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A Real Criticism of CCP

Author
Tippia
Sunshine and Lollipops
#61 - 2013-08-31 10:34:40 UTC
As a fairly rich highsec industrialist, I would like to retort (using my main to boot).

There is no war on industrialists. There is a war on people who demand that they be safe and who refuse to take responsibility for their own actions or their own security. There is also market manipulation. As luck would have it, miners (but not so much industrialists) have a tendency to make themselves targets by falling into the former category and by being the root cause of the latter.

One of the problems these players have is that — for any number of reasons — they incorrectly think that they have no way of returning the favour. They overlook how the new killright system and the security status system both allow them to kill their attackers freely. They refer to NPC corps and alt corps as making revenge pointless, when every killboard out there seems to suggest that these are not recycled alts, and they most certainly aren't in NPC corps. Hell, the biggest ganking groups openly advertise them as such and should be on every miner's red list, and not even that simple tool is being used. In short, these self-imposed victims come up with all kinds of excuses for why they should not have to take responsibility for their own safety.

Thus…
Quote:
Have real consequences for criminal acts which force the criminals to face real retaliation.
This already exists. The problem is that the people who are supposed to provide the consequences choose not to. Everything else is just excuses to shirk the responsibility to make your environment safe.

Quote:
Please make it possible. Not just a little sec status loss and LOL's for the gankers. The current mechanics allow a run and hide scenario which is detrimental to the game.
It is already possible, and the sec status loss is only a small part of it (a part that is what actually makes it possible). The ability to run and hide works both ways, so if you want to claim that it's detrimental to play intelligently, you'll have to do a lot better than this empty one-liner. They know how to make their environment safe — you do not. Why should they be punished for this knowledge?

Quote:
It's a serious mechanics issue. And user accounts are being closed because of it- especially newer players.
[citation needed] in both instances.
Icarus Able
Refuse.Resist
#62 - 2013-08-31 10:44:02 UTC
Mallak Azaria wrote:
Icarus Able wrote:
the aggressor cannot call in backup. Its not perfect but its the best i can come up with.


How would game mechanics be able to enforce this? Nerf friend making? If this is the best idea you can come up with then I really don't want to see your other ideas.



Its a highsec war. In a Highsec war you can call in other corps to be including and allow combat between those extra corps. With my idea that would not be allowed so the gankers cant just call in an overwhelming force.

If that is the best you can comprehend something i really dont want to know how you function.
Icarus Able
Refuse.Resist
#63 - 2013-08-31 10:45:24 UTC
Riot Girl wrote:
Icarus Able wrote:
Solution to your problem. An unlawful kill in highsec gives you the immediate option to delcare war. While this war is active noone may leave either corp, and the aggressor cannot call in backup. Its not perfect but its the best i can come up with.
How does that work?



The problem from the OP is that Miners cant fight back one of the reasons being that people leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one.
Jonah Gravenstein
Machiavellian Space Bastards
#64 - 2013-08-31 10:54:13 UTC  |  Edited by: Jonah Gravenstein
Stegas Tyrano wrote:
What if suicide gankers had a tracker placed on them (some concord magic) along with the kill rights (maybe account wide). That way instead of the consequences being faction police or the security status hit, players can get their revenge by fighting back.

Make it so it only works in high-sec because of concord magic.

Locator agents, use them, love them.

Icarus Able wrote:

The problem from the OP is that Miners cant fight back one of the reasons being that people leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one.

Can't fight back, or won't fight back? There's a fairly large distinction between the two.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Doc Severide
Doomheim
#65 - 2013-08-31 11:07:31 UTC
Renault wrote:
Stuff...

I thought that was a good post. Too many useless idiots replying though, what else is new....

Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo...

Tara Read
Blackwater USA Inc.
Pandemic Horde
#66 - 2013-08-31 11:26:14 UTC  |  Edited by: Tara Read
Renault T'Bonin wrote:
Yup, I'm posting anonymously. Make of that what you will.

I own multiple characters, and I'm a fairly rich industrialist in the game. I've headed an alliance, held sov, know how to fight, and date back to 2004.


