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Brilliant ECM idea: we really need this to happen!

Author
market mime
Robots with Feelings
#1 - 2013-09-06 04:06:22 UTC
Hi all,

Below is not my idea, its a repost from SHC. Frankly its the best thing I've ever read on ECM and would add so much more depth to current gameplay. Please make this happen CCP, the current mechanics are not fun for the person using ECM or the person being jammed.

Originally Posted by Celedris
After thinking it over, I could see something like this working:

Gallente Jammers: reduce optimal & falloff range on sensor damps, warp disruptors & warp scramblers by 40%

Amarr Jammers: reduce optimal & falloff range on tracking disruptors, energy vampires/neutralizers, and remote armor repair by 40%

Caldari Jammers: reduce optimal & falloff range on ECM, remote shield transfers, & remote energy transfers by 40%

Minmatar Jammers: reduce optimal & falloff range on target painters & stasis webs by 40% and lower missile velocity by 40%

Multispec Jammers: reduce all of the above by 20%

ECM Drones: reduce all by 5% (small), 7.5% (medium), or 15% (large)


All reductions are stacking penalized ofc. Numbers above would be increased by +25% from Signal Distortion 5. ECM ships would all be changed to get a 5% to 7.5% ECM strength bonus per level, and the recons get their range bonus back. Remove the ECM strength bonus from low-slot distortion amps and simply have them add +15% optimal and +15% falloff to all EW modules, not just ECM. The gang-link strength bonus to ECM would need to be lowered too.

Change the sensor strength stat to reduce all EW effects (ECM/TPs/Damps/TDs) on the target ship by a percentage equal to the sensor strength. So, for example, an Abaddon with 22 sensor strength would have a 22% reduction to the effects of any tracking disruptors on it. ECCM would be more handy as an all-purpose module. Any ship with 100+ sensor strength would be immune to ECM/TPs/Damps/TDs.

This gets rid of the random nature of ECM while keeping it fairly useful, particularly Amarr/Caldari for anti-logistics & Gallente for anti-tackle. Minmatar would function like TDs against missile boats while also countering webs. Ships kiting at range would be at risk of losing their tackle from a Gallente jammer, but anything going balls-deep at point blank would maintain hold of it's target (no getting away from a blaster boat).

Jack Cassidy
TinCan Militia
#2 - 2013-09-06 04:30:12 UTC
Why lower missile velocity for minmatar? No other race's affects a weapon system...
market mime
Robots with Feelings
#3 - 2013-09-06 04:36:37 UTC
Jack Cassidy wrote:
Why lower missile velocity for minmatar? No other race's affects a weapon system...


Tracking Disruptors do.

I'm ok if they use this idea and modify it for balance to determine what each jammer effects.
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#4 - 2013-09-06 07:52:54 UTC
I like the basic idea but the numbers are far too out of proportion and multispec is WAY too overpowered! Would be good for CCP to have a think about though.

Don't agree with the missile velocity one either, CCP said they will be looking at missile disrupting mods separately.
Little Dragon Khamez
Guardians of the Underworld
#5 - 2013-09-06 07:53:27 UTC
These nerf ECM threads are starting to get almost as common as the afk cloaking threads which oddky enough seem to have stopped. Crap idea though, with very little game play benefits.

Dumbing down of Eve Online will result in it's destruction...

Tobias Hareka
Republic Military School
Minmatar Republic
#6 - 2013-09-06 08:01:45 UTC
Do you know that you just buffed Caldari missile ships? Or was that your intention?
Gypsio III
State War Academy
Caldari State
#7 - 2013-09-06 08:04:17 UTC
market mime wrote:
Jack Cassidy wrote:
Why lower missile velocity for minmatar? No other race's affects a weapon system...


Tracking Disruptors do.


This was not implemented.
Jack Cassidy
TinCan Militia
#8 - 2013-09-06 10:11:47 UTC
but it was stated above that the minnie jammer would affect missiles... if the other races jammers dont affect weapons then why should the minnie jammer. If u want an effect on missile users create a new module that isnt a jammer...
Mag's
Azn Empire
#9 - 2013-09-06 10:41:54 UTC
Or you could use the tools already provided. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Setsune Rin
Ministry of War
Amarr Empire
#10 - 2013-09-06 10:57:35 UTC
lets just say i like this better then i do the current jamming mechanics
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2013-09-06 13:09:32 UTC
This would be ECCM, or another type of Ewar entirely.

Is the proposal to remove ECM and replace it with this? So the Caldari specialized ewar is just a weaker version of sensor dampner, essentially? I don't like the Caldari, but that seems harsh.

If this worked reactively without need to target on all of the appropriate sources of the ewar in range, then maybe.