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A Real Criticism of CCP

Author
Jonah Gravenstein
Machiavellian Space Bastards
#281 - 2013-09-07 02:30:25 UTC  |  Edited by: Jonah Gravenstein
S Byerley wrote:
Jonah Gravenstein wrote:
us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot


Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
How were we screwing the corp? If anything the corp was trying to screw us out of a huge amount of fun. 3 newbies learnt more about Eve in a few weeks than the others in the corp had learnt in a year or more, we put kills on the corp killboard where there had previously only been losses. They did us no favours telling us not to undock, if I had followed their advice I would have probably never logged back in, because griefers...

It's attitudes like "don't undock", "play on alt", "you screwed us by undocking" that create carebears that are afraid of their own shadows. People who give out advice like that are terrible at Eve, and shouldn't form corps.

I'm a carebear, I'll admit it, but I can, and I will fight for my right to be one, with guns and explosions, not with whines and hiding.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

S Byerley
The Manhattan Engineer District
#282 - 2013-09-07 02:36:00 UTC  |  Edited by: S Byerley
Jonah Gravenstein wrote:
S Byerley wrote:
Jonah Gravenstein wrote:
us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot


Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
How were we screwing the corp?


I guess that answers the question. When someone tells you to dock up, it's not in the interest of saving whatever newbie ship you might've lost.

Jonah Gravenstein wrote:
carebears that are afraid of their own shadows.


You're also sorely mistaken if you think the motivating factor is fear.

I'd try to explain but... you're you.
Alavaria Fera
GoonWaffe
#283 - 2013-09-07 02:58:23 UTC
Jonah Gravenstein wrote:
They did us no favours telling us not to undock, if I had followed their advice I would have probably never logged back in, because griefers...

It's attitudes like "don't undock", "play on alt", "you screwed us by undocking" that create carebears that are afraid of their own shadows. People who give out advice like that are terrible at Eve, and shouldn't form corps.

I'm a carebear, I'll admit it, but I can, and I will fight for my right to be one, with guns and explosions, not with whines and hiding.

That doesn't sound very carebearlike honestly

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonah Gravenstein
Machiavellian Space Bastards
#284 - 2013-09-07 03:01:28 UTC  |  Edited by: Jonah Gravenstein
Alavaria Fera wrote:

That doesn't sound very carebearlike honestly

Depends on your definition of carebear P I do mainly PvE, dabble in trade, the occasional bit of ninja WH spelunking and otherwise stick to highsec. Many people would define that as carebear.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alavaria Fera
GoonWaffe
#285 - 2013-09-07 03:02:53 UTC
I have to shoot more torps at structures to fulfill my pvp quota

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Noemia Ottig
Doomheim
#286 - 2013-09-07 11:12:18 UTC
The attempt to show people that making EVE better is not to call for your own personal problems but to those affecting everyone always fail exactly due to the reason the problems exist in the first place: No one cares.

For industrialists EVE is better the way it is, and the more unbalanced pvp is, the more veteran elitist, and the more full of drama it is, better. More ships blown up, less people competing for resources, more alternative trade routes, more deserted sectors with rich planets and asteroid belts, and so on.

What amuses me more is all the fuzz about combat, when combat in eve is so "dumbed down". This is meant to be a futuristic environment, like people having FTL capabilities and neural interfacing understanding. We are able to subdue "natures creation" making a stream of immortals with a Godlike status (as they say in the PR), but ship combat systems are "smash button driven" like it was in the confrontation back when Polinesia was the most advanced society and one of the very few capable of transoceanic exploration.

And then someone tells me about how skilled is to park in a gate and exploit the fact that we are deliberately deprived of all we could have about protection and automation, just blowing up ships that cant fight back a skill requiring activity ? It is already solved in real life problems about huge ships fighting small agile ships and we still have to tolerate ganking in hisec from not more than half of the weight of one ship in a group of smaller ships ?

The problem that gets several people out of combat scene is not that they wouldnt fight, rather the situation where combat is so lame that isnt more than just train the right skills, fit the right ship, orbit and wait to see who blows up first in the MAJORITY of the situation eve presents.