So let me get this straight. You post on an alt, ***** about people ganking and boo hoo not enough consequences, then bother to post (on an alt) all the "accomplishments" which boil down to:

1. I have more alts. (uhuh)

2. I have isk. (so does everyone else)

3. Ive been in charge of people! (This makes you relevant how?)

4. Ive held sov! (Again the whole I'm a null sec sock puppet I hold sov = I'm gud!)

5. I know how to fight.

Really? Are you sure? Did you swap mining lasers for maximum dps? IF you understood game mechanics and truly knew how to fight, you'd be out seeking revenge instead of making a ***** fest here bawwing about the evil wittle gankers!

6. Age means NOTHING if all you do is sit and mine rocks all day. Stop thinking playing since such and such a date makes you a competent player.

I hope I kill you. Burn your pod. Loot the wreck, and put your corpse on contract while placing a bounty on you just for lulz.

Dont like that? What are you going to do? Oh that's right. Nothing. Which is why every last one of you lazy spoiled carebears need to burn just like all of high sec.
Icarus Able
Refuse.Resist
#67 - 2013-08-31 11:27:45 UTC

Icarus Able wrote:

The problem from the OP is that Miners cant fight back one of the reasons being that people leave corp after a war dec . While this doesnt solve a couple of the other issues it still will at least solve one.

Can't fight back, or won't fight back? There's a fairly large distinction between the two.[/quote]

Read the first post and you will realise you are a dumbass.
Tippia
Sunshine and Lollipops
#68 - 2013-08-31 11:31:29 UTC
Icarus Able wrote:
Jonah Gravenstein wrote:
Can't fight back, or won't fight back? There's a fairly large distinction between the two.

Read the first post and you will realise you are a dumbass.

Yes, the OP points quite squarely towards “won't”.
Jonah Gravenstein
Machiavellian Space Bastards
#69 - 2013-08-31 11:36:39 UTC  |  Edited by: Jonah Gravenstein
Icarus Able wrote:

Read the first post and you will realise you are a dumbass.

Thank you for your wonderful insight, I did read the first post.

The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them.

Please insult me further, it makes me all warm and gooey inside.

In the beginning there was nothing, which exploded.

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SKINE DMZ
The Scope
Gallente Federation
#70 - 2013-08-31 11:48:30 UTC
As a miner, in the small chance that you will be ganked if you carefully look for a spot and pay attention, what's stopping you of having an extra person in fleet who is there to protect you or repair you? That's fighting against it, whats stopping you from building a fleet and make a roam into null to hunt their miners and missioners? Run and hide should be possible, and you can do something about it.

I disagree

Mallak Azaria
Caldari Provisions
Caldari State
#71 - 2013-08-31 11:52:27 UTC
Icarus Able wrote:
Mallak Azaria wrote:
Icarus Able wrote:
the aggressor cannot call in backup. Its not perfect but its the best i can come up with.


How would game mechanics be able to enforce this? Nerf friend making? If this is the best idea you can come up with then I really don't want to see your other ideas.



Its a highsec war. In a Highsec war you can call in other corps to be including and allow combat between those extra corps. With my idea that would not be allowed so the gankers cant just call in an overwhelming force.

If that is the best you can comprehend something i really dont want to know how you function.


And how would game mechanics stop them from calling in people to help? I mean they suicide ganked you in the first place, so really, how are game mechanics supposed to stop them from calling in more suicide gankers? I patiently await your answer.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Akemi Kashada
Perkone
Caldari State
#72 - 2013-08-31 11:57:10 UTC
Problem is:

- You cannot be "industrialist only" and fight back. In theory, mechanics provide the way, but anyone in either side, with some good years of experience, knows how to cheat the current mechanics in order to get away with anything.

- Security status IS a joke, it serves to its purpose only for inexperient players (not only new, because you can be a inexperienced veteran).

- The OP states clearly that what he says is meant to apply to the new player perspective, and also clearly states that we, experienced industrialists, know many ways to avoid, minimize or mitigate loss.

- The main reason for the post is not to ask for safer conditions to industrialists, but to ask for equally unsafe and responsible conditions for gankers and general fighting pilots. You need much more skill, caution and resources to conduct a simple 3 pilot mining operation in hisec than you need to conduct a one man gankage.

- EVE market is not player driven. Combat pilots and general war pilots can keep their actions regardless of industrialists, because there are plenty of NPC corps to support them. You dont need player made ships, player made modules or player made ammo, just run missions and get them. For low scum gankage, you can easly train an alt to produce that, because with dozen days of skill training you are fairly efficient in producing goods to engage in hisec gankage. So there is no way, even if all industrialists unite, to drive the market and make "market war" to get back to the gankers in a strict "industrial" philosophy.

