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Suggestions for Fleet Commander for sm. Mining Fleet?

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Celthon Drakken
#1 - 2013-09-02 21:57:09 UTC
Suggestions for skills and ship for a Fleet Commander for small Mining Fleet (less than five pilots/ships)?

Would the FC need to have something other than a Mining Ship, to provide better support -- or would the bonuses from skills such as Siege Warfare & Armored Warfare apply regardless of the ship the FC uses?

The Mining Foreman/Director skills increase yield of the Mining, but would it not be useful to have someone in "bodyguard" status to help if pirates attack? If so, what sort of ship & skill pkg. would be recommended? If it is a suicide type attack, would the "bodyguard" ship/pilot effectively be useless because it would be over before he/she could attack/defend?

Thank you.
Elena Thiesant
The Scope
Gallente Federation
#2 - 2013-09-02 22:31:51 UTC  |  Edited by: Elena Thiesant
Orca.

If you're concerned about ganks, then shield repair drones, keep all the barges locked so you can switch the drone's targets fast and a shield-related warfare link as your third link. Deterrent is better than trying to destroy them.

Oh, and tank the orca and don't go AFK.
Jane Schereau
#3 - 2013-09-02 22:43:46 UTC
If your goal is to give out mining bonuses, Orca is your ship of choice. That does not mean having the warfare skills to 5 is a bad idea. If you want an escort, get someone else to do it. If you can't and need to do that yourself, you can put mining ganglinks (or any gang link for that matter) in any Battlecruiser.

Escorts are more of a deterrent than actually useful. You need a lot of dps to take out a catalyst/thrasher in less of the time it takes them to take down a barge. It is possible however, just do the math. A sebo, traking-enhanced, sniper amarr BS with a target painter should do the job quite nicely.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#4 - 2013-09-02 22:51:24 UTC
The best "bodyguard" against suicide ganks is actually a logistic and/or ECM ship. As Jane said, you probably wont be able to kill the attackers quickly enough to make a difference, but if you can repair / reduce the damage just long enough for CONCORD to show up, you win.

(This only applies to high-sec of course.)
ShahFluffers
Ice Fire Warriors
#5 - 2013-09-02 23:00:57 UTC  |  Edited by: ShahFluffers
Celthon Drakken wrote:
Would the FC need to have something other than a Mining Ship, to provide better support -- or would the bonuses from skills such as Siege Warfare & Armored Warfare apply regardless of the ship the FC uses?

To provide basic bonuses (to armor, shields, speed, agility, etc) a person needs to be in the squad commander position. It doesn't need to be the FC, just whoever has the best skills.

Certain ships however will boost specific bonuses significantly. As mentioned above, the Orca is the mining fleet ship of choice as it can provide not only hauler support, but also Mining and/or Warfare Link bonuses too. People in ships like this should be the Squad Commander position.

Celthon Drakken wrote:
The Mining Foreman/Director skills increase yield of the Mining, but would it not be useful to have someone in "bodyguard" status to help if pirates attack? If so, what sort of ship & skill pkg. would be recommended? If it is a suicide type attack, would the "bodyguard" ship/pilot effectively be useless because it would be over before he/she could attack/defend?

I'm going to assume you are mining in high-sec.

You don't need a bodyguard in the traditional sense (big and lots of guns). Frankly, they won't be fast enough. What you need is something like a destroyer or cruiser with the ability to lock extremely fast and deal very high volley damage to remove [at least one of] the ganker from field as soon as they go "blinky" (if they are not already). Artillery-fit Thrashers and Ruptures with lots of Sensor Boosters are good for this.

Alternatively, you can get someone with a remote repair module (like a shield transporter) to effectively negate some of the DPS dealt to the barges during a suicide attack... putting the odds of survival more in the miner's favor.

However, the best way to keep your fleet secure from a suicide gank is to tank up your ships (by fitting lots of raw HP and resistances, not shield boosters***). Barges like the Procurer excel at doing this. And Armor/Siege Warfare links will further enhance your defenses (which the Orca helps with). The trade off is that you won't mine as much/fast.


