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Reasons people don't go into LoSec (D-scan issues)

Author
Julius Priscus
#21 - 2013-09-07 03:52:33 UTC
Is that you Harry... Harry Forever???
Motorbit
Moira.
#22 - 2013-09-07 03:53:09 UTC
Poster Master wrote:
Motorbit wrote:
but it IS easy. there is not hing as easy as hitting that button.

also, even if d-scan would autoupdate, ppl would fail to pay attention. just because its about as hard to pay attention as hitting said button.


What if your car had a throttle cut off if you didn't hit a button every 2 seconds? It would be easy to press. And if it was on the steering wheel it would not interfere with paying attention to the road. BUT WOULD YOU BUY A CAR LIKE THAT, if there are so many cars that perform nearly equally as well?

im on your side mate.
i argue its borring because it is easy.
the counter argument here is it is hard and therefore adds to the game.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#23 - 2013-09-07 03:55:12 UTC
Julius Priscus wrote:
Is that you Harry... Harry Forever???

harry is not a master of posting
Riot Girl
You'll Cowards Don't Even Smoke Crack
#24 - 2013-09-07 03:55:22 UTC
I agree with getting rid of local and replacing it with an auto-D-Scan, something similar to the system scan when you jump in. Friendlies would be a blue box and neuts would show up as a red box on your HUD, showing you which direction they are. I think it would make the whole system more elegant and add a new dynamic to gameplay.
Poster Master
Republic Military School
Minmatar Republic
#25 - 2013-09-07 03:56:46 UTC  |  Edited by: Poster Master
Ethereal Night wrote:
Poster Master wrote:
SpoonRECKLESS wrote:
Really is it that hard to hit a button? Come on it is them being scared of losing ships.I live mostly in low sec, Its easy avoid the systems that have campers find a place that is quite. if someone is in local hit Dscan not hard you can get out fast enough before they catch you, and if you're letting Npcs that scram not die first in a site you're doing it wrong.


Its not hard, but I want to play a game that is fun, not a game that stresses you into repeating the same braincell killing action that any process optimization engineer would kill themselves 10 times over because of its glaring inefficiency and annoyance.


They do it because if it was easy, people wouldn't be able to sneak up on you and kill you. Viable fix for you, gamebreaking for me. This way, you can still catch me but you have to work for it. I run the risk of you going "OH ****" and running away, you run the risk of me pointing you so you can't. It's ballanced.



I agree this would have to be addressed. Eve is all about paying attention so maybe we could use that mechanic. For instance, a D-scan jamming device that would cease the auto refresh on target ship, but have small text in D-scan stating time since last update. This way you still have to ACTIVELY pay attention to D-scan (instead of noticing out of the corner of the eye probes appearing) to notice you are being jammed form auto refresh, but the annoying mechanic of pressing a button all the time is removed.

When you are dscan jammed, you either miss that and get destroyed as you deserve, or you know you are being targeted for a scan-down so you begin evasive maneuvering.

Maybe not an ideal feature but im openning brain storming here.
Motorbit
Moira.
#26 - 2013-09-07 04:00:02 UTC  |  Edited by: Motorbit
personally, i dont realy care about discussing a solution at this point.

what i want is a statement form ccp that they are aware that this is a borring feature, and that at last plans exist to replace it by something less repetitive and more interesting.

i am not convinced however that ccp shares my oppinion here. in the end, its perfectly possible that the d-scan mecanic somehow falls into their definition of fun.
Zappity
New Eden Tank Testing Services
#27 - 2013-09-07 04:01:57 UTC
Make local click to refresh too.

Zappity's Adventures for a taste of lowsec and nullsec.

Domanique Altares
Rifterlings
#28 - 2013-09-07 04:03:08 UTC
OP says it's not about risk v. reward, then spend time explaining how it is about risk v. reward.

As long as I have to sit in space somehwhere and manually work a set of probes to find you, you need to be sitting in space somewhere, clicking a button to see me coming. That's not saying d-scan couldn't use work, as it could; but giving more free intel to either end of the predator-prey spectrum is not the answer.
Motorbit
Moira.
#29 - 2013-09-07 04:05:39 UTC
yeah. the problem is not the ammount of data aviable, the problem is that it requires work that could be done by a trained pidgeon.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#30 - 2013-09-07 04:06:40 UTC
the pidgeons would get bored, too
Inna Merr
Hedion University
Amarr Empire
#31 - 2013-09-07 04:08:44 UTC  |  Edited by: Inna Merr
D-scan autorefresh software mod download instructions: D-scan Autorefresh V 0.94
Benny Ohu
Royal Amarr Institute
Amarr Empire
#32 - 2013-09-07 04:17:44 UTC  |  Edited by: Benny Ohu
that guy is pretty enthusiastic about his bot, i'll give him that. sounds dedicated to keeping it running
S Byerley
The Manhattan Engineer District
#33 - 2013-09-07 04:30:37 UTC  |  Edited by: S Byerley
Domanique Altares wrote:
OP says it's not about risk v. reward, then spend time explaining how it is about risk v. reward.

