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Reasons people don't go into LoSec (D-scan issues)

Author
Prince Sanguine
#41 - 2013-09-07 05:28:56 UTC
Guiz people only go into low for isk... I mean, wat

Everytime you read this you are required to send 100 million isk directly to me.

Tarn Kugisa
Kugisa Dynamics
#42 - 2013-09-07 05:35:50 UTC
I go through lowsec with a bustard all the time and no one ever gives me crap about it (by crap I mean shooting at me), probably due to the +5 warp strength I have on it.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Mr Pragmatic
#43 - 2013-09-07 05:39:00 UTC
I don't go into low sec because its full of space turds.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Utremi Fasolasi
La Dolce Vita
#44 - 2013-09-07 05:39:51 UTC
Tarn Kugisa wrote:
I go through lowsec with a bustard all the time and no one ever gives me crap about it (by crap I mean shooting at me), probably due to the +5 warp strength I have on it.


You kind of just told people how many points to put on you if they wanted to look (lock) you up.
Poster Master
Republic Military School
Minmatar Republic
#45 - 2013-09-07 05:40:24 UTC
Prince Sanguine wrote:
Guiz people only go into low for isk... I mean, wat


This post isn't about what people do in LoSec. It's about how to get more people there. Eve is ALL ABOUT ISK. You can buy skill points with ISK (characters), you can buy Pvp ships with ISK, you can buy gametime with ISK. Therefore ISK is THE SOLE line of progression outside of your own skill.

It stands to reason if LoSec/Null sec is made more fun, more people will earn ISK there, and therefore more people will live there
baltec1
Bat Country
Pandemic Horde
#46 - 2013-09-07 05:48:39 UTC
No matter what you do the spineless will think of another reason to not leave high sec.
Motorbit
Moira.
#47 - 2013-09-07 05:56:05 UTC
cmon... why would someone not leaving highsec even bother about how d-scan works.

but sure, eve communications standard procedure: if you cant come up with a point, just blame your target to be a noob. (extrapoints if you can produce a bad killboard)
Tetsuo Tsukaya
Perkone
Caldari State
#48 - 2013-09-07 06:26:20 UTC
Poster Master wrote:
Prince Sanguine wrote:
Guiz people only go into low for isk... I mean, wat


This post isn't about what people do in LoSec. It's about how to get more people there. Eve is ALL ABOUT ISK. You can buy skill points with ISK (characters), you can buy Pvp ships with ISK, you can buy gametime with ISK. Therefore ISK is THE SOLE line of progression outside of your own skill.

It stands to reason if LoSec/Null sec is made more fun, more people will earn ISK there, and therefore more people will live there


This comes up very often. I get that you're trying to help by proposing solutions, but did you ever consider that many of us in low sec don't actually want more people out here? It's a very different experience living out in the frontier lands where 24 people is a busy system, some of us like actually knowing your neighbours, paying attention to every new person who comes into system, and having low sec become "hi sec but you can shoot people" isn't a step in the right direction. There's a lot of things that could be improved in low sec, the population level isn't one of them.
Tuggboat
Oneida Inc.
#49 - 2013-09-07 06:44:12 UTC
I liked that idea about nerfing auto-repeat. Nerfs are great, brain paralysis is great, slow ships are great, I just love foam rubber.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#50 - 2013-09-07 07:00:30 UTC
baltec1 wrote:
No matter what you do the spineless will think of another reason to not leave high sec.

Quoted. For truth!
Solstice Project
Sebiestor Tribe
Minmatar Republic
#51 - 2013-09-07 07:04:35 UTC  |  Edited by: Solstice Project
Poster Master wrote:
Prince Sanguine wrote:
Guiz people only go into low for isk... I mean, wat


This post isn't about what people do in LoSec. It's about how to get more people there. Eve is ALL ABOUT ISK. You can buy skill points with ISK (characters), you can buy Pvp ships with ISK, you can buy gametime with ISK. Therefore ISK is THE SOLE line of progression outside of your own skill.

It stands to reason if LoSec/Null sec is made more fun, more people will earn ISK there, and therefore more people will live there

Meaning EvE is ALL ABOUT THE TIME AND WORK involved in making ISK.
ISK itself is pointless. If there is no work, there is no ISK.

Also: No. More money doesn't solve anything. People who don't consider it fun potentially losing ships,
because it would shatter their fake self esteem, won't go anywhere risking to lose it.

