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EVE New Citizens Q&A

 
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Feels like there is only PVP...

Author
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#41 - 2013-09-05 08:47:55 UTC
It really is a great game once you realise that "a sandbox where you can do whatever you want" means "a sandbox where everyone can do what they want".

There are in game consequences to actions but there isn't any in game protection from those actions.
Inxentas Ultramar
Ultramar Independent Contracting
#42 - 2013-09-05 10:07:36 UTC  |  Edited by: Inxentas Ultramar
Kiera Avos wrote:
some of us DON'T WANT to pvp and we shouldn't be forced into it.


Yes you should. That's the premise of the game. As others have said, it's up to you to specialize in finding or avoiding PVP, and that's what a lot of players find fun, myself included. It's not as bad as some people make it out to be. Proper ship fitting and knowledge about game mechanics go a very long way towards your survival. It's usually the people that don't want to do the effort of reading a wiki, or going through some trial-and-error, that are most vocal against PVP.

In two years of play I have only had 1 dude make a gank attempt on me in hisec. I was tanked, the gank failed, and thanks to the killright begotten from that incident I relieved said would-be ganker from his Orca a few days later. After a couple of these experiences you will come around, I promise. Interaction with players will quickly become more important because it's dynamic and interesting: hacking the same containers over and over without any potential threats will become terribly boring. By the sheer definition of repetition.

In my experience lowsec exploration is not quite the one-way ticked to wreckdom, as your initial post makes out. Hence I'm wondering what fueled that sentiment: your own experiences, or what others have said about exploration? Good luck OP, hopefully you'll find your niche in the game and enjoy your sub.
Demica Diaz
SE-1
#43 - 2013-09-05 11:48:07 UTC  |  Edited by: Demica Diaz
Kiera Avos wrote:
I'm new, obviously, but after having been here it month it seems like eve is 90% pvp. It's like the claims of being able to be "anything" is just a bunch of crap. Before any of you jump to conclusions, no I did not get podded or attacked, but from all the constant kill reports in the locals/help/corp chats and people everyday complaining about how they were podded for mining/exploring/un-docking.

What really IS there to do in EVE? It just seems like a big time sink if it's just a pvp oriented game. Some of us want to go out and explore and not get camped, some of us DON'T WANT to pvp and we shouldn't be forced into it.

Bah, I wish I hadn't subbed before really getting to know what EVE was all about, but what can you do, you can't turn back time.

I'm NOT saying that everyone in eve is either a crybaby or a bully, not at all... there's a LOT of nice people in the game, but I really can't stand false advertisement crap.

I have been fitting my ship for exploration (by fitting I mean training and training and ******* training) but after hearing about all these griefers and constant ganks on people who can't defend themselves (because they don't have a pvp ship) I'm starting to get really disillusioned with this game. I mean, what's the point of exploration if you're only going to get ganked? Are my options either PVP or stay docked and play the market? Even then you have to venture to gank-central Jita.

Can someone clear any of this up for me, because I would rather be mistaken about this being a pvp-oriented game.


Who gave you this doomsday impression of EVE? Yes there is PvP in this game and you will die sometimes, none is immune to it but as where some players specialize in hunting and killing others master their skills in avoiding to not get killed and both are equally important. In EVE you take risks and make decisions based on how much you willing to risk to complete your goal. Much like in real life you take risk of walking through forest in middle of night to get home faster or follow road that will take longer but at least you know you wont get lost.

I do trade and I have been in Jita countless times and all stories I heared from people (wont say their names) when I was newbie on how dangerous Jita is, is all overexaggeration. Just because there are 2500 people in Jita, stuff happens more often than in 20 people systems, but it does not mean its gank land where you die constantly.

In the end of the day, read a lot, ask often. Find how stuff work. Know how people PvP in EVE so you can learn to counter them and avoid direct contact. You said you going for exploration, well covert ops frigate is good start to avoid stuff, but ship alone wont save you if you do not know all the "tricks", and that comes with experience and even sometimes ship losses from which you learn to not to do same mistake again. If you truly dedicated explorer aim for Strategic Cruiser (T3) with Interdiction Nullifier subsystem and covert ops sub system, that will make you immune to 0.0 sec bubbles that prevent other ships from warping if they are in it. That will increase your survival by miles but like I said before, ship can take you so far, its the pilot skill and knowledge that will have great impact on your survival and avoiding.
Demica Diaz
SE-1
#44 - 2013-09-05 11:48:50 UTC  |  Edited by: Demica Diaz
[Double Post, please ignore] Oops
Sir Jack Falstaff
The Scope
Gallente Federation
#45 - 2013-09-05 13:20:44 UTC
Slymah wrote:
Whatever you do... don't complain when you are killed no matter how frustrated or pissed off you actually are.

