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[IDEA] Removing Local and In-System Intel

Author
Leisen
Deep Core Mining Inc.
Caldari State
#21 - 2011-11-10 14:42:30 UTC
They will never make local like WH local. It would simply make me too happy. That, and it's a fairly radical change. CCP doesn't dig controversy these days.
Hershman
Creepers Corporation
#22 - 2011-11-10 21:59:04 UTC  |  Edited by: Hershman
Let's consider the cold hard facts. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;



  • Removing local chat = Basic sandbox game principles
  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
  • Local chat causes needless confusion regarding player status. (docked? afk? active? cloaked?)
  • Removing local would give more weight to individual pilots, or small gangs, and less to the excessively overpowered blob. (AKA Goon worshipers)
  • Removing local makes players use real game mechanics to gather intel in system. (Like Wormhole pilots do.)
  • Local is rarely used for coordination, tactics and game immersion.
  • Local chat has no logically sound use. It is a tool for idle chatting and spam.



That's the truth, and I am sure CCP knows it. The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.

I play EVE every day! Follow me at http://www.twitch.tv/matthershman

Lyrrashae
Hellstar Towing and Recovery
#23 - 2011-11-11 10:21:22 UTC
Andski wrote:
no


yes

Ni.

Lyrrashae
Hellstar Towing and Recovery
#24 - 2011-11-11 10:21:46 UTC
Andski wrote:
Ingvar Angst wrote:
Simply removed cloaked vessels from local, remove local from cloaked vessels and put a time delay on most ships being able to lite a cyno when decloaking. There's a thread on this already I believe. Blink


god no


god yes

Ni.

Rynnik
Evasion Gaming
The Ancients.
#25 - 2011-11-12 14:39:43 UTC
Hershman wrote:
The only reason it hasn't been put in action yet is because the Directional Scanner mechanic and other features need to be improved for player compatibility.


Well what do you think of my particular idea to buff or update those tools to increase the usability and help replace the intel deficit if CCP does in fact nerf the intel portion of local?
Rynnik
Evasion Gaming
The Ancients.
#26 - 2011-11-14 01:10:31 UTC
One secondary concern with this idea is that together with AFK cloaking, AFK sitting in stations would be made irrelevant. I think personally I am fine with this, but I am curious if other people think it would be important to be able to get some sort of intel on folks docked up, and to have a way to 'broadcast' your presence while cloaked if desired.

I think not being able to instantly quantitatively evalutate a response based on people docked won't be a overwhelmingly negative thing in either large or small gang PvP. Although I could be wrong of course.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2011-11-14 05:33:22 UTC
I fixed it for you

Hershman wrote:
Let's consider the cold hard facts. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;



  • Retaining local chat = Basic sandbox game principles
  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)
  • Local chat clarifies confusion regarding player status. (in system, not in system, docked or undocked)
  • Removing local would give more weight to pvpers, or small gangs, and less to the excessively underpowered individual pilots.
  • Players who want to use real game mechanics (Like wormhole pilots) should move to wormhole space and stay there. Posting on the forums breaks their immersion.
  • Local is constantly used for coordination, intel, tactics and game immersion.
  • Local chat has logically sound use. It is a tool for idle chatting, spam, safety, griefing, scare tactics, intelligence, advertising and marketing.



That's the truth, and I am sure CCP knows it. The only reason we still keep having this arguement is because pvpers and wormhole fanatics want to change the way everybody else plays this game to suit the way they think the game should be played.....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Goodgodyourface
Republic Military School
Minmatar Republic
#28 - 2011-11-14 05:49:16 UTC  |  Edited by: Goodgodyourface
Asuka Solo wrote:
I fixed it for you

Hershman wrote:
Let's consider the cold hard facts. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;



  • Retaining local chat = Basic sandbox game principles

  • A sandbox game involves creatively coming up with ways to find out things, not having a metagame element to do the work for you

  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)

  • Which is exactly why it needs to be removed, space is big, removing local encourages more deadspace/away-from-landmark play

  • Local chat clarifies confusion regarding player status. (in system, not in system, docked or undocked)

  • The only thing local does is show in or not in system. What, do you actually believe politely asking a WT if he's docked or undocked is going to get an answer?

