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T2 Command Battleships - Instead of Siege Mode Marauders

Author
Tzel Mayon
State War Academy
Caldari State
#1 - 2013-09-08 04:12:33 UTC  |  Edited by: Tzel Mayon
With all of the talk about Marauders having Bastion/Siege mode, the desire to "fix" field boosting mechanics by making the boosting ships vulnerable somehow, (outside of a PoS shield), etc ... I recommend Siege-modable Command Battleships!


Command Battleship Features

-- Command Battleships would have the ability to enter siege mode, (with the defensive abilities somewhere in the middle of a combat battleship, (i.e. Rokh, or Abaddon), and a Dreadnaught, but without the capital gunz, and certainly no fighters or bombers).

-- Command Battleships should be able to receive remote reps as well at the risk of requiring other ships in their fleet to expose themselves to the vulnerability of relative immobility. I believe the limitation on CCP's part for precluding remote reps is arbitrary, unnecessary, and very inconsistent--especially since the role of these ships would not be "Attack or Combat", but rather, "Command".

Command Battleship Types

There could be:
1. EW Boosted Command Battleships.
2. Logistics Boosted Command Battleships.
3. DPS Boosted Command Battleships.

etc...

Pirate Factions could have their own specialized Command Battleships as well.

Field Boosting Bonuses, But with the Vulnerability with Immobility

Of course, the Command Battleships lack of mobility should/would make them more vulnerable when they enter siege mode to field boost. (Field Boosting Should require an immobility requirement!).

If these command ships ran logistics as well, there could be some really cool battlefield deployments and maneuvers where fleets would cycle between front lines, to the command ships ...

This would should address the fleet/field command bonus issues ... Even if you keep the Field Bonuses, the command battleships would be STATIONARY in Siege mode, and fleet mates would have to fly to them, encouraging the command battleships to be more accessible in combat. :)

:D

Not T3 Flagships
After further noodling -- I believe T3 Battleships / Flagships, should be a completely different thing than Command Battleships. For one, it would require that CCP create a lot of Subsystem modules, balance those, etc, and the effort / reward isn't as high, and wouldn't have the tactical affect on fleet warfare that command battleships would have.

That's for a different topic!
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-09-08 05:02:01 UTC
And unless they could tank tens of thousands of DPS, they would be destroyed almost immediately. A fleet that isn't moving would be bombed out of existence in short order.
Arthur Aihaken
CODE.d
#3 - 2013-09-08 05:35:50 UTC
T3 Flagships...

I am currently away, traveling through time and will be returning last week.

Tzel Mayon
State War Academy
Caldari State
#4 - 2013-09-08 15:27:30 UTC  |  Edited by: Tzel Mayon
Danika Princip wrote:
And unless they could tank tens of thousands of DPS, they would be destroyed almost immediately. A fleet that isn't moving would be bombed out of existence in short order.



Yes. They would be vulnerable to Stealth Bombers.

The idea that there are vulnerabilities is not a /bad/ thing. For example, the Dominix had just recently received a 10% bonus to drone range and damage per level, but now nerfed to 7.5% per level.

CCP said this wasn't OP originally because there were counters for this.

Certainly a Command Battleship in Siege Mode should be able to reconfigure itself and leave when they see a cyno pop up, or when a capital fleet starts aligning towards them in null sec.

Yes, they would absolutely be vulnerable to bombers! And that would be awesome. They could be supported by fleets of interceptors/assault frigates. There should be a vulnerability when something is /so/ effective at giving fleet/field command bonuses, or massively effective at Support and Triage, (EW, repping, energy transfer, etc).

Currently, in Eve, there are not a lot of corporations who focus on "Micro-ing" fleet strategies, (i.e. fast frigate fleet maneuvers), but most corps seem to focus on "Macro-ing", getting capital fleets together, logistics, etc.
Tzel Mayon
State War Academy
Caldari State
#5 - 2013-09-08 15:30:27 UTC  |  Edited by: Tzel Mayon
Arthur Aihaken wrote:
T3 Flagships...



I got chills when I read that.

:)

But ...

