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Need suggestions to start Explorer career

Author
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#1 - 2013-08-26 21:01:30 UTC
So my first few days in EVE were quite nice.

I've done all the career agents in Embod V (Pator Tech School) and then I felt I was going to follow the explorer career.
As most of the noobs, I had no "danger meter" so I went to a nullsec (AD-5B8) to probe some sites. Found a wormhole and got in. Probed more wormholes and a data site. Proceeded to the data site and got killed by sleepers.
I thought: ok, WH in nullsec might me too much. Went to Eurgrana and probed a WH, got in, probed again and found another WH inside the WH and a mining site.
After mining some arkonor (went back to my station, got the Venture, mined 312 units which is all a venture can get and got back the probe) I thought ok, lets see where this WH inside the WH leads me. It turns out to be a null sec in (I think) Great Wildlands.
Someone appears through the WH I had just came, starts shooting at me. I go back to the WH and back to Eurgrana then, the same pilot appears in Eurgrana channel and places a 10Mi bounty on me.
So I thought "Ok, I should not be there yet. I need to learn how to explore properly".

First I upgraded my trial account :) then I tried to find agents with exploring missions but I couldn't. What do you guys recommend for someone to learn how to explore?

Thank you!
Ayase Kusoni
Science and Trade Institute
Caldari State
#2 - 2013-08-26 21:05:36 UTC
You had quite the adventure there :)

To profit by exploration, the low-risk way is to fit Data & Relic analyzers and hack open the corresponding sites (in forms of Cosmic Signatures) in high-security space. You start there, then perhaps one day fly a cloaky ship to do low/null-security hacking.
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#3 - 2013-08-26 21:12:02 UTC
Thanks for the reply!

I suppose there are no "Exploring Agents", are there?
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-08-26 21:28:59 UTC
Get out there and explore :-)

There are no exploration missions other than the career agent. Exploration is something you do for yourself, not for someone else
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#5 - 2013-08-26 22:24:00 UTC
Elena Thiesant wrote:
Get out there and explore :-)

There are no exploration missions other than the career agent. Exploration is something you do for yourself, not for someone else


So there is no way to increase security status or get loyalty points by exploring.
Would be good to have Exploring Agents to get this bonuses and teach how to fit ships for harder sites.

Mining, Industry, R&D and Military have agents, just exploring doesn't.
As a new player I feel that explorer career does not have the continuity that other careers do.
Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-08-26 22:55:26 UTC
Duo Roman wrote:
Elena Thiesant wrote:
Get out there and explore :-)

There are no exploration missions other than the career agent. Exploration is something you do for yourself, not for someone else


So there is no way to increase security status or get loyalty points by exploring.


Security status by killing rats, any rats, including the ones in exploration sites. You want LP, run normal missions. You want fat exploration loot, explore.

Quote:
Mining, Industry, R&D and Military have agents, just exploring doesn't.


Industry has no missions (other than the mining missions). R&D agents while they exist they're not there to offer missions, the missions they offer are very quick, once a day and give no ISK or LP.
Leafar Nightfall
Silent Owls
#7 - 2013-08-27 02:15:50 UTC
Move you explorer ship to null in an NPC station, bookmark some safespots on the systems between it and high sec and learn the best time to move you stuff to safety (normally week days late in night). You'd want to make some bookmarks within D-Scan range from the gates to check ahead too.

Moving in null isn't that hard, specially because there are tons of empty systems. Nullsec data and relic sites don't spawn rats too.

I'm kind of new to this too but there are a lot of details that I learned and I've being doing this safely for some time now. Feel free to conact me in game and I can share some tips
Riel Saigo
Facta.Non.Verba
#8 - 2013-08-27 18:08:19 UTC
Wormholes are not really good exploration material. As you found out, the relic/data sites there are infested with tough NPC enemies. You can solo those enemies in a C1 or C2 wormhole, or even a C3 if you have a tough enough and equipped enough ship. But as a newbie, you won't have that yet.

So wormholes are pretty-much out. The quickest thing you'll be able to do in a wormhole solo is sneak in to mine gas in a Venture before the 15 minute timer runs out and the Sleepers arrive at the gas cloud. And even that has an estimated 20 million ISK skillbook you have to buy before you can gas harvest.

I know that everyone equates wormholes with exploration, but there's not a lot you can do in them as a newbie. They're biggest use, honestly, is as an escape route from one part of known space (K-space) to another. More on that in a second.

Your best bet for exploration is to train up all your scanning skills to III or IV, and your hacking, archeology skills to at least III and train up cloaking. In the meantime, practice scanning down anomalies in highsec.

Once you get fast at scanning and finish training for a cloaking device, I'd recommend moving out to lowsec to do this. Relic/data sites in lowsec don't spawn NPC rats. Your main worries will be watching local for new players entering or leaving the system, and constantly hitting D-scan to see if anything potentially dangerous is poking around in your vicinity, and of course, watching for combat probes (which the odds are good - are looking for you). The payout from relic/data sites in lowsec is much, much higher than the highsec ones. And the biggest advantage is that there are a lot more relic/data sites left untouched in lowsec than in highsec.

