These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Adapt Freighter and Jump Freighter

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#781 - 2013-09-02 09:59:24 UTC
Domanique Altares wrote:
Infinity Ziona wrote:


I think this is where the problem lies. If they are supposed to kill frigates then make them frigate killers, not freighter killers.




DPS is DPS, regardless of the source. You can gank a freighter with a fleet of noobships, if you want. And they cost exactly nothing.

Tippia did the math a while back, you can kill a Titan with noobships given enough numbers and time.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#782 - 2013-09-02 10:01:06 UTC
TheGunslinger42 wrote:
Infinity Ziona wrote:
17 Battlecruisers is fine imo, that's a large isk investment. 30ish destroyers on the other hand is not fine. That's free ganking.

Having been thinking about it, I think the real issue is destroyers themselves. A destroyer puts close to the same DPS as a cruiser on a target, for 1000% less the price of the hull.

I think this is where the problem lies. If they are supposed to kill frigates then make them frigate killers, not freighter killers.


It's not free ganking. It's thirty ships and pilots. The isk investment in ships and modules isn't that high, but the effort required to get that many pilots coordinated is considerable. Are you literally saying 30 pilots shouldn't be able to kill one? Think about how dumb dumb dumb that is for a second.

The material price of the destroyers is irrelevant, because isk tanking is an invalid concept. The idea that "my ship + it's cargo cost 10bn, therefore it must cost someone else equal or greater than 10bn to destroy it" is simply ridiculous. That's not how it works, it's a hopelessly stupid idea conceived by minds of children. There are thirty of them, and one of you. It doesn't matter if their thirty ships only cost 2-4m each, there's thirty of them. Against one of you.

Their role is a combat ship that specializes against frigates, but having a specialty does not mean they shouldn't be able to do things outside that specialty.

You're incorrect. Its part of balance as I have already proved in this thread. If a variable can be adjusted to cause wanted or decrease unwanted behaviour in a playerbase its a balancing variable.

When you can kill a freighter an empty freighter and profit which you can (profit is not just isk, it also includes killmails) then the game is imbalanced. Isk wise if you can kill an empty freighter for 70 million and salvage it you have more isk than when you started. Clearly not a good situation for the game to be in.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Domanique Altares
Rifterlings
#783 - 2013-09-02 10:11:09 UTC
Jonah Gravenstein wrote:
Domanique Altares wrote:
Infinity Ziona wrote:


I think this is where the problem lies. If they are supposed to kill frigates then make them frigate killers, not freighter killers.




DPS is DPS, regardless of the source. You can gank a freighter with a fleet of noobships, if you want. And they cost exactly nothing.

Tippia did the math a while back, you can kill a Titan with noobships given enough numbers and time.


Of course you can. You can kill anything with noobships.

The presented argument that X ship should only be used to kill Y is absurd.

Jonah Gravenstein
Machiavellian Space Bastards
#784 - 2013-09-02 10:12:06 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:
I'm right and you're wrong, therefore I'm right, despite all the evidence presented by people who know what they're talking about
The only thing you've proven in this thread is that you can't admit when you're wrong. Trying to have a debate with you is like trying to attack an armoured vehicle with a toothpick.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Domanique Altares
Rifterlings
#785 - 2013-09-02 10:13:02 UTC
Infinity Ziona wrote:

Its part of balance as I have already proved in this thread.



The only thing you've proven in this thread is that you're completely ignorant of game balance as a concept or a reality.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#786 - 2013-09-02 10:39:55 UTC
Domanique Altares wrote:
Infinity Ziona wrote:

Its part of balance as I have already proved in this thread.



The only thing you've proven in this thread is that you're completely ignorant of game balance as a concept or a reality.

You're completely wrong. If you like I can give you examples from developer conferences and resources which clearly show that time to acquire and effort to destroy are important balancing considerations in the production of mmo games.

If I do that will you all shut up and accept it? Or continue to pointlessly argue against something that is really quite self explanatory and simple?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#787 - 2013-09-02 10:51:58 UTC
Jonah Gravenstein wrote:
15 pilots is still 15 pilots, regardless of the number of players controlling them.


Nope

1 hits one button and at the exact same time all ships shoot, the other way with 15 different people from different places etc will not act exactly the same, it's not rocket science.

removed inappropriate ASCII art signature - CCP Eterne

Domanique Altares
Rifterlings
#788 - 2013-09-02 10:59:20 UTC
Sergeant Acht Scultz wrote:
Jonah Gravenstein wrote:
15 pilots is still 15 pilots, regardless of the number of players controlling them.


Nope

1 hits one button and at the exact same time all ships shoot, the other way with 15 different people from different places etc will not act exactly the same, it's not rocket science.



It's also not rocket science that there's enough leeway in CONCORD response time that such latency doesn't matter.

15 ships is still 15 ships, ISBoxed by one guy, or a group of buddies bullshitting on comms.
Jonah Gravenstein
Machiavellian Space Bastards
#789 - 2013-09-02 11:03:28 UTC  |  Edited by: Jonah Gravenstein
Sergeant Acht Scultz wrote:
Jonah Gravenstein wrote:
15 pilots is still 15 pilots, regardless of the number of players controlling them.


Nope

1 hits one button and at the exact same time all ships shoot, the other way with 15 different people from different places etc will not act exactly the same, it's not rocket science.


1 second tick, if every one of those pilots hits the pewpew button within that tick, TQ sees them as all hitting it at the same time.

It doesn't matter if it's 1 guy or 15 guys controlling them, 15 pilots is still 15 separate entities as far as the server's concerned.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Domanique Altares
Rifterlings
#790 - 2013-09-02 11:03:29 UTC
Infinity Ziona wrote:
Or continue to pointlessly argue against something that is really quite self explanatory and simple?


It's hardly pointless; it keeps you coming in here and spewing your ignorant prattle, which is worth its weight in gold for the entertainment factor alone.

It's also hardly self explanatory that you have somehow become the arbiter of what is and is not balanced in EVE online. You wouldn't happen to have a CCP developer stating for the record that freighters are unbalanced, would you?
Jonah Gravenstein
Machiavellian Space Bastards
#791 - 2013-09-02 11:06:01 UTC
Infinity Ziona wrote:
Domanique Altares wrote:
Infinity Ziona wrote:

Its part of balance as I have already proved in this thread.



The only thing you've proven in this thread is that you're completely ignorant of game balance as a concept or a reality.

You're completely wrong. If you like I can give you examples from developer conferences and resources which clearly show that time to acquire and effort to destroy are important balancing considerations in the production of mmo games.

If I do that will you all shut up and accept it? Or continue to pointlessly argue against something that is really quite self explanatory and simple?

Feel free to do so, and then we'll pick them apart to see if they actually say what you think they say.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#792 - 2013-09-02 11:14:43 UTC
Domanique Altares wrote:
Sergeant Acht Scultz wrote:
Jonah Gravenstein wrote:
15 pilots is still 15 pilots, regardless of the number of players controlling them.


Nope

1 hits one button and at the exact same time all ships shoot, the other way with 15 different people from different places etc will not act exactly the same, it's not rocket science.



It's also not rocket science that there's enough leeway in CONCORD response time that such latency doesn't matter.

15 ships is still 15 ships, ISBoxed by one guy, or a group of buddies bullshitting on comms.



Yes there is a difference, you don't want to admit be it but there's one and not a small one. It happens in all big fights, in small fights and almost every situations where different players act together:

-one gets dc
-one got gone take a ___ and takes ages
-one got his mom yelling at him
-one lags because he's watching adults stuff while playing

etc etc etc

As much as you want to put aside or ignore all aspect that make the difference in between 15 characters played by a single guy and 15 different people, we, from the other side reading this we can't stop reading these arguments with a large smile.

