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EVE New Citizens Q&A

 
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Do new characters get a boost to SP gained in the first 30days ?

Author
Bucking Firds
University of Caille
Gallente Federation
#1 - 2013-09-03 22:42:29 UTC
Am i confused or did i see this somewhere a while ago ?

As a way when they got rid of learning skills years ago to help newer characters get a foothold in game a little bit quicker.
Bucking Firds
University of Caille
Gallente Federation
#2 - 2013-09-03 22:52:19 UTC
cerebral accelerator ?

Is this not it or something ?


Can't find definitive info !!!
Jim Era
#3 - 2013-09-03 22:55:25 UTC
New accounts get this, yes.
not every new character

Wat™

Bucking Firds
University of Caille
Gallente Federation
#4 - 2013-09-03 22:57:25 UTC
Ok so tied to the 1st new character on each account, so i couldn't make a new char for dual training and get the boost then ?
Jim Era
#5 - 2013-09-03 23:00:34 UTC
pretty sure you only get one and it runs out when the account is 30 or 31 days old. Not sure the exact details as I didn't get to use one...but I'm also pretty sure it explains it in the new account creation part of the eve website.

Though I am 99.9% effective against household bacteria*, I am quite sure you cannot use it on a dual-trained character.

*Bacteria that can cause the flu virus.

Wat™

Sir Substance
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-04 01:47:39 UTC
There are a few things here you may be getting confused:

Once, every new character started with about 900,000SP. You used to pick a specialization and it would give you a suite of skills related to that field. If you picked minmatar special ops, for example, you might start with minmatar frigate 3 and propulsion jamming 2, plus a handful of gun and shield skills, basically letting you fit up a tackle-rifter from the get go.

CCP changed this several years ago, I'm not sure why. When they changed it, they compensated by making all characters with less then 900,000SP get a training speed bonus until they hit 900,000SP. Something like double, I think.

I'm not sure if this is still in effect.

In addition, there have been several promotions for new accounts, often when buying off steam, amazon or a boxed copy, where when you use the purchased key to create a new account, you get an item called a cerebral accelerator.

The cerebral accelerator multiplies the training speed of the character by a specific amount, double in the case of the basic one IIRC, for the first 30 days of your account age.

If you buy a cerebral accelerator for a 40 day old account and try to put it on a 2 day old character it will not work.

With this cleared up, if you meet the eligibility criteria for using a cerebral accelerator, you can buy one from the market, as they are not account bound and many people choose to sell them instead.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Ruby Pyrenne
Doomheim
#7 - 2013-09-04 10:29:04 UTC  |  Edited by: Ruby Pyrenne
Sir Substance wrote:

In addition, there have been several promotions for new accounts, often when buying off steam, amazon or a boxed copy, where when you use the purchased key to create a new account, you get an item called a cerebral accelerator.

The cerebral accelerator multiplies the training speed of the character by a specific amount, double in the case of the basic one IIRC, for the first 30 days of your account age.

If you buy a cerebral accelerator for a 40 day old account and try to put it on a 2 day old character it will not work.

With this cleared up, if you meet the eligibility criteria for using a cerebral accelerator, you can buy one from the market, as they are not account bound and many people choose to sell them instead.


This is indeed very important to note.

I did NOT recieve a Cerebral Accelerator when I started EVE 2 weeks ago, and neither did my sidekick account.
I used the 'regular' way, subscribing via the EVE website.

Also, Cerebral accelerators are effectively implants with varying durations, some work for 30 days and other for a shorter amount of time - the shorter the duration, the more effective they are.
There are several on contracts, at least they were a while back.
See this link Cerebral Accelerators

So while you have accelerator plugged in, you cannot use the 'regular' implants if memory serves me well.
Furthermore, Cerebral Accelerators purchased via the contract system are incredibly expensive for a new character/player - running in the several 100's of millions.

I hope this helps a bit.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Elena Thiesant
The Scope
Gallente Federation
#8 - 2013-09-04 10:38:36 UTC
Ruby Pyrenne wrote:
I did NOT recieve a Cerebral Accelerator when I started EVE 2 weeks ago, and neither did my sidekick account.


It's not something every new account gets by default. They're included in some special offers.

Quote:
So while you have accelerator plugged in, you cannot use the 'regular' implants if memory serves me well.


They're not implants. They're classified boosters, so you can plug them in at the same time as your normal implants
Ruby Pyrenne
Doomheim
#9 - 2013-09-04 10:41:19 UTC
Elena Thiesant wrote:
Ruby Pyrenne wrote:
I did NOT recieve a Cerebral Accelerator when I started EVE 2 weeks ago, and neither did my sidekick account.


It's not something every new account gets by default. They're included in some special offers.

Quote:
So while you have accelerator plugged in, you cannot use the 'regular' implants if memory serves me well.


They're not implants. They're classified boosters, so you can plug them in at the same time as your normal implants

I stand corrected. Indeed a big difference between a Booster and an Implant.

A friend of mine also told me that starting an account through steam would provide a new account with such a booster, but playing games through Steam?

No thanks.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Daler Farmon
Deep Core Mining Inc.
Caldari State
#10 - 2013-09-04 11:00:58 UTC
Ruby Pyrenne wrote:
Elena Thiesant wrote:
Ruby Pyrenne wrote:
I did NOT recieve a Cerebral Accelerator when I started EVE 2 weeks ago, and neither did my sidekick account.


It's not something every new account gets by default. They're included in some special offers.

Quote:
So while you have accelerator plugged in, you cannot use the 'regular' implants if memory serves me well.