Since Odyssey, everyone and their dog is scanning in highsec. It's hard to find a relic/data site even available out there. Lowsec, you have much better chances and a higher payout. The increased risk of dying can be viewed as an added fun bonus.

Once in Lowsec, you'll still want to keep wormholes in mind. The biggest problem in deep lowsec - far from the high sec gates where all the best farming is - is getting your loot back to highsec to sell. The markets in deep lowsec suck. Everything is either overpriced or unavailable, and there is no market for exploration loot out there at all. You have to get to highsec to sell your wares.

But it can be a dangerous trip out with pirates gatecamping the border systems and choke points out of the region.

This is where wormholes can come in handy. Go out in a cheap ship and probe down a wormhole, enter it, and scan down the other wormhole exits (bookmarking everything of course). Check out the exits. If you're fortunate, you'll get an exit leading straight to high security space, and you've suddenly found a shortcut around all the pirate traps in lowsec.

Anyway, that's how I'd do it in your shoes.
Ned Taggart
University of Caille
Gallente Federation
#9 - 2013-08-27 18:31:52 UTC  |  Edited by: Ned Taggart
WH are probably bad for you right now until you get either more skill points, into a WH corp, or at a minimum, skills in moving around undetected and without getting caught.

As was mentioned, you want Electronics trained to IV, all your astrometrics to at least III, Hacking and Archaeology to at least III, and cloaks to at least III. IV's are better, and being in a covops is the best, but for now, III's will suffice.

Then you want to be in the right ship, in your case, a Probe. Have it fit with an improved cloaking, your probe launcher and your analyzers and a cargo scanner.

Now that you have your ship, you need to learn a few things:

First, How to scan with probes. You can learn this in High sec., Practice lots. Take trips through systems and just see how long it takes you to pinpoint something.

Second, you need to learn the Microwarp drive/cloak trick. this will save your life if you wind up at a gate camp, or if someone warps in on you while hacking a site.

Third, you need to learn how to move around in Nullsec. Whatever you lean there will work in Lowsec and W-space. This means learning how to set aligned and unaligned safes. This means learning how to get tactical bookmarks on a camped gate, on the fly, thereby avoiding bubbles.

Fourth, learn Dscan. I mean really learn it. learn how to use it along with your (well sorted out) overview to gather all the intel you need about your surroundings. Between having a good overview, learning Dscan and watching local, you can make yourself harder to catch.

Finally, use all the above to go somewhere you have no business being and have fun doing it.

Edit: Also when scanning down sites, create a loop through the constellation. When you hack a site, it will appear elsewhere in that constellation. a good loop can keep you busy for hours.
Malcolm Shinhwa
The Scope
Gallente Federation
#10 - 2013-08-28 17:36:54 UTC
For exploring hacking sites, you don't have to stick to hisec. You can lowsec with a t1 frigate.

Here is a great video from JonnyPew that shows how to fit up a t1 exploration ship and at least in his hands, he makes up the cost on I think the first hacking site he goes to in lowsec.

http://www.youtube.com/watch?v=CGxioo5usaQ

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Praxis Ginimic
The Scope
Gallente Federation
#11 - 2013-08-28 18:12:26 UTC
Wow. The previous posters covered that pretty well. GJ guys.

I would add just a few warnings and some details to help you avoid the mite common mistakes new explorers make.

Low sec sights have a really good payout but not a consistent payout. The trick to making good isk through explo is speed.

-the cargo scanner is to peek into the cans before you even start hacking. If you are going to spend time exposed to danger then make sure it is worth it.

-move to low sec. The tip about making loops in a constellation was on the money. Specialise 3 ships to maximize that advantage. Fit one with a cloak, grav cap rigs, range finder & pin pointer mods, etc. This is your scanning ship.
Make your loop, book marking the sites as you go.
Fit another with light defence/offence, cargo scanner relic analyzer, rigged for relic sites and the third with data analyzer, rigged for data sites.

-I know what you're thinking, "why would I bother to put defence/offense on a probe?" I am a low sec resident and hunting explorers is a favorite pastime of mine. Fit all the warp core stabilizers you want... I have more mid slots for warp scramblers than you have low slots for stabs. The only time...just once...that an explorer got away was because he had a prop mod, tank & drones and a friend.

-Your best bet to keep safe in low sec sites is speed and that is gained through specialization. The only time you will really be exposed is when you are in the site. Spend as little time in those sites as you can and make sure the equipment you bring in is cheap (read: no sisters' scanner)

-Low sec survival depends on knowing how to use and interpret your overview and d-scanner.
Google these:
Epic overview guide
How to use directional scanner
MWD-cloak-warp trick (YouTube)
Piracy guide (knowing the tricks/methods we use will help you avoid mistakes)
Ned Taggart
University of Caille
Gallente Federation
#12 - 2013-08-28 20:54:16 UTC
Praxis Ginimic wrote:
-the cargo scanner is to peek into the cans before you even start hacking. If you are going to spend time exposed to danger then make sure it is worth it.

