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C5 Cataclysmic 3 Chars...

Author
Jonnie Concrete
You're Doing It Wrong
#1 - 2013-08-27 20:07:54 UTC
OK, so I've managed to get a new character in the WH, so that means I can run 3 chars at the same time.

Char 1 can field all sub caps - archon or rev

2nd Char - all sub caps - thanny or moros

3rd (new char) - most sub caps, minny spec (for webbing?)

Given the following assumptions :

1) I'm not overly careful or bothered about dying
2) I have a C5 cataclysmic bonus in my system.

Can I handle cap escalations do u think with what I've got?
TXG SYNC
Dad Jokes R Us
#2 - 2013-08-27 21:08:51 UTC
Ran a bunch of numbers. Wrote an epic post. Nuked it, because it was a giant wall of text.

Boils down to this: you probably need Triage 2, near-perfect capital skills, and a third local armor repper to do this successfully in a Class 5 Cataclysmic. The capacitor bonus makes that third rep at the expense of a cap relay possible. Without a second carrier for refit services and a second dread for damage, it will be quite dangerous, quite slow, and a bad neut pattern from the Sleepers may ruin your day.
Random Woman
Very Professional Corporation
#3 - 2013-08-27 21:21:11 UTC
Jonnie Concrete wrote:

1) I'm not overly careful or bothered about dying



only one way to find out then...warp to zero and give em hell.

PS: run fraps while doing it and upload to youtube afterwards, the people in this forum can then help you to optimize your site completion times.
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2013-08-27 21:41:57 UTC
just move your fleet to one of the MANY empty unbonused C5s and go nuts.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Kalel Nimrott
Caldari Provisions
#5 - 2013-08-27 22:27:40 UTC
You want fries with your eviction?

Bob Artis, you will be missed.

O7

Rroff
Antagonistic Tendencies
#6 - 2013-08-27 23:45:08 UTC
Not really sure you have the setup to make it work in a CV.

I guess you could go with a totally nuts moros fit (provided you had decent infowar links - going mad on target painters so as to hit stuff unsupported) and drop it in first on its own. I've not tested the actual theory tho.
Revan Xadi
Ninjew Evasion Inc.
#7 - 2013-08-28 04:32:06 UTC
Rroff wrote:
Not really sure you have the setup to make it work in a CV.

I guess you could go with a totally nuts moros fit (provided you had decent infowar links - going mad on target painters so as to hit stuff unsupported) and drop it in first on its own. I've not tested the actual theory tho.



As long as you make warpins, the sleepers burn straight away from you for awhile, and you can actualy hit them pretty decently without webbing or painting of any kinda. We've tested it, it works, albeit not terribly well, but it does work. Eventualy decided there just wasn't much point to it.

Not sure how many you could kill before they hit range and started orbiting, probably not alot.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#8 - 2013-08-28 05:25:33 UTC
Just join Disavowed or something
Jonnie Concrete
You're Doing It Wrong
#9 - 2013-08-28 06:45:01 UTC
OK thanks, so basically I chose a C5 CV because it meant I could run the sites with my Domis. But you're saying the local tank gimp would make using caps just too difficult?

If I moved to a normal C5, could I get away with running these sites with 3 toons?
Janeway84
Insane's Asylum
#10 - 2013-08-28 09:16:33 UTC  |  Edited by: Janeway84
Jonnie Concrete wrote:
OK thanks, so basically I chose a C5 CV because it meant I could run the sites with my Domis. But you're saying the local tank gimp would make using caps just too difficult?

If I moved to a normal C5, could I get away with running these sites with 3 toons?


I would recomend to have 6 guys in fleet with you if you plan to run c5 sites.

2 carrier, 2 dread pilots.
1 webby ship and 2-3 tengu or battleship or similar ships capable at dealing with frigs & cruiser sized sleepers.
if you are low on players you can have some of your dread pilots, carrier pilots warp to site in sub cap ships and then warp out to grab capital ship when its their turn to escalate.

And 1 booster alt helps alot too giving boosts to shield / armor and the web range link.

for more speed implement more webby / target painting ships. Smile

Make sure to not forgot to check when you popped the first sleepers in a site so the wrecks dont despawn before you start
salvaging. P

If you have turret subcaps you can have oneiros providing logistics and doing remote tracking boost to help turrets track or get improved optimal range.
Rroff
Antagonistic Tendencies
#11 - 2013-08-28 12:17:54 UTC  |  Edited by: Rroff
Revan Xadi wrote:


As long as you make warpins, the sleepers burn straight away from you for awhile, and you can actualy hit them pretty decently without webbing or painting of any kinda. We've tested it, it works, albeit not terribly well, but it does work. Eventualy decided there just wasn't much point to it.