Always give props to your victor. More often then not if you keep a good attitude the aggressor(s) will give you tips on what you did wrong and how to prevent the same situation from happening again. They may give you a pass to travel through their camp in the future and sometimes they may even compensate your loss and then some.

Great point. For all of the forum hardman posturing you hear about vicious, Darwinian Eve (some in this very thread!) all but the most hardened griefers and spammers are very helpful if you've got the right attitude. The flashing convict who just blew you up almost always turns out to be decent and helpful in chat.

OP: I recommend editing your initial post, because now we're getting second wave posters donning their flame suits without reading the whole thread.

Banish plump Jack, and banish all the world.

Weiz'mir
Brutor Tribe
Minmatar Republic
#46 - 2013-09-05 14:25:36 UTC
Kiera Avos wrote:
I mean, what's the point of exploration if you're only going to get ganked?


Adrenalin.
Cara Forelli
State War Academy
Caldari State
#47 - 2013-09-05 15:48:16 UTC
Kiera Avos wrote:
I mean, what's the point of exploration if you're only going to get ganked?


It wouldn't be very much fun if there was no risk! Which is why new explorers quickly leave the low-risk, low-reward, (read: boring) high sec systems. The loot you manage to obtain is much more valuable when others are afraid to go for it. And if you lose ships...well everyone loses ships :)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Striker 503
Caldari Provisions
Caldari State
#48 - 2013-09-05 16:09:19 UTC
Eve is pretty much survival of the fittest. If you can't survive, its not the game for you.

That said, as people have already mentioned, there are MANY ways you can protect yourself. Many of those come with experience and skillpoints (cloak etc).

Good luck
Blunt Rogers
School of Applied Knowledge
Caldari State
#49 - 2013-09-06 14:44:37 UTC
I love the fact that a game in this day and age of carebear companies actually keeps to its true vision. Keep up the good work.
Malcolm Shinhwa
The Scope
Gallente Federation
#50 - 2013-09-06 19:34:07 UTC
Kiera Avos wrote:
Why do people turn into condescending jerks when someone threatens their fanboyness? Jesus Christ. Just because I don't enjoy one aspect of the game does not mean you have to try and insult my intelligence. If you can't answer a question on a "newb" forum thread without being a total ****, then you shouldn't hang out in the newbie threads in the first place.

@Ayase Kusoni - thank you for your post. I am aware of cloaking as a preventative measure, what else is there to aid with preventive measures?

@Anuminas Alland thank you for that honesty! I have my cloaking ability but what else can I train to complete my sneaky explorerness? :D


Was kind of a happy feel good thread until this spurge. Now I'm mostly hoping you'll join a player corp or take up mining as a profession.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Mina Corva
The Scope
Gallente Federation
#51 - 2013-09-06 20:22:21 UTC
Dude im a Noob and have no idea what Im doing most of the time but I really have not been greifed at all sence going Nul-Sec. Ive only ever gotten caught in a gate/base camp when I was not paying attention or just using "autopilot". When I do either of those I die and expect to. I have 0 idea what I am doing most of the time. Im in 40k isk imicis rigged for exploration Ive got no guns and I do just fine. Once I make some fat isk and I can afford to fly what I buy Ill pvp some. In the mean time get out to Null keep an eye on local. When you hit a system set up a safe point a couple of hunderd KM from the jump gate cloak up an scan till your hearts content! Mind you all I have found in the last 2 nights are WHs, Sleepers and gas sites. I blame it on the systems Im jumping to. I was in fountian and it seemed to be picked over and I passed throgh some occupied systems in delve and happily never got killed but didn't find sheet.
Zed Lerxst
Royal Amarr Institute
Amarr Empire
#52 - 2013-09-06 21:29:32 UTC
New player here. I knew full well about PvP going in and while I have little interest, I try to remail vigilant and jump if something looks sketchy.

My issue with PvP is replacing what you loose. Look at the ship costs and then look at how much you can make staying in 'safe' areas. I lost one ship (my fault, wasn't paying attention) and could only get the noob ship as a replacement. Insurance helped get me back to a basic frigate after a few missions. As a new player, you don't have the funds to instantly replace what you just lost and that wipes out a lot of time spent building up to that point.

I would have liked a grace period before you go live in PvP. Let new accounts have a week or month of 'noob time' to learn the system and build a little nest before getting killed.

I'm enjoying the game, but getting killed and having to work back up to a frigate is tedious and annoying.
Kahega Amielden
Rifterlings
#53 - 2013-09-06 21:32:45 UTC
Zed Lerxst wrote:
New player here. I knew full well about PvP going in and while I have little interest, I try to remail vigilant and jump if something looks sketchy.

My issue with PvP is replacing what you loose. Look at the ship costs and then look at how much you can make staying in 'safe' areas. I lost one ship (my fault, wasn't paying attention) and could only get the noob ship as a replacement. Insurance helped get me back to a basic frigate after a few missions. As a new player, you don't have the funds to instantly replace what you just lost and that wipes out a lot of time spent building up to that point.

I would have liked a grace period before you go live in PvP. Let new accounts have a week or month of 'noob time' to learn the system and build a little nest before getting killed.

I'm enjoying the game, but getting killed and having to work back up to a frigate is tedious and annoying.



The tutorials give a nontrivial amount of money. The Sisters of EVE epic arc gives you around 40 million ISK worth of stuff.

A fully-fit t1 frigate costs well under a million ISK, a couple hundred thousand ISK of which is refunded by insurance (something you should be doing).

I'm not sure how you could be running into these issues unless you are buying expensive mods or skipped a bunch of stuff.
Halo Crendraven
The Scope
Gallente Federation
#54 - 2013-09-06 22:58:49 UTC  |  Edited by: Halo Crendraven
Kahega Amielden wrote:
Zed Lerxst wrote:
New player here. I knew full well about PvP going in and while I have little interest, I try to remail vigilant and jump if something looks sketchy.

My issue with PvP is replacing what you loose. Look at the ship costs and then look at how much you can make staying in 'safe' areas. I lost one ship (my fault, wasn't paying attention) and could only get the noob ship as a replacement. Insurance helped get me back to a basic frigate after a few missions. As a new player, you don't have the funds to instantly replace what you just lost and that wipes out a lot of time spent building up to that point.

I would have liked a grace period before you go live in PvP. Let new accounts have a week or month of 'noob time' to learn the system and build a little nest before getting killed.

I'm enjoying the game, but getting killed and having to work back up to a frigate is tedious and annoying.



The tutorials give a nontrivial amount of money. The Sisters of EVE epic arc gives you around 40 million ISK worth of stuff.

A fully-fit t1 frigate costs well under a million ISK, a couple hundred thousand ISK of which is refunded by insurance (something you should be doing).

I'm not sure how you could be running into these issues unless you are buying expensive mods or skipped a bunch of stuff.



I was pretty cash negative to start too. I got shot down over and over figuring out where not to go. I think people take for granted their proficiency in the game, because it is very much NOT clear how to make money and a huge sum of things are both unexplained and difficult to google for.

I am cash positive now, but everyone was also like, "You have barely spent any money on the game. Just sell a plex and use that starter fund to work things out. " Which is how I assume some people proceed early on (or even later on, from what I ascertain about some people's playstyle).

An example of a big gap. "What do I do with things I salvage from a ship?" Turns out that the tutorial never talks about this, you cannot reprocess them, and the low level rigs market in starter regions basically has nothing for sale that would indicate this makes sense (and how the merchants take advantage of this)... If you know this, you can actually fly to a trade hub, grab some copies, and actually make money selling those rigs. More than you'd make just selling the trash, remarkably.

But I only found that by pure luck. You can google for certain keywords and their responses are not helpful. I eventually figured it out by reading up on salvaging, which is not actually what I would have expected (I googled the category name and the first 5 hits were useless).
Inxentas Ultramar
Ultramar Independent Contracting
#55 - 2013-09-06 23:59:10 UTC
Zed Lerxst wrote:
New player here. I knew full well about PvP going in and while I have little interest, I try to remail vigilant and jump if something looks sketchy.

