These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Player Experience tweaks

Author
Spy 21
Doomheim
#1 - 2013-09-07 16:58:28 UTC
Hey y'all,
Came here to share a couple of thoughts on the new player training missions, tutorials. I recently started a new character and spent a plex to train her up. I went through the new player tutorial then the training missions... hitting every tutorial and training agent. Some thoughts...

First I want to say that I think CCP has done a good job enriching the new player experience and training. Huge amount of skill books if you actually run every tutorial and plus the training missions will give all new players a nice little bank to get started with if you run through them all. I do have a couple of suggestions to make the training more complete....

New player training missions should include simulations on

1) getting suicide ganked, including some ways to survive it... this should be in the industrial series
2) getting pod killed ... advanced military
3) entering a wormhole ... exploration
4) planetary interaction ... Industry/business

Of course these are training missions so they need to be essentially harmless to the character such that the ships and implants should be provided, the med clone station set to the training station (as part of the mission) ...

New players come out of the comprehensive training scenarios knowing essentially nothing about these huge parts of the game. Perhaps if getting ganked were simulated/explained at the very beginning it might help prevent some of the crushing disappointment and ragequits that occur when it actually happens to any player embarking on an industrial/business career.

Thanks.
S

Obfuscation for the WIN on page 3...

Psychoactive Stimulant
#2 - 2013-09-07 18:43:00 UTC
bump

These experiences aren't for first week or month players, but there's gotta be a better way of introducing advanced concepts to newer players that don't involve google or loud-mouthed twats in corps.