These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Introduce "Alliance Navy" to Player Controlled 0.0 (Sovereignty Upgrade)

First post
Author
Lyris Nairn
Perkone
Caldari State
#1 - 2013-08-31 20:56:45 UTC
Hello Space Friends!

My name is Lyris Nairn and I have been playing EVE Online since 2008. I think that I have something to say that is relevant to many of you. Especially in this age where renters are becoming commonplace and more people than ever are flocking to 0.0, the idea of a "faction Navy"-style mechanic in nullsec seems like it might be worthwhile. I envision there being introduced an Infrastructrure Hub or Outpost upgrade which would spawn NPC entities what I am tentatively calling the "Alliance Navy."

This upgrade would require a certain Sovereignty Level to install, and would require a monthly fee to maintain (like other upgrades).

The upgrade would have the effect of spawning NPC entities whenever one of the Alliance members (or some other entities as denoted by standings) is the victim of aggression. The spawned NPC entities would then attack the aggressor, and behave similarly to Faction Navy vessels in High Security space. Unlike the Faction Navy, these ships would not necessarily spawn infinitely: there might be an internal cooldown of only once per hour, or once every few minutes, or once per individual aggressor in some time window, or once per individual victim, etc. I am not really certain of the specifics, but I am confident that CCP would be able to hammer out the details and create a worthwhile addition to nullsec game play.

This sort of upgrade would be potentially useful to help make a roaming enemy have to dedicate more than a single ship to an attack on PVE ships (their preferred targets), and would force them to make choices about target selection, projection of force, and investment of numbers or assets. In short, I think this is a good idea! Tell me what you think in the comments.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Doc Fury
Furious Enterprises
#2 - 2013-08-31 20:57:39 UTC

--> Features & Ideas Discussion

There's a million angry citizens looking down their tubes..at me.

KnowUsByTheDead
Sunlight...Through The Blight.
#3 - 2013-08-31 21:09:16 UTC
Damn Fury, quick on that smackdown. Lol.

But Lyris, that is a fantastic idea. Especially considering that according to CCP's trailers, "the Empire's are losing grasp."

But I ask you this...what kind of loot will Goon NPC's drop?

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

ElQuirko
University of Caille
Gallente Federation
#4 - 2013-08-31 21:24:40 UTC  |  Edited by: ElQuirko
Doc Fury wrote:


Thank god he's being indiscriminate nowadays.

Eh. I'm mixed on this. I get the feeling it would turn nullsec into an OP version of highsec; surely the idea of player sov is for the PLAYERS to defend their space, not an AI?

EDIT: Damn I'm stupid.

Dodixie > Hek

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#5 - 2013-08-31 21:30:31 UTC
If you can't defend your space, you shouldn't have taken it in the first place.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Lyris Nairn
Perkone
Caldari State
#6 - 2013-08-31 21:35:19 UTC
KnowUsByTheDead wrote:

But I ask you this...what kind of loot will Goon NPC's drop?

One exotic dancer, perhaps? Lol

In all seriousness they would drop loot like any other faction navy NPC: i.e., nothing.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#7 - 2013-08-31 21:38:40 UTC
ElQuirko wrote:
Doc Fury wrote:


Thank god he's being indiscriminate nowadays.

Eh. I'm mixed on this. I get the feeling it would turn nullsec into an OP version of highsec; surely the idea of player sov is for the PLAYERS to defend their space, not an AI?

EDIT: Damn I'm stupid.

Under my proposal the Alliance Navy would not respond indefinitely. There would be only one wave per activation, and there might be cooldowns on their activation. It's not meant to be a substitute for a home defense fleet, or to be able to provide a threat to more than one or two poorly-flown frigates; but, it would force the player to make choices and weigh their options in a scenario where there presently is no need to do so. Lowsec has its gate guns that make fights on gates nearly impossible for small ships due to their perfect tracking and high damage; Highec has magical space police (CONCORD) and an infinitely-respawning Faction Navy. I think this is a small enough thing that it would fit the theme of nullsec: after all, why wouldn't a large empire that is able to control and tax the resources of planets and moons under its control not install a quick-response force? You see these sorts of things in other space-themed games, like Sins of a Solar Empire.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#8 - 2013-08-31 21:39:41 UTC
Sarah Flynt wrote:
If you can't defend your space, you shouldn't have taken it in the first place.

The point of the Alliance Navy is not to defend space (i.e., Sovereignty or Assets), but to be a quick (and killable) response against aggression.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#9 - 2013-08-31 21:43:12 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Lyris Nairn
Perkone
Caldari State
#10 - 2013-08-31 21:58:14 UTC
Doc Fury wrote:

Looks like you were right! Shocked

ISD Ezwal wrote:
This thread has been moved to Features & Ideas Discussion.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Sol Kal'orr
The Scope
Gallente Federation
#11 - 2013-08-31 22:18:37 UTC
Great idea. Let's replace player interaction with some NPCs. All something like this would add is another stale, predictable PVE element (something we have more than enough of already) in the place of the actual players defending their alliance-mates/renters.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#12 - 2013-08-31 22:19:03 UTC
I think it could be a neat idea. Would make it a challenge to just blow through Null sec...

