These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

*** [ISSUE] Please make our targets MORE VISiBLE AND CLEAR - Create a New HUD! ***

Author
WhyTry1
Comply Or Die
Pandemic Horde
#1 - 2011-11-14 00:20:31 UTC  |  Edited by: WhyTry1
When you clickon or target something and its off screen, its very difficult to see where it is, especially if you have some other windows up, and overview and other stuff.. Can we implement some like bright red arrow or something like they do in fighter games thats always pointing to the target so you know where to look. Just something that will highlight much much more better what we are targetting or looking at.

Please see the pics, this is only having a couple of windows up as well, overview, just generally selecting or targetting. This is more of a problem if you have multiple targets to track and perhaps more windows.

Pic 1
Pic 2
Pic 3

Do you really think thats ok? Its a nightmare to be honest..Changing to colour would be a start
Diosas
Doomheim
#2 - 2011-11-14 15:06:12 UTC
/signed
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2011-11-14 15:25:33 UTC
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

WhyTry1
Comply Or Die
Pandemic Horde
#4 - 2011-11-14 16:08:35 UTC
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


Please see the pics, this is only having a couple of windows up as well, overview, just generally selecting or targetting. This is more of a problem if you have multiple targets to track and perhaps more windows.

Pic 1
Pic 2
Pic 3

Do you really think thats ok? Its a nightmare to be honest..
Destination SkillQueue
Doomheim
#5 - 2011-11-14 16:14:29 UTC  |  Edited by: Destination SkillQueue
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


No they aren't good enough. It's not a gamebreaking issue to be sure, but it's an issue that could use improvement. Now do you have actual complaints about this request or did you just pop by to say we should settle for less for no particular reason.
WhyTry1
Comply Or Die
Pandemic Horde
#6 - 2011-11-14 16:15:18 UTC  |  Edited by: WhyTry1
Destination SkillQueue wrote:
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


No they aren't good enough. It's not a gamebreaking issue to be sure, but it's an issue that could use improvement. Now do you have actual complaints about this request or did you just pop by to say we should settle for no particular reason.


This ^^
Destination SkillQueue
Doomheim
#7 - 2011-11-14 16:23:42 UTC
WhyTry1 wrote:
Destination SkillQueue wrote:
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


No they aren't good enough. It's not a gamebreaking issue to be sure, but it's an issue that could use improvement. Now do you have actual complaints about this request or did you just pop by to say we should settle for no particular reason.


You dont play the game much do you, You dont do much pvp do you? Roll


What the hell are you talking about? I said the suggestion you made is a good one and we shouldn't settle for a lesser system. I don't see what your post has anything to do with what I said.
WhyTry1
Comply Or Die
Pandemic Horde
#8 - 2011-11-14 16:24:45 UTC
Destination SkillQueue wrote:
WhyTry1 wrote:
Destination SkillQueue wrote:
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


No they aren't good enough. It's not a gamebreaking issue to be sure, but it's an issue that could use improvement. Now do you have actual complaints about this request or did you just pop by to say we should settle for no particular reason.


You dont play the game much do you, You dont do much pvp do you? Roll


What the hell are you talking about? I said the suggestion you made is a good one and we shouldn't settle for a lesser system. I don't see what your post has anything to do with what I said.


Dude i removed it...when i realised..Oops
Vertisce Soritenshi
The Scope
Gallente Federation
#9 - 2011-11-14 19:38:21 UTC
As I stated I see nothing wrong with just changing the color to make them more visible but judging by your pics I would say this is more of an issue with how you organize your screen. How do you suggest CCP fix this "issue" specifically? Your third pic shows the window pulled away from the edge of the screen...try that for all your windows. Or do what most people do in fleet fights...zoom out so you see the whole battlefield and not just your ship.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Drake Draconis
Brutor Tribe
Minmatar Republic
#10 - 2011-11-14 19:43:48 UTC  |  Edited by: Drake Draconis
Not exactly a problem IMHO...and yes I've had complciated situations as far as overview is concerned...