I think that any T3 Flagship Battleship would require an enormous amount of effort on the part of CCP to implement, (creating and balancing subsystems, etc). Also, I would want to see T3 Battleships as the the "go-to" ship for support C4 + wormhole operations, deep space exploration, that kind of thing.

Sure, they could perhaps be used tactically in large fleet engagements... But I would hope that they were /far/ more complex to fit, had many different possible roles, etc.

I think simple command ship configurations would be a bigger reward for the effort, and have a much bigger impact on fleet combat in Eve today. :)
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-09-08 15:39:47 UTC
Tzel Mayon wrote:
Danika Princip wrote:
And unless they could tank tens of thousands of DPS, they would be destroyed almost immediately. A fleet that isn't moving would be bombed out of existence in short order.



Yes. They would be vulnerable to Stealth Bombers.

The idea that there are vulnerabilities is not a /bad/ thing. For example, the Dominix had just recently received a 10% bonus to drone range and damage per level, but now nerfed to 7.5% per level.

CCP said this wasn't OP originally because there were counters for this.

Certainly a Command Battleship in Siege Mode should be able to reconfigure itself and leave when they see a cyno pop up, or when a capital fleet starts aligning towards them in null sec.

Yes, they would absolutely be vulnerable to bombers! And that would be awesome. They could be supported by fleets of interceptors/assault frigates. There should be a vulnerability when something is /so/ effective at giving fleet/field command bonuses, or massively effective at Support and Triage, (EW, repping, energy transfer, etc).

Currently, in Eve, there are not a lot of corporations who focus on "Micro-ing" fleet strategies, (i.e. fast frigate fleet maneuvers), but most corps seem to focus on "Macro-ing", getting capital fleets together, logistics, etc.


Not only to bombers. To literally everything on the field. They wouldn't be able to receive remote reps, and it'd take time for them to reconfigure, so they'd be dead ~20 seconds after they hit siege.

As for bringing frigates and thing purely to cover it, why bother? Fast tackle will be around anyway, as will dictors, instacanes/nados/thrashers etc...

The cycle timer would, presumably, take too long to allow the thing to escape when a cyno went up too. Not that you'd need to drop dreads to kill a stationary subcap with no remote reps incoming.
Tzel Mayon
State War Academy
Caldari State
#7 - 2013-09-08 15:44:24 UTC  |  Edited by: Tzel Mayon
Danika Princip wrote:

Not only to bombers. To literally everything on the field. They wouldn't be able to receive remote reps, and it'd take time for them to reconfigure, so they'd be dead ~20 seconds after they hit siege.

As for bringing frigates and thing purely to cover it, why bother? Fast tackle will be around anyway, as will dictors, instacanes/nados/thrashers etc...

The cycle timer would, presumably, take too long to allow the thing to escape when a cyno went up too. Not that you'd need to drop dreads to kill a stationary subcap with no remote reps incoming.


The restriction that Siege mode precludes receiving remote reps, I believe, is an arbitrary one that CCP is injecting.

With the ability to receive remote reps, and invading fleet can use a sieged command battleship as a portable PoS. In null sec you would need a fleet of stealth bombers and capital ships to kill that blob... But that blob would be immobile, and vulnerable.


In incursions, this would be super handy.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-09-08 16:09:31 UTC
In that case, given that it would be easier to just not shoot it, the thing would probably just be ignored while the fleet with far superior manoeuvrability just kited the command battleship's mates to death, surely?

Also, arty fleets have been known to alpha carriers. They're out of favour at the moment, but this could bring them back! Alpha the immobile command ship and everyone's happy!
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#9 - 2013-09-08 17:56:43 UTC
Danika Princip wrote:
Also, arty fleets have been known to alpha carriers. They're out of favour at the moment, but this could bring them back! Alpha the immobile command ship and everyone's happy!


Been left off for giggles, arty Maels are still THE thing you want to bring and instakill stuff, but you need players looking at their screen and listening coms, able to target broadcasts, shoot all guns when they're told to and align when they're told to.

DPS wise old CFC Maels have better dps than Megas, alpha wise they're no where comparable one to each other but Megas tank better bomb runs and are a bit faster.
Change is good, It's all about business, not effectiveness.

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