+1 personally.
Lyris Nairn
Perkone
Caldari State
#13 - 2013-08-31 22:24:59 UTC
Sol Kal'orr wrote:
Great idea. Let's replace player interaction with some NPCs. All something like this would add is another stale, predictable PVE element (something we have more than enough of already) in the place of the actual players defending their alliance-mates/renters.


Your facetious response raises the question of what you think of CONCORD, faction navy, gate guns, station guns, etc.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#14 - 2013-08-31 22:27:48 UTC
SGT FUNYOUN wrote:
I think it could be a neat idea. Would make it a challenge to just blow through Null sec...

+1 personally.

I don't think the Alliance Navy would necessarily spawn just for you being there. You could still hotdrop: just don't tackle with the cyno frigate, or fit a tank to a non-frigate for the cyno. You could even still get kills on haulers and cyno ships with a solo bomber by launching your bomb and then cloaking and warping off before the Alliance Navy is triggered. But you would have to think hard about whether you want to risk your solo bomber by tackling and providing a cyno, because you would die to the Alliance Navy if your friends didn't come through the cyno quickly. It provides more choices, more options!

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#15 - 2013-08-31 22:33:47 UTC
Lyris Nairn wrote:
Lowsec has its gate guns that make fights on gates nearly impossible for small ships due to their perfect tracking and high damage; Highec has magical space police (CONCORD) and an infinitely-respawning Faction Navy.

It's called Nullsec for a reason. Not "A little lower than Lowsec" or "Next to null sec but not quite", but Nullsec as in null, zero, nada.

Lyris Nairn wrote:
I think this is a small enough thing that it would fit the theme of nullsec: after all, why wouldn't a large empire that is able to control and tax the resources of planets and moons under its control not install a quick-response force?

Thanks for getting to the real point here: Exactly, why wouldn't a large empire, which makes tons of ISK off the resources of the area it has claimed, not be able to launch such a quick response force?

Lyris Nairn wrote:
The point of the Alliance Navy is not to defend space (i.e., Sovereignty or Assets), but to be a quick (and killable) response against aggression.

So your definition of "defending space" is only about defending structures. My (and probably almost anybody else's) definition is about defending all structures (including the space claim) and especially the people who are living there and their belongings. Obviously CCP is with me on this due to the sheer lack of a mechanic like the one that you're proposing.

Ever heard of a country which doesn't care about goons (no pun intended), who cross over the border, slaughter the inhabitants and take what they can get, as long as they don't put up a flag? No? Me neither. It's almost comical, that such a proposal comes from a member of one of the largest alliances in the game.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Lyris Nairn
Perkone
Caldari State
#16 - 2013-09-01 07:53:36 UTC
Thanks for the replies folks!

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Shade Millith
Tactical Farmers.
Pandemic Horde
#17 - 2013-09-02 03:31:16 UTC
I disagree. This is going to hurt anything other than larger gangs when roaming. We need less reasons to blob up, not more.
suid0
Pandemic Horde Inc.
Pandemic Horde
#18 - 2013-09-02 07:03:57 UTC
When you have over 10,000 members... why do you need NPC's to protect you?

Idea is beyond terrible, if you own the space, you police it. RollRollRoll

-1

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Azrael Dinn
Imperial Mechanics
#19 - 2013-09-02 07:31:02 UTC
Now this might be a silly idea but what if 0.0 sov system would be changed into more like fw. Sites and stuff that you need to contral. If it would be done that way then the npcs would actualy make sense.

But this is just my twisted idea. Might actualy add more small gang operations when people try to take control of something. This way also towers would have a huge impact on safe locations in hostile systems and all new things and tactics could be uncovered.

After centuries of debating and justifying... Break Cloaks tm

Zan Shiro
Doomheim
#20 - 2013-09-02 08:31:48 UTC  |  Edited by: Zan Shiro
suid0 wrote:
When you have over 10,000 members... why do you need NPC's to protect you?

Idea is beyond terrible, if you own the space, you police it. RollRollRoll

-1



with the suppoded refocus on renting 0.0 needs to do with moon goo changes I am guessing this be good for alliances that don't want to patrol more to keep space safe for the renters. Not going to have renters beating down the doors if hot dropped and roamed constantly to the point its jsut more cost effective to pve spam in empire.


Why I'd -1 it.....want to make the neighborhood safe for the renters its kind of what they are paying the blilioins for imo. Renters rats, take care of security in those say 2 systems they rent....its the alliance's job to take care of the roamers in the 20+ systems it took to get there. Not like the renters can even leave their systems to do this.

Unless crap changed most places I was at renters were not allowed to wander out of their reserved areas anyway. Prevents the bickering of renters are stealing our rats crap diplo's have to deal with. With the alliances end of the deal being you can't go in rent space either unless clearly hunting pvp targets. So that diplo's aren't dealing with renters griping about stolen rat kills yet again.
12Next page