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Crouching Miner, Hidden Orca

Author
seth Hendar
I love you miners
#41 - 2013-09-04 15:32:08 UTC
Nikk Narrel wrote:
Domanique Altares wrote:
Nikk Narrel wrote:

CCP already gave us cloaking.
I can already cloak an Orca.

Instead of tying up a second account doing tasks that do not contribute to the game, I could have that second account exposed and active, interacting with others.

All the idea does is make the Orca EASIER to find, and frees the second account.
AFK sitting is dull, but it happens. Better gameplay can be had with better planning.


Indeed. But you cannot interact with the Orca when it's cloaked.

CCP is not going to give you an invisible base.

You must be joking.

Orca is decloaked when fleet member warps to it.
Fleet member dumps can and books ASAP.
While fleet member is aligning out, Orca pilot empties can into appropriate hold.

Considering the 30 second cooldown for many cloaks, this fits nicely in that window.

Orca is far more difficult to catch this way.

i need 11 sec to scan down your orca in such a scenario, and the probes will be on your dscan only for 9 sec, , the moment they vanisshed, i'm already almost on grid with the orca and so does my fleet.

and i'm FAR from being the fastest combat scanner.....
Nikk Narrel
Moonlit Bonsai
#42 - 2013-09-04 15:44:09 UTC
seth Hendar wrote:
Nikk Narrel wrote:
Domanique Altares wrote:
Nikk Narrel wrote:

CCP already gave us cloaking.
I can already cloak an Orca.

Instead of tying up a second account doing tasks that do not contribute to the game, I could have that second account exposed and active, interacting with others.

All the idea does is make the Orca EASIER to find, and frees the second account.
AFK sitting is dull, but it happens. Better gameplay can be had with better planning.


Indeed. But you cannot interact with the Orca when it's cloaked.

CCP is not going to give you an invisible base.

You must be joking.

Orca is decloaked when fleet member warps to it.
Fleet member dumps can and books ASAP.
While fleet member is aligning out, Orca pilot empties can into appropriate hold.

Considering the 30 second cooldown for many cloaks, this fits nicely in that window.

Orca is far more difficult to catch this way.

i need 11 sec to scan down your orca in such a scenario, and the probes will be on your dscan only for 9 sec, , the moment they vanisshed, i'm already almost on grid with the orca and so does my fleet.

and i'm FAR from being the fastest combat scanner.....

I bet you could scan down a Mack just as quickly too.

And since we are assuming that mining is proceeding despite hostile presence, they are either taking precautions, or are the easiest kill mails anyone ever had.

An obvious point with miners, they have to be putting the Ore SOMEWHERE.
Unless it is a POS with the absolute defense present, then you know to look for where they are dumping.

You get what you earn, and you sound like you might like this challenge.
seth Hendar
I love you miners
#43 - 2013-09-04 15:55:44 UTC  |  Edited by: seth Hendar
Nikk Narrel wrote:
seth Hendar wrote:
Nikk Narrel wrote:
Domanique Altares wrote:
Nikk Narrel wrote:

CCP already gave us cloaking.
I can already cloak an Orca.

Instead of tying up a second account doing tasks that do not contribute to the game, I could have that second account exposed and active, interacting with others.

All the idea does is make the Orca EASIER to find, and frees the second account.
AFK sitting is dull, but it happens. Better gameplay can be had with better planning.


Indeed. But you cannot interact with the Orca when it's cloaked.

CCP is not going to give you an invisible base.

You must be joking.

Orca is decloaked when fleet member warps to it.
Fleet member dumps can and books ASAP.
While fleet member is aligning out, Orca pilot empties can into appropriate hold.

Considering the 30 second cooldown for many cloaks, this fits nicely in that window.

Orca is far more difficult to catch this way.

i need 11 sec to scan down your orca in such a scenario, and the probes will be on your dscan only for 9 sec, , the moment they vanisshed, i'm already almost on grid with the orca and so does my fleet.

and i'm FAR from being the fastest combat scanner.....

I bet you could scan down a Mack just as quickly too.