They're not implants. They're classified boosters, so you can plug them in at the same time as your normal implants

I stand corrected. Indeed a big difference between a Booster and an Implant.

A friend of mine also told me that starting an account through steam would provide a new account with such a booster, but playing games through Steam?

No thanks.


I got Cerebral accelerator with an account created via Eve-website. At the time of upgrading the new acc, in the eve web site u will see an option named "Special offer", u should choose that special offer and accept one of the packs, named as "Ammar starter pack", "Caldari starter pack" and etc. Inside that packs u can get cerebral accelarator + a lot of other newbie things. If u will upgrade your account by not using that special offer, u r not going to get ANYTHING. So, seems u didn't use that special offer, that's why u didn't get anything. I got everything for two of my accs, which were upgraded using one of the starter packs.

Hope it helps u.
Boris The BulletDodger
Doomheim
#11 - 2013-09-04 14:31:45 UTC  |  Edited by: Boris The BulletDodger
So it's confirmed that sidekick accounts get no form of sp boost in the 1st 30days?

I'm sure they do but I can't be 100"% certain. (I didn't check at the time but defo seemed to train faster at start)
Cos I made this character about 6 months ago trained cyber4 straight away and now exactly 6months later I have 11.4m sp

So what's the average sp per month if you trained cybernetics to 4 then plugged in +4's and remapped to say INT // MEM and proceeded to bang out INT//MEM Skills ?
Sin Pew
Ministry of War
Amarr Empire
#12 - 2013-09-04 15:24:55 UTC
Ref: http://lmgtfy.com/?q=eve+online+sp+per+hour

While you can indeed specialize your skill training from the start with a notched remap and shiny implants stuffed up your skull, I find it constraining.

Implants and remaps really pay off on long skills, those dreaded level 5s on rank 5 or 6 that take the better part of a month to complete.

As a new player, the skills to train are so varied, between tanking, drones, weaponry and various hull sizes, spending buckets of ISK and wasting a remap is quite pointless.

It's is fruitful for someone developping an alt with a very specific aim and that will sit on it until the training is complete. I did so for my PI alts, but with the toon I use daily, I'd rather skill a tiny itty bitty slower but broaden my range of skills to not shut myself from various activities just because "can't skill now, doesn't fit my remap".

Don't be so focused on highest SP/h, it means nothing in the end, once you have a skill at 5, it can't go further. Instead, with a head worth 100mil, how likely are you to try venturing in low, null or WHs? Then you want JC, but "oh bummer, if I JC into my zero-implant clone I lose XXXSP, let's wait for that skill to finish first".

There's tons of fun things to do in EVE and in the first 6 months, for a new player, a vanilla remap and a set of +3s at best, is worth it. It's probably much more compelling to lightheartedly go on about all sorts of shenanigans without being too worried of losing a pod. When your med clone without implants starts costing more than a fitted frigate, I think it deters quite some people from having simple fun times.

After a year, the "skill training completed" jingle becomes so unusual, it really doesn't matter much anymore how fast the skills train.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Death Reign
Asset Liberators
#13 - 2013-09-04 18:58:59 UTC
Jim Era wrote:
New accounts get this, yes.
not every new character


Not Sure This is true. I have a Sidekick acct I've been training. I didn't get one for that toon either. There was a promotion that had those a while back but I am not sure that is still the case.
Halo Crendraven
The Scope
Gallente Federation
#14 - 2013-09-04 19:13:01 UTC  |  Edited by: Halo Crendraven
By the way, I want to point out what a terrible, terrible plan the 30 day expiration is and how the devs should change it.

You get a LOT of stuff if you sign up for a new subscription, but EVE is unlike many MMOs where it is de rigueur to make a few characters early on to test things out. And there is almost no googlable guidance about this point. It's one tiny, insanely valuable object in a list of dozens of inexplicable things.

I have gotten much less than a month of training out of mine because I wanted to try both starting in Gallente and Minmatar before choosing. I know EVE is about living with consequences, but this seems profoundly unfair. I suppose I could petition it, but I suspect no one will care and tell me I was dumb for not claiming a boatload of junk on day one that would have saved me money. It was dumb, but I had no real way of knowing that.

Even more crazy is that there is no indication that the cerebral enhancer is a kind of "super" implant that cannot be lost by dying. No one I've talked to knew this. I only learned it because I died and 2 days later noticed I still had it when i went to put in another implant.

Mine is about to run out and I barely have 900,000 SP.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#15 - 2013-09-04 20:42:22 UTC
Personally I believe that there is WAY too much fuzz about these accelerators.

They all give you about 7 extra days of training. If you really go overboard you can use the 7 day version first, then switch to the 35 day version for the rest of the time and get about 12 days of extra training. That's better than nothing, but really not that much in the long run.
Halo Crendraven
The Scope
Gallente Federation
#16 - 2013-09-05 00:18:15 UTC
Thomas Builder wrote:
Personally I believe that there is WAY too much fuzz about these accelerators.

They all give you about 7 extra days of training. If you really go overboard you can use the 7 day version first, then switch to the 35 day version for the rest of the time and get about 12 days of extra training. That's better than nothing, but really not that much in the long run.


You're starting the game and want to see content. Game designers call this "Setting the hook". Shaving 12 days off that initial content discovery may not seem like much to people who have millions of skillpoints, but the difference in feel between a 900,000 SP character and a 1.8m SP character is pretty big. Just unlocking a few ship types is huge.
Grace Wu
Republic Armed Forces
#17 - 2013-09-05 02:07:41 UTC
new account can.
but no new charactor.