Why in hell is there no central point for all the accurate information to look up,
so the wannabe saviors who repeat the same wrong ideas over and over again finally stop?
Roime
Mea Culpa.
Shadow Cartel
#52 - 2013-09-07 07:06:38 UTC
Can't see how spamming d-scan is different from spamming target locks in the overview.

But yeah I'm supporting every possible method of keeping terribads in hisec, as long as they stay there they can't ruin the game for EVE players, so please keep d-scan as it is.

.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#53 - 2013-09-07 07:08:41 UTC
Poster Master wrote:
What if we made D-scan automatic (persistent), and D-scan stopped picking up probes altogether. Instead, it would pick up "space-time anomalies".

Why not just force people to use manual D-scan for probes, the same way they do now?
Mocam
Aliastra
Gallente Federation
#54 - 2013-09-07 07:18:26 UTC  |  Edited by: Mocam
I don't see what you are describing as being the issue on why people don't go there. That's more an annoyance for those who are accustomed to going there regularly.

I also find it has less to do with the loss of ships over "waiting it out".

Plenty of new folks try lowsec. Many lose a ship but that doesn't necessarily deter them from going back.

What does deter them is when they actually get away then sit for an hour or more waiting for this or that camped area to clear so they then can try and do what they set out to do in that space.

This doesn't have to be common to deter people. When you do slip back out of a gate camp or manage to get into a station then are camped in or out of a system for an hour or more, that pretty much ends your desire to continue going back there.

It's also not the player's fault on this. Game mechanics dictate that you cannot stop someone if they get into warp - they are immune to everything while in warp so you have to catch them before they can initiate it (tackling) vs catching them - this means either finding them doing something (ratting, or what not) or at entrances to a system's space before they can get up to speed to warp.

So if you have a place you need to get into or out of and your path is camped, you wait it out and people don't log into a game to wait for others to leave so they can play it - thus they find other places to game.

I've seen this from newer players who decided to go to lowsec for their activities. It wasn't when they were caught there that bothered them (each lost a couple ships or more "learning") - it was when they got away from the traps and then waited out camps in those systems that stopped them from trying to run there. It just wasn't worth their gaming time waiting.

Different perspective is all.

I know a different vet who prefers bumping into camps vs being at more risk while running in a system. He doesn't like raised risks vs more safety while "doing" vs while "traveling" - I think the traveling should be less risky while doing stuff should hold more risks but having seen how newer folks find the "wait itout" so annoying yet don't seem to mind losing while doing ... Different mindsets on the topic.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#55 - 2013-09-07 07:19:19 UTC
It would be a world of improvement if they just gave it a keybind, especially for everyone with a macro keyboard.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#56 - 2013-09-07 07:21:56 UTC
Zappity wrote:
Conrad Makbure wrote:
"Just click the button cos it's easy" is a bullshit rebuttal; the one-click wonder system sucks and you know it.


This is true. But it is also true that auto-refresh could be TOO easy. Free information might be nice for you as an individual player but is not necessarily good for game balance.



You know, if it came down to it, I could write a macro script that hits that button every 5 seconds, but I don't want to (for now). Not good for "game balance" is a bad reason to shut this idea down.
Domanique Altares
Rifterlings
#57 - 2013-09-07 07:22:58 UTC
S Byerley wrote:

If it's all about risk v. reward I guess we can consider auto d-scan with no strings attached since gankers just got huge probing buffs?



I know, right? Probing people down is much faster now. Soon, it'll only take five times the amount of time that clicking on D-Scan does, instead of 10.

Also, I'm looking forward to having scan probes on all ships, to equal the utility of D-Scan.
Mara Pahrdi
The Order of Anoyia
#58 - 2013-09-07 07:30:42 UTC  |  Edited by: Mara Pahrdi
Motorbit wrote:
cmon... why would someone not leaving highsec even bother about how d-scan works.

Doesn't matter where you are. If you're not using D-Scan,you're doing it wrong.

Remove standings and insurance.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#59 - 2013-09-07 07:31:51 UTC
Domanique Altares wrote:
Also, I'm looking forward to having scan probes on all ships, to equal the utility of D-Scan.

I don't really understand why combat probes require so much CPU to use. I can't understand the reasoning behind that.
Zappity
New Eden Tank Testing Services
#60 - 2013-09-07 07:33:06 UTC  |  Edited by: Zappity
Conrad Makbure wrote:
Not good for "game balance" is a bad reason to shut this idea down.


What better reason could there be? Or you prefer simplicity at the cost of balance, meaning there is less reason to play in the first place?

Zappity's Adventures for a taste of lowsec and nullsec.