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HiSec POS Questions

Author
Tidurious
Blatant Alt Corp
#1 - 2011-09-08 03:42:13 UTC
I've been doing some reading about putting up a POS in HiSec (although I'm still considering a 0.3 system to include moon mining) and I have a couple of questions. I've done the cost calculations for both install costs, charters, and running the POS.

For a (large) Minmatar Control Tower, based on current Rens average prices, it'll cost me about 500M ISK to purchase the POS and components; additionally, it'll cost 296M ISK per month to fuel the station. The primary goal of the station is research and invention. Along with that, here are some questions that I have:

1. Can I install/anchor more than one mobile laboratory within the same POS field? I haven't seen anything that says I can't, but I want to make sure. A couple chars and I will all be running as many slots as we can to maximize profit.

2. In hisec, what is the probability of actually being attacked? Should I worry a lot about a POS bash headed my way just because I've set one up, or should I not have to worry too much?

3. Is a POS invulnerable as long as it is properly fueled? I've heard different things about this, and I think I got confused. Probably a stupid question, but thank you :P

Finally, there aren't any modules/skills that will increase powergrid or CPU on a control tower, are there? I haven't found any, I could just be blind...

If anyone is willing to share some tips about maximizing profit from a POS, I'd appreciate it! I'm not looking for all your corp secrets, but I haven't found much from people who have actually done it - it seems that everyone just talks about it in theory. My research skills will be pretty good by the time I set this up - I'd like to do research, perhaps moon mining based on where I set it up, reactions, etc.

Thanks for all your help, I have tried to do a lot of reading but I am just not finding a couple of answers.

Happy days and fly safe!
Socks Malone
Perkone
Caldari State
#2 - 2011-09-08 04:20:29 UTC
1. You can run as many labs as you can fit within the CPU/PG limits.

2. Low, but you get 24 hours of warning in HS.

3. If it is reinforced(shot to 25% shields) the POS will go into an invulnerable state as long as it has enough Stront. The max time of invulnerability is 1 day and 17 hours, I believe.

Nothing increases PG and CPU on a POS. Currently we'd love CCP to fix them, but our grandchildren will probably be playing our accounts by the time they fixed them.

Read some of the POS guides and anything from Tau Calabander(sp?) and Fritz von Heise(sp?) they are both experts in all things POS related.
DigDoug
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#3 - 2011-09-08 04:34:48 UTC  |  Edited by: DigDoug
What makes a POS in high sec appealing is that #1) the biggest thing that is going to hit it will be battleships, this makes it very tiresome to drop a large tower. You'd really have to go out of your way to **** someone off enough for this to happen. The way you mitigate this is by setting up a full array of defense components and leaving them offline until you get war dec'd. Once that happens, just start bringing your defenses online and shutting down any labs that are not in the middle of a 30 day research job.

The second thing that makes them appealing for blueprint research is that you can leave your BPOs in a npc station in that system (rent an office) and run research from there on your mobile arrays. This is much more attractive than running BPOs out to .3 space.

In short, train your Anchoring skill to V and have your pals do the same thing, then train up starbase defense so you can manually use the POS gun turrets, with just a handfull of people doing this you can make the cost of dropping a highsec POS extrememly not worth the hassle.

EDIT:

Yeah, sorry realized it later on when I was going to bed, mis-typed. It is Anchoring V not corp mgmt, it's under the corporation managment field.
Xearal
Dead's Prostitutes
The Initiative.
#4 - 2011-09-08 07:31:33 UTC
Small correction, the skill you need to man the guns on your pos is Starbase Defense Management, the prerequisitie of this skill is Anchoring V

A high sec POS can only be attacked by people who wardec you, so you can anchor and supply a whooole bunch of weapons and annoying junk on it ( hardners, ECM, etc. ), and leave them offline unless someone wardecs you.
At that point, you switch to 'war mode', bringing all the weapons and other defense toys online, and offlining everything else.

You can anchor and online anything you want in a POS, as long as it has enough CPU/Grid to use it. So yes, you can easily run say, 6 labs and 3 manufacturing arrays for instance.

I would recommend you and your corpies mitigate the fuel cost by setting up some PI colonies to make the fuel yourself and use the remaining profit to buy the ice products ( or have corp ops, where you get together and mine ice... )

The maximum amount of strong you can put into a tower is 48 hours by the way.

Does railgun ammunition come in Hollow Point?

Xaviar Onassis
Shattered Stars Holding
#5 - 2011-09-08 11:10:53 UTC
Okay, so I'm clearly shutting the stable door long after the horse has bolted, but is ther e a guide anywhere no how to configure your high-sec POS so that your corpies can use it - i.e. have access to labs, hangars, ship maintenance arrays, etc - but not, say, take all the fuel out the tower and steal all your stuff?

I ask because two of my lovely corpmates have done just that and cleaned us out and I'm not putting another POS up until I can secure the damned thing.

