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Stupid insta warp

Author
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#21 - 2013-08-24 08:57:22 UTC
Actual translation - or transilation - is making the game a bit more appealing to confrontations. Keeping objective here, one can certainly agree that just about anybody who doesn't want to die will always be aligned some how. It is also not rare to see oh-so-tactical-genius aka fleet commanders just warping and bouncing fleets and forth and never really even doing anything. Been in various fleet confrontations and it was just about that warping around until the others just moved away. One can see that as a victory, but something is seriously wrong in EVE if you see lots of ships but no shots fired.

I do agree that it is way too simple to get away.
I think what the OP is referring to is that Spooling FTL and/or mechanics around such. Spooling as in heating up the FTL drives for the jump.

Personally, I'd love to see something like that added, because I do must admit that being perma-aligned to just warp out is just a silly mechanic. However, there has to be more around slowing down the process. This might also include the necessity to put in more FTL sorts of propulsion - like various flavors from the good ol warp, to blink jumps, cyno, slipstream[/b] - whatever scifi FTL might suit the EVE flavor.

Moving on on that subject, this is why I'd really love to see basic subsystem implementations for T1 and T2 (and a variant for T3) regarding FTL/Propulsion, so the player can have a secondary long range FTL sort to shorten the "align-warp change" (screw nerfs).

All in all, it would be more interesting.

But excluding what I just said, delaying warping-out requires compensation. I'd almost say increasing eHP by a nice percentage for all ships across the board; a way so that they do not have to be instant food to the first tackler and his 99 buddies about to roll in. Would actually help have longer fights.

Using tablet, typoes are common and I'm not going to fix them all.

Icarus fall
What Shall We Call It
#22 - 2013-08-24 09:15:01 UTC
raney ilara wrote:
transilation: I want to kill more people.



real translation: I'm to noob to fit a warp disrupter
Nevyn Auscent
Broke Sauce
#23 - 2013-08-24 10:38:34 UTC
FTL you also can't stop them warping unless you destroy their engines. You can delay them a bit with a specific device but you can never actually stop them leaving. So if you use that mechanic all they have to do is tank you for 30-60 seconds and they warp off at that point instead.

So, don't claim one side of the mechanics without being honest about the other mechanic that goes along side it.
Xionyxa
Royal Amarr Institute
Amarr Empire
#24 - 2013-08-24 12:11:46 UTC
Icarus fall wrote:
raney ilara wrote:
transilation: I want to kill more people.



real translation: I'm to noob to fit a warp disrupter


Maybe real translation is he had a disrupter fitted but put the webber on first
Solutio Letum
The Scope
Gallente Federation
#25 - 2013-08-24 13:25:51 UTC
Nevyn Auscent wrote:
FTL you also can't stop them warping unless you destroy their engines. You can delay them a bit with a specific device but you can never actually stop them leaving. So if you use that mechanic all they have to do is tank you for 30-60 seconds and they warp off at that point instead.

So, don't claim one side of the mechanics without being honest about the other mechanic that goes along side it.


I am not trying to bring FTL in eve, i am not trying to get anything into eve, i am suggesting that idea of a mechanic where warping off right away cant happen sounds nice, and realistic to science fiction in general even tho its not true.

It also adds a mechanic where in totally normal situation you might be forced to try to last and warp off.
The only situation where this is boring is when nothing happens at a warp in, that's why i say make something where you can warp out faster. But with a disadvantage for combat.

Now What i do suggest on the other hand thinking about it, a mechanic where you can stop warp disruption with every ship, altho i am unsure how that would work within the mechanics of eve, something not 100% effective but also that does not count on range from target but that's not a default win

Something like the hacking mini game, where everyone has a chance if they are able to think.
Lloyd Roses
Artificial Memories
#26 - 2013-08-24 15:55:48 UTC
Xionyxa wrote:
Icarus fall wrote:
raney ilara wrote:
transilation: I want to kill more people.



real translation: I'm to noob to fit a warp disrupter


Maybe real translation is he had a disrupter fitted but put the webber on first



Should get rid of scrams altogether and just have webs simultaniously point things. Right, right? Pirate
Solutio Letum
The Scope
Gallente Federation
#27 - 2013-08-24 15:59:54 UTC
Lloyd Roses wrote:
Xionyxa wrote:
Icarus fall wrote:
raney ilara wrote:
transilation: I want to kill more people.



real translation: I'm to noob to fit a warp disrupter


Maybe real translation is he had a disrupter fitted but put the webber on first



Should get rid of scrams altogether and just have webs simultaniously point things. Right, right? Pirate


Your warp engines should actually not need momentum to start warping out, actually warping space takes not speed, warping space only adds a multiplier to how fast you can go. (i said that before)
Xionyxa
Royal Amarr Institute
Amarr Empire
#28 - 2013-08-25 02:03:35 UTC
Solutio Letum wrote:
Lloyd Roses wrote:
Xionyxa wrote:
Icarus fall wrote:
raney ilara wrote:
transilation: I want to kill more people.



