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EVE New Citizens Q&A

 
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How do explorers help a corp?

Author
Lyttle Spacedust
Doomheim
#1 - 2013-09-08 01:30:57 UTC
Im interested in exploration, but it seems that its a solo career path.

Would someone please explain how do explorers help out in a corp environment?

Aside from selling the stuff I find in data/relcic sites, I dont see how I can help.
Kahega Amielden
Rifterlings
#2 - 2013-09-08 01:39:47 UTC
Lyttle Spacedust wrote:
Im interested in exploration, but it seems that its a solo career path.

Would someone please explain how do explorers help out in a corp environment?

Aside from selling the stuff I find in data/relcic sites, I dont see how I can help.


Data/relic sites are pretty much solo things, yeah. However, virtually every other type of site benefits a lot from groups.

-Combat sites (Unknown) in lowsec/nullsec especially can be quite long/difficult and are often best done with others.
-Wormholes are full of further sites with Sleepers which are...also usually best done in groups. The higher-end WHs, requiring friends, offer the best rewards.
-Gas sites can of course be shared with people in your corp who can do gas mining properly, though that's a very niche thing.
Malcolm Shinhwa
The Scope
Gallente Federation
#3 - 2013-09-08 01:57:17 UTC
Before an explorer could find grav sites for the corpmates to mine. Unfortunately those were changed from signatures (had to be probed) to anomolies which everyone can see and are likely mined out before you ever saw it. This was widely seen as "A Bad Idea" but the devs were not swayed.

If your corp likes to daytrip wormholes, the you can find candidates for them. Otherwise I can't think of anything the Explorer does that isn't better done solo.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Kahega Amielden
Rifterlings
#4 - 2013-09-08 03:28:24 UTC
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.
Riel Saigo
Facta.Non.Verba
#5 - 2013-09-08 04:19:54 UTC
The main benefit you bring to a corp is scanning skills. If you can probe sigs down fast, you can also probe down ships faster. Pirate groups will love that. Wormhole corps are practically based on daily scanning work.

That's really it. But it's a big selling point - scanning.
Lyttle Spacedust
Doomheim
#6 - 2013-09-08 10:56:47 UTC
Well, thanks guys/gals...I appreciate the feedback and have a better understanding now.
Elysium Amarni
GO' R0V
Pandemic Horde
#7 - 2013-09-08 11:19:08 UTC  |  Edited by: Elysium Amarni
I have started exploration myself. Its pretty clear to me that exploration brings some nice things, both for you and a corp. However, the more I play it the more clear it is to me that exploration cant stand alone. Therefore I have gotten a wider focus, started to get a good combat ship, done mission running + some INDY. I suggest you do the same, then you also have more to offer a future corp.
Kensai Aubaris
Center for Advanced Studies
Gallente Federation
#8 - 2013-09-08 16:47:23 UTC
I have a similar question - I'm also going the exploration route - but planning to end up with one of the covert ops frigates with very strong cloaking capabilities. How do these ships factor into corp play, except as scanning platforms in lo/null sec space?
Croibh Cassyr
Sebiestor Tribe
Minmatar Republic
#9 - 2013-09-08 16:55:00 UTC  |  Edited by: Croibh Cassyr
Kensai Aubaris wrote:
How do these ships factor into corp play, except as scanning platforms in lo/null sec space?


One covert ops ship is a scanning platform (for the most part). The other is a stealth bomber that's good for all kinds of nice spaceship explosion effects. You can also consider the bonus a pilot can bring to a low/null sec corp with the ability to light a cynosural field




edit: incomplete
Oraac Ensor
#10 - 2013-09-08 16:55:53 UTC
Kahega Amielden wrote:
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.

Then you should have read the feedback at the time the change was made.
Death Reign
Asset Liberators
#11 - 2013-09-08 17:30:58 UTC
Kahega Amielden wrote:
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.


I complain about that change all the damn time.
Elena Thiesant
The Scope
Gallente Federation
#12 - 2013-09-08 17:54:13 UTC
Kahega Amielden wrote:
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.


There's been about one complaint a week at least on the S&I forum.
Death Reign
Asset Liberators
#13 - 2013-09-08 18:05:12 UTC
Elena Thiesant wrote:
Kahega Amielden wrote:
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.


There's been about one complaint a week at least on the S&I forum.


He must do nothing other than Carebear in Highsec. Because in null sec I curse that change hourly.
Nitrah
Adhocracy Incorporated
Adhocracy
#14 - 2013-09-08 20:59:39 UTC
Kensai Aubaris wrote:
I have a similar question - I'm also going the exploration route - but planning to end up with one of the covert ops frigates with very strong cloaking capabilities. How do these ships factor into corp play, except as scanning platforms in lo/null sec space?


Covert ops are the bread and butter of wormhole living, and people who like scanning are highly sought after, especially in higher lclass wormhole corporations.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#15 - 2013-09-09 08:22:56 UTC
Death Reign wrote:
Elena Thiesant wrote:
Kahega Amielden wrote:
Quote:
This was widely seen as "A Bad Idea" but the devs were not swayed.


You are literally the first person I have ever seen complain about that change.


There's been about one complaint a week at least on the S&I forum.


He must do nothing other than Carebear in Highsec. Because in null sec I curse that change hourly.

And so assumes the 'nullsec leet PVP pilot' about one of the more active lowsec small gang PVP corps out there Roll

@OP: While most exploration stuff is geared towards solo work, those skills you develop in scanning will come in handy in a lot of PVP situations. Most corps would love a dedicated scanner/prober to hunt targets in safespots, set up tacticals etc.

That and most of what others before me have said (wormholes and other limited group PVE content)
Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2013-09-09 08:42:52 UTC
One of the best applications of covops in PVP is to provide a warp-in: meaning you creep up on someone while cloaked. Once close enough, your entire fleet / squad warps on you. This technique can be used to kill sniping Tornado's off a gatecamp, for example.