-move to low sec. The tip about making loops in a constellation was on the money. Specialise 3 ships to maximize that advantage. Fit one with a cloak, grav cap rigs, range finder & pin pointer mods, etc. This is your scanning ship.
Make your loop, book marking the sites as you go.
Fit another with light defence/offence, cargo scanner relic analyzer, rigged for relic sites and the third with data analyzer, rigged for data sites.


To add to this, after you hack the can that you want, I would speed through the ones you don't, purposefully failing and blow them up just to clear the site, thus forcing it into another system in that constellation.
Baggo Hammers
#13 - 2013-08-28 21:30:19 UTC
Ned Taggart wrote:
Praxis Ginimic wrote:
-the cargo scanner is to peek into the cans before you even start hacking. If you are going to spend time exposed to danger then make sure it is worth it.

-move to low sec. The tip about making loops in a constellation was on the money. Specialise 3 ships to maximize that advantage. Fit one with a cloak, grav cap rigs, range finder & pin pointer mods, etc. This is your scanning ship.
Make your loop, book marking the sites as you go.
Fit another with light defence/offence, cargo scanner relic analyzer, rigged for relic sites and the third with data analyzer, rigged for data sites.


To add to this, after you hack the can that you want, I would speed through the ones you don't, purposefully failing and blow them up just to clear the site, thus forcing it into another system in that constellation.



I had not heard that sites definitely respawn in the same constellation. When was this revealed? I have been away.

If you don't know where you're going, any road will take you there.

Zen'draco
Aliastra
Gallente Federation
#14 - 2013-08-28 23:39:52 UTC
All great advice here.

In my travels, I haven't really found any amazing loot from relic or data sites, just once I saw a tech2 ammo bpc, and unfortunately, I blew it up failing the minigame.

I spend a lot of time in nullsec; is lowsec going to have better items or am I just unlucky?
Praxis Ginimic
The Scope
Gallente Federation
#15 - 2013-08-29 01:09:39 UTC
Null will have better items but all the good drops in low or null are few and far between. The loot fairy is a dirty ***** like that
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#16 - 2013-08-29 01:39:05 UTC
Awesome tips here guys, everything from sites, security systems, fittings and strategies.

Thanks!
Ned Taggart
University of Caille
Gallente Federation
#17 - 2013-08-29 14:01:29 UTC
Baggo Hammers wrote:
Ned Taggart wrote:
Praxis Ginimic wrote:
-the cargo scanner is to peek into the cans before you even start hacking. If you are going to spend time exposed to danger then make sure it is worth it.

-move to low sec. The tip about making loops in a constellation was on the money. Specialise 3 ships to maximize that advantage. Fit one with a cloak, grav cap rigs, range finder & pin pointer mods, etc. This is your scanning ship.
Make your loop, book marking the sites as you go.
Fit another with light defence/offence, cargo scanner relic analyzer, rigged for relic sites and the third with data analyzer, rigged for data sites.


To add to this, after you hack the can that you want, I would speed through the ones you don't, purposefully failing and blow them up just to clear the site, thus forcing it into another system in that constellation.



I had not heard that sites definitely respawn in the same constellation. When was this revealed? I have been away.


I'm not sure. I was told this by someone in my corp. Since I heard it, I have made it a point to loop through whatever constellation I am in and have never been more than 2 or 3 systems from a hackable signature.
Elena Thiesant
The Scope
Gallente Federation
#18 - 2013-08-29 14:18:31 UTC  |  Edited by: Elena Thiesant
Last theory I heard from someone heavily into exploration after they did some major testing on Sisi was that respawn is probably not limited by region, definitely not in the same constellation, but are only limited by security level (high, low, null) and rat type. So a highsec Sansha site can respawn anywhere in highsec that has Sansha rats.
Praxis Ginimic
The Scope
Gallente Federation
#19 - 2013-08-29 17:10:37 UTC
The last time some one bothered to test respawn mechanics on sisi they concluded that sites respawn by sec rating. Not in the same constellation or even the same region.

There are however enough explorers that sites respawn quickly. This allows running in small loops to usually yield enough new sites to keep busy.

If you really want to take advantage of the mechanics then find a 10-20 system loop that is largely un-populated. As explorers clear sites from busy systems they will build up in quiet areas.
Baggo Hammers
#20 - 2013-08-29 17:48:48 UTC
Praxis Ginimic wrote:
The last time some one bothered to test respawn mechanics on sisi they concluded that sites respawn by sec rating. Not in the same constellation or even the same region.

There are however enough explorers that sites respawn quickly. This allows running in small loops to usually yield enough new sites to keep busy.

If you really want to take advantage of the mechanics then find a 10-20 system loop that is largely un-populated. As explorers clear sites from busy systems they will build up in quiet areas.



This makes more sense. I have been exploring for years and still have no clue regarding respawn mechanics. Thought maybe there had been a reveal.
That being said, I take the good stuff then cloak to await these new weaponless explorers.

If you don't know where you're going, any road will take you there.