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If you keep buffing empire how will you get people into null?

Author
Commander Spurty
#81 - 2011-11-12 16:29:48 UTC  |  Edited by: Commander Spurty
Morganta wrote:
CCP.... **** YOUR FAILFORUM!

this isnt about force, its about incentive
and you idiots thinking everyone in null is a rabid n00b shooting machine is part of the problem

news flash, more n00bs get killed in empire by people who live in empire


Too many blues in your null sec? I think we can see exactly what the problem is here.


ISK is not an incentive apparently, because if you live in null sec, you can make bucket loads.


Things need to change in null. Worse for NULL than even Local:

- ABSOLUTE intel everyone gets mailed to them when someone sets up a POS in a system they have a pos in - remove.
- Messages mailed out that your pos is under attack - remove

Make these happen and we have a start to getting small entities out into null, living in the cracks with at least a 'fighting chance' that they can start making some ISK in towers.

The above is basing off of the devblog concerning changes to POS's. This is quite the game changer if you can just tidy up the rest of the minutia inhibiting exploration and migration to null.

- edit: off line pos, unanchors after 60mins. - didn't want that pos anyway? Good 'ill use it today

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Crystal Liche
ACME Mineral and Gas
#82 - 2011-11-12 16:55:33 UTC
Aaron Aardvark wrote:
The aim is to get more subs. Where they play is of little concern to the powers that be.


Your kidding, CCP is trying to run a business and wants customers?

Go figure.

Anyway CCP doesn't "get" it, so this is all moot.

The fact is you can't lure people who don't PvP to a PvP zone just by making the PvE slightly better. In UO they gave double resources and that didn't make fk all difference.

If you want more people in null make the PvP better and more accessible and more PvPers will play there.

Renan Ruivo
Forcas armadas
Brave Collective
#83 - 2011-11-12 19:10:24 UTC
I think i might have read that greyscale will publish a blog about anomaly rats with bigger payouts all across the board..

Might have dreamt it... in any case, there be no sanctums, no havens, and no hubs in high-sec, Morganta.

The world is a community of idiots doing a series of things until it explodes and we all die.

JitaJane
Science and Trade Institute
Caldari State
#84 - 2011-11-12 19:14:02 UTC
Destiny Corrupted wrote:
JitaJane wrote:
Nobody takes the gate. It is not a risk aversion thing it is a not-bloddy-stupid thing. My mission boat is a very specific tool that is pretty much single-purpose. It kills 4s very fast so I can get on to other things. It's pretty damn useless for anything else. I'd be a fool to use it for anything else. If I am going to bring a ship into risky water it would be the neut 'Cane or one of the rifter fits I use. Boats that are ill suited to killing 4s. So your bonus room has two routes and two trees:
1.They use a mission boat.
1a. Nobody shows up and it runs exactly the same as if they had not left high.
1b. Somebody shows up and gets a neat killmail of a boat that has no chance of winning a PvP engagement.
2. They use a PvP boat.
2a. Nobody shows up and they finish the engagement a lot slower than they would have in high sec earning less than they would have if they had taken their happy @ss back to the agent and simply run another mission with the same time. (neut 'Cane will likely make it through most 4 rooms. rifter would likely get webbed and killed eventually. Never took one into a 4.)
2b somebody shows up and there is a fight. Likely against a more experienced opponent. Maybe they get lucky. Maybe they GTFO. Maybe they 'splode.
Smart money is on going back and pulling another mission. Or better if you know which missions have this retardery in them (is retardery a word? It is now.) and skip them the way most folks skip faction missions. Not trying to dump on your ideas here. I'm just saying that missioning is usually a practical sort of endeavor. And not even vaguely related to PvP. So trying to mix them up is destined to failure. My vote buff Null and put something in low worth fighting for. Maybe some added content you simply cannot get anywhere else. Because plenty of people puddle-jump over low straight to null.

No, constructive criticism is always good.