Although I understand why it is the way it is. So many people already bitching about how hard and how unfair combat in eve is, if it was skill requiring lots of people would leave the game.
Ressiv
The Scope
Gallente Federation
#287 - 2013-09-07 12:00:30 UTC  |  Edited by: Ressiv
Noemia Ottig wrote:

And then someone tells me about how skilled is to park in a gate and exploit the fact that we are deliberately deprived of all we could have about protection and automation, just blowing up ships that cant fight back a skill requiring activity ? It is already solved in real life problems about huge ships fighting small agile ships and we still have to tolerate ganking in hisec from not more than half of the weight of one ship in a group of smaller ships ?

Choking supply routes is a valid tactic in order to create bigger demand and drive prices up. The people in alts, blowing up the people you refer too, are the same as the people thet DO get their ships safely from a to b, restocking the market a bit later.

Quote:
The problem that gets several people out of combat scene is not that they wouldnt fight, rather the situation where combat is so lame that isnt more than just train the right skills, fit the right ship, orbit and wait to see who blows up first in the MAJORITY of the situation eve presents.

So, above is an example that uses this bemoned tactic to create a tactival advantage to people who ARE able to fly a ship through high-sec without getting ganked. It seems to be a case of PEBKAC if you ask me.

Quote:
Although I understand why it is the way it is. So many people already bitching about how hard and how unfair combat in eve is, if it was skill requiring lots of people would leave the game.

.... it's a ******* video game, not vascular surgery. There is no 'skill' in video games .. just 'getting it' or 'being clueless'.
Murk Paradox
Ministry of War
Amarr Empire
#288 - 2013-09-07 14:21:03 UTC
Barzai Mekhar wrote:
Darek Castigatus wrote:

As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope.


Currently "fighting back within the game mechanics" comes down to "fight only what the ganker reveals to you", which simply isn't good enough most of the time as it fails to hurt them (unless they're careless/stupid). Killrights on someone that you'll encounter in a catalyst 99% of the time are uninteresting for the purpose of "fighting back" when the agressor cause damages > 20 million ISK with each successful attack. It's simply a battle not worth fighting.

That doesn't mean people are generally unwilling to fight, just that they lack the tools, mostly the tools to dealing with anonymity. This is a major point of the OP (I ignore his second point, the problem of gankers being parts of large alliances, as I don't really agree with it), anonymity is a defensive tool readily available to the attacker but useless to the defender, therefore we need other mechanisms to compensate.

Here's an example of what happens right now:
-A newbiebcorp gets ganked, loses miners, industrials, typical ships that scream "victim".
-In the current situation, the Newbies would most likely be told that organizing defensive fleets would be pointless, as catching the aggressor in anything worth the effort are close to zero (and please spare me the outraged cries of "I never pvp in a ship worth less than 100 million ISK, as if you do, you're probably not ganking newbies). Instead they're just supposed to dock up when a hostile appears in local or move away from their homebase for a few weeks. And I can't really blame them - there's nothing else to do.

Now imagine the alternative
-The alts of the ganker are revealed to the CEO of the corp (only revealed - there's no killright placed on them).
-Instead of being told to hide and run away, the Noobs are taught to use things like locator agents to find those alts.
-They're also taught the basics of cheap combat fits.
-After a week of flying around like headless chickens, they manage to catch one of the agressor hauler/missioning/pi/whatever alts with his pants down, kill it and have really fought back in a way that hurt the agressor instead of only fighting ships the agressor was fully willing to lose in the first place.


Unfortunately, I see no way to make this kind of gameplay possible without massive invasion of privacy... and considering the attitude some miners show it might not be used either way... So I guess it's a sad state of affairs, but blaming it purely on miners not being willing to fight back doesn't seem fair to me.


I see this as an alt corp being formed simply to do gankings. Then there is no "corp alt" to get revenge on.

This would not help in a corp of -10s.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#289 - 2013-09-07 14:27:33 UTC
Barzai Mekhar wrote:

Guess we'll have to disagree on how available that kind of data is and if the kind of metagaming required to atain it is reasonable. Personally I'd draw a line at attaining any non-public information (e.g. acess to corp boards, API keys and so on), and I fail to see how killboards or market data allow me to identify hauler or PI alts. Missioning alts, maybe. But everything else? If there's a clear connection between your industrial alts and your pvp ganking alts, you eat where you poop.



The problem with that... is that the game recognizes pilots, not players.

"Alt" is a misnomer in this case. Your character slots on your account are not related.