  • Removing local would give more weight to pvpers, or small gangs, and less to the excessively underpowered individual pilots.

  • Carebears are free to stay in highsec, where they know Concord will save them/help keep them alive. Haulers need to not be able to just look at Local to know whether the system is safe. Having a non-NPC corporation makes you a target for war, and going back to my rebuttal to point one, you shouldn't be able to metagame by just saying "Oh no, there's a war target, better go cower in station! (It also makes it so that people who are hunting enemies have to work for it, again, avoiding that meta)

  • Players who want to use real game mechanics (Like wormhole pilots) should move to wormhole space and stay there. Posting on the forums breaks their immersion.

  • "People who like Alliance wars should move to nullsec and stay there." "PVPers should just leave highsec and stay there." Local is a broken mechanic, all it does is encourage meta and discourage sandboxing.

  • Local is constantly used for coordination, intel, tactics and game immersion.
  • That's not how you spell "Fleet Chat", or "Corp Chat", or "Alliance Chat", or "Carebear (no idea what to call it, some player channel someone will establish for terrified carebears who can't stand having local) Chat" Local, again, shouldn't be some go-to way to metagame for people who want to avoid PVP.

  • Local chat has logically sound use. It is a tool for idle chatting, spam, safety, griefing, scare tactics, intelligence, advertising and marketing.

  • Idle chatter can be done in player rooms, corp chats, etc. Or encourage more use of Constellation Chat. Safety isn't something you should get from a metagame element. Griefing isn't something that should be enabled by a metagame element. I would be even more scared if I knew that my enemies were SOMEWHERE in the constellation, maybe the same system, maybe not... Intelligence shouldn't be gatherable from a metagame element. Advertising and marketing can be done in the market channels (Ships, Modules, Minerals and Materials, etc.) Lol @ spam being considered a 'logically sound use', can't believe you're using spam as a reason to KEEP local. Don't spend much time outside Jita, huh?



That's the truth, and I am sure CCP knows it. The only reason we still keep having this arguement is because pvpers and wormhole fanatics want to change the way everybody else plays this game to suit the way they think the game should be played.....


Rebuttals in bold.

Look, I'm pretty carebearish myself (I don't spend much time outside highsec), yet even I can see the benefits of removing local/making it broader-aspect.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2011-11-14 06:05:55 UTC  |  Edited by: Asuka Solo
Goodgodyourface wrote:
Asuka Solo wrote:
I fixed it for you

Hershman wrote:
Let's consider the cold hard facts. Whether its lore or space simulation is subjective and frankly irrelevant.

The truth is;



  • Retaining local chat = Basic sandbox game principles

  • A sandbox game involves creatively coming up with ways to find out things, not having a metagame element to do the work for you

    Not my definition of a sandbox game. I see it is "We get given some tools for building sandcastles, use them or dont.

  • Local chat allows death-grip control over large areas with fewer people. (The Goonswarm is so fearful of the idea.)

  • Which is exactly why it needs to be removed, space is big, removing local encourages more deadspace/away-from-landmark play

    Which is what local does now. Log into a crowded system? Go find a less crowded one.

  • Local chat clarifies confusion regarding player status. (in system, not in system, docked or undocked)

  • The only thing local does is show in or not in system. What, do you actually believe politely asking a WT if he's docked or undocked is going to get an answer?

    No, you fly to each station, dock and see who's in there if you see a name in local. I'd like to see dscan show you that. And isn't this what you want? Use game mechanics and not metagaming to find out who's where....

  • Removing local would give more weight to pvpers, or small gangs, and less to the excessively underpowered individual pilots.

  • Carebears are free to stay in highsec, where they know Concord will save them/help keep them alive. Haulers need to not be able to just look at Local to know whether the system is safe. Having a non-NPC corporation makes you a target for war, and going back to my rebuttal to point one, you shouldn't be able to metagame by just saying "Oh no, there's a war target, better go cower in station! (It also makes it so that people who are hunting enemies have to work for it, again, avoiding that meta)

    Concord doesn't save you and it sure as hell doesn't keep you alive. See Goonswarm's latest ice interdiction and resulting killmails for details on that. We all know the concord mechanic does not dis-encourage pvp, it's merely a punishment mechanism. Removing local will just result in more people dying because they will have absolutely no warning. Do you really think noob carebears in hisec will be tapping dscan 24/7 just to appease wormholers? Nah... I think there will be a massive dip in new accounts/players as a result of this.