By the way, the purpose of this system would be more as an exposure tool than a pvp promotion tool. Just like jumping into a wormhole from empire, the first jump in is always absolutely safe. So, to address your points:

1a. Perfectly acceptable.
1b. Just because someone shows up, doesn't mean the missioner will lose his ship. He can always go back (and try to come back later if he wants to). Now, if the missioner is asleep at the wheel and not watching local/ignoring the combat probes on scan, then it's not really the system's fault he gets bonked. Also, he can use a scout (or better yet, a friend) to watch the gate. Remember, he's doing an extra part of the mission that pays 3X as much now. Surely he can pay a buddy to help him out?
2a. Judgment call.
2b. See 1b. Except now, the missioner is actually "looking" for a fight in some sense, or at least expecting one. Isn't this what EVE is all about?

If the missioner wants to ignore this aspect entirely and keep on grinding, then he can continue doing only the empire parts of the missions, and getting compensated accordingly. It's about time that the free meal ticket that is CNR level 4 grinding has been invalidated.

And just think about all the benefits these changes would give to everyone else. I'd personally probably grind out a few level 4 agents just to be able to use these gates instead of derping around with entry gates.

Well outside of the fact that 1b and 2b are already given for any player intentionally going low in the first place. So as an exposure mechanic it is a new shiny for folks who already want such exposure and lacks any reasonable incentive for anyone who does not. This hearkens to the infinite thread posts about how to avoid getting gate-camped every time you jump into low. Which are excellent for someone who wants to put in the time and effort to learn this play-style. The problem being that anyone who does is already doing so and does not need incentives.
I will go ahead and get personal bias out of the way here. Personally I think low sec is the ghetto. My personal experience with it has been either you fly around and skip out or you get camped and killed with nothing in-between. Folks can say HTFU but my response is 'why?'. If this is a game of risk vs. reward then there are no rewards in low that justify the risk. And your suggestion (well meaning as it may seem) to me looks like one of the multitude I have encountered that amount to tricking folks into going to an are of the game they are ill-suited to. In the hopes that they will suddenly enjoy it. Look back to the first time you tried low. did you stumble into it or did you purposefully go out into it to learn? Me I stumbled into it and lost a ship, came back and lost another. tried a couple of other things and found it was possible to survive but not thrive. Decided the best way to get to null was a JCBlink

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Adunh Slavy
#85 - 2011-11-12 19:52:03 UTC
Get rid of gates

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Justin Credulent
Luv You Long Time
#86 - 2011-11-13 00:42:36 UTC  |  Edited by: Justin Credulent
Why do we need to force players into null-sec? Doesn't that fly in the face of EVE as "sandbox", wherein players can play "how they want"?

Besides, the major players already have enough bots running to supply Empire with all the Morphite, Zydrine, and Megacyte that's needed for production. Our miners have no need to venture into null-sec, anyway.

EVE is player driven. Therefore, if null-sec players are so desperate for action, then they'll just have to create it for themselves. In other words:

Stop crying to CCP to hold your hands, and actually man up and declare war on each other.

Quote:
news flash, more n00bs get killed in empire by people who live in empire


Yeah, and we don't have to dedicate 20 hrs a week to "mandatory fleet ops", nor do we have to pay 50 million a week in "rental fees", nor do we have to submit our full API key and endure an interview by an abusive douchebag who's going to berate and criticize us for every small detail.

Yeah, I'd rather get killed in hi-sec playing EVE how I want than being a gatecamp slave for the null-machine.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Mahakaharashi RedEagle
Doomheim
#87 - 2011-11-13 01:22:40 UTC  |  Edited by: Mahakaharashi RedEagle
If CCP wants more people in 0.0 they should sit and rewrite whole damn game setup and mechanics. Because for as long as one guy (or few teamed up buddies at most) with very limited time reserved for playing games has no realistic chance to have fun there... nothing will ever change. Nullsec is just too demanding, in every possible way, for casual player... but that's not necessarily a bad thing.
Merovee
Gorthaur Legion
Imperium Mordor
#88 - 2011-11-13 01:28:01 UTC
what does Empire have that null doesn't?
Auto-System Defense.

Empire has Auto fleets guarding stations, gates and space.
Null has what? Bubbles?

For the part-time player this is not enough.