real translation: I'm to noob to fit a warp disrupter


Maybe real translation is he had a disrupter fitted but put the webber on first



Should get rid of scrams altogether and just have webs simultaniously point things. Right, right? Pirate


Your warp engines should actually not need momentum to start warping out, actually warping space takes not speed, warping space only adds a multiplier to how fast you can go. (i said that before)


Mass shouldn't have any effect either since the drive is warping the space around it...............but hang on, warping would be exactly the same as using a jump drive then

Real physics and EvE just don't mix

Maybe that was what he was trying to do, tackle a ship using a jump drive lol.
Cavalira
Habemus
#29 - 2013-08-25 11:48:35 UTC
I hate how people can warp out when my cruise missile raven is hitting them from 100km. OMG it's so broken. It's also annoying because I usually camp station a lot (because that's the endgame of eve, obviously...) and I hate how these newbs that I pick on can warp away before I can catch them.
Solutio Letum
The Scope
Gallente Federation
#30 - 2013-08-25 13:38:15 UTC
Cavalira wrote:
I hate how people can warp out when my cruise missile raven is hitting them from 100km. OMG it's so broken. It's also annoying because I usually camp station a lot (because that's the endgame of eve, obviously...) and I hate how these newbs that I pick on can warp away before I can catch them.


You should of tried trolling harder maybe?

nah station camping is not apart of this, you can warp off right away at gates and stations since your engine is recharged after these like i said
Rroff
Antagonistic Tendencies
#31 - 2013-08-25 13:51:23 UTC
I can't see any way to implement this without making it an extreme chore just to do every day gameplay.
Solutio Letum
The Scope
Gallente Federation
#32 - 2013-08-25 14:09:55 UTC
Rroff wrote:
I can't see any way to implement this without making it an extreme chore just to do every day gameplay.


You mean warping to a mission? killing some rats all while letting some rats die. Then charge your warp drive has you are killing the few last ones.
Warping in a belt, when your almost done charge your drive and go.
Roaming around, go to a planet, turn faster warp on, warp around with a few seconds delay, dont tell me you need to shoot anything has you are at planet 2.

Thats about it. now tell me what you fell is gonna be a chore? i dont see it >.<
Teckos Pech
Hogyoku
Goonswarm Federation
#33 - 2013-08-25 15:37:05 UTC
Solutio Letum wrote:
Cavalira wrote:
I hate how people can warp out when my cruise missile raven is hitting them from 100km. OMG it's so broken. It's also annoying because I usually camp station a lot (because that's the endgame of eve, obviously...) and I hate how these newbs that I pick on can warp away before I can catch them.


You should of tried trolling harder maybe?

nah station camping is not apart of this, you can warp off right away at gates and stations since your engine is recharged after these like i said


You cannot warp of right away at a gate and stations, you have to align first which will take several seconds. Either you are not using a disruptor oryour targeting is too slow (i.e you are in a big ship, they are in a small ship). Try fitting a sebo and a disruptor or getting into a smaller ship that will target faster.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2013-08-25 17:20:53 UTC
Solutio Letum wrote:
Rroff wrote:
I can't see any way to implement this without making it an extreme chore just to do every day gameplay.


You mean warping to a mission? killing some rats all while letting some rats die. Then charge your warp drive has you are killing the few last ones.
Warping in a belt, when your almost done charge your drive and go.
Roaming around, go to a planet, turn faster warp on, warp around with a few seconds delay, dont tell me you need to shoot anything has you are at planet 2.

Thats about it. now tell me what you fell is gonna be a chore? i dont see it >.<



Danika Princip wrote:


Undock, warp to anom.

Oh, it's taken. Now, I just have to TURN ALL OF MY HARDENERS OFF AND SIT IN THIS SANCTUM FOR TWO MINUTES before I can warp out.

Warp to gate. Oh, drag bubble. Now I am automatically dead, since I have to turn off all of my hardeners and wait a minute or two while all these guys are shooting me instead of just warping away.

Undock, warp to gate, OH NO I forgot my ammo/items/whatever. Now I have to wait here, in my iteron, getting shot by battleship gate rats for a couple of minutes while I wait to be able to warp back to get my stuff.


Annoying enough yet?



I already answered this, you just ignored it. Warping to a place and immediately warping away again is incredibly common for a whole variety of reasons. You want it removed, which makes day to day playing much more annoying. Hell, warping my iteron to a POCO and grabbing my PI stuff would become even worse, why would you want that?
Solutio Letum
The Scope
Gallente Federation
#35 - 2013-08-25 17:24:35 UTC
Danika Princip wrote:
Solutio Letum wrote:
Rroff wrote:
I can't see any way to implement this without making it an extreme chore just to do every day gameplay.