  • Players who want to use real game mechanics (Like wormhole pilots) should move to wormhole space and stay there. Posting on the forums breaks their immersion.

  • "People who like Alliance wars should move to nullsec and stay there." "PVPers should just leave highsec and stay there." Local is a broken mechanic, all it does is encourage meta and discourage sandboxing.

    See rebuttal 1

  • Local is constantly used for coordination, intel, tactics and game immersion.
  • That's not how you spell "Fleet Chat", or "Corp Chat", or "Alliance Chat", or "Carebear (no idea what to call it, some player channel someone will establish for terrified carebears who can't stand having local) Chat" Local, again, shouldn't be some go-to way to metagame for people who want to avoid PVP.

    "Corp Chat", "Fleet chat", "Alliance chat" or "carebear chat" is not how you spell the name of your voice comms server. Again, the remove local excuse shouldn't be some go-to way of game mechanics for people who want to proliferate pvp unto the unwilling.

  • Local chat has logically sound use. It is a tool for idle chatting, spam, safety, griefing, scare tactics, intelligence, advertising and marketing.

  • Idle chatter can be done in player rooms, corp chats, etc. Or encourage more use of Constellation Chat. Safety isn't something you should get from a metagame element. Griefing isn't something that should be enabled by a metagame element. I would be even more scared if I knew that my enemies were SOMEWHERE in the constellation, maybe the same system, maybe not... Intelligence shouldn't be gatherable from a metagame element. Advertising and marketing can be done in the market channels (Ships, Modules, Minerals and Materials, etc.) Lol @ spam being considered a 'logically sound use', can't believe you're using spam as a reason to KEEP local. Don't spend much time outside Jita, huh?

    I actually liv in 0.0 and die in flaming glory weekly, which results in local flaming, gfs and spam. Nothing like rubbing salt into wounds where everyone can see it. Thanks for presuming like a prime-mate. But since you don't spend too much time outside of hi-sec, I'll take it that you've never seen what Eve looks like outside of Jita.



That's the truth, and I am sure CCP knows it. The only reason we still keep having this arguement is because pvpers and wormhole fanatics want to change the way everybody else plays this game to suit the way they think the game should be played.....


Rebuttals in bold.

Look, I'm pretty carebearish myself (I don't spend much time outside highsec), yet even I can see the benefits of removing local/making it broader-aspect.


Rebuttals in underlined Italics.

I'm a 0.0 isk whore. And even I can see the benefits of keeping local.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Goodgodyourface
Republic Military School
Minmatar Republic
#30 - 2011-11-14 06:28:08 UTC  |  Edited by: Goodgodyourface
A sandbox game involves creatively coming up with ways to find out things, not having a metagame element to do the work for you

Not my definition of a sandbox game. I see it is "We get given some tools for building sandcastles, use them or dont.

That's like saying that Dead Island accidentally having dev tools on release means that they were meant to be used playing the game. Local is a meta-element, so far as the GAME is concerned; it's neat and all that it can be used for chat and whatnot, but it also is being used as a tool for the game, which was not its intention.

Which is exactly why it needs to be removed, space is big, removing local encourages more deadspace/away-from-landmark play

Which is what local does now. Log into a crowded system? Go find a less crowded one.

Having Local makes it so that having a 'crowded' system is a bad thing. Instead of being able to look at Local to know if a lowsec system is occupied, you should have to do the work of exploring it. And if it is taken? Then you die for your curiosity. Want to 'play it safe'? Stay out of lowsec.

The only thing local does is show in or not in system. What, do you actually believe politely asking a WT if he's docked or undocked is going to get an answer?

No, you fly to each station, dock and see who's in there if you see a name in local. I'd like to see dscan show you that. And isn't this what you want? Use game mechanics and not metagaming to find out who's where....

