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Which Gallante Battlehip to chose?

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#21 - 2013-09-11 07:51:35 UTC
Onictus wrote:
ChromeStriker wrote:
... Navy Domi... Its like a normal domonix... but navy


Limited drone range without the hull bonus and jamming in DDAs and mag stabs requires a shield tank due to the required use of guns.


More DPS, can fit a shield Tank, very versitile. See them used in 0.0 more than Lv 4's but they can put out a lot of pain in the right circumstances

No Worries

Onictus
Federal Navy Academy
Gallente Federation
#22 - 2013-09-11 07:59:44 UTC
ChromeStriker wrote:
Onictus wrote:
ChromeStriker wrote:
... Navy Domi... Its like a normal domonix... but navy


Limited drone range without the hull bonus and jamming in DDAs and mag stabs requires a shield tank due to the required use of guns.


More DPS, can fit a shield Tank, very versitile. See them used in 0.0 more than Lv 4's but they can put out a lot of pain in the right circumstances


I used to have one. It's big issue was a lot of things had to line up before you could bring its full damage to bare. It's assuredly fun to fly though, lots of buttons to push.
Celeste Taylor
Ruby Dynasty
#23 - 2013-09-13 09:05:06 UTC
I agree the Dominix is great for a first battleship. I think I had about 5M SP dumped in drone skills (almost nothing in gunnery) back when I only had about 15M total so the Dominix was definitely my ship back then. You just need to have so many skills trained to pilot the other battleships well in comparison. I switched to the Navy version once I had T2 large rails trained (and the MJD was introduced) but am not sure which one I enjoy flying more.
Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#24 - 2013-09-13 09:44:05 UTC
The Spod wrote:
Onictus wrote:
To be fair gardes don't do bad against frigates either, just need a little space.


This is partially true. The problem is not tracking or the overkill damage, but the lock delay of sentries.

For example lets say you have 5 frigates to kill. For a gun group the time it takes is lock time on first frigate and 5 cycles as you have all of them locked. For sentries, which lock each target after you tell them to engage, its your lock time plus sentry lock time for each frigate plus volley times. Sentry lock is roughly the time of 1 volley, so in practise it takes approx 10 volleys time to kill them. To be most efficient you would have to individually engage one drone per frigate in very fast succession to minimize the impact of sentry lock delay.




You can solve this by targeting 5 at a time and micro managing 1 drone per frig. It usualy takes them one or two cycles to drop most frigs (the web/scram ones anyway. The destroyers are much easier to track and my Domi setup with Garde II's can hit npc dessies as close as 10/12 k if you micro the transversal a bit.

Also the same tactic used in conjunction with a MJD will allow you to kill all the figs in every mission in the falloff range of the Sentries.
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