You know, makes me think about this one guy I was chating with a couple day ago, he's using aimbots and whatnot for a know fps and was in my team so I respectfully asked him to stop and a small discussion was then started.
The guys argument and he wouldn't change his mind about, is that if it's free then you shouldn't be able to pay and get the highest tier stuff from the beginning, therefore he was hacking.
I asked him how much he payed for that hack (!) he told me 15$ by paypal with option full security, in short when hack is detected he can't use it but when it does he can do anything he wants.

This multibox stuff is about the same idiocy level.

removed inappropriate ASCII art signature - CCP Eterne

Dristan Evrard
Federal Navy Academy
Gallente Federation
#793 - 2013-09-02 11:16:07 UTC
baltec1 wrote:

You just nerfed my freighter and forced me to make twice as many trips no matter how I fit the freighter.


Why? I'm saying you should be able to adapt your freighter depending on whether your cargo is capacity limited or collateral limited.
Domanique Altares
Rifterlings
#794 - 2013-09-02 11:26:25 UTC
Sergeant Acht Scultz wrote:


Yes there is a difference, you don't want to admit be it but there's one and not a small one. It happens in all big fights, in small fights and almost every situations where different players act together:


I don't need to 'admit it.' It isn't rocket science, at all. Getting other players to pay attention isn't hard, at all. Making sure to ask everyone to X up if they are ready isn't hard, at all. Planning enough surplus DPS on the field to get things done isn't hard, at all. **** can happen, and so you plan for it to happen.

If you lack the basic leadership and mathematical skills to cover a contingency in a high sec gank, I feel for you. But please do not project your own failings onto the rest of us who are able to competently conduct these things.
Jonah Gravenstein
Machiavellian Space Bastards
#795 - 2013-09-02 11:43:48 UTC  |  Edited by: Jonah Gravenstein
Suicide ganking isn't "push button, receive bacon", if you're doing it you have to take into account Murphy's law. Plan for the worst, hope for the best.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

TheGunslinger42
All Web Investigations
#796 - 2013-09-02 13:03:24 UTC  |  Edited by: TheGunslinger42
Infinity Ziona wrote:
You're incorrect. Its part of balance as I have already proved in this thread. If a variable can be adjusted to cause wanted or decrease unwanted behaviour in a playerbase its a balancing variable.

When you can kill a freighter an empty freighter and profit which you can (profit is not just isk, it also includes killmails) then the game is imbalanced. Isk wise if you can kill an empty freighter for 70 million and salvage it you have more isk than when you started. Clearly not a good situation for the game to be in.


There's a lot wrong with this post.

For a start, cost is not a part of a balance. You have not "proven" that at all, you've repeatedly demonstrated you do not understand this game and its mechanics, or the concept of balance at all.

Secondly, there's an implication regarding "unwanted behaviour" - ganking people, even ones in expensive ships is very explicitly a WANTED behaviour. If It weren't, CCP wouldn't allow you to activate your guns in highsec, or on a ship that cost "too much" compared to yours. The devs, the mechanics, the ten year history of this game proves that it's an intentional, desired playstyle.

Thirdly, the fact that you can kill a freighter (or ANY ship) for profit proves the game IS balanced - literally the exact opposite of what you're saying. It would be imbalanced and disastrous for the game if it weren't possible or beneficial in anyway (profits, tears, whatever) to kill ships that cost more than your own. To suggest such a thing is incomprehensibly idiotic.

You could fill a freighter with your tears. And we'd gank it.

Biomass yourself
Elizabeth Aideron
The Scope
Gallente Federation
#797 - 2013-09-02 14:43:28 UTC  |  Edited by: Elizabeth Aideron
Infinity Ziona wrote:
TheGunslinger42 wrote:
Infinity Ziona wrote:
17 Battlecruisers is fine imo, that's a large isk investment. 30ish destroyers on the other hand is not fine. That's free ganking.

Having been thinking about it, I think the real issue is destroyers themselves. A destroyer puts close to the same DPS as a cruiser on a target, for 1000% less the price of the hull.