I don't understand why you need Local to go dock at every station, then.

Carebears are free to stay in highsec, where they know Concord will save them/help keep them alive. Haulers need to not be able to just look at Local to know whether the system is safe. Having a non-NPC corporation makes you a target for war, and going back to my rebuttal to point one, you shouldn't be able to metagame by just saying "Oh no, there's a war target, better go cower in station! (It also makes it so that people who are hunting enemies have to work for it, again, avoiding that meta)

Concord doesn't save you and it sure as hell doesn't keep you alive. See Goonswarm's latest ice interdiction and resulting killmails for details on that. We all know the concord mechanic does not dis-encourage pvp, it's merely a punishment mechanism. Removing local will just result in more people dying because they will have absolutely no warning. Do you really think noob carebears in hisec will be tapping dscan 24/7 just to appease wormholers? Nah... I think there will be a massive dip in new accounts/players as a result of this.

Then the noob carebears can unsubscribe, and many people who enjoy the new changes to the game will create more accounts to replace them in doing tedious mining/industry/business work.

"People who like Alliance wars should move to nullsec and stay there." "PVPers should just leave highsec and stay there." Local is a broken mechanic, all it does is encourage meta and discourage sandboxing.

See rebuttal 1

See MY 1

That's not how you spell "Fleet Chat", or "Corp Chat", or "Alliance Chat", or "Carebear (no idea what to call it, some player channel someone will establish for terrified carebears who can't stand having local) Chat" Local, again, shouldn't be some go-to way to metagame for people who want to avoid PVP.

"Corp Chat", "Fleet chat", "Alliance chat" or "carebear chat" is not how you spell the name of your voice comms server. Again, the remove local excuse shouldn't be some go-to way of game mechanics for people who want to proliferate pvp unto the unwilling.

So keeping local makes people scared of wanted/low-security toons who appear, but removing it makes people scared of... well, nothing. Once people learn to scan, they'll actually feel SAFER than panicking every time they see red. If it takes a few idiots to die from gankers, fine, but the playerbase is improved overall. Removing local just makes people use in-game elements more, not abuse ******-up mechanics. Bet you supported incursion gankers abusing the aggro system to kill people, huh? They were using a built-in game mechanic! It wasn't meta, it was just good tactics!

Idle chatter can be done in player rooms, corp chats, etc. Or encourage more use of Constellation Chat. Safety isn't something you should get from a metagame element. Griefing isn't something that should be enabled by a metagame element. I would be even more scared if I knew that my enemies were SOMEWHERE in the constellation, maybe the same system, maybe not... Intelligence shouldn't be gatherable from a metagame element. ...

I actually liv in 0.0 and die in flaming glory weekly, which results in local flaming, gfs and spam. Nothing like rubbing salt into wounds where everyone can see it. Thanks for presuming like a prime-mate. But since you don't spend too much time outside of hi-sec, I'll take it that you've never seen what Eve looks like outside of Jita.

If someone killed me, I think I'd recognize their names as they post in Constellation (which even MORE people would see, are you trying to argue against yourself?)
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#31 - 2011-11-14 06:45:36 UTC  |  Edited by: Asuka Solo
Goodgodyourface wrote:

Stuff


Lol.

Let's face it. The only reason you actually want local removed is because it shows me not only that you are in system, but what your name is, what corp your in, if your a threat via red standings or not and how many brosefs you have with you. Not to boost pvp, not for immersion, but because it gives you away.

Constellation chat does the same thing, as should region chats. Constellation chat has a close window option. One of the first things I do when I log in with a new toon and or on a new machine. Closing region and constellation chats doesn't remove me from the constellation pilot count, but then again, nobody cares about a chat count unless it gives away their plan for surprise butt sex. If they want to know where in the constellation I am, they can use locator agents or fly system for system with combat probes until they find me.

So add a close button/mechanism for local that doesn't effect local count. Closing local removes your portrait from the local chat, but it doesn't deduct from the local count for that system/constellation/region. Still metagaming, but at least I can't see your fugly face when I log in. People can log in, see their not alone (if they can count), but would have no clue who's there with them until its too late. Out of sight, out of mind as you say. Would I hide myself from local? Of course yes. Do I believe my future victims deserve not to know I'm in the system by hiding me from the local count? Hell no. They should have equal opportunity to know I'm in the system without risking ship and limb just to obtain that information.

