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Annoying vIsuals that take me out of the game

Author
Mr Beardsley
Royal Amarr Institute
Amarr Empire
#1 - 2013-09-08 18:22:29 UTC  |  Edited by: Mr Beardsley
EVE Online is a fascinating space fantasy simulator. The game mechanics are fairly deep, the backstory is rich (although rather incomplete) and the allure of a "multiplayer Elite" with nice graphics is undeniable. Unfortunately it has a number of truly annoying visual flaws. These quirks reduce immersion tremendously and I've been giving some thought to how they might be fixed (or at least improved):


SHIP COLLISION: most MMOs have adopted the ghost avatar standard where characters can occupy the same space with no conflict. EVE goes with a collision model that means every ship has a small chunk of collidable area at its core. While its much more forgiving than the more realistic systems typical of single-player games it still allows for some bizarre, cartoonish activity. Ships hurtling along at hundreds of meters per second and then bouncing off each other like billiard balls is a major immersion killer. It just looks ridiculous and nearly ruins the experience for me. I know I'm not alone. Surely there has to be a better, more believable way of handling ship interactions? The problem is particularly troubling when undocking from a busy station: its like watching someone pouring marbles out of a bag, all smashing into each other and rolling around the floor with some of them seemingly trying to merge! I'm not sure what the better option is here but I wish the developers would at least give it some thought. Maybe some kind of large invisible "bubble" around the ship that other ones can't penetrate?

WEAPON LINE OF FIRE: Another maddening visual occurrence is when a ship is firing its weapons through itself. The problem is really a side effect of the basic ship models. Its obvious they were designed by the artists with no regards for believability. A growing number of EVE vessels have received tweaks and upgrades to their models, but what's really needed is a reality-based makeover. Right now cruise missiles are the only weapons that don't make we want to scream. Their "starburst" launches eliminate most of the firing-through-my-own-ship animations. CCP has tried to mitigate the problem by giving each visible weapon TWO firing points ("two turrets for every gun", as it were). It doesn't really help that much. I'm fully aware of what a massive task redoing virtually every ship model would be. So for a compromise, they could start by shrinking the models of mounted weapons by anywhere from 20% to 40%. Frigates esp. look like weapons with an engine hooked to them..and some might say that's appropriate! However, the weapons on frigates just look enormous compared to their host ships. By making them smaller we'd gain more flexibility in where the mounts can be, making it easier to give them clear(er) lines of fire. This also reduces the amount of ship remodeling required to completely eliminate blocked lines of fire. Obviously this would be fairly low-priority project that CCP could finish over a couple of years..but can anyone truly say they *wouldn't* like to see this happen?

* AIRPLANES IN SPACE: I've seen the innumerable requests for a true ship physics model like everyone else has. I know that a game with more than two dozen or so players directly engaging each other can't really manage this over the Internet (although I've heard that a few recent games like Planetside II are pushing the envelope). EVE has fleet battles with hundreds of ships and even with the "biplanes in space" rendering we need time dilation. Still, I can't help but think that the constant barrel rolls and airfoil maneuvering could be minimized a bit with purely client-side modifications. And then there's idea of true inertia. I honestly don't see the barrier to implementation..and in reality its already there! In EVE we have space anchoring which explains how a spaceship can slow down without needing to counter-thrust. However, I don't see why a ship needs thrusters running to maintain its present course and speed - there should be no real resistance in a vacuum. Just kill the engine burn animations while the ship is cruising and you have a much better representation of ship inertia. This could even be a configuration choice so everyone could be happy :)

* HOW DID THAT SHIP FIT IN THERE: Stargates. Stations. Other floating structures. Most of them apparently have TARDIS-like technology because there's no way very many ships could fit inside them judging by their models. In the case of cap ships its particularly painful. Maybe its time for CCP to consider upsizing some of these objects...a lot. Either that or limit the number of vessels that can be docked at a station simultaneously.

* GHOST PLANETS: flying through stellar objects is just...nuts. EVE should either switch to a hyperspace model of travel (i.e. a different dimension) or have ships routed around celestial objects while in warp. I think it would be cool to see your ship slowly changing course while warping along and barely missing a moon or planet every now and then.

