These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Request for Manufacturing component / Material M3 rework

Author
huang lee
KarmaFleet
Goonswarm Federation
#1 - 2013-08-25 17:04:01 UTC
Greetings,

I have noticed that in Eve that the items that you make are larger in volume than the raw materials that you used to make it. While I understand that some items are like that to avoid them being brought into high security space or prevent them from being put into a freighter, it makes it very frustrating for someone who is an avid industrialist such as myself. I currently build capital ships and my last build run I took 10.3 million M3 worth of raw T1 minerals and built little over 18 million M3 worth of components.

Please do correct me if I am wrong, as I most certainly well could be, but I do not believe that manufactured products are supposed to be more than the raw materials that are processed into manufacturing it. I may just be frustrated due to the large amount of my time every week dedicated to moving tritanium around but this just seems like it could use a rework so that the finished product is the same or less than the raw materials that are used to manufacture it.
Cade Windstalker
#2 - 2013-08-25 17:41:02 UTC
I believe this may be intended to facilitate tradeoffs between moving the raw materials to low/null and doing everything there and moving the components after they've been manufactured in High Sec.

From a realism perspective having the finished product be larger makes sense since the finished product will contain empty space or an irregular shape, where as most raw materials can just sort of be piled up, with very little empty space between items.

If you imagine, say, oil-drum sized capacitors they would be stacked in a row but have space in between each other. In the case of a gun or other especially large object it may not even be regularly shaped and the size and weight could prevent neat stacking.
huang lee
KarmaFleet
Goonswarm Federation
#3 - 2013-08-25 20:32:18 UTC
I never thought about it that way, and I think your right. I still would like to decrease the amount of time I need to spend each week moving tritanium :D

perhaps we could duct tape freighters together or something. I donno.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2013-08-25 20:41:16 UTC
huang lee wrote:
I never thought about it that way, and I think your right. I still would like to decrease the amount of time I need to spend each week moving tritanium :D

perhaps we could duct tape freighters together or something. I donno.

The top Minmatar engineers are working on this currently.
Zan Shiro
Doomheim
#5 - 2013-08-25 22:01:20 UTC
this is where eve is like like real life oddly enough.

You have your base structure which can be just beams (steel, iron, ,wood, what have you) which before assembly can be piled up in nice stacks. When assembled is when they take up space. Even a basic structure like a shed can be shipped as the walls layed out on a bed of a truck or stacked up on its side and the frame is jsut some beams stacked all nice and pretty.

Auto industry also pro at this. Your foreign cars made in the use are basically shipped in pieces. Its more cost effective to ship 100 cars in pieces and assemble at a plant than 100 cars on the cargo freighter. The frame you can make more local to site or ship from Mexico (for US anyway). Honda, Nissan, etc do this. trannies, motors and other stuff made here in japan and shipped to be slapped on the frame in the US from wherever they get the frame.


Or the military. See a wide sweeping base camp all put together and ever wonder how it got there? Even the monster tents fold up to a reasonable size and the poles get stacked up in plain ole connex boxes. Did a few field ops, you'd be amazed how much stuff you can squeeze into even a comm connex box that once emptied out for the movement to the sight hours laters is used to have personnel working comm gear. It wasn't a tardis granted...but in the military you learn to get alot of crap in a box set to be deployed for ops.


RubyPorto
RubysRhymes
#6 - 2013-08-26 03:41:37 UTC  |  Edited by: RubyPorto
huang lee wrote:
Please do correct me if I am wrong, as I most certainly well could be, but I do not believe that manufactured products are supposed to be more than the raw materials that are processed into manufacturing it. I may just be frustrated due to the large amount of my time every week dedicated to moving tritanium around but this just seems like it could use a rework so that the finished product is the same or less than the raw materials that are used to manufacture it.



So, you're saying that you think that an engine, which has a bunch of holes in it, should be smaller than the steel bars, which are solid, used to make it?


huang lee wrote:
I never thought about it that way, and I think your right. I still would like to decrease the amount of time I need to spend each week moving tritanium :D

perhaps we could duct tape freighters together or something. I donno.


Mineral compression. Google it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#7 - 2013-08-26 04:11:05 UTC
Yeah, 425mm railgun uses 1500m3 of materials, fits into 50m3. Then it is reprocessed to give you back 1500m3 of materials. Space magic!

As for transporting capital parts: one technique that was in common use last time I checked was to use NPC lines in lowsec to manufacture heaps of carriers and mineral-compression-parts, fly the carriers to nullsec, reprocess them to get the capital construction parts back, then build the supercapitals from those parts.

Why build the capital ships in lowsec? Because null industry is hobbled.