If you just bump the local count/portraits up to a constellation level, sooner rather than later, some turd will come along and demand constellation chat be removed because its metagaming.

Before you know it, corp chats and alliance chats will be next, because you can instantly use the metagaming element to see who is online in your corp or otherwise.

Seriously.

You want easy 1 sided pvp, go find it the hard way. You dont want hard 1 sided pvp, ignore it the easy way.

Unless you live in Soviet Mordor (Which you dont), in which case hard 1 sided pvp finds you easily.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Goodgodyourface
Republic Military School
Minmatar Republic
#32 - 2011-11-14 07:03:36 UTC  |  Edited by: Goodgodyourface
Asuka Solo wrote:
Let's face it. The only reason you actually want local removed is because it shows me not only that you are in system, but what your name is, what corp your in, if your a threat via red standings or not and how many brosefs you have with you.


Let me reiterate: I am mainly a carebear. I do Incursions for the most part of my time. I've gone into WHs with buddies for money, and dicked around with lowsec mining ops, but I am by no means a ganker/member of a griefing corp. Funny, though, how you assume I MUST be to want this.

Quote:
Constellation chat does the same thing, as should region chats. Constellation chat has a close window option. One of the first things I do when I log in with a new toon and or on a new machine. Closing region and constellation chats doesn't remove me from the constellation pilot count, but then again, nobody cares about a chat count unless it gives away their plan for surprise butt sex. If they want to know where in the constellation I am, they can use locator agents or fly system for system with combat probes until they find me.

So add a close button/mechanism for local that doesn't effect local count. Closing local removes your portrait from the local chat, but it doesn't deduct from the local count for that system/constellation/region. Still metagaming, but at least I can't see your fugly face when I log in. People can log in, see their not alone (if they can count), but would have no clue who's there with them until its too late. Out of sight, out of mind as you say.


I never said out of sight out of mind... anyway, my beef isn't with local as a chatroom at all, but I love the deflection/strawman trying to make it seem like that's my argument.

Quote:
If you just bump the local count/portraits up to a constellation level, sooner rather than later, some turd will come along and demand constellation chat be removed because its metagaming.

Before you know it, corp chats and alliance chats will be next, because you can instantly use the metagaming element to see who is online in your corp or otherwise.


I can accept having CONCORD report on who's in the mass of stars (constellation) in which I am located. I can not accept that they are constantly recording and directing the names of everyone who jumps through the gate instantaneously. At least, in high-sec areas. Now, if they did a delay where the higher the security, the sooner a person jumping into the system is put on Local (unless they put themselves on the list by chatting) with 1.0+ being instant Local, this might be an acceptable compromise (and it's popped up over the years, IIRC); but don't tell me that a corp with a lowsec operation (mining, moon harvesting, plexes, etc.) watching a magical list that tells them whenever someone comes through a relatively-unmonitored gate instead of having a scout on gates to give them instant feedback on who's showing up (and yes, sacrificing some of their manpower for that capability) is a reasonable mechanic. It adds an element of safety to the game that shouldn't be there -- I'd be cool with the compromise I laid out, but if you're going to go into lower security space, you damned well better be sure you're ready.

Quote:
Seriously.


My thoughts exactly.

Quote:
You want easy 1 sided pvp, go find it the hard way. You dont want hard 1 sided pvp, ignore it the easy way.


Again, this assumes I'm a ganker. Realistically, what's to stop a ganker who's on the ball from catching miners/missioners, no matter whether local shows them in-system? You said so yourself:

"Concord doesn't save you and it sure as hell doesn't keep you alive. See Goonswarm's latest ice interdiction and resulting killmails for details on that. We all know the concord mechanic does not dis-encourage pvp, it's merely a punishment mechanism. Removing local will just result in more people dying because they will have absolutely no warning."