If I make Murk Paradoxical as an "alt" and make him a ganker, even with the similiarity of name, the 2 pilots have no relation whatsoever. So there would be no mechanic to link them to give you the meta to hunt my industrial pilot because my ganker pilot shot your ship.

They do not even need to be the same race because factions do not work that way in this game. That's the crux with anonymity in this game; it's allowed.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#290 - 2013-09-07 15:14:09 UTC
Baaldor wrote:
Murk Paradox wrote:
Khanh'rhh wrote:

They came to "your space" to attack you - seems like expecting the same in return is 'balanced', no?
Simply look up which alliance infringed upon your space pixels, find where they live, and go return the favour. Else, watchlists and locator agents will be highly illuminating.



That's a good point. Such as with sov stations, pirates should be denied access to highsec stations. Balance no?


No.

The stations in Player owned Sov is player owned.

The players that own sov can if they wish give access to anyone.

Hi-sec is not player owned and is controlled by NPC's...just as NPC null space...open to everyone.



Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.

It's not an impossible mechanic, would just take some fine tuning.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Eram Fidard
Doomheim
#291 - 2013-09-07 15:17:22 UTC
I choose to fight, you don't dock, you die.

You choose to fight, I dock, I don't die.

Are you really questioning this tried and true mechanic??

I think you might be lying about having started in 2004, either that or you have no freakin clue.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Tippia
Sunshine and Lollipops
#292 - 2013-09-07 15:17:47 UTC
Murk Paradox wrote:
Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.

It's not an impossible mechanic, would just take some fine tuning.

It's not about being impossible — it's about it being bad design. NPCs aren't there to keep restrict player movement.

The only ones who are given the role of keeping players out are other players.
Murk Paradox
Ministry of War
Amarr Empire
#293 - 2013-09-07 15:55:38 UTC
Tippia wrote:
Murk Paradox wrote:
Empire can control their own stations based on that same argument. And Empire could use a security rating for that very reason. They could even limit the amount of access to services based off of those same security ratings.

It's not an impossible mechanic, would just take some fine tuning.

It's not about being impossible — it's about it being bad design. NPCs aren't there to keep restrict player movement.

The only ones who are given the role of keeping players out are other players.



In player owned sov maybe. Since by definition players control their areas. As this is npc EMPIRE space, where security ratings DO matter... why would it be a bad design to make security standings matter in the one area they do matter?

It isn't about npc's restricting player movements... you are 100% correct. It's about players doing it to theirselves through their own consequences and actions.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Rose Jasmone
Doomheim
#294 - 2013-09-07 17:01:48 UTC  |  Edited by: Rose Jasmone
When I said you cannot be an industrialist only and fight back, I am just stating the obvious for an obvious reason, I am not stating that this should change or that it is a problem.

When I said everything NPCs do influences in a way the market, it is not ONLY by allowing the direct influence in the market but also when it gives people a choice. You may not need or use a house your government offers to those who cant afford one of their own, and that house may be just a place to sleep and use the bathroom, but still a way some governments influence real state market in the sense that those kinds of apartments will have their value changed for that. The same goes to any kind of thing that is exogenous to the entity being said to be the driven force. CCP already stated long ago when Aur was being implemented that plex prices wouldnt be out of measures of control. If they CAN control, that means it is not player driven, even if they dont. That is not a problem aswell. The less player driven the market is, the less likely you are to have the game hijacked by a group of players that invests a lot, going against the small time players.

And people focus too much on personal problems, which is the main problem in EVe, as it is in real life aswell. EVE right now is perfect from my point of view:
- Unbalanced PvP ? I just buy the the set the unbalance privilege, and if it changes, I buy another. I just pvp when bored anyways. Why should I care to manifest that I would like to change that ? Yes, because we should only manifest what bother oneself, not what we see wrong.
- Ganking ? Rising prices. I lost 2 orcas in a gankage, I parked one in lowsec because I need to pass by with a freighter loaded with 3 orca worth merchandise, and gankers are so stupid that they always go for the bait. The other one I did the same in another place, still not a loss. Fight the enemy where they arent. LoL. Why should I want ganking to end ? It is good business and it is conducted by stupid people.
- Wardec ? Just about now someone I know linked to someone posting here wardec this corp, which wont lose a single asset or minute mining or trading because of said wardec. Why should I fight for a better war system ? Why should I ask for a better way to conduct wars beside wardec system which is a flawed unrealistic system ?