What can CCP do to buff Null for the part time player?
Allow Alliances to have system wide Auto-Fleet Defenses, NOT as strong as Empire, but player build ships under a AI control.
A enemy fleet will have to take them out first before attacking other assets or move through a system, giving residents time to respond to the situation at hand.

Some kind of station would be needed to based the fleet. Fuel to run the fleet?
Fleet ship would only defend and not jump to another system.

Well just an idea.Blink

Empire, the next new world order.

Justin Credulent
Luv You Long Time
#89 - 2011-11-13 01:35:26 UTC
Merovee wrote:
what does Empire have that null doesn't?
Auto-System Defense.

Empire has Auto fleets guarding stations, gates and space.
Null has what? Bubbles?

For the part-time player this is not enough.

What can CCP do to buff Null for the part time player?
Allow Alliances to have system wide Auto-Fleet Defenses, NOT as strong as Empire, but player build ships under a AI control.
A enemy fleet will have to take them out first before attacking other assets or move through a system, giving residents time to respond to the situation at hand.

Some kind of station would be needed to based the fleet. Fuel to run the fleet?
Fleet ship would only defend and not jump to another system.

Well just an idea.Blink


I proposed that idea earlier:

Allow Alliances to set up guns around gates the same as their POS, which will require a small amount of fuel and need to be supplied with ammo.

They're easy enough to get around - a spy in the Corp with POS rights removes the armo and/or unachors them... but for casual players it would be great.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Parsee789
Immaterial and Missing Power
#90 - 2011-11-13 01:54:10 UTC
Getting people into null is not CCP's job, that would be interfering with the alliances there.

Its the alliance's job to get people into nullsec. This is EVE ONLINE a COLD HARD AND TOUGH UNIVERSE.


Not a CRYING AND WHINING NANNY STATE.

HTFU, nullsec is fine.

If you can't get people into nullsec its your own fault.
Justin Credulent
Luv You Long Time
#91 - 2011-11-13 01:59:38 UTC
Couldn't have said it better myself!

Null-sec needs to stop whining and HUTFU.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Dutarro
Ghezer Aramih
#92 - 2011-11-13 02:00:23 UTC
If you force players out of empire they won't all go to null sec ... they'll go to WoW.
Justin Credulent
Luv You Long Time
#93 - 2011-11-13 02:06:57 UTC
Dutarro wrote:
If you force players out of empire they won't all go to null sec ... they'll go to WoW.


QTF

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#94 - 2011-11-13 02:18:59 UTC  |  Edited by: Destiny Corrupted
JitaJane wrote:
Well outside of the fact that 1b and 2b are already given for any player intentionally going low in the first place. So as an exposure mechanic it is a new shiny for folks who already want such exposure and lacks any reasonable incentive for anyone who does not. This hearkens to the infinite thread posts about how to avoid getting gate-camped every time you jump into low. Which are excellent for someone who wants to put in the time and effort to learn this play-style. The problem being that anyone who does is already doing so and does not need incentives.
I will go ahead and get personal bias out of the way here. Personally I think low sec is the ghetto. My personal experience with it has been either you fly around and skip out or you get camped and killed with nothing in-between. Folks can say HTFU but my response is 'why?'. If this is a game of risk vs. reward then there are no rewards in low that justify the risk. And your suggestion (well meaning as it may seem) to me looks like one of the multitude I have encountered that amount to tricking folks into going to an are of the game they are ill-suited to. In the hopes that they will suddenly enjoy it. Look back to the first time you tried low. did you stumble into it or did you purposefully go out into it to learn? Me I stumbled into it and lost a ship, came back and lost another. tried a couple of other things and found it was possible to survive but not thrive. Decided the best way to get to null was a JCBlink

The first time I stumbled into low, I got popped by an Armageddon at a gate (this was like 8 years ago, when people solo-sniped low-sec gates with battleships). Then my friend came and bailed me out with his AF. I pretty much made up my mind to only shoot people from that point on, and it was good. I was pirating in Placid and going out to nearby null in my first week of playtime.

But see, back then, there weren't any of these fancy tutorials. I had a Velator, 5,000 ISK, and a few modules I picked up from the rookie training complex in Duripant. The game threw me out on my ass and told me to fend for myself.