And since we are assuming that mining is proceeding despite hostile presence, they are either taking precautions, or are the easiest kill mails anyone ever had.

An obvious point with miners, they have to be putting the Ore SOMEWHERE.
Unless it is a POS with the absolute defense present, then you know to look for where they are dumping.

You get what you earn, and you sound like you might like this challenge.

no, l2eve sig radius etc.....

if i was to scan down an orca doing this, i would have already pinpointed his aproximate location, and i would scan him because:

1- it's faster and i don't need the probes to be below 4AU (even 8 will do for an orca), giving me a pretty wide area of scanning so i don't need to scan twice or too long to pinpoint an exact location, so i'll give less time for them o react to my presence in local

2- the barge is doing back and forth to the orca, meaning the chances are high that i scan it during his warp (in or out), while the orca is most probably static, so i'm 100% sure to land on what i'm hunting in the first place.
Nikk Narrel
Moonlit Bonsai
#44 - 2013-09-04 16:16:02 UTC
seth Hendar wrote:
Nikk Narrel wrote:
I bet you could scan down a Mack just as quickly too.

And since we are assuming that mining is proceeding despite hostile presence, they are either taking precautions, or are the easiest kill mails anyone ever had.

An obvious point with miners, they have to be putting the Ore SOMEWHERE.
Unless it is a POS with the absolute defense present, then you know to look for where they are dumping.

You get what you earn, and you sound like you might like this challenge.

no, l2eve sig radius etc.....

if i was to scan down an orca doing this, i would have already pinpointed his aproximate location, and i would scan him because:

1- it's faster and i don't need the probes to be below 4AU (even 8 will do for an orca), giving me a pretty wide area of scanning so i don't need to scan twice or too long to pinpoint an exact location, so i'll give less time for them o react to my presence in local

2- the barge is doing back and forth to the orca, meaning the chances are high that i scan it during his warp (in or out), while the orca is most probably static, so i'm 100% sure to land on what i'm hunting in the first place.

You misunderstand.

I am pointing out that the players are either taking precautions, or they are fools and will be killed easily.

A cloaked Orca is under no obligation to decloak, and jetcans easily last an hour in space.

The miners can simply dump them in a safe spot, which may or may not be where the Orca is located, and see what you are doing.

The fact you don't know what they are doing counters the fact that they lack your action details.

They have time to act, while you must persistently scan, and hope you don't miss that window of opportunity when they finally do act.

They just need 30 seconds, at some point in over 60 minutes.

Who will make the better effort? You must scan at least 3 times a minute, or risk them finishing between scans.
After a half hour, they still have time, while you are into mind numbing repetition.

At some point, you will want to forget the harder target, and just try for the miners.

l2eve indeed.
Azami Nevinyrall
172.0.0.1
#45 - 2013-09-04 16:36:13 UTC
Nikk Narrel wrote:
Swiftstrike1 wrote:
Nikk Narrel wrote:

The Orca has no sensor presence when anchored, and cannot be scanned down at all while anchored.

Absolutely not.

As a vehicle with either trivial or zero combat presence, can you explain why you would say no here?

If you can scan down a POD that's afk practically anywhere in a system. (Which is several times smaller the an Orca.) Then you should be able to scan down an Orca.

Otherwise make your argument with PODs first then move onto the Orca, since the Orca can be fit for combat. Daft as it may be, you still can! But the POD is more trivial and provides NO combat presence what so ever...

...

Nikk Narrel
Moonlit Bonsai
#46 - 2013-09-04 17:00:16 UTC
Azami Nevinyrall wrote:
Nikk Narrel wrote:
Swiftstrike1 wrote:
Nikk Narrel wrote:

The Orca has no sensor presence when anchored, and cannot be scanned down at all while anchored.

Absolutely not.

As a vehicle with either trivial or zero combat presence, can you explain why you would say no here?

If you can scan down a POD that's afk practically anywhere in a system. (Which is several times smaller the an Orca.) Then you should be able to scan down an Orca.

