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Tech 2 Tier 3 (Attack Battlecruisers) Battlecruiser Brainstorm

Author
Dutch Motsu
Halasenzar Corporation
United Federation of Conifers
#1 - 2013-08-27 23:35:13 UTC  |  Edited by: Dutch Motsu
I've noticed a few people have been talking about wanting their tier 3 BC's to have a tech 2 variant. This thread is just one I have created where we can all express our Idea's from the players point of view on what these particular ships should be capable of. Perhaps all races should have the same Identical capabilities, or perhaps each race should be Different? now the question is, what do you like? and what would you like to see you're self.

And please, for the sake of everybody constructive criticism only.

Anyway, let us see the other Idea's EVE players have. who knows, somebody might use one of these in a future patch, here is an example of how these should be written out:



*For reference, this section is pure troll, and should only be used as an example of how idea's should be written up. I personally feel that tech 2 tier 3's are pointless and unnecessary, and many others seem to agree with me.*

Name: Albatross
Description: The albatross is a covert opps Attack Battlecruiser equipped with an onboard tracking system capable of locking onto targets while cloaked from over 100km away, as well as engaging targets while maintaining its cloak for a short time.

Traits
Caldari Battlecruiser skill bonus per level:
10% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret optimal range

Role Bonus:
95% reduction in the powergrid need of Large Hybrid Turrets
50% reduction in the CPU need of Large Hybrid Turrets
50% reduction in the capacitor need of Large Hybrid Turrets
Can fit covert opps cloaking devices, cloaking delay reduced to 5 seconds, Able to covertley maintain target lock while cloaked, targets receive no indication of lock while vessel is cloaked.
Covert Battlecruiser skill bonus per level
Allow one additional cycle from hybrid turrets while cloaked up to a maximum of 5 before vessel becomes de-cloaked due to instability

Fitting 7H, 6M, 4L, 2R 6 turret Hard Points, 0 Missile Hard Points

Cpu: 425, PG: 875, CB, 400

All attributes are the same as the Naga, assides from the following:
Maximum targeting range: 100km
Shield DR’s:
EM: 0%
TH: 70%
KN: 62%
EX: 62%

Prerequisites:
• Covert Battlecruiser I
Caldari Battlecruisers V
• Cloaking V
• Long Range Targeting V
• Large Hybrid Turret V
• Evasive Maneuvers V
• Targeting V
• Gravimetric Sensors V

Notes on Extra's:
Notes on the "Firing while cloaked ability" in order to reset the cycle counter the ship must de-cloak and re-cloak, simply staying cloaked and stopping the cycles will not reset the cloak. The cloak will hold until the weapons fire off after their final shot based on cycles. for example:
Covert Battlecruiser I - one weapon cycle can be fired while cloaked, any additional decloaks the ship
Covert Battlecruiser II - Two weapon cycle can be fired while cloaked, any additional decloaks the ship
Covert Battlecruiser III -Three weapon cycle can be fired while cloaked, any additional decloaks the ship
Covert Battlecruiser IV - Four weapon cycle can be fired while cloaked, any additional decloaks the ship
Covert Battlecruiser V -Five weapon cycle can be fired while cloaked, any additional decloaks the... ship

Fleet composition and operation is essential with these ships for pvp. while you cannot see the ship, you can still see the shots fire from where it is after it fires, so interceptors can decloak these ships if they follow the patters. the sig radius on these BC's is the same as a normal BC so it would be easy to catch if it is decloaked. while versatile and somewhat overpowered, they are still somewhat balanced. these also make us "AFK" cloakers a little scarier.

If you have a better Idea, post it.
Gypsio III
State War Academy
Caldari State
#2 - 2013-08-27 23:37:22 UTC
Wow that's stupid.
Klymer
Hedion University
Amarr Empire
#3 - 2013-08-27 23:47:49 UTC
firing while cloaked.....yeah Roll

and for future reference there's F&I
Zhilia Mann
Tide Way Out Productions
#4 - 2013-08-28 00:46:17 UTC
Hope you have a thick skin. You're going to need it. This sort of combination of bad ideas seems to really thrive in late summer. Not sure why.
Fret Thiesant
The Scope
Gallente Federation
#5 - 2013-08-28 00:50:57 UTC
Alpha strike ships that fire when cloaked.

Which is balanced cause an interceptor that most certainly won't get popped burning straight towards your t2 nado can decloak it.





GingerMagician is that you?
That Seems Legit
State War Academy
Caldari State
#6 - 2013-08-28 01:34:50 UTC  |  Edited by: That Seems Legit
Yes. We need MORE broken ships put into the game.

edit: Is this SERIOUSLY not a troll? Or just that good?

