These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

How hard would it be to add new systems?

Author
Maximus Andendare
Stimulus
Rote Kapelle
#21 - 2013-08-27 19:20:41 UTC
Karak Terrel wrote:
Maximus Andendare wrote:

You really should stop posting. You have no idea who my alts are, and you definitely have no knowledge that any of them posted, since, surprise, I only post on my main. Your tinfoil hat isn't providing any meaningful discussion toward the OP, and your conspiracy theories will fail, since, again, I only post on my main.

I have neither the time nor the inclination to justify myself to you, random tinfoil hat poster, or anybody else on these forums who spew garbage out of their mouth in order to provide noise for otherwise constructive communication. I realize that this may come as a shock to you that Eve players--given there are thousands of them--may occasionally have similar ideas about how the game could develop.

I take your lengthy attempt to talk yourself out of this as a obvious sign that I was right and leave satisfied.
Good riddance.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#22 - 2013-08-27 19:30:56 UTC
First, they take 3 midgets and dress them up as IT professionals. Then, they get 16 hamsters. Then they teach the hamsters how to generate electricity. Then they have the midgets roll polyhedral alphanumeric dice to generate the names of the systems. Then they run the names through an Icelandic spell checker. Then they have a pub crawl. The last dev to throw up has to come in to work the next day and throw special darts at a blackboard to determine the placement of objects in the system. And finally Clyde the orangutang from "Every Which way but Loose" writes the python code while watching the movie "Snakes on a Plane". It's his favorite movie.

Waiting for a dev confirmation on that one, but they may not be allowed to comment as it is inside information. The second to last dev to throw up from the last pub crawl told me.

internet spaceships

are serious business sir.

and don't forget it

Bagrat Skalski
Koinuun Kotei
#23 - 2013-08-27 19:52:51 UTC  |  Edited by: Bagrat Skalski
WH space is more populated then null. That is my impression after the fly thru the wh space to the null from hi sec. There was station in null, someone built it, but there was not even one capsuleer there (beside me), sad.
Vincent Athena
Photosynth
#24 - 2013-08-27 19:57:27 UTC
Maximus Andendare wrote:
Vincent Athena wrote:
We already got W-space.
I was unaware that w-space is traversed by gate travel.

The gates look a little different and they tend to move around, but they work the same way: Fly up to one, right click on it, select jump.

Know a Frozen fan? Check this out

Frozen fanfiction

Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#25 - 2013-08-27 20:08:25 UTC
I'd like to see a small NPC Null-Sec Region added, for the Equilibrium of Man faction.

I'd like to see 10-15 Station Systems, Agents, and a Loyalty Point Store that offers EoM Vessels (Hybrid Weapons + Armor, Amarr + Gallente skills).

Beyond that, Null-Sec is already too empty as it is. I appreciate folks want to explore "new" space, but the simple fact is "old" space is simply not being used today as it is.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#26 - 2013-08-27 21:28:28 UTC
Alistair Cononach wrote:


Beyond that, Null-Sec is already too empty as it is. I appreciate folks want to explore "new" space, but the simple fact is "old" space is simply not being used today as it is.


It's the players fault

There are people who want to move into nulsec, but don't want to be renters, pets etc etc
They want independence, but the current regime squishes them every time they try

eventually they give up trying
KuroVolt
Federal Navy Academy
Gallente Federation
#27 - 2013-08-27 21:54:28 UTC  |  Edited by: KuroVolt
Cipher Jones wrote:
First, they take 3 midgets and dress them up as IT professionals.


I wanted to make a CCP Guard joke here, but I didnt want to belittle him.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Large Collidable Object
morons.
#28 - 2013-08-27 22:29:52 UTC
Kitty Bear wrote:

It's the players fault

There are people who want to move into nulsec, but don't want to be renters, pets etc etc
They want independence, but the current regime squishes them every time they try

eventually they give up trying



Good point, however it's CCP making the rules which enable the nullsec AFK cartels to exert their power.

As long as they're completely invulnerable to small gangs and blobs have force multipliers to even increase the advantage of larger numbers without a single drawback, that wont change.