You mean warping to a mission? killing some rats all while letting some rats die. Then charge your warp drive has you are killing the few last ones.
Warping in a belt, when your almost done charge your drive and go.
Roaming around, go to a planet, turn faster warp on, warp around with a few seconds delay, dont tell me you need to shoot anything has you are at planet 2.

Thats about it. now tell me what you fell is gonna be a chore? i dont see it >.<



Danika Princip wrote:


Undock, warp to anom.

Oh, it's taken. Now, I just have to TURN ALL OF MY HARDENERS OFF AND SIT IN THIS SANCTUM FOR TWO MINUTES before I can warp out.

Warp to gate. Oh, drag bubble. Now I am automatically dead, since I have to turn off all of my hardeners and wait a minute or two while all these guys are shooting me instead of just warping away.

Undock, warp to gate, OH NO I forgot my ammo/items/whatever. Now I have to wait here, in my iteron, getting shot by battleship gate rats for a couple of minutes while I wait to be able to warp back to get my stuff.


Annoying enough yet?



I already answered this, you just ignored it. Warping to a place and immediately warping away again is incredibly common for a whole variety of reasons. You want it removed, which makes day to day playing much more annoying. Hell, warping my iteron to a POCO and grabbing my PI stuff would become even worse, why would you want that?


Hey then lets put a charger on a CO then. you just do something and get some energy. Now you can warp off has you want with your big hauler.
Danika Princip
GoonWaffe
Goonswarm Federation
#36 - 2013-08-25 17:30:46 UTC
Solutio Letum wrote:


Hey then lets put a charger on a CO then. you just do something and get some energy. Now you can warp off has you want with your big hauler.



And warping out of an anom you found is taken? Or warping to a perch to scout a gate? or to a bounce point to get around a bubble camp? Or warping away from a drag bubble? or realising you forgot your ammo/drones/mission item/whatever? Or checking a system's belts for officers/faction/hauler spawns? or hauling ore in from a mining op? Or attempting any sort of hit and run tactics whatsoever?

What about all of these, which are all pretty common reasons for warping away quickly. Anything that involves turning off your modules to make you warp out faster spells death in quite a few of these situations, and spells massive irritation in most others.

In short, why do you want to make day to day activities in this game much more annoying?
Solutio Letum
The Scope
Gallente Federation
#37 - 2013-08-25 18:09:51 UTC
Danika Princip wrote:
Solutio Letum wrote:


Hey then lets put a charger on a CO then. you just do something and get some energy. Now you can warp off has you want with your big hauler.



And warping out of an anom you found is taken? Or warping to a perch to scout a gate? or to a bounce point to get around a bubble camp? Or warping away from a drag bubble? or realising you forgot your ammo/drones/mission item/whatever? Or checking a system's belts for officers/faction/hauler spawns? or hauling ore in from a mining op? Or attempting any sort of hit and run tactics whatsoever?

What about all of these, which are all pretty common reasons for warping away quickly. Anything that involves turning off your modules to make you warp out faster spells death in quite a few of these situations, and spells massive irritation in most others.

In short, why do you want to make day to day activities in this game much more annoying?



Thats the point, its to make all you just said harder, unplanned activity's.
Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2013-08-25 18:19:36 UTC
Solutio Letum wrote:
Danika Princip wrote:
Solutio Letum wrote:


Hey then lets put a charger on a CO then. you just do something and get some energy. Now you can warp off has you want with your big hauler.



And warping out of an anom you found is taken? Or warping to a perch to scout a gate? or to a bounce point to get around a bubble camp? Or warping away from a drag bubble? or realising you forgot your ammo/drones/mission item/whatever? Or checking a system's belts for officers/faction/hauler spawns? or hauling ore in from a mining op? Or attempting any sort of hit and run tactics whatsoever?

What about all of these, which are all pretty common reasons for warping away quickly. Anything that involves turning off your modules to make you warp out faster spells death in quite a few of these situations, and spells massive irritation in most others.

In short, why do you want to make day to day activities in this game much more annoying?



Thats the point, its to make all you just said harder, unplanned activity's.



Right, so you literally want to make day to day activity harder purely for the sake of making day to day activity harder.

Why is that a good idea? Making the game more frustrating to play for literally zero benefit of any description seems like it'd just cause people to unsub, doesn't it?
Aakkonen
Rift Watch
#39 - 2013-08-26 09:59:03 UTC
So basically this whole 2 pages of FTL yes/no conversation is for 'cos some lowsec pirate cant catch his prey? Try nullsec or wh, there you can use bubbles. Adapt or die away.

Bad Jokes since -09.... Fly Safe! o7

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#40 - 2013-08-26 11:27:47 UTC
Microwarp Cloak Warp is out of wack badly. I think regular warping is okay though.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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