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Drone Bay Mechanics

Author
General Guardian
Perkone
Caldari State
#1 - 2013-08-26 10:52:26 UTC  |  Edited by: General Guardian
Skill: Drone Bay Repair Efficiency (Mechanic Category) Rank 6

Increases drone repair speed while drones are in the drone bay (Shield/Hull/Armor) by 5% per level.

Base speed of say 5hp/10 seconds (flexible)

Would sorta make sense for some sort of repair bay for drones inside the ship.

Feedback appreciated.

GG

Revised idea for drone control. The radial menu I suggested later in thread that appears when holding right mouse on a target will have several options based on if your drones or not.

Up to 6 options, drone groups 1 to 5 attack current target, or launch drones.

If the drones are in the bay , the context menu will display "launch and attack" and the drone group will do just that.
Each option will change to "recall group" for any group that is in space

GG
Lephia DeGrande
Luxembourg Space Union
#2 - 2013-08-26 12:24:09 UTC
Yeah why not. It would be nice if the seperate Micromanagment would be rewarded. +1
Jureth22
EVE-RO
Goonswarm Federation
#3 - 2013-08-26 12:37:39 UTC
Lephia DeGrande wrote:
Yeah why not. It would be nice if the seperate Micromanagment would be rewarded. +1


would be a start.

i would personaly also increase the drone damage with at least 30% for all types.

also it appears that drones have lock range and scan resolution.why? isnt that supposed to make them able to lock even tought the ship is jammed (before the ship got the drones out,not talking here about agresive mode etc.)

what about being able to fire the drones whitout the ship ever needing to lock a target?that would certainly give some edge for the lack of dps compared to guns/missiles etc,vulnerability to electronic warfare,smartbomb,lack of ehp in general.
Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2013-08-26 12:50:01 UTC
Jureth22 wrote:
Lephia DeGrande wrote:
Yeah why not. It would be nice if the seperate Micromanagment would be rewarded. +1


would be a start.

i would personaly also increase the drone damage with at least 30% for all types.

also it appears that drones have lock range and scan resolution.why? isnt that supposed to make them able to lock even tought the ship is jammed (before the ship got the drones out,not talking here about agresive mode etc.)

what about being able to fire the drones whitout the ship ever needing to lock a target?that would certainly give some edge for the lack of dps compared to guns/missiles etc,vulnerability to electronic warfare,smartbomb,lack of ehp in general.


I am kind of wondering if you have used drones.

Their damage is appropriate with their advantages. They need a rework of their ui to make using them more functional. Utility drones need to be looked at hard, and made useful. Sentries maybe should engage targets so long as just the drone is in control range, not the target as well.

Most of all their survivability needs a large buff, which in bay repair would help address.
Jureth22
EVE-RO
Goonswarm Federation
#5 - 2013-08-26 12:51:48 UTC
Mike Voidstar wrote:
Jureth22 wrote:
Lephia DeGrande wrote:
Yeah why not. It would be nice if the seperate Micromanagment would be rewarded. +1


would be a start.

i would personaly also increase the drone damage with at least 30% for all types.

also it appears that drones have lock range and scan resolution.why? isnt that supposed to make them able to lock even tought the ship is jammed (before the ship got the drones out,not talking here about agresive mode etc.)

what about being able to fire the drones whitout the ship ever needing to lock a target?that would certainly give some edge for the lack of dps compared to guns/missiles etc,vulnerability to electronic warfare,smartbomb,lack of ehp in general.


I am kind of wondering if you have used drones.

Their damage is appropriate with their advantages. They need a rework of their ui to make using them more functional. Utility drones need to be looked at hard, and made useful. Sentries maybe should engage targets so long as just the drone is in control range, not the target as well.

Most of all their survivability needs a large buff, which in bay repair would help address.


13m sp in drones.can say i`m too impresed with them
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#6 - 2013-08-26 13:33:20 UTC
I like this idea, to prevent issues with PVP though I feel that they should only start to repair after being left in the hold for 30/60 seconds.
Lephia DeGrande
Luxembourg Space Union
#7 - 2013-08-26 13:55:15 UTC
Maybe it should also possible to load Drones from Cargo into Drone Bay (one Way only) with a long reload cycle (3-5 Minutes) so we could reload the Drone Bay.

If its not Overpowered it could be also possible to reload them back into Cargo for optimising damage Types in Space...
Stjaerna Ramundson
#8 - 2013-08-26 14:18:50 UTC
BlakPhoenix wrote:
I like this idea, to prevent issues with PVP though I feel that they should only start to repair after being left in the hold for 30/60 seconds.


Doesn't matter...

Put in a damaged drone, put out a new one.

In this sort of thinking you would put more of the needed drones in your cargo bay. So the mechanic doesn't matter anyway.

I also don't think, that you would not put your drones back to cargo bay. Why: If your enemy would like to play with your drones, you won't be fast enough to get them back.
Focused fire on a drone and it will faster explode than you client will show up the dmg on the drone. (often enough seen in pve and I am sure that pvp is additional harder than that)
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
S Byerley
The Manhattan Engineer District
#9 - 2013-08-26 14:28:23 UTC
Mike Voidstar wrote:
Their damage is appropriate with their advantages.


