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Eve isn't dangerous enough.

Author
Malcolm Shinhwa
The Scope
Gallente Federation
#21 - 2013-08-22 21:41:05 UTC
Beekeeper Bob wrote:
They depend on their clientele to provide depth, instead of actually providing any themselves. The problem with that is, what happens when everyone is sitting around waiting to see what the other guys are doing? What happens when the actual population is more alts than mains?


This is what makes Eve great to me. The PvE is horrible.. the other players are the only reason Eve still exists.

My friends and I are out in space every day creating content. We're reviled by most, loved by some, but entertaining for all. Undock and create some content. Eve is nothing without pilots who do so.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Krixtal Icefluxor
INLAND EMPIRE Galactic
#22 - 2013-08-22 22:08:59 UTC
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vladimir Gurney
Federal Navy Academy
Gallente Federation
#23 - 2013-08-22 22:42:09 UTC
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.
Caviar Liberta
The Scope
Gallente Federation
#24 - 2013-08-22 22:52:54 UTC
Gibbo5771 wrote:

@OP

The problem the old bugs is deeper than you think, a lot of the original devs are gone and most of that code goes back to 2003. You try and figure out code from developers that have been gone for years, not left any comments and use a non standard format....1000's of lines...of jibberish. The time it takes CCP to figure out what does what, they would be quicker and cheaper re-writing it.


Hurray for legacy code.

https://www.youtube.com/watch?v=g3jK-XZ2KnM <---crime watch rewrite is a good example of what you are talking about Gibbo.
Gibbo5771
AQUILA INC
#25 - 2013-08-22 23:03:37 UTC  |  Edited by: Gibbo5771
Ioci wrote:
Gibbo5771 wrote:
Ioci wrote:
It's actually more realistic than you think.

We have had a space station in orbit for what, 20 years? It has never once been hit by a meteor or even been hit hit by debris we are told orbits our planet.

We sent probes to Mars, they never got side swiped by a rock.

EVE could undergo a transformation in a future expansion. Select 5 or 6 systems, have Concord move all assets to an arranged location and obliterate those systems making them new content. Create a Ground zero for an expansion. Emergent expansion anyone?


Yeah because NASA would inform the public that these things, that no one cares about, have happened.

@OP

The problem the old bugs is deeper than you think, a lot of the original devs are gone and most of that code goes back to 2003. You try and figure out code from developers that have been gone for years, not left any comments and use a non standard format....1000's of lines...of jibberish. The time it takes CCP to figure out what does what, they would be quicker and cheaper re-writing it.


You make it seem like the game was written in some forgotten, 2000 year old glyph based language or something. C+ I'm guessing? a dozen developers could rewrite every line of code in a year and would have a comprehensive understanding of why things function the way they do and I'm certain there are plenty of developers in CCP that have a complete understanding of the EVE Online engine. I might not but it doesn't mean they don't.


It's not some ancient code that is mysterious but every developer has a different way in coding and different companies have different standards. When the game was wrote it was so hashy, it was never expected to go anywhere. This is a common problem with starter games that explode with popularity. QUICK MOAR FEATURS.

That is not a very good business plan is it?

"Hey guys, lets take what we got that people are already paying for, hire a dozen good developers that cost £50,000 per month each, to write code we already have...yay"

No, won't happen. The game moves forward, if it doesn't...people get bored, people stop paying. Then CCP rushes more features to bounce back and end up back to square one.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#26 - 2013-08-22 23:11:37 UTC
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


Oh snap, that was completely unintended, I think the whines have infiltrated my brain and subliminally express themselves.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Inokuma Yawara
University of Caille
Gallente Federation
#27 - 2013-08-23 00:06:00 UTC
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.


I say no to this, but if we are gonna get something like this, it needs to be random, and our cosmologists, astrophysicists, and other space scientists, should be able to see it coming and give us THOUSANDS OF YEARS ADVANCE WARNING. Yeah. You want realism? Scientists will see the signs well in advance, and warn everyone, giving governments, corporations, and privateers time to GTFO.

Watch this space.  New exciting signature in development.

Darvaleth Sigma
Imperial Security Hegemony
#28 - 2013-08-23 00:19:53 UTC
I didn't know the deep sea was that dangerous...

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Sol Kal'orr
The Scope
Gallente Federation
#29 - 2013-08-23 00:29:36 UTC
CCP are bad at PVE content, don't ask them to make more. If you want EVE to be more dangerous just turn Concord off on Wednesdays or something. Twisted
Krixtal Icefluxor
INLAND EMPIRE Galactic
#30 - 2013-08-23 00:29:47 UTC
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.



I believe there is this thing called.....Incursions. Yeah. That's it !

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#31 - 2013-08-23 00:31:42 UTC
Inokuma Yawara wrote:
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.


I say no to this, but if we are gonna get something like this, it needs to be random, and our cosmologists, astrophysicists, and other space scientists, should be able to see it coming and give us THOUSANDS OF YEARS ADVANCE WARNING. Yeah. You want realism? Scientists will see the signs well in advance, and warn everyone, giving governments, corporations, and privateers time to GTFO.



No one has heeded global climate change in 30 years in RL. Why would they in a game ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Vladimir Gurney
Federal Navy Academy
Gallente Federation
#32 - 2013-08-23 02:00:49 UTC
Inokuma Yawara wrote:
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.


I say no to this, but if we are gonna get something like this, it needs to be random, and our cosmologists, astrophysicists, and other space scientists, should be able to see it coming and give us THOUSANDS OF YEARS ADVANCE WARNING. Yeah. You want realism? Scientists will see the signs well in advance, and warn everyone, giving governments, corporations, and privateers time to GTFO.

What about systems in null or WHs? Since they have almost no population (by population I mean civilians) and less players they would not be monitored as much. Plus I don't think it's even possible to predict THE EXACT DAY IT WILL HAPPEN, MR. CAPS.
Alavaria Fera
GoonWaffe
#33 - 2013-08-23 02:02:34 UTC
Clearly Jita has to be exempt from this. Especially the important station and its undock

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vladimir Gurney
Federal Navy Academy
Gallente Federation
#34 - 2013-08-23 02:05:37 UTC
Krixtal Icefluxor wrote:
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.



I believe there is this thing called.....Incursions. Yeah. That's it !


Yes we have incursions but they don't really affect people like "omg an incursion, time to gtfo!"
Xytheus Skor
Venture Corporation
#35 - 2013-08-23 02:26:40 UTC
Ioci wrote:
It's actually more realistic than you think.

We have had a space station in orbit for what, 20 years? It has never once been hit by a meteor or even been hit hit by debris we are told orbits our planet.

We sent probes to Mars, they never got side swiped by a rock.

EVE could undergo a transformation in a future expansion. Select 5 or 6 systems, have Concord move all assets to an arranged location and obliterate those systems making them new content. Create a Ground zero for an expansion. Emergent expansion anyone?


Micrometeriods. There is a difference. Radiation storms can be a huge threat, even though you can predict them in advance.
Inokuma Yawara
University of Caille
Gallente Federation
#36 - 2013-08-23 02:48:25 UTC  |  Edited by: Inokuma Yawara
Vladimir Gurney wrote:
Inokuma Yawara wrote:
Vladimir Gurney wrote:
Krixtal Icefluxor wrote:
Stegas Tyrano wrote:


One part could be to check how long a players been on the same grid. The longer they're there the more likely they are to get hit by a solar flare/ gamma ray burst/ comet.



Posting in a Nerf AFK Cloaking Thread yet again.


I'd rather have it be completely random, could be a highly populated high sec system that gets hit or it could be some system in null sec no one ever goes to. It should also be quite unlikely to happen, if it becomes something that happens everyday it loses the feeling of it being special.

I want people to panic when dangerous conditions arise, no one should be expecting it to happen.


I say no to this, but if we are gonna get something like this, it needs to be random, and our cosmologists, astrophysicists, and other space scientists, should be able to see it coming and give us THOUSANDS OF YEARS ADVANCE WARNING. Yeah. You want realism? Scientists will see the signs well in advance, and warn everyone, giving governments, corporations, and privateers time to GTFO.

What about systems in null or WHs? Since they have almost no population (by population I mean civilians) and less players they would not be monitored as much. Plus I don't think it's even possible to predict THE EXACT DAY IT WILL HAPPEN, MR. CAPS.


You don't need to be in the same solar system to watch interesting stars. They have these things called TELESCOPES. space scientists use 'em all the time to look at stars and learn stuff about 'em. While it's possible for a few stars to be missed, space scientists have been studying stars for THOUSANDS OF YEARS, so I'm sure they'd be aware of stars even in remote areas. While it may not be possible to predict the exact date of BOOOOOM, they can prob'ly give an approximate time frame between a few centuries to a few millenniums (perhaps, that far into the future, there will be enough knowledge about stars to be able to predict boom time).

(Thanks for appreciating my CAPS. I do my best to place them where appropriate. It's an art, really.)

Watch this space.  New exciting signature in development.