As long as I have to sit in space somehwhere and manually work a set of probes to find you, you need to be sitting in space somewhere, clicking a button to see me coming. That's not saying d-scan couldn't use work, as it could; but giving more free intel to either end of the predator-prey spectrum is not the answer.


If it's all about risk v. reward I guess we can consider auto d-scan with no strings attached since gankers just got huge probing buffs?

Inna Merr wrote:
D-scan autorefresh software mod download instructions: D-scan Autorefresh V 0.94


You can make all your keystrokes/mouse movements trigger a mouseclick where you happen to keep your d-scan without violating the EULA...... just saying.
Herzog Wolfhammer
Sigma Special Tactics Group
#34 - 2013-09-07 04:47:30 UTC
This topic has been addressed before.

Bring back DEEEEP Space!

Lipbite
Express Hauler
#35 - 2013-09-07 04:52:16 UTC  |  Edited by: Lipbite
Poster Master wrote:
But the PROBLEM with D-scan is the mind numbing stupid "feature" of clicking it every 2 seconds.


You misunderstood whole idea: it's not a "problem" - it's feature. EVE is designed for people who like troubles and problems. Otherwise I can't explain some of the game's major "features" - why are they still in game and not automated (scanning mini-games for example)?
S Byerley
The Manhattan Engineer District
#36 - 2013-09-07 04:59:16 UTC  |  Edited by: S Byerley
Lipbite wrote:
You misunderstood whole idea: it's not a "problem" - it's feature. EVE is designed for people who like troubles and problems. Otherwise I can't explain some of the game's major "features" - why are they still in game and not automated (scanning mini-games for example)?


Seems like a bad example since they just finished removing probe launch delay and automating formation. I'm not sure pressing a button really qualifies as a mini-game either. Most of Eve's more mind numbing habits are products of a bygone MMO era that CCP doesn't seem particular attached to.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#37 - 2013-09-07 05:01:52 UTC
I wondered why D-scan wasn't given an auto scan by now and still I'm wondering. So, what, is it a server request thing? Too much if D-scan was auto scan every 3 seconds?

"Just click the button cos it's easy" is a bullshit rebuttal; the one-click wonder system sucks and you know it.
Zappity
New Eden Tank Testing Services
#38 - 2013-09-07 05:09:26 UTC
Conrad Makbure wrote:
"Just click the button cos it's easy" is a bullshit rebuttal; the one-click wonder system sucks and you know it.


This is true. But it is also true that auto-refresh could be TOO easy. Free information might be nice for you as an individual player but is not necessarily good for game balance.

Zappity's Adventures for a taste of lowsec and nullsec.

Utremi Fasolasi
La Dolce Vita
#39 - 2013-09-07 05:16:52 UTC
DUST 514 actually has a nice mechanic for this - your suit automatically scans an area around you and tags other players in range, so you have some idea what is out there, and the sensor strength of your suit affects what and how far you can pick up other suits' signature. Some suits are bonused for scanner stealth, and need a higher scan strength to show up. With enough stealth bonuses someone can sneak right up behind you and nova knife you in the back or shotgun to the back the head. So you have to keep looking around you at all times.

There is a minimap radar view that shows a birdseye view of what is nearby that you are able to scan and you can also see the tags around you in the terrain.

Translate that to the tactical/sensor overlay in space in some way for a ship and you have a viable replacement for D Scan spreadsheets with Lost TV Series type Button. Along with some opportunities for additional modules and tactics, or new uses of existing modules that affect sensors.

Structures naturally that are in range could just show up without a stealth mode that ships have. Or there could be modules that help dampen the signatures of a POS.
Poster Master
Republic Military School
Minmatar Republic
#40 - 2013-09-07 05:17:45 UTC  |  Edited by: Poster Master
What if we made D-scan automatic (persistent), and D-scan stopped picking up probes altogether. Instead, it would pick up "space-time anomalies". Every 3-5 minutes or so, the system would get a random space time anomaly or two, and your D-scan would pick them up. To get more detail on the anomaly, you'd have to use up a consumable item in your cargo hold. Most of the time this action would resolve the anomaly into some useless piece of info like an "unusable micro wormhole".

Here's the kicker: probes would also emit a space-time anomaly (one anomaly for all probes within 14 AU). Using up the cargo hold item to resolve it would identify the anomaly as "scanning residual signature", indicative of an active scanner probe.


This does several things: D-scan is always active and refreshing - no clicking every 2 seconds. Only have to click every 3 minutes or so to check out the new anomaly to make sure it is not a probe. Still requires paying attention to the D-scanner. Gankers can sneak up by timing their probing with a naturally occuring phenomena (which may make the player take time resolving the wrong signature and not be aware of the hidden probes), or attempt to distract a person form the d-scanner altogether.

Now, you have active game play. Say you see 4 natural phenomena on d-scan. It takes 20 seconds to resolve them all, and you could get probed down in that time. Normally you know these resolve to nothing. But maybe this time you are being scanned? Do you take the risk of losing progress and hide, or do you decide to spend the 20 seconds risking the fact that it may be nothing? You now have active DECISION making. In a cheap ship you will most likely stay. IN a 400 mil ship you may be inclined to be safer.