*** suicide ganks operate on the tactic of dealing as much damage in as small a time frame as possible. It's rare for a shield booster or armor repper to complete it's cycle and negate enough incoming damage to make any difference. Thus, fit for maximum HP.
Celthon Drakken
#6 - 2013-09-03 07:24:12 UTC
Thank you all for the informative and very helpful replies.
Celthon Drakken
#7 - 2013-09-03 08:35:50 UTC
Another question : If the Mining Fleet is made of pilots who are not all in the same Corporation, if a Pirate attacks one, will the current flagging system/Crimewatch prevent anyone else in fleet engaging in actions against the Pirate?

Its a small group, all in NPC Corporations, but some not in same Corporation...we don't see benefit of creating new small corporation, as it will in our opinion be WarDecced/Ransomed, etc. sooner or later. Other than having a new Corporation name, symbol, etc. is there any benefit for a very small group of new pilots who fly together sometimes to create their own corporation?

Thank you.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2013-09-03 08:48:22 UTC
If someone attacks illegally in highsec, they go criminal (red flashy) and can be shot by anyone at all.
Celthon Drakken
#9 - 2013-09-03 09:02:26 UTC
Thank you.
Cannibal Kane
Viziam
Amarr Empire
#10 - 2013-09-03 09:11:13 UTC  |  Edited by: Cannibal Kane
Thomas Builder wrote:
The best "bodyguard" against suicide ganks is actually a logistic and/or ECM ship. As Jane said, you probably wont be able to kill the attackers quickly enough to make a difference, but if you can repair / reduce the damage just long enough for CONCORD to show up, you win.

(This only applies to high-sec of course.)


ECM and REPS dont protect against ALPHA. Why do people keep saying that it is. I feel like rolling up a newspaper and hitting you on the nose...

BUFFER is the only real defense against ALPHA. And even then the more ALPHA comes in the harder it is to defend around that.

Your only real hope is to make sure your BUFFER is to much effort for them to break through.

"Kane is the End Boss of Highsec." -Psychotic Monk

c4binfever
The Junk Committee
#11 - 2013-09-03 09:21:44 UTC  |  Edited by: c4binfever
Cannibal Kane wrote:

ECM and REPS dont protect against ALPHA. Why do people keep saying that it is. I feel like rolling up a newspaper and hitting you on the nose...

BUFFER is the only real defense against ALPHA. And even then the more ALPHA comes in the harder it is to defend around that.

Your only real hope is to make sure your BUFFER is to much effort for them to break through.


Man has a point, if people decide to suddenly alpha you, your ECM / BUFFER isnt going to have time to cycle effectively.
And that's assuming you have lightning reactions to their fire.

<--dotbot

Celthon Drakken
#12 - 2013-09-03 10:36:22 UTC  |  Edited by: Celthon Drakken
I'm not familiar yet with a lot of the terminology and acronyms used in this game...I'm learning little by little, but still long way to go. Anyway: what is the term ALPHA referring to?

Am I correct thinking the BUFFER refers to shields and rigs/modules/bonuses that increase shield HP?

Thank you.

EDIT: NVM, I found this page on the Eve Wiki regarding Alpha damage, etc. -- https://wiki.eveonline.com/en/wiki/Alpha_damage

I should have searched first, before asking questions...Roll <---Perhaps I should make that statement my signature, so I'll remind myself to do just that in the future, ha-ha.

Left the question as is, and the link to the wiki page regarding Alpha damage, in case someone else may have had same question.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#13 - 2013-09-03 14:15:53 UTC
Cannibal Kane wrote:
ECM and REPS dont protect against ALPHA.
True, but the current FOTM miner gank ship is a catalyst, which is much more about dps than alpha damage. And this gives you some time to react. Not much time, but enough to activate a shield transporter if you already have the victim targeted.

But yes, it wont help against a Thrasher alpha-gank squad.
Ned Taggart
University of Caille
Gallente Federation
#14 - 2013-09-03 14:33:51 UTC
It really seems like it is a lot harder to protect a mining fleet in High sec than it would be to protect it in Low or Null sec.
Sin Pew
Ministry of War
Amarr Empire
#15 - 2013-09-03 15:07:01 UTC
Ned Taggart wrote:
It really seems like it is a lot harder to protect a mining fleet in High sec than it would be to protect it in Low or Null sec.