Otherwise make your argument with PODs first then move onto the Orca, since the Orca can be fit for combat. Daft as it may be, you still can! But the POD is more trivial and provides NO combat presence what so ever...

You have stepped beyond the context of this thread.

We are not interested in whether other vehicles with absence of combat merit can be found.

This is establishing whether a temporary base of operations is desirable for game play, and what would be the requirements for it.

My idea rests on the supposition that it IS worth consideration, and I point out two features that would balance this, using the existing Orca as a starting point.
Others are pointing out potential issues and related concerns.

The pod is not involved, especially once the Orca is anchored.
Therefore, it is not relevant in this context.
Azami Nevinyrall
172.0.0.1
#47 - 2013-09-04 17:56:22 UTC
Nikk Narrel wrote:
Azami Nevinyrall wrote:
Nikk Narrel wrote:
Swiftstrike1 wrote:
Nikk Narrel wrote:

The Orca has no sensor presence when anchored, and cannot be scanned down at all while anchored.

Absolutely not.

As a vehicle with either trivial or zero combat presence, can you explain why you would say no here?

If you can scan down a POD that's afk practically anywhere in a system. (Which is several times smaller the an Orca.) Then you should be able to scan down an Orca.

Otherwise make your argument with PODs first then move onto the Orca, since the Orca can be fit for combat. Daft as it may be, you still can! But the POD is more trivial and provides NO combat presence what so ever...

You have stepped beyond the context of this thread.

We are not interested in whether other vehicles with absence of combat merit can be found.

This is establishing whether a temporary base of operations is desirable for game play, and what would be the requirements for it.

My idea rests on the supposition that it IS worth consideration, and I point out two features that would balance this, using the existing Orca as a starting point.
Others are pointing out potential issues and related concerns.

The pod is not involved, especially once the Orca is anchored.
Therefore, it is not relevant in this context.

A temporary base of operations is a good idea, but has been dropped by CCP along with the POS revamps. What you want is a game breaking element. An anchored Capital in any system given the immunity to be scanned down is OP. Unless it has a cloaking system of some sort then I can seeing it having some merit. But restrictions would need to be put into place for such a thing so lot's not OP, like burning fuel.

Also the Orca has it's purpose, and it does a damn good job of it too. Maybe a tech 2 version would be needed if CCP was to give it any role...

...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#48 - 2013-09-04 18:18:46 UTC

You can store a small tower, Fuel, and stront within an Orca's Corporate hangar, using less than 25% of the available space. It takes 15 minutes to anchor AND online the tower, and then you have your base, you have your SMA in the orca, and you ship is safe from direct attack.

This may not be as "instant" as you desire, but if you can make an Orca unscannable, located anywhere in system, it will be abused, even if it wasn't able to run links when "anchored".



Nikk Narrel
Moonlit Bonsai
#49 - 2013-09-04 18:46:02 UTC
Azami Nevinyrall wrote:
A temporary base of operations is a good idea, but has been dropped by CCP along with the POS revamps. What you want is a game breaking element. An anchored Capital in any system given the immunity to be scanned down is OP. Unless it has a cloaking system of some sort then I can seeing it having some merit. But restrictions would need to be put into place for such a thing so lot's not OP, like burning fuel.

Also the Orca has it's purpose, and it does a damn good job of it too. Maybe a tech 2 version would be needed if CCP was to give it any role...

It needs to exceed the current functional ability already in game, to have any merit.

I can take my alt, support with my Orca cloaked, and perform significant activity.

To upgrade this, I am suggesting the Orca, in this case immobile and just sitting for the most part, not require my character to be present.

With my character not present, having a fully functioning cloak seems OP. I could concede automating the cloak for this purpose as an alternate, and leaving the ship exposed as it would be normally when uncloaked.

The point, in this case, is that my character is sitting idle, neither productive or at risk.
Nikk Narrel
Moonlit Bonsai
#50 - 2013-09-04 18:52:23 UTC
Gizznitt Malikite wrote:

You can store a small tower, Fuel, and stront within an Orca's Corporate hangar, using less than 25% of the available space. It takes 15 minutes to anchor AND online the tower, and then you have your base, you have your SMA in the orca, and you ship is safe from direct attack.