It's CCP that introduced mandatory structure grind and timers to be able to do anything in null.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
45thtiger 0109
Pan-Intergalatic Business Community
#29 - 2013-08-27 23:15:38 UTC
Cipher Jones wrote:
First, they take 3 midgets and dress them up as IT professionals. Then, they get 16 hamsters. Then they teach the hamsters how to generate electricity. Then they have the midgets roll polyhedral alphanumeric dice to generate the names of the systems. Then they run the names through an Icelandic spell checker. Then they have a pub crawl. The last dev to throw up has to come in to work the next day and throw special darts at a blackboard to determine the placement of objects in the system. And finally Clyde the orangutang from "Every Which way but Loose" writes the python code while watching the movie "Snakes on a Plane". It's his favorite movie.

Waiting for a dev confirmation on that one, but they may not be allowed to comment as it is inside information. The second to last dev to throw up from the last pub crawl told me.



That is very true and also very funny Big smileP

Back in 2003 CCP had servers that ran very slow.

And with today Technology the servers are running very well as expected.

We should enjoy the money that CCP are spending making EvE run as intended.

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Remiel Pollard
Aliastra
Gallente Federation
#30 - 2013-08-27 23:45:20 UTC
Why would we need more systems? Introduce me to the player that's been to every single one of the thousands we already have, and I still wouldn't consider it a priority.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Xytheus Skor
Venture Corporation
#31 - 2013-08-28 00:37:48 UTC
It wouldn't be technically difficult, just stupid.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#32 - 2013-08-28 01:27:08 UTC  |  Edited by: Kitty Bear
Large Collidable Object wrote:
Kitty Bear wrote:

It's the players fault

There are people who want to move into nulsec, but don't want to be renters, pets etc etc
They want independence, but the current regime squishes them every time they try

eventually they give up trying



Good point, however it's CCP making the rules which enable the nullsec AFK cartels to exert their power.

As long as they're completely invulnerable to small gangs and blobs have force multipliers to even increase the advantage of larger numbers without a single drawback, that wont change.

It's CCP that introduced mandatory structure grind and timers to be able to do anything in null.


a valid point


so it's ccp's fault for designing it that way
and it the players fault for perpetuating the situation Shocked




in response to the OP ...
theres something like 7500 accessible systems in eve
at peak times there's around 50k accounts connecting
that's an average population density of nearly 7 people per system
which isn't a lot by any stretch

so when people say there is currently no need for 'new space'
above is a reasonably valid explanation for why they say it
Mocam
Aliastra
Gallente Federation
#33 - 2013-08-28 02:39:10 UTC
Remiel Pollard wrote:
Why would we need more systems? Introduce me to the player that's been to every single one of the thousands we already have, and I still wouldn't consider it a priority.


Perhaps new systems with different rule-sets.

When W-space was introduced it added a lot of hard to live-in tough to predict/access space but also thresholds to prevent a lot of k-space types of combat (blobbing, hot drops, etc.). New space could have different rules/limitations that would enable groups to go there without 2k-5k members joining a coalition simply to survive and fight vs being splattered.

As for how hard/easy? ...

Lots of variables involved.

New rules for the space? Then they need to be designed, implemented, tested then tweaked as they mess up when they go live (look at W-Space going live and that was "cleanly done").

Probably new nodes for the server depending on how many systems are added.

I suppose the actual design wouldn't be too hard. Copy & paste across suns, moons, etc... then tweak to fit "being new" but then any new stuff needs a way to connect to existing systems. Even counting cyno bridging and jump drives, you need a source to jump to meaning something went in through a gate first and a gate means new connection points in existing systems.

I suppose if that were to be avoided, a different method could be used but that would be a really warped thing to see - something like remote probes you send out "deep space exploring" that could light a cyno that you could jump to - if close enough to it for a jump.

No gates so nothing could get there except by cyno/bridge. Then you eliminate the connections to existing systems issues (new gates suddenly appearing) but it would mean new tools and such to find the things and quite probably a revamp on certain skills to enable use of such new toys.