It's not, it's just a PEBCAK. Go tell a miner to monitor local and spam dscan in highsec Lol.
Thomas Builder wrote:
True, but the current FOTM miner gank ship is a catalyst, which is much more about dps than alpha damage. And this gives you some time to react. Not much time, but enough to activate a shield transporter if you already have the victim targeted.

When the miners themselves can't be arsed paying attention while mining, you really believe one of their logi-bro/alt will?

No point looking for silly tactics, the only counter to ganking is attention and if you don't want to pay attention, either fit a massive buffer or lose the boat.

BTW gankalyst are not FOTM, they're the best tool for the job since 2011 at least Blink.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Vol Arm'OOO
Central Co-Prosperity Union
#16 - 2013-09-03 15:16:39 UTC
Ned Taggart wrote:
It really seems like it is a lot harder to protect a mining fleet in High sec than it would be to protect it in Low or Null sec.


There is alot of truth in this. While not many folk mine in low, in null its very safe to mine especially in sov null - in the large alliances you're surrounded by blues and if a neut comes by he is announced in your intel channel and visible in local allowing everybody to dock up if they paying even a modicum of attention.

But mining in high sec can be almost just as safe. There are two basic secrets to mining in high sec safely - 1) tank your barge and 2) mine in a system that is a little out of the way; off the beaten path as it were. If you do these two things you will avoid the vast majority of casual ganks.

I don't play, I just fourm warrior.

Thomas Builder
Center for Advanced Studies
Gallente Federation
#17 - 2013-09-03 15:56:43 UTC
Ned Taggart wrote:
It really seems like it is a lot harder to protect a mining fleet in High sec than it would be to protect it in Low or Null sec.
Haha. Well, in Low, when six players jump into the system, you know there's trouble and you just warp to a safespot. But in high-sec, where many systems have always more than 40 players in them, it's much harder to spot a gank squad before they land on grid especially if they are a bit sneaky and have neutral sec status. But then, as Sin said, many high-sec miners don't pay any attention and won't even notice a full squad of reds arriving in the system all at once - so gankers don't even have to be sneaky.

Also, people exaggerate the problem. You usually have no problem to earn the price of your barge and then some before it gets blown up. But some people consider any loss a horrible experience.
Khanh'rhh
Sparkle Motion.
#18 - 2013-09-03 16:51:20 UTC  |  Edited by: Khanh'rhh
Cannibal Kane wrote:
ECM and REPS dont protect against ALPHA. Why do people keep saying that it is. I feel like rolling up a newspaper and hitting you on the nose...

BUFFER is the only real defense against ALPHA. And even then the more ALPHA comes in the harder it is to defend around that.

Your only real hope is to make sure your BUFFER is to much effort for them to break through.


People don't gank miners with alpha anymore, and why would you because much cheaper ships can apply more damage. The tactics mentioned here are effective if used well (but often aren't), but it's important not to be over confident and especially not to gloat, because that will absolutely make people perform a cost-negative gank on you.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Ned Taggart
University of Caille
Gallente Federation
#19 - 2013-09-03 16:54:30 UTC
Thomas Builder wrote:
Also, people exaggerate the problem. You usually have no problem to earn the price of your barge and then some before it gets blown up. But some people consider any loss a horrible experience.


I find that to be true, that the problem is highly exaggerated. Also, the more tears that are shed, the more likely you are to remain a target.

I think if you are prepared and in a well thought out fleet with Logi and a few DD's, gankers will look elsewhere. All you have to do is warp to a safe if you see gank-class ships appear on dscan.
Celthon Drakken
#20 - 2013-09-03 17:17:36 UTC
Ned Taggart wrote:
... in a well thought out fleet with Logi and a few DD's, gankers will look elsewhere. All you have to do is warp to a safe if you see gank-class ships appear on dscan.



What does "DD" refer to?^

Thank you.
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