Cheers,

Xav
Nevryn Takis
University of Caille
Gallente Federation
#6 - 2011-09-08 12:31:20 UTC
Xaviar Onassis wrote:
Okay, so I'm clearly shutting the stable door long after the horse has bolted, but is ther e a guide anywhere no how to configure your high-sec POS so that your corpies can use it - i.e. have access to labs, hangars, ship maintenance arrays, etc - but not, say, take all the fuel out the tower and steal all your stuff?

I ask because two of my lovely corpmates have done just that and cleaned us out and I'm not putting another POS up until I can secure the damned thing.

Cheers,

Xav

I belive it's done by role setting ... I know for new corp members we lock them out of both the pos and the module/ship hangers at the corp offices .. and I also know the problems our CEO has of getting the setup correct .. it's easy to lock everyone out of everything but very hard to give them access to just what you want them to be able to access.
It'd be nice if CCP did something about this as well.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#7 - 2011-09-08 14:28:17 UTC
Xaviar Onassis wrote:
I ask because two of my lovely corpmates have done just that and cleaned us out and I'm not putting another POS up until I can secure the damned thing.


Wait until CCP releases a patch that reworks the roles and/or the POS system.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#8 - 2011-09-08 14:32:51 UTC
Just to save you disappointment down the road.

Any moons that are profitable to mine in low sec are taken by 0.0 alliances. They may not be able to have sov, but they can project their influence quite easily.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2011-09-08 17:48:28 UTC  |  Edited by: Tau Cabalander
Xaviar Onassis wrote:
Okay, so I'm clearly shutting the stable door long after the horse has bolted, but is ther e a guide anywhere no how to configure your high-sec POS so that your corpies can use it - i.e. have access to labs, hangars, ship maintenance arrays, etc - but not, say, take all the fuel out the tower and steal all your stuff?

I ask because two of my lovely corpmates have done just that and cleaned us out and I'm not putting another POS up until I can secure the damned thing.

Roles are really simple.

Don't give out roles to anybody, unless you have tested with an alt of your own. If you've not read, understood, and memorized the function of the roles, you should not consider yourself qualified to assign them. There is no room for any doubt.

Titles are a shortcut to assigning people roles and access, as there are a lot of them, and it is easy to make a mistake if you don't use titles. Titles are additive; you cannot give away access with one title and remove it with another.

POS modules have additional access permissions selectable through the control tower menus, but the access is very coarse. Basically alliance, corporation, or people with Config Starbase Equipment (default). Do not give Config Starbase Equipment to anyone you don't completely trust; it isn't needed for most basic POS usage.

Some basics:
* Use titles.
* Don't give out custom roles unless people need them to do something very specific, and even then you are better off making a special title just for that.
* Don't give out TAKE access on anything you don't want people to take from. QUERY is often enough to make stuff work.
* Don't give out QUERY access on anything you want to hide from sight. Most things require QUERY to work.
* USE on ship arrays is for the fitting service. It doesn't give access to the array contents.

You can find the minimum for using labs here:
A guide to POS labs
Tidurious
Blatant Alt Corp
#10 - 2011-09-08 20:58:04 UTC
Thanks so much everyone! That is a great idea that I hadn't come across about leaving guns offline and just going into "war mode" should I be war-dec'ed. That will really help with all of the stuff I've been looking into and trying to fit the bugger.

One other question - if I'm not currently using all of the CPU or Powergrid for the tower, are fuel costs lower at all, say some amount proportional to how much I'm NOT using? I doubt it but it'd be great...

Thanks again, fly safe!
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2011-09-08 21:15:26 UTC  |  Edited by: Tau Cabalander
Tidurious wrote:
Thanks so much everyone! That is a great idea that I hadn't come across about leaving guns offline and just going into "war mode" should I be war-dec'ed. That will really help with all of the stuff I've been looking into and trying to fit the bugger.
Beware that it can take a few hours to online all the defenses. If you get wardec'd a lot, leaving some of them online will save you time. Choice is your's.

Tidurious wrote:
One other question - if I'm not currently using all of the CPU or Powergrid for the tower, are fuel costs lower at all, say some amount proportional to how much I'm NOT using? I doubt it but it'd be great...
You only use as much heavy water and ozone as your tower is using CPU and power.

Example: If you are using 60% of max CPU, you only consume 60% of the max heavy water consumption.

If max is 150 heavy water per hour and you are using 60% of CPU, then the tower consumes 90 heavy water per hour.
DigDoug
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#12 - 2011-09-09 00:09:30 UTC
I can't remember 100% because it has been awhile since I had a highsec POS but I believe also that the gun sizes are off from the gun sizes on the ships. I.e., a Large POS gun is actually equivalent to a XL ship gun. So, on a high sec POS you can get by with small and medium turrets.

What the previous post said about leaving some Online is a good practice.. because it can take awhile to power up the deathstar defense grid and you'll really need to do it the same day you have to go to school or some quiz or you promised your girl/wife you'd go out.