Is there room for improvement as far as the metaphorical HUD? Yeah.


Papercut project....yes.

Issue to be taken cared of as top priority? No.

Not enough for me to push...but like I said....would be nice....but its more of a luxery than anything.

PS: I've learned to keep an eye out for certain things in these situations....9 times out of 10 its your overview settings that are doing you in..not so much visual clutter.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2011-11-14 23:10:12 UTC
Vertisce Soritenshi wrote:
How do you suggest CCP fix this "issue" specifically?


This is what I was wondering. Yes, the game could do a better job at presenting information so that you can make better/faster judgements. I don't think anyone will argue that it's imperfect. The question is, how do we fix it?

A few ideas:

Directional arrows on each target icon indicating which direction you need to turn the camera in order to see them.

A large version of these arrows somewhere on the screen indicating the direction of whatever object you have selected on the overlay.

Those two ideas might enable you to visually locate the target more easily.

I'd also like to see more control over how information is displayed. I'd love to be able to shove all my chat windows off to the right, OUTSIDE the gameplay window...kind of like what happens when you press F10 for the maps. We have wide-screen monitors, let us use the real estate better. if I could push two panes of chats off to the right, complete with tabs, so that they never had to overlap anything, my screen would be a lot more legible.

Founding member of the Belligerent Undesirables movement.

Big Bad Mofo
Doomheim
#12 - 2011-11-15 10:59:43 UTC  |  Edited by: Big Bad Mofo
its like playing, wheres wally Big smile One major problems are the windows you need to have up. When you are pvping, especially in gangs, you usually have up the overview ofc,the actual fleet window, local, corp, fleet and alliance chat windows which do take up a bit of space. Its quite obvious from the pics that targets are almost impossible to see where they are if they are hid under these windows. People say rearrange your windows, well that wont solve the issue, as your targets can be on the screen anywhere at anytime, you would be constantly moving your windows about.

On alot of space games they have some sort of HUD, that can be turned on and off. Perhaps this is what we need. I am actually surprised in a game thats very much about PVP nothing like this has been even considered, crazy really.
For me i think it is a major problem am quite surprised by people saying its not , we have just learned to live with it, because we had to. Anyone who really pvps alot would consider this more than just a paper cut. I am also surprised why people are asking, how it should be done, havent you played any other flight/space game before?

Check out the following

http://www.youtube.com/watch?v=NZq0W9L3h_4
http://www.youtube.com/watch?v=Ywdd1Aq4cYo&feature=related
http://www.youtube.com/watch?v=G0eEOShmMMY&feature=relmfu

you may not see if properly but on GOF2 it has like a ring around the ship showing all the tactical stuff. which i think would be the best way to implement this. Simple but effective.


ps it would be nice if we could have voice overs like in FL2 for missions...bt much more interesting!
Mr R4nd0m
Doomheim
#13 - 2011-11-18 18:42:00 UTC
This is a a big problem to be honest. Having your targets around the edge of the screen, double with windows over the top is a bit problematic. Would be nice to see as said a new hud thats central around your ship that is based on the overview.
I looked at the Galaxy one and thats seems ideal, obviously dont do a blantant rip off lol (make it better!)
I too am surprised this has never been looked at where pvp is the name of the game.
David Xavier
The Capsuleers of Unconscious Thought
#14 - 2011-11-21 16:39:49 UTC  |  Edited by: David Xavier
Vertisce Soritenshi wrote:
Really? The little objects all around the edge of the screen and the boxes around them to indicate you are clicked on them aren't enough? I suppose maybe allowing us to change up the color of a targeted object to red or something would be fine but I don't see how it isn't already obvious as it is.


Just because you are accustomed to the current UI, does not mean that it is good.

A more distinctive reticule (like the ones used in Freelancer) around targets and ships targeting you with icons showing active EWAR and other module effects used against you instead of the current Overview mini icons would be a step ahead. Also the enemy position indicators being positioned around your ship in a circle (like in GoF) would be neat.

I don't suffer from insanity.. I enjoy it !