These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Domi vs Navy Domi in 1.1

Author
Decaneos
Casalt Corp
CAStabouts
#1 - 2013-09-03 12:51:24 UTC
So with the slight nerf in 1.1 i was wondering if anyone could help me out, given that the Navy domi has 1 more mid to play with for a omni, how does maths work out now with the 2 ships? Cause frankly my brain started to melt as i tried to work this out!
Onictus
Federal Navy Academy
Gallente Federation
#2 - 2013-09-03 13:27:15 UTC
Decaneos wrote:
So with the slight nerf in 1.1 i was wondering if anyone could help me out, given that the Navy domi has 1 more mid to play with for a omni, how does maths work out now with the 2 ships? Cause frankly my brain started to melt as i tried to work this out!


Just put three Omnis on the standard domi.
The Spod
Center for Advanced Studies
Gallente Federation
#3 - 2013-09-03 17:46:34 UTC  |  Edited by: The Spod
The navy Dominix is a half gunboat half droneboat. In a very maxed out gank fit it deals 1430dps at 50km optimal (50/12km falloff for guns and gardes respectively), without implants.

The regular Dominix is more of a droneboat and less of a gunboat. As far as drones only goes Dominix is unsurpassed naturally.

The Dominix tracking/optimal bonus is not stacking penalized with omnidirectionals or drone rigs. It effectively gives about 20-30km more range for gardes. The other drones work at the peak of your drone control and sensor range anyhow, but do gain a significant tracking bonus on Dominix.
The Spod
Center for Advanced Studies
Gallente Federation
#4 - 2013-09-03 17:59:36 UTC
Navy Dominix:

6x 425mm railgun II (replace with drone link augmentors depending on mission range)

1x FN omnidirectional tracking link
3x tracking computer II (1 optimal range script)
1x gist A large shield booster
1x CN invulnerability field

4x FN magnetic field stabilizer
3x drone damage amplifier II

1x large hybrid burst aerator II
2x large drone scope chip I

Requires genolution implants and high sp, best with +5 gunnery implants and a cap implant. A cap booster is required for long missions, swap a tracking computer for it.
Bendak Starcrusher
Federal Defense Union
Gallente Federation
#5 - 2013-09-03 19:33:24 UTC
Navy issue is a drone boat. You'll want to max out armor resistance/ repair. You want to max out drone damage. Mids need to be cap rechargers, all. High should be remote repair/ drone link (distance). Yep that's right is a repair boat. A mini carrier.. You could go gun boat but its a wait of effort. Mission runners might use it wrongly. But that's there choice ITS A REMOTE REPAIR BATTLE SHIP.
Bendak Starcrusher
Federal Defense Union
Gallente Federation
#6 - 2013-09-03 19:37:58 UTC
High remote repair / drone module.

Middle all cap rechargers

Low armor hardeners x4. Armor repair/drone damage modules.

rigs is armor resistance.