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Drone scope chip with omnidir, not stacking penalized.

Author
The Spod
Center for Advanced Studies
Gallente Federation
#1 - 2013-08-31 18:36:08 UTC
My 800dps @ 122km optimal gardes on Dominix and 1428dps @ 80km gardes on carrier say hi lol.
Iva Soreass
Miuayga
#2 - 2013-08-31 18:45:23 UTC
What ? Care to elaborate on what exactly you're talking about.
Alticus C Bear
University of Caille
Gallente Federation
#3 - 2013-08-31 19:41:20 UTC
I believe it is stacking penalised. Have you tried this in game?
The Spod
Center for Advanced Studies
Gallente Federation
#4 - 2013-08-31 19:46:44 UTC
Alticus C Bear wrote:
I believe it is stacking penalised. Have you tried this in game?


Yes. It works like targeting speed rigs used to do with sebos before fix: rigs are not penalized against omnidirectionals. Probably not between the rigs either.
Alticus C Bear
University of Caille
Gallente Federation
#5 - 2013-08-31 21:49:20 UTC
You are correct.

Tested on Tristan in Doxie with Two tech 2 omnis and 3 small drone scope chips.

Garde II optimal 64.42km, I believe that this means the Rigs do stack with each other but not against the Omnis, no stacking at all on the rigs would have made 69km.

3tech 2 omnis, with 3 tech 2 rigs came out at 112km optimal for Garde II on the test server with the Domi change.

Interesting, sure I had tried this before at some point and found they stacked, unless I just looked at the rigs against each other.

With 3 fed navy omnis and 3 tech 2 scope chips (this would be optimal setup) then that would make somewhere around 124km optimal, that’s crazy.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#6 - 2013-09-01 00:01:54 UTC
Yeah this is confirmed, I posted a thread about this right after Odyssey.
Chainsaw Plankton
FaDoyToy
#7 - 2013-09-01 03:47:45 UTC
Dato Koppla wrote:
Yeah this is confirmed, I posted a thread about this right after Odyssey.


and I posted in a thread about that right around then!

100km+ gardes are fun Big smile

@ChainsawPlankto on twitter

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#8 - 2013-09-01 07:08:51 UTC
Yeah pushing a weapon that has 30km optimal default to 80-100km with 4-6 slots is pretty ridiculous.
Van Kuzco
Perkone
Caldari State
#9 - 2013-09-03 11:58:34 UTC
Has anyone verified this on Tranquility now that 1.1 is live?
Decaneos
Casalt Corp
CAStabouts
#10 - 2013-09-03 12:48:15 UTC
So i wonder what a pvp domi set up for sniping those pesky frigs that sit 200-300km away would be :P
The Spod
Center for Advanced Studies
Gallente Federation
#11 - 2013-09-03 13:05:59 UTC
Decaneos wrote:
So i wonder what a pvp domi set up for sniping those pesky frigs that sit 200-300km away would be :P


3 omnitrack
1 drone scope chip
2 drone control range augmentor
Curator II's
6x drone link augmentor II

Remote sensor boosted or drones on assist. Note that you won't get a tank in there because you want drone damage mods and co-processor. Max range is 245km anyhow iirc. This reaches approx 220km. Useless tbh but gets as close to wanted specs as I can reasonably do :)
The Spod
Center for Advanced Studies
Gallente Federation
#12 - 2013-09-03 17:33:11 UTC
Van Kuzco wrote:
Has anyone verified this on Tranquility now that 1.1 is live?


Verified. After dominix nerf still getting 111+12km range on Gardes.