In resume, if we only should fight for what bothers us, most of us would never have to ask anything to CCP for changing in EVE, because there is no single flaw in the gameplay that affects the majority of the players, just bugs in the game software or server.

One thing I would personally vote to change in EVE: Make Wars become "Vegas Style", which would be someone wardecs, they pay twice as much as it is paid today, but there is a catch, the one to withdraw the war, half of what was paid by any of the parts is given to the other side. Say you pay 100M to wardec Corp X, if you one day withdraw that war, Corp X receives 50M. If you get another week, the when you withdraw, Corp X receives 100M. If that was done, I would earn some serious ISK or lame corps would never wardec me again. Win-Win, for me.
Vladimir Norkoff
Income Redistribution Service
#295 - 2013-09-07 23:35:11 UTC
S Byerley wrote:
Jonah Gravenstein wrote:
us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot


Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was....
Lady Areola Fappington
#296 - 2013-09-07 23:45:06 UTC
Vladimir Norkoff wrote:
S Byerley wrote:
Jonah Gravenstein wrote:
us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot


Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was....



Obviously, it was "having fun" during a declared "no fun time". Other people might get the idea that fighting back during a wardec is a blast, see.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

S Byerley
The Manhattan Engineer District
#297 - 2013-09-07 23:48:15 UTC
Vladimir Norkoff wrote:
Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)?


Not 'ebil', just rational. When you're wardeccing with the intent of blowing stuff up, chances are you're going to revisit decs that allowed you to blow stuff up. Similarly, giving someone ISK and advice encourages them to keep showing up so you have something to shoot at. If your corporation isn't interested in PVP, it's a pretty good wang slap in the face to encourage PVP against them.
Tippia
Sunshine and Lollipops
#298 - 2013-09-07 23:57:32 UTC
Murk Paradox wrote:
In player owned sov maybe.
No, in pretty much the whole game.

NPCs are only really there to impart costs and provide (some) rewards. It is never their role to restrict or remove player choices or actions — that's reserved for other players.

Quote:
Since by definition players control their areas. As this is npc EMPIRE space, where security ratings DO matter... why would it be a bad design to make security standings matter in the one area they do matter?
Because it's not their job to circumscribe player choices. What you're describing is more lore than game design, and security ratings are there specifically to allow players to do what you want NPCs to do: chase other players out.

Hell, I could even throw in that trite old sandbox description again: it doesn't mean that you can do what you want — it means everyone can do what they want, including things you do not want them to do (to you). NPCs are not part of that. It's all about what players can do, preferably to each other. If pirates want to roam highsec, they should must be able to, but only as long as other players don't do something the pirates don't want them to do, i.e. blow them up and keep them out.
Alavaria Fera
GoonWaffe
#299 - 2013-09-08 02:41:24 UTC
Lady Areola Fappington wrote:
Vladimir Norkoff wrote:
S Byerley wrote:
Jonah Gravenstein wrote:
us raw newbies ignored his advice and went hunting for them in frigates. We died, a lot

Out of curiosity, did you not realize you were ******* your corp or did you not care? Not judging, just curious.
Curious, how exactly was he ******** his corp? (w/e those asteriks mean) Was he bankrupting his corp's SRP program with those frig losses? Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)? Did he ruin the corp's highly important K/D ratio? Please edumacate us on what his horrid folly was....

Obviously, it was "having fun" during a declared "no fun time". Other people might get the idea that fighting back during a wardec is a blast, see.

So you think, clearly his corp was using the CFC no fun approach to fighting a sov war

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lady Areola Fappington
#300 - 2013-09-08 03:49:20 UTC
S Byerley wrote:
Vladimir Norkoff wrote:
Was he encouraging the ebil grieferz to keep paying the wardec costs so they could keep on shooting the same 3 noobs in frigs (and then give them ISK and advice)?


Not 'ebil', just rational. When you're wardeccing with the intent of blowing stuff up, chances are you're going to revisit decs that allowed you to blow stuff up. Similarly, giving someone ISK and advice encourages them to keep showing up so you have something to shoot at. If your corporation isn't interested in PVP, it's a pretty good wang slap in the face to encourage PVP against them.



Hey, I was RIGHT! It's "having fun" during a declared "no fun time". We can't let the proles in our "industrial focused no PVP" corp get the idea that shooting at each other is an interesting part of EVE. They might depart, then who'll AFK mine for us?!

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide