These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

High sec PI question

Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1 - 2013-08-06 18:16:21 UTC
hello.

I got question regarding pi on highsec (0.5). currently I got number of skills and managing 3 planets.
on each planet I extract P0 and make it P2 in one place to save me the customs office tax.

at any rate from what I've seen P0 respawn rates are utter randoms and I have yet to find a sweet spot between extractor heads and program time.

Right now on each planet I got:
1 X launcher as main storage which connects to all other buildings in close proximity.
2 X extractors each with 5\6 heads running 24 or 12 hours programs. each one extract different P0.
4 X basic processors
2 Advanced processors.

From what I've experienced when planet is no depleted I can manage to make the 2 advanced processors run 24\7 no problem at all but soon in 2-3 days it ain't working.
usually on of the P0 will be much more available then the other which made me try something...

for 24 hours I'll run 1 extractor with 10 heads extracting 1 type of P0, and then I'll change all 4 basic processors to process that P0 to P1.
after 24 hours I'll do the same for the other P0 which I need.
third day I'll fire up the advanced processors to make the P2.
using this method I've managed to increase the planet which I've tried that on p2 output by 33% compared to the 2 other planets with the basic scheme.

what do you think and how do you do it?
Eric Raeder
No Fee Too High
#2 - 2013-08-06 18:31:11 UTC
I don't make a lot of P2s, but when I do, I usually set the extractor drawing the rarer resource to use a lot more heads. Typically 10 heads on the rare resource and 4 on the common one.

Your plan to extract one resource at a time and switch periodically sounds viable. It just takes a little extra micromanagement.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#3 - 2013-08-07 12:40:29 UTC
Rotating single extractor works and is more efficient than 2.
My simple setup is Pad for P2, 2 Silos for P0, 2 Adv and 4 Basic, this is with lvl3 skills, with lvl 4 skills i can add 1 Adv and 2 Basics more. I run lowsec planets though.

The aim is to have buffer in the silos so you dont need to swap the basic factories all the time, just the extractor.
Hopelesshobo
Hoboland
#4 - 2013-08-07 14:11:32 UTC
I would recommend training up for a blockade runner and moving your operation to lowsec. You will have a better supply of the raw materials, and if you find a good system, you can be dealing with a 2-3% tax rate.

Lowering the average to make you look better since 2012.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-08-07 14:21:21 UTC
Hopelesshobo wrote:
I would recommend training up for a blockade runner and moving your operation to lowsec. You will have a better supply of the raw materials, and if you find a good system, you can be dealing with a 2-3% tax rate.



My decision 3 years ago and I've never regretted it for a second.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#6 - 2013-08-07 14:27:09 UTC  |  Edited by: Bugsy VanHalen
Nalelmir Ahashion wrote:
hello.

I got question regarding pi on highsec (0.5). currently I got number of skills and managing 3 planets.
on each planet I extract P0 and make it P2 in one place to save me the customs office tax.

at any rate from what I've seen P0 respawn rates are utter randoms and I have yet to find a sweet spot between extractor heads and program time.

Right now on each planet I got:
1 X launcher as main storage which connects to all other buildings in close proximity.
2 X extractors each with 5\6 heads running 24 or 12 hours programs. each one extract different P0.
4 X basic processors
2 Advanced processors.

From what I've experienced when planet is no depleted I can manage to make the 2 advanced processors run 24\7 no problem at all but soon in 2-3 days it ain't working.
usually on of the P0 will be much more available then the other which made me try something...

for 24 hours I'll run 1 extractor with 10 heads extracting 1 type of P0, and then I'll change all 4 basic processors to process that P0 to P1.
after 24 hours I'll do the same for the other P0 which I need.
third day I'll fire up the advanced processors to make the P2.
using this method I've managed to increase the planet which I've tried that on p2 output by 33% compared to the 2 other planets with the basic scheme.

what do you think and how do you do it?

What are your planetology skills. I have run very large PI setups in high sec with most planets set up the same as yours, good planetology skills will allow you to bring in a much more steady 6000 units per hour of each P0.

What I expect is happening, is you are setting up your extraction to average 6000 per hour or a little more. But the numbers you are seeing are only estimates based on your survey/planetology skills. Once you install the program these will change to the real extraction numbers. the start of the program is able to keep up, but the end drops off. This is not depletion. the program shows an average extraction, the bars in the graph are the individual extraction of each cycle. If your actual extraction rate averages over 6000 units per hour, your P2 factories will run 24/7. Your skills are low, so the average extraction rate you are seeing when setting up the program is not accurate. It is based on your skills, and has a large margin of error. The higher your planetology skills are the less difference you will see between survey numbers and the actual numbers. planetology to 4 and advanced planetology to 3 or 4 will make a huge difference for you. trust me, I have been a PI guru for years.
Annunaki soldier
Perkone
Caldari State
#7 - 2013-08-07 22:01:49 UTC
you need to train your skills . Also p0 at high sec is meh..

Best isk involved is to make planets , use lanchpads as storage to import p1 and manufacture from there. Sort buy orders for your p1 and fill the planets. if you compare month to month plans you will see a lot of difference. At some times you can actually only go from p0 to p1 but still import stuff.

(for the above a freighter is most recomended though)

Ride hard, live with passion 

najo temp
The Scope
Gallente Federation
#8 - 2013-09-02 00:09:16 UTC
Quote:

What are your planetology skills. I have run very large PI setups in high sec with most planets set up the same as yours, good planetology skills will allow you to bring in a much more steady 6000 units per hour of each P0.

What I expect is happening, is you are setting up your extraction to average 6000 per hour or a little more. But the numbers you are seeing are only estimates based on your survey/planetology skills. Once you install the program these will change to the real extraction numbers. the start of the program is able to keep up, but the end drops off. This is not depletion. the program shows an average extraction, the bars in the graph are the individual extraction of each cycle. If your actual extraction rate averages over 6000 units per hour, your P2 factories will run 24/7. Your skills are low, so the average extraction rate you are seeing when setting up the program is not accurate. It is based on your skills, and has a large margin of error. The higher your planetology skills are the less difference you will see between survey numbers and the actual numbers. planetology to 4 and advanced planetology to 3 or 4 will make a huge difference for you. trust me, I have been a PI guru for years.




Also note that every time you install a program and then 'stop program' before it completes you automatically suffer a penalty in the resources available. so it's not a good idea to install a program even for a 12/24 he cycle just to see how much mats you would extract.

(and btw, you don't need any such skill, there is a way to see EXACTLY how much mats you will extract before committing and installing the extractor program. so the old timers don't know all the tricks then :p )

Felicity Love
Doomheim
#9 - 2013-09-02 01:54:01 UTC
You might just go with P1's in High Sec.

One ECU, ten "heads" and about four Basic Processors connected to spaceport, and ship the P1's out. High Sec planets are ****.

Maxing your skills to "5" is only worth it in proper Low Sec and WH planets where you will make good use of the CPU / Power of fully upgraded Command Centers. At which point a great many more options will present themselves and you'll actually have the resources to realize those options profitably.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )