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EVE New Citizens Q&A

 
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A suggestion from a noob point of view

Author
Ariel matrix
Science and Trade Institute
Caldari State
#1 - 2013-08-30 06:41:07 UTC
Ok so maybe this will sound silly but as a new player the game tutorial is teaching me all the wrong things,it turns EVE in to an everlasting farming game,it gets frustrating.
So my suggestion is to add in the tutorial a "thief" career,for example it should teach new players how to ninja loot and suicide gank and all the stuff that actualy helps a new player earn isk and have fun,make friends and enemies etc.

I tell you this because most people just dont know that EVE does not have any rules,they are not aware of the freedom and posibility of the game.I started the game with a friend on trials just to test it out,he did the tutorials and basicaly just missions and after 1 hour he said "man this is stupid".So we started to wonder wtf is it that people like about it,after some time on utube I learned how to scan ships and decided to be a ninja but the damn green button didnt let me loot...later I went yellow and believe it or not my first ninja loot was a 60m worth t2 guristas launcher or something like that.

So that was when I finaly understod why EVE is so awesome,the nerd rage,the 5m bounty on me,the fact that I can place say 100m on random people for no reason....all this WAS NOT IN THE TUTORIAL.

Another thing,just make lvl1 missions give some usefull (not expensive) loot or delete them and start from lvl 2.
Sin Pew
Ministry of War
Amarr Empire
#2 - 2013-08-30 07:11:14 UTC
There's a suggestions sticky at the very top of the forum. https://forums.eveonline.com/default.aspx?g=posts&t=155035&find=unread

It's great that you're having fun messing with other people, but is it really that terrible having to google for other forms of gameplay? there are so many things not covered by the tutorials and so many ways of twisting and bending it all. Ultimately, the greatest achievement in EVE, is inventing new ways of playing the game, so the tutorials show how to handle the interface, but everything else after that is up to the player. How would that translate into a tutorial? How free are people if they're spoon-fed every forms of gameplay?

The ressources are available, not held in locked safes by leet players.

Simple example: the tutorials explain that if you take the loot from a wreck or a can it grants the owner permission to shoot you, now whether one feels attracted with conflicts or not is up to them and here lies the choice and freedom of EVE.

Invent your own game.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Kane the Black
Doomheim
#3 - 2013-08-30 11:54:30 UTC
Glad to see you see what I saw in my newbie days, Ariel. The EVE Tutorials can pretty much be compared to university or college in real life: they teach you all the things you don't need to know in your profession after graduation.

Oh, and welcome to the dark side. Pirate

Combat Boosters for sale - http://combatboosters.blogspot.com/

Lilliana Stelles
#4 - 2013-08-30 13:49:34 UTC
Think of the tutorials like a state-run highschool. It teaches you what you need to be in order to become a good little law-abiding citizen. It's not meant to really direct your gameplay or help you be a criminal; it's just there to familiarize you with the controls.

It won't really help you completely fulfill any career path, criminal or otherwise.
How the first players discovered highsec pos placement, reverse engineering, invention, PI and all the other advanced industry I've dealt with is beyond me, because there's certainly no tutorial on them.

Not a forum alt. 

Radius Prime
Tax Evading Ass.
#5 - 2013-08-31 17:14:41 UTC
Lilliana Stelles wrote:
Think of the tutorials like a state-run highschool. It teaches you what you need to be in order to become a good little law-abiding citizen. It's not meant to really direct your gameplay or help you be a criminal; it's just there to familiarize you with the controls.

It won't really help you completely fulfill any career path, criminal or otherwise.
How the first players discovered highsec pos placement, reverse engineering, invention, PI and all the other advanced industry I've dealt with is beyond me, because there's certainly no tutorial on them.


Those features didn't exist. CCP added them and explained them in dev blogs. Learning curve for vets was a lot less steep. They learned bit by bit when stuff got added to the game. A ton of them are spacerich now because they had advantages that were removed or features that were simpler. They also didn't have to compete with older players all the time. Those who joined after 06'life was a lot harder.
That's why imo the second and later generations brought forth the better EVE players. Natural selection made sure the bad players quit and those that remained of those generations grew tougher, more determined and resourceful.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Mr Epeen
It's All About Me
#6 - 2013-09-01 00:48:09 UTC
Just look at the tutorials for what they are. A way to get a handle on the basic controls and mechanics without getting yourself podded and quitting the game before you've even subbed.

You likely wouldn't have downloaded the game in the first place without already knowing that it is an open ended sandbox style space simulation. Right?

Mr Epeen Cool