What do we have now? The first thing a new player learns is how to use an agent. Then he gets sent off to more agents for more missions, which lead to even more agents and missions. It's no wonder that I routinely encounter 6-month-old players out there who sincerely think that shooting someone else is a petitionable exploit; the game pretty much locks them into that singular mentality from the very first hour of playtime.

Anyways, I agree with a lot of your points. I know my idea is flawed and arbitrary. But that doesn't mean it's unsound in principle. All I want to see is risk and reward being properly proportional to a systems' utilization. Why is high-sec such a gold mine when it's so overpopulated? Shouldn't resources get scarce? The null-sec system of development indices is also flawed; the more resources you consume in a system, the less resources it should have, not vice versa.

Is decreasing high-sec's immediate rewards while offering the option of getting significantly higher payouts for venturing out into unknown territories that inherently wrong? That's pretty much the whole premise of wormholes, yet I don't see anyone complaining about them.

PS: I'm not calling for CCP to force people into lower security areas. I'm simply arguing for the creation of additional incentives that might make people consider it, when they otherwise would never have. If people quit the game because they can't get their hands on these optional, additional rewards, then gaming is dead anyway. Might as well nail the coffin ourselves.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Stella Dust
Doomheim
#95 - 2011-11-13 02:21:58 UTC
You won't get PvE players into Null, if you try you just force them out of the game.


People won't go where they do not want to go if they have a choice. This is a game and as customers we always have a choice.
Ammzi
Dreddit
Test Alliance Please Ignore
#96 - 2011-11-13 02:39:50 UTC
Jaroslav Unwanted wrote:
Answer is simple.

People in empire are : nullsec alts /mission runners/incursion runners
market manipulator
some high sec research POS runners
People who just like kind of semi-afk playing

So who do you actually want in null/low sec... Most of the people who live in high sec got their mains over there ...

Its sad, but unless anomaly "nerf" is reversed nobody will be going anywhere.


Jaroslav Unwanted wrote:

People in empire are : nullsec alts /mission runners/incursion runners
market manipulator
some high sec research POS runners
People who just like kind of semi-afk playing


Jaroslav Unwanted wrote:

People in empire are : incursion runners
People who just like kind of semi-afk playing


Jaroslav Unwanted wrote:

People in empire are : incursion runners
People who just like kind of semi-afk playing



Are you ******** (mentally challenged)?
Tanya Powers
Doomheim
#97 - 2011-11-13 05:12:45 UTC
You guys are talking to walls, more exactly, wasting your time.
Kengutsi Akira
Doomheim
#98 - 2011-11-13 06:21:04 UTC
Justin Credulent wrote:
Couldn't have said it better myself!

Null-sec needs to stop whining and HUTFU.


Theyve been saying it to highseccers for years. Time for them to take their own advice

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Zimmy Zeta
Perkone
Caldari State
#99 - 2011-11-13 08:19:23 UTC
In my opinion (which is imature and noobish btw) setting more incentives for null by increasing the potential profit will make things worse, not better. The large sovereignity holding alliances would guard their possesions even more carefully, making it impossible for smaller corps to settle in null.

The opposite might be more succesfull: decrease the potential worth of null systems, so the bigger alliances no longer think it is worth fighting over every single little backward system...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Herzog Wolfhammer
Sigma Special Tactics Group
#100 - 2011-11-13 08:42:35 UTC
Kengutsi Akira wrote:
Halcyon Ingenium wrote:
Morganta wrote:
I thought the idea was to make empire less profitable to make people move to more dangerous areas and give some life back to null.


You thought wrong.


sandbox game = you do what YOU want *gasp*

being forced to go places you dont want to go =/= sandbox *gasp*

People have different playstyles than you *gasp*

*thud*




Imagine a sandbox where you could only go from one point in the box to another on a given line of travel - if something is in the way - like a camp or blob - you can't pass.

But the people waiting at the camp or blob will always be the ones hiding their sociopath ways behind the notion that the game is a sandbox.


Ironic.


Remove dependency on gates and implement system to system warp capabilities and most of these problems go away. NULL becomes a chaotic smorgasbord of PVP (but would those who already live there be able to hand that?)

Bring back DEEEEP Space!