This may not be as "instant" as you desire, but if you can make an Orca unscannable, located anywhere in system, it will be abused, even if it wasn't able to run links when "anchored".

This is a brute force solution, only viable as part of a larger brute force strategy.

If you lack the means to defend the tower, it will be quickly removed as it's location will be exceedingly obvious.

If you lack the means to secure your groups security, it won't be difficult for hostiles to ambush any activities.

Frankly, and I do respect your opinion in many areas, your suggesting a tower solution is reminding me of the expression "blob or GTFO", so disappointingly heard so often.
Azami Nevinyrall
172.0.0.1
#51 - 2013-09-04 19:48:40 UTC
Nikk Narrel wrote:
Azami Nevinyrall wrote:
A temporary base of operations is a good idea, but has been dropped by CCP along with the POS revamps. What you want is a game breaking element. An anchored Capital in any system given the immunity to be scanned down is OP. Unless it has a cloaking system of some sort then I can seeing it having some merit. But restrictions would need to be put into place for such a thing so lot's not OP, like burning fuel.

Also the Orca has it's purpose, and it does a damn good job of it too. Maybe a tech 2 version would be needed if CCP was to give it any role...

It needs to exceed the current functional ability already in game, to have any merit.

I can take my alt, support with my Orca cloaked, and perform significant activity.

To upgrade this, I am suggesting the Orca, in this case immobile and just sitting for the most part, not require my character to be present.

With my character not present, having a fully functioning cloak seems OP. I could concede automating the cloak for this purpose as an alternate, and leaving the ship exposed as it would be normally when uncloaked.

The point, in this case, is that my character is sitting idle, neither productive or at risk.

And if you take your cloaked Orca, (you'd need to first off, drag it to destination system unless you use a Titan.) You'd need to uncloak it first to do practically anything.

Pretty much all ships sit there immobile if there isn't a pilot inside it. Asking to park it somewhere while it does whatever you want it to do without it being scanned down is OP. Since the only time where this would be of use is in enemy territory as you can't dock/toss it into a POS.

And thus yet again as I stress this point even further...

The Orca has a role already, it does a good job of doing it. And when Fozzie gets around to that ship I HIGHLY doubt it'll be changed from it's current role. Off from maybe a few changed to its cargo/ship/ore holds.

You're not going to get OP toys, I'd suggest pursuing a more realistic goal of a new ship class that does similar to what you're asking. If you did that and said something towards keeping a pilot inside the ship at all time, then you might get more backing...

...

Nikk Narrel
Moonlit Bonsai
#52 - 2013-09-04 20:08:10 UTC
Azami Nevinyrall wrote:
And thus yet again as I stress this point even further...

The Orca has a role already, it does a good job of doing it. And when Fozzie gets around to that ship I HIGHLY doubt it'll be changed from it's current role. Off from maybe a few changed to its cargo/ship/ore holds.

You're not going to get OP toys, I'd suggest pursuing a more realistic goal of a new ship class that does similar to what you're asking. If you did that and said something towards keeping a pilot inside the ship at all time, then you might get more backing...

Noone is asking for it's role to be diminished. I was annoyed when I heard the ways people were using it outside of mining already. Thanks to them, the ship had rather annoying limits imposed, even though they did not affect my game significantly.

As for OP toys, I already have the Orca, as described with cloak and everything else. If you want a popular suggestion that would be OP, give it jumping or other travel enhancing changes.

As this does not change what I can already do, it can hardly be described as OP.

It does, however, diminish the game all around if I have to baby-sit the ship rather than be active where I am actually at risk.
Rvlxnx
Aliastra
Gallente Federation
#53 - 2013-09-05 09:18:27 UTC
Nikk Narrel wrote:
I have been considering what might be interesting in a small portable POS, for solo or small groups.

I am thinking the real solution here is to make the Orca pick up two special abilities.

1 Anchor function.
This would take your existing Orca, with the basic stats as is unchanged, and anchor it to a single spot.
The point of this is to stabilize the ship, and keep it online.
(You can eject from the vessel, bookmark it's location, and use it as a portable base of operations.)

Possible Upgrade: Dev balance as to whether you can activate and leave modules running for boost functions, it might be worth while.

2 Obscurement field
Don't park on grid with anything else, or this becomes worthless.
The Orca has no sensor presence when anchored, and cannot be scanned down at all while anchored. Since the flying pinata has no direct defense, being unable to locate it will probably be the only way it survives long term.

Possible Upgrade: Dev balance as to whether a no scan field extends from the Orca, and how far. Possibly only affects fleet members to the owner and the owner themselves, while in close proximity to the Orca.

Edit: I emphasized the aspects that were possible upgrades to the idea as being separate from the idea itself.


LOW SEC CORP / FLEET PVP

i like the idea but Not Being Able To Be Scanned Down while anchored i do not like....as it would be of a sort of POS...which can be scanned down. Maybe a Module or 2 Modules that would generate a small force field and you could launch sentry drones in lieu of POS guns (whatever they are called). and being able to fit a cov ops cloak (too OP ye?) Mobile Privateer Base (Pirate).

"Activated Modules with No Pilot" .... that is interesting as once a very long time ago in Gisleres i saw an orca pilot change ships and the orca disappeared and he began mining with the now "un-docked" ship. idk if it was a bug etc or what BUT that is what got my interest in the orca and the once unscannable hold.
This thread immediatley brought me back to that day and when i saw the : Possible Upgrade: Dev balance as to whether you can activate and leave modules running for boost functions, it might be worth while.

i thought of mining right away and wondered if that was possible when he did what he did....and always thought that it would have been that way.

but i don't see why it could not be anchored as a temp base of ops so long as it came with some of the other pos :

force field, tower, etc and so on...... because IF you were to anchor and leave it without a pilot...somethng(s) have to keep it "running"....you would need fuel , etc...this you know.

always thought of using the Orca for a "Mobile Base"....one way or the other.




Shalua Rui
Rui Freelance Mining
#54 - 2013-09-05 10:22:10 UTC
Rvlxnx wrote:
[quote=Nikk Narrel]always thought of using the Orca for a "Mobile Base"....one way or the other.


All for that... I posted an idea for that myself a year, or so ago.

The Orca is the closest thing to a "mobile base" small scale/solo miners get... why not make it really usable las one? I don't agree with the "cloak", though, even if it would need fuel/a moon structure. My idea was more along the lines of:

1) Fly into a belt
2) Activate boosters/modules
3) Anchor
4) Switch ships into a barge (not eject, mind you, switch diectly and launch)
5) Mine into the Orca's holds
6) Dock and switch
7) Fly back to unload and repeat

While Anchored, the ship would have to be protected by a code to keep cloaked "evil-doers" from simply boarding it, of course, but other then that, I don't think there should be more "protection"...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Nikk Narrel
Moonlit Bonsai
#55 - 2013-09-05 13:59:00 UTC
Noone needs to scan down a POS.
You can find every single one in a system by simply visiting all the moons, and taking notes about what is sitting in the orbit.

That is why they are a "blob or GTFO" limited strategy.
If you lack force of numbers, you are simply waiting for your opponent to get around to evicting you.
You cannot hide from them with this.
Nikk Narrel
Moonlit Bonsai
#56 - 2013-09-05 14:01:27 UTC
Shalua Rui wrote:
Rvlxnx wrote:
[quote=Nikk Narrel]always thought of using the Orca for a "Mobile Base"....one way or the other.


All for that... I posted an idea for that myself a year, or so ago.