So why would removing local change that? If people docked up every time a person with bad standings showed up in system, as you seem to imply (what exactly does having Local do for people who don't want to fight? You keep throwing it up as a reason to keep it, but this is the only thing I can think of, is panicky carebears. Care to explain exactly why Local is so good for people who don't like PVP?), we'd have a lot less PVEing and mining going on. Alternatively, if you're referring to someone in a wardecced corp who's doing something other than being ready for a fight, then that's their problem, they should be ready for combat, if they aren't then they shouldn't be in a player corp.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#33 - 2011-11-14 07:13:29 UTC  |  Edited by: Asuka Solo
Goodgodyourface wrote:


I can accept having CONCORD report on who's in the mass of stars (constellation) in which I am located. I can not accept that they are constantly recording and directing the names of everyone who jumps through the gate instantaneously. At least, in high-sec areas. Now, if they did a delay where the higher the security, the sooner a person jumping into the system is put on Local (unless they put themselves on the list by chatting) with 1.0+ being instant Local, this might be an acceptable compromise (and it's popped up over the years, IIRC); but don't tell me that a corp with a lowsec operation (mining, moon harvesting, plexes, etc.) watching a magical list that tells them whenever someone comes through a relatively-unmonitored gate instead of having a scout on gates to give them instant feedback on who's showing up (and yes, sacrificing some of their manpower for that capability) is a reasonable mechanic. It adds an element of safety to the game that shouldn't be there -- I'd be cool with the compromise I laid out, but if you're going to go into lower security space, you damned well better be sure you're ready.


I can't accept Concord knowing who's in the constellation in hi-sec, without knowing who's where in the constellation. If that were the case, they should not know who's in the constellation to begin with. Its very easy for an entity that controls a geographic area, like say a country, to register who's entering and exiting the country at which border post. Do illegals enter a country? Of course they do. Can they do much without registering and making their presence known? Not really. The same can be applied to Concord and stargates in hi-sec.

I can accept this delayed local argument for low sec, whereby people show up in local after a duration, with or without chatting. Since Concord doesn't reside in the Ghetto, but the empires that subscribe to Concord still own the gates you use.

I can totally accept a delayed wh local effect in 0.0, whereby players do not even show up in local unless they chat, but their count remains. I can even accept a local upgrade for 0.0 sovereignty that makes the stargate register you in local upon jumping into the system at the behest of the system owners at a significant isk cost.

But what I refuse to accept is that all of New Eden needs to subscribe to the WH local way of life.

Goodgodyourface wrote:

So why would removing local change that? If people docked up every time a person with bad standings showed up in system, as you seem to imply (what exactly does having Local do for people who don't want to fight? You keep throwing it up as a reason to keep it, but this is the only thing I can think of, is panicky carebears. Care to explain exactly why Local is so good for people who don't like PVP?), we'd have a lot less PVEing and mining going on. Alternatively, if you're referring to someone in a wardecced corp who's doing something other than being ready for a fight, then that's their problem, they should be ready for combat, if they aren't then they shouldn't be in a player corp.


1) People who dont want to fight dock up if reds jump into local. No local, they dont know about it. They will know once they lsoe a few ships. You mentioned it. Then you forget you did and jump straight back into question mode. Was hoping to find some intelligence. Left disappointed.

2) You ask the same question twice. I'll answer twice. They see reds in local, they dock. No pvp. They approve, pvpers dont. aww. PvPers go find afkers who don't watch local. Cue the hisec miners/afk mission runners.

3) Whats going to happen if mining and pve becomes a ghost town in hi-sec?
- The prices of goods on Jita will be determined by the 0.0 alliance that can spam the most of it. This is anti-competitive behavior, since 1 or a small handful of entities will control an entire market. They will no longer have to put up with individual players devaluing ships, modules, ore or anything with an isk tag at the end of it in their mundane quest to carve out some excuse of a living in empire with low value items and pathetic quantities. Add supply and demand to this equation. Now all of a sudden you end up paying 20 mil for that cruiser that once set you back 3 mil. Because carebears in hisec no longer spam them 24/7 or compete with each other in a bid to bring down prices through oversupply. Does the cruiser actually cost 20 mil to make? No. Does it matter? Of course not. I don't spend 450 mil to build an orca. But if I have the only supply of it in a region, I'll charge what I want to and if you can't be asked to afford it, go build your own.