I think this is where the problem lies. If they are supposed to kill frigates then make them frigate killers, not freighter killers.


It's not free ganking. It's thirty ships and pilots. The isk investment in ships and modules isn't that high, but the effort required to get that many pilots coordinated is considerable. Are you literally saying 30 pilots shouldn't be able to kill one? Think about how dumb dumb dumb that is for a second.

The material price of the destroyers is irrelevant, because isk tanking is an invalid concept. The idea that "my ship + it's cargo cost 10bn, therefore it must cost someone else equal or greater than 10bn to destroy it" is simply ridiculous. That's not how it works, it's a hopelessly stupid idea conceived by minds of children. There are thirty of them, and one of you. It doesn't matter if their thirty ships only cost 2-4m each, there's thirty of them. Against one of you.

Their role is a combat ship that specializes against frigates, but having a specialty does not mean they shouldn't be able to do things outside that specialty.

You're incorrect. Its part of balance as I have already proved in this thread. If a variable can be adjusted to cause wanted or decrease unwanted behaviour in a playerbase its a balancing variable.

When you can kill a freighter an empty freighter and profit which you can (profit is not just isk, it also includes killmails) then the game is imbalanced. Isk wise if you can kill an empty freighter for 70 million and salvage it you have more isk than when you started. Clearly not a good situation for the game to be in.



Why? Even if what you said is true, empty freighters aren't being ganked for profit because it takes a large amount of coordination and effort for the tiny per-pilot profit that you would get out of it. And I guess if killmails are profit (lmao) then any suicide ganks are profitable.
BadAssMcKill
Aliastra
#798 - 2013-09-02 14:49:28 UTC
Wow I can't believe I haven't seen this thread yet lmao
Razzack Chronos
M A N G O Inc.
#799 - 2013-09-02 15:01:50 UTC  |  Edited by: Razzack Chronos
Suicide ganking in high sec is currently too easy. Risk/Potential reward or Risk/Shiny KM is too great.

You can pay little to kill a lot and that is the issue I have with it. This is seen with countless mining barge/exhumer kills, freighter kills and pirate BS kills.

EDIT: Also, a basic catalyst suicide ganker can be trained in something like, just under 2 weeks and put out 300~ dps.
Yuri Antollare
Moira.
#800 - 2013-09-02 15:10:59 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

And your real world example anyone who tries to hijack a tanker has a very real chance of being pod killed permanently. If they ad that to the game would be cool.

Really? it's considered bad form for civilian bulk carriers to be packing armed crewmen or guards, many ports won't let civilian vessels dock if there are armed personnel aboard.

Source : United Nations Convention on the Law of the Sea



I think suicide ganking is fine as is, but the dude is getting a hard rap here.

I would think a modern day pirate would have to, at some level, accept the fact that his chosen occupation has a high chance of death. Media reports indicate that at least 62 pirates were killed at sea in the first five months of 2011, which amounts to
9% of the 'pirate population' when annualized. That is actually a significant amount of perma pod death.
.
In fact the instances of piracy in the most notable areas has suffered dramatic declines in recent years, only one ship was attacked in the third quarter of 2012 compared to 36 during the same span in 2011. In addition your numbers/assertions were slightly off. 25 military vessels from the EU and NATO countries, the United States, China, Russia, India and Japan patrol approximately 8.3m km2 (3.2m sq miles) of ocean, an area about the size of Western Europe. When you factor in the other obvious elements of the force (Intelligence gathering/on shore operations, reconnaissance aircraft) such an area of space is well within the capabilities of the forces on station to manage.

Furthermore, while UNCoS generally dictates no armed civilian merchant should carry arms, as a response to the rise in modern piracy, however, the U.S. Government changed its rules so that it is now possible for US-flagged vessels to embark a team of armed private security guards. Other countries and organisations have similarly followed suit.


What does this all really mean for EvE and freighter killing? Absolutely nothing, which is why really your wrong to him on both counts, pirates in fact die a lot, and yes using a real life example as such to talk about balance was really quite useless.