Anyway, those are some of my major immersion breakers so far as EVE's look and feel. Maybe other people have their own I haven't even considered.
Arya Regnar
Darwins Right Hand
#2 - 2013-09-08 19:16:38 UTC  |  Edited by: Arya Regnar
Ship collision: see gatecamps and bumping

Weapon line of fire: didn't you just complain about bumping and how ghost avatars are cool, why should a targeted/homing weapon hit things in line of fire, besides you have two guns for each module you fit and the one closest in line of fire shoots.

Airplanes in space? Do you perhaps mean submarines? Everyone knows New Eden is submerged in liquid tears of suffering carebears... I'm totally cool with it.

How did that ship fit in here: did you ever get the "cannot place a container into another container because of planck physics error" ? Capsuleers are way more badass than Doctor, we can die and live again and to top that off we have them cool spaceships and drones to do our bidding.

Ghost planets... Really now, lets get back to the point where you complained about ship collision, if I recall correctly stars still bounce you off if you warp into them (and land). Warping through objects... I thought warp caused that, if you want to talk about immersion lets get to the point where I mention gaseous hydrogen in space and how ships that warp travel at speeds that would obliterate a planet with the energy force of a collision with any kind of matter. Warping is a bit different than walking mkay?

EvE-Mail me if you need anything.

Icarus Able
Refuse.Resist
#3 - 2013-09-08 19:22:48 UTC  |  Edited by: Icarus Able
I see this a lot. Go read the lore. It is explained. Its not a great explanation but there is one.

Basically iirc a ships warp drive must be online at all times, the warp drive being online creates a friction with space causing the submarine like effects you see. Its not an awesome explanation but hell until someone actually creates a warp drive who are you to argue with scifi mumbo jumbo.

Also about ghost planets. They dont give a good explanation about how the warp drives work so how do you know its not a hyperspace model.
Xavier Thorm
Caldari Provisions
Caldari State
#4 - 2013-09-08 21:49:27 UTC
SHIP COLLISION: CCP Has already implied that some day they would like to have real physics for ship collisions. Maybe not some day too soon, but it could happen.

WEAPON LINE OF FIRE: I've never seen a ship fire through its own geometry. Through the models of other nearby ships that aren't harmed? Yes, and I too would like to see this change, but that falls under the same heading as the previous point.

* AIRPLANES IN SPACE: Ugh, please go read the lore before complaining about things you don't understand. The technology used for FTL travel within solar systems in the EVE universe causes a king of "drag" which causes ships to exhibit similar physical properties to being submerged in a liquid.

* HOW DID THAT SHIP FIT IN THERE: Stations and ships are really the only offenders I see here, but I do agree that I would be happy to see these models scaled appropriately in space. I also wouldn't mind seeing outposts have limited internal space.

* GHOST PLANETS: Again, read the lore.

Mr Beardsley
Royal Amarr Institute
Amarr Empire
#5 - 2013-09-09 05:05:49 UTC  |  Edited by: Mr Beardsley
Arya Regnar wrote:
Ship collision: see gatecamps and bumping

Weapon line of fire: didn't you just complain about bumping and how ghost avatars are cool, why should a targeted/homing weapon hit things in line of fire, besides you have two guns for each module you fit and the one closest in line of fire shoots.

Airplanes in space? Do you perhaps mean submarines? Everyone knows New Eden is submerged in liquid tears of suffering carebears... I'm totally cool with it.

How did that ship fit in here: did you ever get the "cannot place a container into another container because of planck physics error" ? Capsuleers are way more badass than Doctor, we can die and live again and to top that off we have them cool spaceships and drones to do our bidding.

Ghost planets... Really now, lets get back to the point where you complained about ship collision, if I recall correctly stars still bounce you off if you warp into them (and land). Warping through objects... I thought warp caused that, if you want to talk about immersion lets get to the point where I mention gaseous hydrogen in space and how ships that warp travel at speeds that would obliterate a planet with the energy force of a collision with any kind of matter. Warping is a bit different than walking mkay?