If by appropriate you mean stupid high for PVE.

Anyway, just make nanite repair paste applicable to drones.
Harvey James
The Sengoku Legacy
#10 - 2013-08-26 14:43:57 UTC
it would be nice if nanite paste could repair most things almost like a catch all repair product...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Warcalibre
NovaTech Holdings
#11 - 2013-08-26 15:35:46 UTC
Seems legit, but I would take a functional drone UI first.
Maximus Andendare
Stimulus
Rote Kapelle
#12 - 2013-08-26 16:28:04 UTC
BlakPhoenix wrote:
I like this idea, to prevent issues with PVP though I feel that they should only start to repair after being left in the hold for 30/60 seconds.
Issues with PVP??? Like allowing the primary weapon system to be destroyed? That sort of issue in PVP? What's the harm in allowing me to recall my damaged drones and begin repairing them immediately? Drones are the only primary weapon system that can be destroyed, and besides, you can begin repairing heat damage regardless of a "cooldown period" (pun not intended) using paste (and that doesn't even consider that turrets can be overheated in the first place). I'd even go so far as to say to make a high slot module that repairs drones in the bay that takes paste.

Let us individually target turrets/shield modules/armor repair units/MWDs/etc. and then we can talk. In fact, I'm sure targeted firing would generate a lot of conversation.

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Mournful Conciousness
Federal Navy Academy
Gallente Federation
#13 - 2013-08-26 18:57:05 UTC
YOu are right, they are the only primary weapons system that can be destroyed.

They are also the only primary weapons system that,

are effectively immune to ewar,
use no ammo or cap
can emit magical effects (sorry, EWAR) instead of damage

I do agree that they should be repairable in the drone bay. If that's with paste, that's a reasonable compromise.

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Akiko Sciuto
Caldari Provisions
Caldari State
#14 - 2013-08-26 19:26:12 UTC
Yeah, I would fully support the idea of the drone bay repairing damaged drones.
+1
Rengerel en Distel
#15 - 2013-08-26 21:21:15 UTC
Mournful Conciousness wrote:
YOu are right, they are the only primary weapons system that can be destroyed.

They are also the only primary weapons system that,

are effectively immune to ewar,
use no ammo or cap
can emit magical effects (sorry, EWAR) instead of damage

I do agree that they should be repairable in the drone bay. If that's with paste, that's a reasonable compromise.


Missiles can be destroyed, even if the launchers themselves can't.
Missiles once launched are immune to EWAR, even have FoF missiles to negate the ship being EWARed.
Missiles and projectiles don't use cap. Lasers can use 1 t1 crystal for infinity.
Void bombs?

With the increase in shiptoasting, the Report timer needs to be shortened.

Alundil
Rolled Out
#16 - 2013-08-26 22:30:29 UTC
Rengerel en Distel wrote:
Mournful Conciousness wrote:
YOu are right, they are the only primary weapons system that can be destroyed.

They are also the only primary weapons system that,

are effectively immune to ewar,
use no ammo or cap
can emit magical effects (sorry, EWAR) instead of damage

I do agree that they should be repairable in the drone bay. If that's with paste, that's a reasonable compromise.


Missiles can be destroyed, even if the launchers themselves can't.
Missiles once launched are immune to EWAR, even have FoF missiles to negate the ship being EWARed.
Missiles and projectiles don't use cap. Lasers can use 1 t1 crystal for infinity.
Void bombs?

Beat me to it.

I'm right behind you

Me of Course
KarmaFleet
Goonswarm Federation
#17 - 2013-08-27 10:04:15 UTC
+1 to this idea, but instead of passively, how about either a high, medium or a low slot which will repair the drones (like a normal repair system, just that it works on drones instead) using the ships cap? or nanite paste

https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT!

Lloyd Roses
Artificial Memories
#18 - 2013-08-27 10:11:11 UTC  |  Edited by: Lloyd Roses
I salute the way this is heading. More durable roams so even 20 jumps away from your respective home (= where your ships/modules/ammo are stored), you don't suddenly stand there without offenses because you ran into three domis with a smartbomb, the third one finally killed your ogres.

Though the idea is very nice, rather be waiting for a DEV announcement, as whatever they currently got cooking up might be surprisingly good. Hopefully.

Personally I'd just be a fan of drones being incapacitated instead of destryoed, so you just scoop them to cargo if wanted, repair them on the next station (or with wicked module) and can reuse them later.
Me of Course
KarmaFleet
Goonswarm Federation
#19 - 2013-08-27 10:14:07 UTC
Lloyd Roses wrote:
I salute the way this is heading. More durable roams so even 20 jumps away from your respective home (= where your ships/modules/ammo are stored), you don't suddenly stand there without offenses because you ran into three domis with a smartbomb, the third one finally killed your ogres.

Though the idea is very nice, rather be waiting for a DEV announcement, as whatever they currently got cooking up might be surprisingly good. Hopefully.

wait.. dev's read the forums??? i always thought we just rant here into space about stuff that CCP will never listen to!!

https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT!

Rila Secheh
#20 - 2013-08-27 10:20:22 UTC
i think drones were/are ment to be secondary weapon systems.but they need a rework like theres no tommorow.
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