Not sure how many you could kill before they hit range and started orbiting, probably not alot.


There are several methods you can use, but most of them with only 3 chars have a far higher chance of resulting in dead capitals if things don't go smoothly. Also going by the latest database dump it looks like they have increased guardian damage slightly with odyssey which makes a CV harder short crewed.

Best way to do it with only 3 chars really is rorqual + Loki + moros in a CV - though your going to need max ganglinks for local tank on the rorqual.


EDIT: Guess you could do something really whacked and use 2x RR domi and a carrier fit out like an oversized RR domi to get things started with the RR bonus and a bit of care on the fits you can probably make it work.
Kalel Nimrott
Caldari Provisions
#12 - 2013-08-28 12:30:06 UTC
Kalel Nimrott wrote:
You want fries with your eviction?

Did you edited from C6 to C5?

Bob Artis, you will be missed.

O7

TXG SYNC
Dad Jokes R Us
#13 - 2013-08-28 16:26:49 UTC
Here's a typical armor fleet escalation composition.

Core team:

* Two carriers, A and B. A must be highly-skilled; B can be low-skilled. The refit services they provide are critical for the Dreads in siege.
* A webbing & frigate-busting Loki, heavily tanked (150,000EHP+). I've heard of people filling this job with Rapiers, but the tank is quite thin.
* Two off-grid boosters, one Armor, one Skirmish. Webbing range is critical.
* Two Dreads. Moros or Revelation. A third speeds things up considerably and if you have a lot of sites to escalate is worthwhile for improving the ISK/hour.

Support team:

* Security overwatch. Yeah, it's boring. Yeah, it's necessary. You will eventually lose your capitals if you don't keep a tight lid on security. Watch for new signatures, call it out immediately, and already have probes out so you can have the new sig nailed down in seconds.
* Pre-escalation hole rolling team. You want to lock down your wormhole completely: no inbound holes, a static connection that was freshly-rolled and the new signature not yet warped-to (or crit the static, but that's more dangerous), and knowledge that there are no hostile scouts in system.
* Scorpion. He jams the trigger and tanks the turret damage while the Noctis salvages so that you can escalate the site again tomorrow night.
* Noctis. Salvage quick & GTFO. You need a little tank for the turrets.
* Standby team. For us, they're bored corp-mates killing gas or ore sites during escalation lockdown. The value of a slobbering horde of subcap pilots ready to pounce on any aggressors while your capital ships are sieged, triaged, or scrammed cannot be overstated. And on the final night of an escalation of a particular site, ship these guys into something to clear the waves and finish the site.

Eve Online is a multiplayer game for a reason. If you have a decent fleet, it makes your life easier, your profits greater, and creates a great sense of camaraderie and pride. I highly recommend playing with a few friends :)
Rall Mekin
End-of-Line
#14 - 2013-08-31 14:55:48 UTC
TXG SYNC wrote:


Eve Online is a multiplayer game for a reason. If you have a decent fleet, it makes your life easier, your profits greater, and creates a great sense of camaraderie and pride. I highly recommend playing with a few friends :)


^^ What he said. I am seriously becoming perturbed with the number of people who will multi-box accounts so they can solo farm C-whatever anomalies obviously intended not to be done in groups (IE, fleets of multiple players), keep all the isk, and then just log off only to log on tomorrow to repeat the process.

You will have so much fun just joining a wh PVP corp, going around murdering/stalking people in small packs, going to high sec on occasion and challenge people to duals that are mining (we've had two accept... in one night.. the last time we did it), leaving a cloaky sabre on a wormhole to catch cloaky transports, dropping a troll siege tower as bait only to get 3 capitals on it, and then having friends batphone SYJ when your nubby PVP corp bites off more than it can handle (thanks Pell, again, for saving our butts!).

I mean, if you aren't into PVP all that much, I even had fun just running sites with our crew before we figured out how to properly do shenanigans, chilling on comms and telling buttsex jokes while linking Pony memes, occasionally going to low/null and dying horribly. Get some friends, recruit/join another/merge with another corp, but don't just sit all lonely in a wh with your toons.

Of course, its your money, play the game your way.