My issue with PvP is replacing what you loose. Look at the ship costs and then look at how much you can make staying in 'safe' areas. I lost one ship (my fault, wasn't paying attention) and could only get the noob ship as a replacement. Insurance helped get me back to a basic frigate after a few missions. As a new player, you don't have the funds to instantly replace what you just lost and that wipes out a lot of time spent building up to that point.

I would have liked a grace period before you go live in PvP. Let new accounts have a week or month of 'noob time' to learn the system and build a little nest before getting killed.

I'm enjoying the game, but getting killed and having to work back up to a frigate is tedious and annoying.


This is why player corps play such a vital role in the game. In my opinion everybody that plays Eve should join a PVP oriented corp at some point, just to learn the ropes. It will benefit them in the long run, it's a disservice to yourself to remain ignorant of it's mechanics. By doing PVP I've learned to avoid it better. Those skills in turn, come in handy with PVE outside of hisec, making ship replacement less painfull should you get caught or lose a fight.

The prices of frigates and destroyers are nothing to a veteran player or a corp as a whole. A PVP corp should have stacks of them or at least be willing to replace some cheap ships for newbies. If I request a tackle from a newbie and it blows up, I'll replace it. With some luck the loot of the kill even covers that expense. Twisted
Koryk Hellian Paran
Deep Core Mining Inc.
Caldari State
#56 - 2013-09-07 13:00:03 UTC
You should join our Corp, Touring. We will teach you how to stay alive. I do loads of null sec exploration and escaping pirates and gankers is actualy good fun.

Later if you stay you can always do what I've done and make a pvp alt.

Here's the recruitment thread: https://forums.eveonline.com/default.aspx?g=posts&t=243143


Apologies for grammar etc. dyslexic blah blah

-KHP
Eram Fidard
Doomheim
#57 - 2013-09-07 15:29:59 UTC  |  Edited by: Eram Fidard
Where is the excitement in clicking red crosses if there's no chance you will ever lose your ship?

Do you really enjoy the new gate animation so much, it sustains your enjoyment of the game through countless jumps?

Is the thrill of the hacking minigame and/or rearranging your probes the reason you do exploration?


What exactly is the purpose of a 'world' without consequences?

Try breaking a null-sec gatecamp in a mwd-cloak hauler loaded to the brim. Try finishing a valuable DED site while aligned and mashing scan wildly, looking for probes. Try running pirate missions in a (player-)pirate-infested region. Try belt-ratting in an ishtar, and trying to get your drones back before having to run from hostiles.

Then autopilot 100k (isk value) of cargo on a circuit from domain->sinq liaison->metropolis. Run level 2 missions in a dominix while in NPC corp. Mine veldspar with a venture in a 0.9 system.

Now you can tell me how stupid it is to have risk, consequence, and unintended player interaction.

Risk is what makes eve worth playing. Risk is what gets your blood flowing. Without risk, we have a very dumbed-down bacon button simulator.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

dexington
Caldari Provisions
Caldari State
#58 - 2013-09-07 15:30:28 UTC
Kiera Avos wrote:
I'm starting to get really disillusioned with this game.


It's not easy already easy, and even after years is not going to change, whining is not going to change anything.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

dexington
Caldari Provisions
Caldari State
#59 - 2013-09-07 15:38:01 UTC
Kahega Amielden wrote:
[The tutorials give a nontrivial amount of money. The Sisters of EVE epic arc gives you around 40 million ISK worth of stuff.

A fully-fit t1 frigate costs well under a million ISK, a couple hundred thousand ISK of which is refunded by insurance (something you should be doing).

I'm not sure how you could be running into these issues unless you are buying expensive mods or skipped a bunch of stuff.


T1 frigates with low skill points and no pvp experience don't kill anything, they just die... You need to join a pvp orientated corporation, to get the the needed the advice needed to kill something

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Death Reign
Asset Liberators
#60 - 2013-09-08 16:57:35 UTC
dexington wrote:
Kahega Amielden wrote:
[The tutorials give a nontrivial amount of money. The Sisters of EVE epic arc gives you around 40 million ISK worth of stuff.

A fully-fit t1 frigate costs well under a million ISK, a couple hundred thousand ISK of which is refunded by insurance (something you should be doing).

I'm not sure how you could be running into these issues unless you are buying expensive mods or skipped a bunch of stuff.


T1 frigates with low skill points and no pvp experience don't kill anything, they just die... You need to join a pvp orientated corporation, to get the the needed the advice needed to kill something


C'mon NEVER underestimate the power of cannon fodder!