Go out mining to get the materials for it. Get ganked a few times because you fail at Eve. You end up spending 300 mil just to mine some of it and then give up realizing you should have paid me that insane amount of isk just so you wouldnt lose your stuff in the process.

Will this ever happen? Not 100%. But a significant mark will be made on these activities if local is nerfed for hisec.

4) I wish these large griefing entities used wardecs. Fact is they don't. It's called jihad ganking. This is where concord fails. If more corps were forced to use wardecs, the world will be a better place. Wars would go from costing nothing, to costing isk depending on the size of the corp/alliance/coalition your at war with. That's without losses.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Goodgodyourface
Republic Military School
Minmatar Republic
#34 - 2011-11-14 07:40:31 UTC  |  Edited by: Goodgodyourface
Asuka Solo wrote:
But what I refuse to accept is that all of New Eden needs to subscribe to the WH local way of life.


And I refuse to accept that all of the people who play EVE, a game that is supposed to be all about immersing yourself in the universe, need to cling to a metagame method to play the game with fewer concerns; instead of accepting that the less cautious they are, the more likely they are to lose their ****.

Asuka Solo wrote:
4) I wish these large griefing entities used wardecs. Fact is they don't. It's called jihad ganking. This is where concord fails. If more corps were forced to use wardecs, the world will be a better place. Wars would go from costing nothing, to costing isk depending on the size of the corp/alliance/coalition your at war with. That's without losses.


I assume you're talking about things like Hulkageddon, Goonswarm's ice embargo, etc? Yeah, you see those as unfair, I see them as a clever way of making the game more than just a run-of-the-mill MMO. Want to stop them? Try and gather enough people to fight back. Until then, these 'griefing entities' are merely sandboxing... I guess you only approve sandboxing when it's the way you want, huh?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2011-11-14 07:43:37 UTC
Goodgodyourface wrote:
Asuka Solo wrote:
But what I refuse to accept is that all of New Eden needs to subscribe to the WH local way of life.


And I refuse to accept that all of the people who play EVE, a game that is supposed to be all about immersing yourself in the universe, need to cling to a metagame method to play the game with fewer concerns; instead of accepting that the less cautious they are, the more likely they are to lose their ****.


Finally. Agreeing on disagreeing.

Quit hisec life, move to whs permanently. We'll have this chat again in a few months.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Goodgodyourface
Republic Military School
Minmatar Republic
#36 - 2011-11-14 07:49:10 UTC  |  Edited by: Goodgodyourface
Asuka Solo wrote:
Goodgodyourface wrote:
Asuka Solo wrote:
But what I refuse to accept is that all of New Eden needs to subscribe to the WH local way of life.


And I refuse to accept that all of the people who play EVE, a game that is supposed to be all about immersing yourself in the universe, need to cling to a metagame method to play the game with fewer concerns; instead of accepting that the less cautious they are, the more likely they are to lose their ****.


Finally. Agreeing on disagreeing.

Quit hisec life, move to whs permanently. We'll have this chat again in a few months.


I haven't been in Wormholes in a year or so, and have no real desire to. Like I said, Incursions make me plenty of money. (Also like I said, I love the repeated strawman. "hurr you want to remove local, gb2whs".) This game isn't your run of the mill RPG, as I said -- and this means the players help make the rules when they aren't abusing meta-rules (IE Incursion griefers before the patch). You see alliances taking control of a system by force as some unfair thing, and cry that the devs should help fix it -- in any other MMO, they would. In this game, the players have to decide to fight back.

EVE prides itself on being different, and people like you keep trying to make it the same generic boring **** that every other MMO is.
Endeavour Starfleet
#37 - 2011-11-14 08:03:45 UTC
Removing local is bad.

No matter how their alts try to make it look like it will be a wonderful thing for small corps it will just be a big boon to huge alliances and AFK cloakers.

Do NOT remove or delay local.