Vladimir Gurney
Federal Navy Academy
Gallente Federation
#37 - 2013-08-23 03:15:07 UTC
Inokuma Yawara wrote:
Vladimir Gurney wrote:



What about systems in null or WHs? Since they have almost no population (by population I mean civilians) and less players they would not be monitored as much. Plus I don't think it's even possible to predict THE EXACT DAY IT WILL HAPPEN, MR. CAPS.


You don't need to be in the same solar system to watch interesting stars. They have these things called TELESCOPES. space scientists use 'em all the time to look at stars and learn stuff about 'em. While it's possible for a few stars to be missed, space scientists have been studying stars for THOUSANDS OF YEARS, so I'm sure they'd be aware of stars even in remote areas. While it may not be possible to predict the exact date of BOOOOOM, they can prob'ly give an approximate time frame between a few centuries to a few millenniums (perhaps, that far into the future, there will be enough knowledge about stars to be able to predict boom time).

(Thanks for appreciating my CAPS. I do my best to place them where appropriate. It's an art, really.)


Even if people knew the approximate "boom time" they wouldn't leave the system because the time frame for when it might happen is so big if we're talking hundreds maybe thousands of years. In game play terms there would have to be a warning only a short time before or no warning at all because then there will be no point as it will be very easy to avoid.

Also with wh systems, I don't know if their position is known to people since they aren't on the map. So they may not even be knowingly observed by astronomers as the wh systems we have access to.
ashley Eoner
#38 - 2013-08-23 08:24:17 UTC  |  Edited by: ashley Eoner
Beekeeper Bob wrote:
Space is dangerous.

Radiation, meteorites moving at 100 miles a second. Black holes, Super novas, Planets and moons breaking up. Stations being hit and damaged or destroyed.

Eve lacks all these things, it's become a static, boring universe that the developers can't seem to expand. You're limited to warping to objects, no ability to free warp in a given direction. T1 Ships have been redesigned for specific roles, which pretty much ruins the ability to use any ship for a given job.

They depend on their clientele to provide depth, instead of actually providing any themselves. The problem with that is, what happens when everyone is sitting around waiting to see what the other guys are doing? What happens when the actual population is more alts than mains?

They seem inclined to invest lots of time in making things shinier without adding anything to the game. Unfortunately their hardware seems to have more issues handling all these changes, forcing them to lower the cap in Jita, and spreading fleet lag all over the universe.
They've spent the last year trying to fix mechanics that have been broken for years, with mixed results. Meanwhile, many other issues continue to plague the game. Broken grids have been around for years, and yet CCP seems incapable or unwilling to bother fixing such a huge bug.

So how about it CCP, want to try and invest a little time in actually "expanding" the game? Or are you determined to have us play shiny ships online, now with more tidi?

Rant over, let the flames begin....Lol

You clearly don't know how space works do you?

Planets and moons don't just break up randomly there is a great deal of forces required to do such a thing and those forces would be easily observable and predicted. Blackholes are mostly static and easy to deal with (we can already detect their presence with our extremely primitive technology). Supernovas are of no concern to any space fairing race that has warp and jump capability.

Our primitive stations and satellites already get peppered with space debris at hypersonic speeds. The ISS is already effectively armored for such situations. Granted a "large" (all relative) piece of debris will occasionally cause the astronauts to sit in the soyuz capsule for a while but those situations are rare in spite of the massive amount of debris zinging around the earth.

What I find funny about your post is that you think that a race that has the capability to jump across vast distances in space or warp faster then light while equipping those ships with weapons capable of doing megatons worth of damage while also armoring and/or shielding them to take that punishment would suddenly find themselves incapable of dealing with a meteorite or radiation..


SPOILER ALERT! : Asteroid fields usually aren't dense fields with giant spinning rocks flying everywhere like in Star wars and endless other bad scifi. Any field with that much movement would be broken down to space dust in a matter of decades easily. I imagine that there are possibilities for such fields to exist but they wouldn't exist for long
Mycool Jahksn
Viziam
Amarr Empire
#39 - 2013-08-23 09:00:03 UTC
WIS!

My interests include but are not limited to throwing rocks at bee hives.

There are more stars in the universe than all of the grains of sand on earth.

Stahl Rise
The Scope
Gallente Federation
#40 - 2013-08-23 09:34:23 UTC
EVE is "normally" as dangerous as the region you fly in. No need to look for debris to hit your ship, there are plenty of pilots willing to do that, and you know where to find them. If you prefer your damage coming from some AI, just go fly some missions.

All of that, at least, is damage you know where is coming from, and which any EVE player should be happy with. But having your stuff destroyed or damaged just by chance? No thanks. We would have many pilots in the forums blaming CCP for destroying their stuff with no reason instead of destroying themselves.