- CCP advertise that you can do many things in EVE without engaging in pvp combat. That is a lie. It is the most common thing in eve for new players to be led into unwanted pvp interaction. People will say that you dont see many new players being blown up, and that is true, because from a long time now most new accounts logged in are old players returning, alts or bots.

It is clear the OP message, there is no problem with current EVE gameplay for us, we still having billions of ISK hourly from our activities. What he states and I agree is that it is easier to be a ganker scum getting rid of new players than it is to be a serious player, and attract more people. We want the game to be hard to everyone equally.
Barzai Mekhar
True Confusion
#73 - 2013-08-31 11:58:36 UTC
Tippia wrote:

One of the problems these players have is that — for any number of reasons — they incorrectly think that they have no way of returning the favour. They overlook how the new killright system and the security status system both allow them to kill their attackers freely. They refer to NPC corps and alt corps as making revenge pointless, when every killboard out there seems to suggest that these are not recycled alts, and they most certainly aren't in NPC corps. Hell, the biggest ganking groups openly advertise them as such and should be on every miner's red list, and not even that simple tool is being used. In short, these self-imposed victims come up with all kinds of excuses for why they should not have to take responsibility for their own safety.


I don't want to return the favor to the agressing char that exists for the sole purpose of pvp. How is hunting a char that exists for the purpose of pvp even remotely comparable to "returning the favor" on an even scale?

I don't want to give him more pvp as a reward;I want to do to him what he did to me. I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me.

This is what people mean when they say they can't return the favor. Sure, they can hunt the pvp char, and in those cases where this char is the only char the aggressor plays that works. However, while the "honest" aggressors might be the most vocal in the forum, I'm pretty sure that out in New Eden they're outnumbered 10:1 by people who anonymously gank for fun and do their "pve for money" and their hauling in comfy anonymity and you just cant do **** to hurt those people.

Note that I don't really see a realistic way to change this, given the way multiple accounts work (any kind of "real id"-thing would be 100 times worse); and honestly since I've stopped bothering with highsec corps I haven't had any problems with being ganked or wardec'ed either; however I do believe it is a serious problem especially for new players.
Tippia
Sunshine and Lollipops
#74 - 2013-08-31 12:12:56 UTC
Akemi Kashada wrote:
Problem is:

- You cannot be "industrialist only" and fight back.
Solution: don't be “industrialist only”. If you absolutely have to, at least acknowledge the fact that there are plenty of ways to get back, including player-provided services for precisely that purpose. There is no way to cheat the mechanics (or, if there are, it's called an “exploit” and gets you banned). Either way, any claim that it's somehow impossible (or even difficult) to get back is disingenuous and uninformed.

Quote:
- Security status IS a joke
No. Security status is a tool. It provides mechanism for all players — new and old — to get back at attackers and/or to slow said attackers down.

Quote:
- The main reason for the post is not to ask for safer conditions to industrialists, but to ask for equally unsafe and responsible conditions for gankers and general fighting pilots.
So it's a request to make life safer for the gankers, then? After all, they can be attacked anywhere at any time without any mechanical penalties and repercussions on the attacker, whereas attacking the industrialists imposes all kinds of punishments.

Quote:
- EVE market is not player driven.
Oh… Ok. Sorry. Giving up now. Lol
I mistook this for a serious post at first, but yeah, you got me. 10/10.
Bagrat Skalski
Koinuun Kotei
#75 - 2013-08-31 12:23:33 UTC  |  Edited by: Bagrat Skalski
Quote:
- EVE market is not player driven.


CCP can regulate the market in many ways, skillbooks, blueprints, amount of spawned asteroids, but they don't want to do this too often, because they are afraid of consequences. :P

I can't criticize them for it.

I have been criticizing the way CCP tells us of many things, WIS, and the way fanfests presentations are made, so much hype, so little things actually worked. I feel there is certain lack of good developing habits. Incarna develpment was a good example of it, same as POS overhaul development. I would say: don't promise something what you can't develop, first talk with developers, than make hype.
Tippia
Sunshine and Lollipops
#76 - 2013-08-31 12:28:06 UTC
Barzai Mekhar wrote:
I don't want to return the favor to the agressing char that exists for the sole purpose of pvp. How is hunting a char that exists for the purpose of pvp even remotely comparable to "returning the favor" on an even scale?
He blew you up. You blew him up. That's about as even as it gets.