If it is one thing that is common on these forums is that after a roaming gang just misses a golem kill. The first thing they do is come here and say "LOCAL SUX remove it plz" Without the slightest care on what it will do to nullsec life.
Goodgodyourface
Republic Military School
Minmatar Republic
#38 - 2011-11-14 08:11:12 UTC  |  Edited by: Goodgodyourface
Endeavour Starfleet wrote:
If it is one thing that is common on these forums is that after a roaming gang just misses a golem kill. The first thing they do is come here and say "LOCAL SUX remove it plz" Without the slightest care on what it will do to nullsec life.


Cause people to post scouts on gates or have a person DScan every once in a while? Oh no, making people actually be cautious in exchange for going to less-safe areas of the game!

I like how people like to say the crutch that is local is a replacement for good, involved gameplay. Small corps can band together for common interest if they don't have the manpower to go into nullsec alone.

The well-being of un-cautious corps isn't a reason to keep such a broken mechanic.

For the record (you won't believe me, of course, but whatever), I am not an alliance alt, nor have I ever participated in low/nullsec ganking roams against some defenseless L5 missioners or miners.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#39 - 2011-11-14 11:23:53 UTC  |  Edited by: Asuka Solo
Goodgodyourface wrote:
Endeavour Starfleet wrote:
If it is one thing that is common on these forums is that after a roaming gang just misses a golem kill. The first thing they do is come here and say "LOCAL SUX remove it plz" Without the slightest care on what it will do to nullsec life.


Cause people to post scouts on gates or have a person DScan every once in a while? Oh no, making people actually be cautious in exchange for going to less-safe areas of the game!

The well-being of un-cautious corps isn't a reason to keep such a broken mechanic.


Less-safe space... in hi-sec?

High security implies I can throw caution to the wind. You only call it a broken mechanic because it would make hi-sec life more interesting... for pvpers. Miners will sit on a station all day hoping the pvpers get bored. That in itself makes Eve boring. And lets not forget, miners don't have 2000 man alliances to mine a single belt. They tend to do it solo.

People like me make Eve boring? Lol. Eve is what I make of it, for myself. And I like it that way. And I love my local the way it is, across the space its currently located in. But if keeping local is going to increase the boring of your Eve, then head my call, move to local-less space. Stop trying to change current local space into whs.

Every single reason you hind behind or fathom up to remove local is a pvp strawman. Deny it all you want. You love grabbing those straws as much as the next ghetto-monkey. Should hi-sec be 100% safe? No. But removing local isn't the answer.

Fact is people like you are slowly turning hi-sec into low-sec and then you have the audacity to cry about us moaning when we don't approve, claiming it breaks immersion. immersion has nothing to do with it. I do not want to become Eve... I want to play eve. End of story.

Your fixated with less secure space = more fun and you deserve to die for not having a 200 man corp to keep an eye on all the angles while you fly around as paranoid as a stoner blazing up in a police station. Again, move to said space. Hisec clearly isn't the place for you. You want to be able to hide in incursions most likely and no thave people know your in local as to avoid losing another 1 bil isk nightmare with faction fits. tsk tsk. What was that about paying attention in less secure areas?

And for the love of god... your metagaming bullcrap excuses... give it a rest. Its every 2nd word with you. Metagaming this.. metagaming that.

If you were a true anti-meta gamer, you'd start throwing up topics moaning about the difference in meta levels for ingame items and how pitting hi-end meta level items and ships against low-end meta items and ships should be removed because it would make eve a more fun place.

O wait nerfing bigger and more powerful ships & modules... that would make your incursions so much harder..... wouldn't it...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Endeavour Starfleet
#40 - 2011-11-14 12:29:03 UTC  |  Edited by: Endeavour Starfleet
Not buying it at all. Big alliances have BIG interest in removing local. The thought of being able to triple to quad rents to post guards or many times to "secure" systems for anyone to PVE or mining in.

And for those pesky small time alliances in nullsec? Well just fill their systems with AFKers and hotdrop every time they even think of leaving the POS. With no local why wouldn't they come and line themselves up to be shot?

Every time you didn't score that solo golem kill "blame local"

Every time your roam sees little activity "meh blame local"

The big alliances have painted local as the enemy to launch alt after alt to try to change it.

Do NOT remove local or delay it even a second. If anything improve it by moving it out of the chat window into an intel window that does the same thing or better.