That's certainly a lot of half-assed trolling. Bored or just ********?

Appreciate the legitimate replies. I've read all of the lore I could find, btw, and I don't remember seeing anything about any of the pet peeves I listed. But that's been a couple years, so...
Shalua Rui
Rui Freelance Mining
#6 - 2013-09-09 08:49:16 UTC  |  Edited by: Shalua Rui
Some valid points, espeically the scale of some of the ships and stations in game has been borthering me for some time too... but, most of tthe other things have been kinda explained, at least:

Ships flying behavior and even collision bouncing is kinda explained by the "drag" phenomenon caused by the warp drive.

Also, the warp tunnel going though solid objects is explained by the way warp travel works in EVE: (Look see here.)

Sure, those ar all "fluff" reasons for years old game design decisions/necessities... but at least we got some form of explanation. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Elric Cole
#7 - 2013-09-09 09:42:16 UTC  |  Edited by: Elric Cole
But isn't lore just another word for excuse? As in... 'we couldn't even be bothered to try and fixed this and therefore came up with this lame excuse(lore) to explain it away...' Oh, you have issues with this... see that lore there. You have another issue with that... see this lore here... etc,... What?
Shalua Rui
Rui Freelance Mining
#8 - 2013-09-09 09:57:12 UTC
Elric Cole wrote:
But isn't lore just another word for excuse? As in... 'we couldn't even be bothered to try and fixed this and therefore came up with this lame excuse(lore) to explain it away...' Oh, you have issues with this... see that lore there. You have another issue with that... see this lore here... etc,... What?


Pretty much, yea... still better then "It is as it is because we made it like that, deal with it", no? Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Lephia DeGrande
Luxembourg Space Union
#9 - 2013-09-09 10:09:58 UTC
The next Big Thing in Eve should be an actual realistic physic mechanik, anything else would be a let down.

Lets imagine, instead bumping miners, rip the belts apart.

Use Ships for Real suicid attacks or missuse Space objects as cover.
Shalua Rui
Rui Freelance Mining
#10 - 2013-09-09 10:15:21 UTC
Lephia DeGrande wrote:
The next Big Thing in Eve should be an actual realistic physic mechanik, anything else would be a let down.

Lets imagine, instead bumping miners, rip the belts apart.

Use Ships for Real suicid attacks or missuse Space objects as cover.


Agreed... although, barges would take quite a beating that way... simply ramming them with a destroyer wouldn't be sufficient then. Blink

Still... would be very cool. *sigh*

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Commander IceQ
Ascendance
Goonswarm Federation
#11 - 2013-09-10 07:02:22 UTC
I can understand your issues... but really? This is just a game. Why do people always want to ruin things because it isn't "realistic". Rocket Jumps in Quake was not realistic and I never saw anyone complain about it (granted it could be toggled... but honestly who switched that option off? Cool )

Mr Beardsley wrote:
* HOW DID THAT SHIP FIT IN THERE: Stargates. Stations. Other floating structures. Most of them apparently have TARDIS-like technology because there's no way very many ships could fit inside them judging by their models. In the case of cap ships its particularly painful. Maybe its time for CCP to consider upsizing some of these objects...a lot. Either that or limit the number of vessels that can be docked at a station simultaneously.


Seriously? "limit the number of vessels that can be docked"? How will Jita look then? or Amarr? or any of the trade Hubs? How many stations would they need to add to accommodate that many players?

Imagine: You are in lowsec and you just got jumped and managed to get away... you fly to the nearest station with a ship that you can use to counter the person that jumped you... you get to the station and... "Sorry this station is full, please use another station"... *pop* goes your ship, *pop* goes your pod.

Sometimes "realistic" is not good for game-play.

I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

Shalua Rui
Rui Freelance Mining
#12 - 2013-09-10 07:28:07 UTC
All problems that could be handled in one way or the other... but is it worth it? I can see making stations bigger/more sprawling... and even include "real" looking hangars where ships really look as if they are actually docked... but more then that?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)