The Orca is the closest thing to a "mobile base" small scale/solo miners get... why not make it really usable las one? I don't agree with the "cloak", though, even if it would need fuel/a moon structure. My idea was more along the lines of:

1) Fly into a belt
2) Activate boosters/modules
3) Anchor
4) Switch ships into a barge (not eject, mind you, switch diectly and launch)
5) Mine into the Orca's holds
6) Dock and switch
7) Fly back to unload and repeat

While Anchored, the ship would have to be protected by a code to keep cloaked "evil-doers" from simply boarding it, of course, but other then that, I don't think there should be more "protection"...

Ok, but OUTSIDE of high sec, how well would this work?

And let's cut corners a little, and presume that if you had PvP coverage enough to sit exposed in a belt, you would simple erect a POS in the first place.
You want a mobile base for the low profile, beating your opponents by them not knowing how or where to find you.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#57 - 2013-09-05 18:20:25 UTC

I'm not saying the Orca is the optimal ship for this, but this is what I'd suggest:


You essentially want a mobile Corporate Hangar Array + Ship Maintenance Array + Storage.

The Orca is nice because it cannot Jump and is not very agile, has a moderate tank, etc. The problem is, you can't leave it in space because someone will scan it down and take it, so you desire to make it "unscannable".

I think there is a major technical hurdle of your suggestion:
  • An unpiloted ship has limited player attributes attached to it.
  • An unpiloted ship doesn't have any modules activate, and activating them is rather difficult as there is no pilot to draw skills from.

  • With that, I'd suggest the following:
    Have it be a ship similar to the Orca, but with a slightly larger (600k m3) SMA, and maybe no ore hold.

    To deploy, Eject from it and anchor it like a Giant secure container.
    Eject shuts off all modules running, so booster crap won't be an issue.
    When anchored, it then becomes "unscannable", as you like.
    Give it a 30s anchor / unanchor time (leaving a nice window of opportunity for you to lose the ship). This would prevent many people from deploying it in highsec, as someone might blap your ship/pod after you start the unanchor process, allowing them to "steal it" once unanchored (lol)!
    Nikk Narrel
    Moonlit Bonsai
    #58 - 2013-09-05 18:43:02 UTC
    Gizznitt Malikite wrote:

    I'm not saying the Orca is the optimal ship for this, but this is what I'd suggest:


    You essentially want a mobile Corporate Hangar Array + Ship Maintenance Array + Storage.

    The Orca is nice because it cannot Jump and is not very agile, has a moderate tank, etc. The problem is, you can't leave it in space because someone will scan it down and take it, so you desire to make it "unscannable".

    I think there is a major technical hurdle of your suggestion:
  • An unpiloted ship has limited player attributes attached to it.
  • An unpiloted ship doesn't have any modules activate, and activating them is rather difficult as there is no pilot to draw skills from.

  • With that, I'd suggest the following:
    Have it be a ship similar to the Orca, but with a slightly larger (600k m3) SMA, and maybe no ore hold.

    To deploy, Eject from it and anchor it like a Giant secure container.
    Eject shuts off all modules running, so booster crap won't be an issue.
    When anchored, it then becomes "unscannable", as you like.
    Give it a 30s anchor / unanchor time (leaving a nice window of opportunity for you to lose the ship). This would prevent many people from deploying it in highsec, as someone might blap your ship/pod after you start the unanchor process, allowing them to "steal it" once unanchored (lol)!

    That is a good start, and it might stand as is quite nicely.

    This would be great for covert or other combat related ops too.

    I would like for some form of storage to exist, even if it is akin to the existing cargo bay.
    (expanded out the cargo hold is quite roomy, fitting close to 90Km3 in space)
    Mining, needs a place to dump the ore.
    And I am thinking of mining as the primary interest here, with this concept.
    Perhaps the Ore hold and the SMA can share space, to some degree.
    Theon Severasse
    The Scope
    Gallente Federation
    #59 - 2013-09-05 23:45:19 UTC
    Posting in a stealth nerf cloaking thread.
    Nikk Narrel
    Moonlit Bonsai
    #60 - 2013-09-05 23:50:00 UTC
    Theon Severasse wrote:
    Posting in a stealth nerf cloaking thread.

    ROFL!

    Lol

    Because a concealed mining base relates to cloaking, ya know...
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