Such systems would, by their very nature, never show up on the maps (like wormholes) but also be hard to find - meaning also potentially of high-value for transport between areas or a home base or ... new "staging" systems... Just systems mixed in or just the borders of what we know.

In other words, it could be easy or could be difficult. Effort/cost wise... Value add... Like most things in EVE; it would depend on a lot of things.
Isaac Collins
Science and Trade Institute
Caldari State
#34 - 2013-08-28 07:31:50 UTC  |  Edited by: Isaac Collins
Azami Nevinyrall wrote:
Lick your elbow without breaking your arm...

Its that hard...

HAHA I DID IT ALL I HAD TO DO WAS CUT MY HEAD OFF.
PAY ME.


Edit: I also would like to see some Pocket Null secs, same way we see Pocket high secs, Those would be really interesting an confrontation areas.
Stahl Rise
The Scope
Gallente Federation
#35 - 2013-08-28 08:02:53 UTC
The first time I heard the word 'wormhole' I thought these holes would connect existing systems randomly during random time. Nothing wrong with the way they are, but this I think would add another random factor to the sandbox. Also this might have been suggested at some point, but I don't know and I see it fits in the context of the current talk.
I think it should´t be technically much easier than creating space, which I also think is pointless.

btw: seriously, what´s wrong with people speaking through alts (I am NOT saying it is the case here)?
Mascha Tzash
Ministry of War
Amarr Empire
#36 - 2013-08-28 08:28:10 UTC
Stahl Rise wrote:
The first time I heard the word 'wormhole' I thought these holes would connect existing systems randomly during random time.


Actually, these types of Wormholes exist.

Kitty Bear wrote:

It's the players fault

There are people who want to move into nulsec, but don't want to be renters, pets etc etc
They want independence, but the current regime squishes them every time they try

eventually they give up trying


You're right with the mandatory "but". :)

- How to make sure small gangs can exist and/or survive?
- When is a fleet to large to be named "small gang"?
- How to prohibit this powerblocking in nullsec? (Metagaming is always an option if something is forbidden in the game.)

Maximus Andendare wrote:
For example, if CCP wanted to create a region beyond nullsec that was traversed by gates but unclaimable, maybe having no local chat but some other unique features, how difficult would it be?


I feared the worst reading this line. As far as I get it (which is hopefuly right but I surely missunderstood) you want a set of WH-Systems with fixed gates?

Fly safe. Smile
Jove Death
Garoun Investment Bank
Gallente Federation
#37 - 2013-08-28 09:42:23 UTC
They have a complete system ready to go...Shocked


ITS CALLED JOVE SPACE.

Basically they may overload the servers cos there brilliant (honest they really areOops) considering tidi has a panic sttack every time theres more than 5 people in vylade

Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek.

Moneta Curran
Federal Defense Union
Gallente Federation
#38 - 2013-08-28 11:37:16 UTC  |  Edited by: Moneta Curran
How hard would it be for you to shut up about? Cool

No, but seriously, you probably haven't even explored half of your options when it comes to taking up residence somewhere, be it in high, low or npc null, renter space, sov holding alliance space, wh space...

People make sweeping statement about each of these areas in the game while the actual feel on the ground in even a single one of these niches can vary wildly from region to region.

What makes you think a new region would not see you facing competition, pursuit or whatever else your pet peeve is?
Alduin666 Shikkoken
Doomheim
#39 - 2013-08-28 11:49:46 UTC
War Kitten wrote:
On a scale of 1 to Really Difficult, I would say somewhere around 42.


I was thinking something more of a batman symbol myself. Straight

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#40 - 2013-08-28 13:29:10 UTC
Why add more systems when a huge portion of those already existing are empty, some don't even see a single player in for weeks, those are full of valuable minerals, anoms, exploration sites, moons and still no one goes there.

What does this means? - this is the good question to be answered to understand null sec living and CCP vision of it.

removed inappropriate ASCII art signature - CCP Eterne

Previous page123Next page