Quote:
I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me.
No, but wardecs do, so the tools are once again already at your disposal. There's a distinction between just getting even and going all blood-feud:y vendetta on someone.

Quote:
however I do believe it is a serious problem especially for new players.
The problem for new players is more one of being suckered into horrible newbie collection corps with incompetent leadership who teach them all the wrong things…
Dragon Outlaw
Rogue Fleet
#77 - 2013-08-31 12:46:38 UTC
Although, OP`s general argument and point of view is legit and valid, to "ask" CCP for changes in game mechanics is an exercise in futility.
Barzai Mekhar
True Confusion
#78 - 2013-08-31 13:17:08 UTC  |  Edited by: Barzai Mekhar
Tippia wrote:
He blew you up. You blew him up. That's about as even as it gets.


And that's exactly the problem. He gets to choose where he attacks me AND where I can hurt him. That's as even as it gets, and that's simply not enough to make it worth to "fight back". Unless the agressor is stupid (or plays according to some code of "honor"), highsec agression favors him to an unreasonable degree.

Tippia wrote:

Quote:
I want to strike the source of his income, destroy his supplies, blap his missioning/mining ship or send a merc corp after his alts research POS. I don't want to give him a hunt on an alt he enjoys to pvp with, I want to ruin his day when he really does not want me to... The killright and security status system do jack squat to allow this for me.
No, but wardecs do, so the tools are once again already at your disposal. There's a distinction between just getting even and going all blood-feud:y vendetta on someone.


Again, a wardec is pointless if I can't wardec his "infrastructure", industrialists, haulers, whatever. A wardec against a three-alt-ganker corp is about as worthless for revenge as it gets. And what's wrong with a bit of bloodfeud? Sounds very sandboxy to me Big smile

Tippia wrote:

Quote:
however I do believe it is a serious problem especially for new players.
The problem for new players is more one of being suckered into horrible newbie collection corps with incompetent leadership who teach them all the wrong things…


In most online games I've played "crappy newbie corps" help with new player retention, if not by teaching players something valueable at least by providing a nice place to hang out. In EvE they paint a bullseye on the new player and, if anything, hurt player retention.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#79 - 2013-08-31 13:20:45 UTC
gankers use the same tools to avoid being shot at as are available to every player
Tippia
Sunshine and Lollipops
#80 - 2013-08-31 13:36:03 UTC
Barzai Mekhar wrote:
And that's exactly the problem. He gets to choose where he attacks me AND where I can hurt him.
No, you still get to choose where you can hurt him. The “problem” is that people either choose the most obvious (and ineffectual) way to do so… or just to not do it at all. There are plenty of avenues open to you and the trick lies in figuring out which work. Just saying that it can't be done because [some reason or the other] is really no different than saying that you don't really want to.

Quote:
Again, a wardec is pointless if I can't wardec his "infrastructure", industrialists, haulers, whatever.
You can, just like he could do the same to you (and just did).

Quote:
And what's wrong with a bit of bloodfeud? Sounds very sandboxy to me Big smile
There's nothing wrong with it. You just can't expect “you slap me, I roflstomp you and everyone within 7 degrees of separation” to be covered by the same mechanics as the “you slap me, I slap you back” kind of retaliation.

Quote:
In most online games I've played "crappy newbie corps" help with new player retention, if not by teaching players something valueable at least by providing a nice place to hang out. In EvE they paint a bullseye on the new player and, if anything, hurt player retention.
Yeah, EVE is not like that. Around here, you are already in a crappy newbie corp where you can hang out. The problem — the thing that paints a bullseye on them — are the hideously awful (to the point of almost qualifying as griefing) player corps who scoop up new players and proceed to fill their poor heads with braindead nonsense. Of course, some of that goes on in the actual n00bcorps as well, and that's a problem too, but at least then they still enjoy some of that NPC corp protection.

Hell, as maligned as they often are, even an all-newbie corp (the classic, “I just trained this skill, let's start a corp, guys!”-corp) is better than those n00b factories. At least the all-newbie corp is full of players that might still learn something, as opposed to having a bunch of older players in them who keep feeding complete disinformation and outright lies to their poor members… Cry