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Freighter cargo value in high sec

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Author
Xeraphi
Perkone
Caldari State
#41 - 2013-06-26 17:09:07 UTC
So, to set a trap for gankers double wrap semi-empty containers and autopilot to Jita?

*mischievous giggle*

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Frostys Virpio
State War Academy
Caldari State
#42 - 2013-06-26 18:23:20 UTC
Xeraphi wrote:
So, to set a trap for gankers double wrap semi-empty containers and autopilot to Jita?

*mischievous giggle*


If only it didn't cost you a freighter...
Jake Warbird
Republic Military School
Minmatar Republic
#43 - 2013-06-26 18:32:41 UTC
Xeraphi wrote:
So, to set a trap for gankers double wrap semi-empty containers and autopilot to Jita?

*mischievous giggle*

So I see you gave this a lot of thought.
Frostys Virpio
State War Academy
Caldari State
#44 - 2013-06-26 18:58:42 UTC
Jake Warbird wrote:
Xeraphi wrote:
So, to set a trap for gankers double wrap semi-empty containers and autopilot to Jita?

*mischievous giggle*

So I see you gave this a lot of thought.


Will checking if there is an insurance payout on noob ship qualify for putting more though into it?
Petrus Blackshell
Rifterlings
#45 - 2013-08-27 19:17:41 UTC
Have a look at my gank profitability calculator. I made it back when peoples' heads were exploding over the new bounties, but it's still relevant. If you have no bounty, just keep that at 0. It stays accurate.

The ganker prices might be a bit out of date, though.

Here's some sample numbers for an Obelisk. Looks like the breaking point is around 2 billion ISK. Lower if a lot of people in cheap destroyers decide to ruin your day.

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Mr Epeen
It's All About Me
#46 - 2013-08-27 19:33:49 UTC
Carry as much as you want in your freighter.

Just have your suicide alt smartbomb the gankers. You only need to take out a few to disrupt the gank. Or hit them with an ECM burst and cross your fingers.

Mr Epeen Cool
Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#47 - 2013-08-27 19:38:45 UTC
If you get ganked or otherwise get screwed over in EvE, just remember its a game and laugh about it.
Vincent Athena
Photosynth
#48 - 2013-08-27 21:14:51 UTC  |  Edited by: Vincent Athena
destiny2 wrote:
simple solution freighters align slow right, get a corpy in a t1 frig, with webs follow your freighter everytime it jumps web it so it aligns faster,

this will decrease the chances of it getting ganked,

Also if you are in an NPC corp, have your frig helper challenge the freighter pilot to a duel. Then you can web the freighter despite being in an NPC corp.

I remember at one time I came up with like 5 things an escort can do to help a freighter in high sec. Lets see:

Web sling: Help the freighter get to warp sooner
Scout: Look before you jump.
Boost: Provide fleet boosts and even gang links.
Remote rep: If the gank has just barely enough ships, some repping could disrupt it. (But this is a dubious plan.)
Jam: Once the gankers go flashy its legal to jam them.

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Pap Uhotih
Royal Amarr Institute
Amarr Empire
#49 - 2013-08-27 21:59:41 UTC
As with a lot of things in high sec, the math is known. It isn't supposed to be but it is so you have to understand that you simply sit on that set of scales that is the equation and the risk is only how much it settles one way or the other. It is meant to be a little bit more romantic than that but it isn't, welcome to formula driven gameplay.
That does not exclude 'fun', the more acceptable gameplay where you might counter by double wrapping and the ganker takes a risk simply shooting at you; that can happen anyway or they can just shoot you for fun. In such cases you'll always have to accept that its a 'fair enough' loss but sometimes when you watch you do feel a lot like all you are seeing is math in action, a business from the outside world - I know its wrong to watch but I cant stop myself.
A blockade runner can be like wrapping gold in tissue paper, anyone curious can open them up without much effort. They are at least a ship you have to fly actively, align times etc. are what they are about but in high sec they can feel like flying Lemmings.
An Orca is okay, it could always be a battle Orca but it really isn't specified to be a general purpose hauler (as many of the industrials wont be soon). Its a huge leap up from the any other option at least and now a fairly quick train.

I don't think an isk value is possible, I only haul less than a billion, above 700m I glue my eye balls to the screen and that's something that only works well once. That doesn't stop anyone from doing anything, anyone who can balance the equation in their favour can, at any time, gank you. It is highly unlikely you will have sufficient corp mates to hand to counter in sufficient time, if at all - and it will take some time whilst you can do nothing about it which is probably when you write your 'high sec is pointless' thread.

I don't think that is wrong, my sell orders say destruction is good.

I think there is a market for a mid size general purpose freighter - re-skin the Orca for cheapness, simply make it twice the challenge to destroy so more than a single human being (a lonely boxer) is required.

