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Brain crushing g-forces in the Catalyst

Author
Inxentas Ultramar
Ultramar Independent Contracting
#21 - 2013-09-05 06:14:09 UTC
baltec1 wrote:
Space is a liquid therefore G-forces do not apply.


Quoted for truth. Eve is modelled after Lovecraft's universe. We're not dealing with a vacuum, but with eather. Many gameplay mechanics support this scientific fact and your tears fuel the dreams of Cthulhu.
Lady Areola Fappington
#22 - 2013-09-05 06:45:08 UTC
IIRC, the answer is:

Your ship applies a precise artificial gravity field to counteract G forces created by maneuvering. Ties back into ship size and maneuverability...small ship, small crew, not as many calculations for the computer to counteract forces. Big ship, big crew, lots of calculations to avoid chunky salsa effect.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Icarus Able
Refuse.Resist
#23 - 2013-09-05 07:17:42 UTC
Inxentas Ultramar wrote:
baltec1 wrote:
Space is a liquid therefore G-forces do not apply.


Quoted for truth. Eve is modelled after Lovecraft's universe. We're not dealing with a vacuum, but with eather. Many gameplay mechanics support this scientific fact and your tears fuel the dreams of Cthulhu.


The space is the same as normal space. There is lore to explain the "liquid" properties space seems to have.
Bagrat Skalski
Koinuun Kotei
#24 - 2013-09-05 07:29:30 UTC  |  Edited by: Bagrat Skalski
Lady Areola Fappington wrote:
IIRC, the answer is:

Your ship applies a precise artificial gravity field to counteract G forces created by maneuvering. Ties back into ship size and maneuverability...small ship, small crew, not as many calculations for the computer to counteract forces. Big ship, big crew, lots of calculations to avoid chunky salsa effect.


Artificial gravity with artificial mass? Lol

Acceleration is G force in space. You should accelerate in opossite direction to counteract the acceleration to be precise. Stay in place to counteract all forces. Lol
Mythrandier
Solace Corp
#25 - 2013-09-05 07:30:30 UTC
Jake Warbird wrote:
Stealth nerf ECM thread.



Catalysts dude, this is clearly a stealth nerf suicude ganking thread and I, am poasting in it.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Daisai
Daisai Investments.
#26 - 2013-09-05 07:34:10 UTC
Droidster wrote:
I was flying a Catalyst today and I noticed that it's "arm" pivots suddenly to vertical when it turns.

I was wondering what the affect of that would be on those passengers unlucky enough to situated near the end of the arm.

Estimating from the window sizes the arm of the ship appears to be about 2500 feet long. If it pivots to vertical in less than one second the acceleration/deceleration appears to be around 8000 feet per second squared, or about 250 times the accleration due to gravity. Since the average person blacks out at around 7 g's and their eyes will be destroyed around 40 g's, a ride in a Catalyst would probably be pretty uncomfortable. At 250 g's deceleration your brains would probably be coming out of your nose.

Of course, we might also wonder what variety of material the arm is made of that it can stand such torque. Hmmm.

Anyway, my recommendation would be to remain in the CENTER of the vessel if you are traveling on a Catalyst.



Even though there is some gravity in space because of surrounding planets, the gravity is alot lower then on the surface on earth ( which is where g forces are based on).
With less gravity you get less g forces with the same turn as you would on earth.

So what you might think would be braincrushing probably isnt in space, at least it depends on where you are and how far you are from the planets around you and their mass.

Also with this logic every single time you enter a wormhole you would die, since the g forces in there are enough to destroy your molecular structure.
Bagrat Skalski
Koinuun Kotei
#27 - 2013-09-05 07:41:22 UTC  |  Edited by: Bagrat Skalski
Quote:
So what you might think would be braincrushing probably isnt in space, at least it depends on where you are and how far you are from the planets around you and their mass.


You forgot acceleration of the ship and even this body's Inertial mass. There you have the G force in space. You could rip apart the catalyst.
War Kitten
Panda McLegion
#28 - 2013-09-05 11:49:49 UTC
Space rotates around my frame of reference when I turn. It's easier on the crew that way.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Bagrat Skalski
Koinuun Kotei
#29 - 2013-09-05 12:30:33 UTC  |  Edited by: Bagrat Skalski
Considering moving point of reference (space) along with whole catalyst, it would make sense to accelerate from 0 km/s to 1000000 km/s in one second, and then stopping without breaking even for capitals. We don't have that in game and mass still plays a role in fitting and acceleration, so there is G force.
Zaknussem
Everybody Loves Donuts
#30 - 2013-09-05 12:41:09 UTC
Someone pondered this same question several years ago, except they were looking at Iteron Mk 5's and the Apocalypse.