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

stoicfaux
#7 - 2013-08-28 02:31:34 UTC
My turn to try: all mining ships get a built in covert-ops cloak and can mine while cloaked. You can still see the mining lasers, so it's balanced because you can decloak the mining ships by flying close to them.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ciaphas Cyne
Moira.
#8 - 2013-08-28 03:13:15 UTC
his troll fu is strong..... run!

"buff only the stuff I fly and nerf everything else"

  • you
Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2013-08-28 05:21:01 UTC
So a fleet of BCs can warp in, alpha 3 BSes and warp right out again without decloaking?
Praxis Ginimic
The Scope
Gallente Federation
#10 - 2013-08-28 05:57:45 UTC
Gypsio III wrote:
Wow that's stupid.

Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-08-28 08:12:30 UTC
I won't simply say it's stupid; nothing gets taught by comments like that.

I will say that the concept is pretty horribly broken; what you're proposing is essentially an invisible, invincible alpha fleet with absolutely no counter. The alpha fleet doctrine is essentially one shot, one kill; once that's done, the fleet can warp off-grid, reset their cloaks, then use a covops as a warp-in point anywhere on the battle grid, in which case using an interceptor to home in on the shot graphics (which aren't always visible, especially when graphics are turned down for heavy fleet fights) is useless. There's a reason ships can't lock or fire while cloaked, and why they can't cloak while targeted; it would turn covops cloaks into pure game-breakers.

Like they said above, this is the sort of post that goes into Features & Ideas Discussion, but fair warning: people are going to pan it, and they're not going to be polite about it.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Oska Rus
Free Ice Cream People
#12 - 2013-08-28 08:46:39 UTC
Cloaking currently have no valid counter in eve. So you cant make it usefull in combat without introducing any counter to it. Like anti cloak ship which would decloak for 100km. But that would seriously hamper current cloaky ships..... aaand you are lost in your own nets. This happens when introducing not really thought through ideas.
William Walker
Dark Venture Corporation
Kitchen Sinkhole
#13 - 2013-08-28 08:56:00 UTC
Dutch Motsu wrote:
equipped with an onboard tracking system capable of locking onto targets while cloaked from over 100km away, as well as engaging targets while maintaining its cloak for a short time.


This is not well thought out. How could this be countered? It can't.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Zhilia Mann
Tide Way Out Productions
#14 - 2013-08-28 14:43:35 UTC
Mostly because it's too hot to sleep in my corner of the world right now, I started giving this thing more thought. Obviously the big issue here is the extreme tactical flexibility a mechanic like this would present. It doesn't have a hard counter, and the deployment options are legion.

So somehow you'd have to limit that. And the only thing I can think of that would cut it back sufficiently is the rather radical move of not allowing such ships to warp. Not warp while cloaked; that obviously would have to go. I'm thinking warp at all. So the only way they'd have to get on or off a grid would be a titan/blops bridge.

They'd still be a clusterfuck, but they'd at least be vulnerable and represent risk.

Anyhow, yeah, features and ideas is that way; don't expect anyone to be nicer over there.
Cable Udan
Balls Deep Inc.
#15 - 2013-08-28 14:53:11 UTC
Oh lordy. I'm going to need a lot of popcorn for this one.
Jon Joringer
Republic University
Minmatar Republic
#16 - 2013-08-28 15:47:07 UTC  |  Edited by: Jon Joringer
Posting in a stealthnerfbuff afk cloaking thread.
Eli Kzanti
Brutor Tribe
Minmatar Republic
#17 - 2013-08-28 17:09:33 UTC
I hope this is a troll... I really, really do...
Le'Mon Tichim
Hedion University
Amarr Empire
#18 - 2013-08-28 17:46:51 UTC
They should also get a 40% damage increase will firing cloaked.


Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Ersahi Kir
Brutor Tribe
Minmatar Republic
#19 - 2013-08-28 18:47:22 UTC
Le'Mon Tichim wrote:
They should also get a 40% damage increase will firing cloaked.


That seems low. They've already given up 12.5% of their base DPS because they had to drop a high to fit a cloak. Maybe it should be closer to a 60% damage increase while cloaked to compensate.
Dutch Motsu
Halasenzar Corporation
United Federation of Conifers
#20 - 2013-08-28 21:01:31 UTC
Klymer wrote:
firing while cloaked.....yeah Roll

and for future reference there's F&I


Thanks for linking F & I, also, I have edited the OP to reflect more clearly the porpoise of this thread, but I did find reading you're posts rather enjoyable. I was hoping my (Seemingly) obvious attempt at trolling would have been noticed right away, but it seems I failed there too. all the same it made for a very enjoyable read.

Once again, the OP was edited to clarify things, I agree with most of the statements above relating to Firing while cloaked, and would like to see (If possible) for others to come up with more legit Idea's for tech 2 tier 3 Battlecruisers (Witch as it is are already grossly specialized like most t2 ships)

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