So basically don't bother, sit on a Jita gate ganking blockade runners instead, you have the isk to make it profitable if you can afford a freighter.
Andski
Science and Trade Institute
Caldari State
#50 - 2013-08-27 22:12:55 UTC
I've suggested that freighter pilots should always double wrap regardless of the cargo they're moving. Only doing it when you're moving expensive cargo makes it obvious that you're hiding something expensive.

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Xavier Perez
Caldari Provisions
Caldari State
#51 - 2013-08-27 22:14:01 UTC
Wormhole space is about 1/3 of the total systems in eve. Its also only accessible to maybe 5-7% of the eve population, and only a fraction of those are there on any regular basis. Not terribly well-utilized, IMO.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#52 - 2013-08-28 02:46:44 UTC
RomeStar wrote:
Put it in a container then courier contract it to your freighter pilot (aka double wrap) problem solved.

If the problem is that you look to interesting with exposed product in your hold.. double wrap will not "solve" this as a problem. If anything it will make gankers think, "hmm.. I wonder what he's hiding.. probably something valuable."

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Elizabeth Aideron
The Scope
Gallente Federation
#53 - 2013-08-28 02:49:51 UTC
Orcas can be made three times as difficult to destroy using a single module.
baltec1
Bat Country
Pandemic Horde
#54 - 2013-08-28 05:10:57 UTC
Elizabeth Aideron wrote:
Orcas can be made three times as difficult to destroy using a single module.


But they need that extra cargo!
Alavaria Fera
GoonWaffe
#55 - 2013-08-28 05:21:36 UTC
baltec1 wrote:
Elizabeth Aideron wrote:
Orcas can be made three times as difficult to destroy using a single module.

But they need that extra cargo!

My orca has a Damage Control, Reinforced Bulkheads and a 100mn microwarp drive Shocked

All to carry basically nothing.

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Xercodo
Cruor Angelicus
#56 - 2013-08-28 16:40:30 UTC
Shizuken wrote:
Xercodo wrote:
Ioci wrote:
Nothing obtained in High Sec justifies a Freighter. The freighter was designed to carry capital parts.

Use an Orca.


But what about my hauling 1.4 mill m3 of minerals to build said capital parts D:


What freighter are you flying that can carry 1.4 mil M3? I must have missed that one.


Not all at once of course, durrrr

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Jonah Gravenstein
Machiavellian Space Bastards
#57 - 2013-08-28 17:01:16 UTC  |  Edited by: Jonah Gravenstein
Maldiro Selkurk wrote:

4) calculate damage a perfect catalyst pilot can do in 7 seconds given only hybrid blasters with just 2 round of faction ammo per turret since this is the only 2 volleys they will get off in 7 seconds before CONCORDATION (answer is approx 1000 damage).
Slight inaccuracy in your math here, 7 seconds is enough time to get off 3 volleys at which point Concord rollup in a 1.0 or 0.9. Last time I checked the major choke points used for freighter ganking are 0.6 systems, which gives you approximately 14 seconds to get off your volleys before Concord turn up. The Concord response can be delayed by a few seconds more by baiting them elsewhere in system.

Quote:
6) catalysts fitted as described cost approx 1 million ISK per ship.
Closer to 2 million, especially if you rig it.

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Eraza
Fuzzyness Enterprizes
#58 - 2013-08-28 17:13:52 UTC
i think eve university said "3M ISK per 1k of EHP" as a rough guide, this seems fairly accurate if your aim is to make it unprofitable for people to gank you,

i actually reccomend that entire article for reading, it's rather good IMO :)

http://wiki.eveuniversity.org/Hauling
Prince Kobol
#59 - 2013-08-28 17:27:15 UTC
Sabrosa Namaste wrote:
What's the most isk value you should carry in a freighter to limit the chances of being suicide ganked in high sec?

At what point do suicide gankers start to turn a profit?


Put in as many high valued items as you can, rename your freighter to "Gankers are Pussies"then AP between Amarr and Jita.

Much more funBig smile
Elizabeth Aideron
The Scope
Gallente Federation
#60 - 2013-08-28 17:36:44 UTC
Jonah Gravenstein wrote:
Maldiro Selkurk wrote:

4) calculate damage a perfect catalyst pilot can do in 7 seconds given only hybrid blasters with just 2 round of faction ammo per turret since this is the only 2 volleys they will get off in 7 seconds before CONCORDATION (answer is approx 1000 damage).
Slight inaccuracy in your math here, 7 seconds is enough time to get off 3 volleys at which point Concord rollup in a 1.0 or 0.9. Last time I checked the major choke points used for freighter ganking are 0.6 systems, which gives you approximately 14 seconds to get off your volleys before Concord turn up. The Concord response can be delayed by a few seconds more by baiting them elsewhere in system.

Quote:
6) catalysts fitted as described cost approx 1 million ISK per ship.
Closer to 2 million, especially if you rig it.


The small hybrid rigs are actually fairly cheap. A basic T1 ganking Catalyst costs ~2M, with rigs around 100k of that. You aren't getting 1M though, the hull costs more than that.