They reached the same conclusion, that considering graviton physics that we know of today, it would be uncomfortable to be at the extreme end of either ship when it decides to align to warp.
Stegas Tyrano
The Scope
Gallente Federation
#31 - 2013-09-05 12:49:49 UTC
EVE, like Star Wars doesn't really care about physics.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Solaris Ecladia
Pator Tech School
Minmatar Republic
#32 - 2013-09-05 12:51:24 UTC
fairly certain that the 250g from a catalyst turn isnt much compared to an interceptor hitting an overheated MWD and going from 0 to everyone's dead in 0.5 seconds
Tippia
Sunshine and Lollipops
#33 - 2013-09-05 12:52:38 UTC
Stegas Tyrano wrote:
EVE, like Star Wars doesn't really care about physics.

…except for the B-wing, which in the EU lore is noted to have gyros to compensate for the ship swinging around and that they require a lot of maintenance not to break (never mind that gyros wouldn't help, so it doesn't really care about actual physics, but still).
stoicfaux
#34 - 2013-09-05 13:04:42 UTC
Ships going thousands of meters per second bounce off of each other without damage. Kinetic damage doesn't exist in EVE (which means that kinetic damage weapons in EVE work on entirely different principles than what think of as kinetic damage.)

Also, billions of catgirls die when you try to bring physics into EVE[1].

[1] http://www.urbandictionary.com/define.php?term=catgirl definition #5.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Bagrat Skalski
Koinuun Kotei
#35 - 2013-09-05 13:07:39 UTC  |  Edited by: Bagrat Skalski
Only way of catalyst making such rotation would be to get rid of the mass in certain parts of ship, but what means ship breaking and pieces flying apart or blowing ship up in huuuuuge explosion. Lol Definitely bad choice.
Posting From Underbridge
Doomheim
#36 - 2013-09-05 13:16:09 UTC
Leviticus 18:53
Thou shalt not use Devil Science to place limits on EVE.

Leviticus 24:92
Thou shalt not use the stupid crap in Leviticus for parody, as you may be banned.
Ressiv
The Scope
Gallente Federation
#37 - 2013-09-05 13:27:13 UTC
Droidster wrote:
I was flying a Catalyst today and I noticed that it's "arm" pivots suddenly to vertical when it turns.

I was wondering what the affect of that would be on those passengers unlucky enough to be situated near the end of the arm.

Estimating from the window sizes the arm of the ship appears to be about 2500 feet long. If it pivots to vertical in less than one second the acceleration/deceleration appears to be around 8000 feet per second squared, or about 250 times the accleration due to gravity. Since the average person blacks out at around 7 g's and their eyes will be destroyed around 40 g's, a ride in a Catalyst would probably be pretty uncomfortable. At 250 g's deceleration your brains would probably be coming out of your nose.

Of course, we might also wonder what variety of material the arm is made of that it can stand such torque. Hmmm.

Anyway, my recommendation would be to remain in the CENTER of the vessel if you are traveling on a Catalyst.


If you just avoid very large mass objects, being able to make something meaningfull out of your story, considdering F=(GMm)/(r^2), then it's not all that important where you sit.
Sir Jack Falstaff
The Scope
Gallente Federation
#38 - 2013-09-05 13:29:12 UTC
I love this thread so much. We've got the totally joking people, the half-joking-but-hey-wait-a-minute people, and the totally earnest all mixing it up. Physics, pseudoscience, the Schrodinger's crew, and a pitch-perfect Lovecraft reference to round out the playbill.

10/10

Banish plump Jack, and banish all the world.

Plastic Psycho
Necro-Economics
#39 - 2013-09-05 14:10:46 UTC
Droidster wrote:

Estimating from the window sizes the arm of the ship appears to be about 2500 feet long.

284 meters.
Recalculate.


(http://oldforums.eveonline.com/?a=topic&threadID=1321790)
Posting From Underbridge
Doomheim
#40 - 2013-09-05 14:28:57 UTC
Plastic Psycho wrote:

284 meters.
Recalculate.

That's what she said!