 06:13:56 UTC
Steve Spooner wrote:
The list goes on.


Well this wouldn't be on the list because this is not a science question. It appears like it's a stylistic choice but who actually prefers to feel like they've warped 500ft instead of 10 AU away from the sun? It would add so much to the experience for the stars to more dramatically (and realistically) reflect your proximity to them.
Mara Rinn
Cosmic Goo Convertor
#4 - 2013-09-11 06:28:43 UTC
I, too, would like to fly a black ship in the black sky with the inky blackness of space glinting blackly off the hull.

That is to say that I expect the constant illumination regardless of distance from the primary is a stylistic choice intended to prevent people getting lost when they can't see their un-illuminated ship in a dark environment.
Gogela
Epic Ganking Time
CODE.
#5 - 2013-09-11 06:47:48 UTC  |  Edited by: Gogela
At the distance of the minor planet Pluto (5.9 billion km/3.67 billion miles | 39.5 AU) the sun is but a prick of light.

Our EvE Suns are monsters.

...the more you know.

Signatures should be used responsibly...

Trevor Dalech
Nobody in Local
Of Sound Mind
#6 - 2013-09-11 08:33:21 UTC
Conversely, if you look at your monitor while warping to the sun, you should go blind as the sun increases in size and brightness. (Or perhaps your monitor catches on fire first...)
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2013-09-11 08:50:17 UTC
My guess would be, because it's a game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jint Hikaru
OffWorld Exploration Inc
#8 - 2013-09-11 09:23:53 UTC
Leto Hallick wrote:

(And for that matter, where are the double binary systems and red-colored stars and brown dwarfs and other fun stuff? Screw the science I want to feel like I'm zipping through exotic solar systems of all types and colors.)


I believe there is some Eve Lore that states that it was only possible to build jump gates in systems with one star.

Also is it possible to have habitable planets in a Brown Dwarf system, etc???? Gates were only build in habitable systems.


Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Eugene Spencer
Set Phasers To Malky
#9 - 2013-09-11 09:39:37 UTC
I'm not that fussed about the brightness of the star in relation to your distance from it. I think things would be _super dark_ if it was accurate.

However, I do like the idea of some exotic star systems. Perhaps CCP's "colonization" idea could involve previously uninhabitable star systems; binary stars, brown dwarfs, pulsars, and neutron stars?

I have a specific comb for my beard.

Terh Rumnatarn
Epidemic Inc.
#10 - 2013-09-11 12:41:18 UTC
Leto Hallick wrote:
This has been the one visual oddity driving me nuts since I started playing. The size/brightness of the stars based on the distance travelled never seems to change (unless you warp directly to the star).

Our Sun from Neptune (~30 AU), for example, is practically a small dot in the sky.

Yet anywhere you seem to warp within a system in EVE, the star is always the same. It would add such a tremendous sense of scope/distance to warp away from a star and see it shrink to just a burning dot in the sky.

(And for that matter, where are the double binary systems and red-colored stars and brown dwarfs and other fun stuff? Screw the science I want to feel like I'm zipping through exotic solar systems of all types and colors.)


What you hear and what you see in EVE is a simulation made by your ship`s computer. You aren't a floating entity that always stays behind your ship zooming in and out. You are inside the ship, plugged in, inside your capsule, which has no windows, floating in a liquid.

Everything you feel is a simulation. That warp tunnel, also a simulation, that sun light, also a simulation. In theory you could fly a space dildo through pinky clouds, but you have chosen to mimic the reality. Thus your board computer gives you accurate information regarding the shapes of the environment, so that you can take swift decisions. The "image" of the sun is only in your mind, augmented by a soft, so that you will always know where you are in the system.

The warp to 0 sun, is a software limitation Your are most likely warping to 1 AU.

Hope this helps with the immersion.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2013-09-11 12:49:09 UTC
..........to give overly analytical, self-serving nerds a bad day.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Delt0r Garsk
Shits N Giggles
#12 - 2013-09-11 13:09:21 UTC
Quote:
The list goes on.

Why you can warp to a wreak but not a ship that is not in your fleet?

Accurate space scapes would be very very very boring. Just turn your monitor off for a accurate simulation.

AKA the scientist.

Death and Glory!

Well fun is also good.

ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#13 - 2013-09-11 13:22:14 UTC
Terh Rumnatarn wrote:
[quote=Leto Hallick]
The warp to 0 sun, is a software limitation Your are most likely warping to 1 AU.


I think this is a bit off the mark, as 1AU is the earth-sun distance. I am thinking that maybe it is a bit closer than that.

Also there is this really old thread that clearly states that the Eve Universe is NOT a Newtonian physics universe. That is to say it is not like ours, except in appearance.


ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

embrel
BamBam Inc.
#14 - 2013-09-11 13:32:45 UTC
ISD Cura Ursus wrote:
Terh Rumnatarn wrote:
[quote=Leto Hallick]
The warp to 0 sun, is a software limitation Your are most likely warping to 1 AU.


I think this is a bit off the mark, as 1AU is the earth-sun distance. I am thinking that maybe it is a bit closer than that.

Also there is this really old thread that clearly states that the Eve Universe is NOT a Newtonian physics universe. That is to say it is not like ours, except in appearance.




would love to see how billiards works in Eve-Universe.
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#15 - 2013-09-11 14:18:47 UTC
embrel wrote:


would love to see how billiards works in Eve-Universe.



Well, this is the linky I really wanted to find.

Nice mathematical treatise on the way kinematics work in eve online.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Spy 21
Doomheim
#16 - 2013-09-11 17:06:35 UTC
I've always felt Eve was too bright.

I long for the inky blackness....

S

Obfuscation for the WIN on page 3...

Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2013-09-11 17:12:23 UTC
Well it would certainly add to the dark feel if, when far from the sun, things got dark and only the lights from our ships were able to illuminate things.

We'd be flying by overview at that point. But we do anyway.

The Cyclone already has a forward headlight. Cool

Bring back DEEEEP Space!

Mara Rinn
Cosmic Goo Convertor
#18 - 2013-09-12 03:49:47 UTC
Jint Hikaru wrote:
I believe there is some Eve Lore that states that it was only possible to build jump gates in systems with one star.

Also is it possible to have habitable planets in a Brown Dwarf system, etc???? Gates were only build in habitable systems.


Jump gates require systems with at least two stars. Elsewhere, CCP has rationalised the binary companion away by suggesting that all jump-able systems have distant partners, thus only one star in any EVE system.

Having near partners would help illuminate systems if the game was to use more "realistic" lighting. Imagine a system with yellow and red-orange partner stars: the lighting could get quite interesting :)
Lilliana Stelles
#19 - 2013-09-12 03:59:57 UTC
Why do we not fall towards planets, considering we have zero relative velocity and are incapable of achieving the speeds necessary to orbit them?

Not a forum alt. 

Ciaphas Cyne
Moira.
#20 - 2013-09-12 09:33:24 UTC
weve got some seriously deep misunderstandings of how visible light behaves in this thread. for a sci-fi community you all seem to know very little about science.

http://blogs.discovermagazine.com/badastronomy/2012/03/15/bafact-math-how-bright-is-the-sun-from-pluto/#.UjGJ5saUQgs

read that and learn all about how bright the "darkness of space" is. im kinda lolling at you guys going "we couldnt see our hulls"


I fully support any effort to make EVE feel more real!

"buff only the stuff I fly and nerf everything else"

  • you
123Next pageLast page