I use to keep a couple of guns up on each side of the tower and leave all the ewar mods turned off until I needed them. I never actually did need them.
Tidurious
Blatant Alt Corp
#13 - 2011-09-09 04:07:33 UTC
Everyone is so helpful (this is why I love EVE)!

ONE more question - lets say I start up with a small POS and make enough eventually that I'd like to upgrade to a large POS - can the small control tower be taken offline, put back in a ship, and resold? Or is this something like an implant or skillbook that can't be put back on the market once it's used?

I get the impression that it can be reused, but I just want to check. Thanks again everyone!

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2011-09-09 04:08:01 UTC
I highly recommend reading the entire thread. It has lots of good info: POS Setups: Jump Bridge/Cyno Jam/Reactions, Moon Mine/Mining, Labs, WH
Pyus
School of Applied Knowledge
Caldari State
#15 - 2011-09-09 04:19:15 UTC  |  Edited by: Pyus
Lots of good advice in this thread. I'll add two more thoughts.

Consider going with a Caldari tower as they have highest CPU = most capacity for labs - very popular in high-sec for that reason.

Second, see if a medium tower will meet your needs. It can save you a bunch of money on fuel and can still be fit out with a very adequate compliment of defensive equipment (most of it offline when not at war). You don't need a whole lot of guns to fend off a small army in high-sec though the starbase defense management skill will be key if you do have to defend it some day

Edit: didn't see your last response. Yes, good idea to start smaller and grow into a large. Check diff in fuel prices first to see if small is really much cheaper per month. Yes POSs are reusable and resellable.
Joey Elderskull
School of Applied Knowledge
Caldari State
#16 - 2011-09-09 11:17:40 UTC
Skip all the guns on a high sec tower, just mount a pos with labs.
If you got wardeced pull in the whole pos in time, if you think they really gonna attack it and destroy it, or just pull in the labs only and fill up with the pos with fuel and leave it there.
Or just risk the whole pos getting blow up, because there is a definitly a good chance this never will happen.
Think about the time it will cost you to set it up against the time it will cost your enemie to shoot it down, its worth the risk.
Just buy a new one then. You safe the investment for all the guns and you dont need the skills to defend the pos, this is all theoretically, do something better with your time.

Even if you loose the tower probably including the labs which you can pull in if you think you are not risking anything more because your valuable stuff is all in station hangars.

BUT be very careful with your directors and poeple who have rights on fueling the pos or having access to hangars, they might scam you, take out the pos fuel, probably make a ceo run because of share and strip your assets over night. This is a far bigger risk then the whole attack pos situation.
Very carefully think about all the possibilities how your dearest corpmates one day take probably want have hands on your assets, even when they are locked in station hangar ! I know what i am speaking about. Even after many years people in eve easily switch their minds over night and are willing to scam you utterly.Cry
Karim alRashid
Starboard.
#17 - 2011-09-09 12:24:55 UTC  |  Edited by: Karim alRashid
Skip the guns, put ECM. You can put on even a small Caldari POS up to 27 ECM batteries, which should keep 20-30 BS occupied for an hour, before they'll be able to reinforce the POS (conservatively assuming only 1/4 of the batteries are effective and not counting force field resists).

At that point, you would have inflicted more damage (600M-900M ISK at 30M ISK/hour, in terms of opportunity cost) on them, even if losing the (small) POS at the end.

Boy, they must have been really pissed off on you in that case Lol

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Mealtrom
The Scope
Gallente Federation
#18 - 2011-09-10 16:36:07 UTC
Karim alRashid wrote:
Skip the guns, put ECM. You can put on even a small Caldari POS up to 27 ECM batteries, which should keep 20-30 BS occupied for an hour, before they'll be able to reinforce the POS (conservatively assuming only 1/4 of the batteries are effective and not counting force field resists).

At that point, you would have inflicted more damage (600M-900M ISK at 30M ISK/hour, in terms of opportunity cost) on them, even if losing the (small) POS at the end.

Boy, they must have been really pissed off on you in that case Lol


I ran a highsec copy sweatshop for about a year and this really is the best bet. You want a caldari tower anyways for the lab space/ shields, and ECM is virtually unstoppable. It can reach all the way out to the hard lock range (300km), will jam any battleship with ease (EFT warrior fits excluded), gets a cycle bonus so it jams even faster. Basically unless they all have sentry drones and ECCM or are willing to spend hours rubbing up against your defenses with smartbombs its impossible to kill. If they do have those things it becomes a total turkey shoot where you can cost them millions of ISK popping drones or getting disco balls concordokkened.

So your tower will be virtually "defenseless", but will take tens or hundreds of hours to destroy. Remember, you don't need to beat your opponent, you just need to make it prohibitively time consuming and boring. 90% of highsec wardecs are opportunistic. Show them you aren't going to roll over and they'll go away.
Ekaterina 'Ghetto' Thurn
Department 10
#19 - 2011-09-11 12:03:27 UTC
Tidurious wrote:


One other question - if I'm not currently using all of the CPU or Powergrid for the tower, are fuel costs lower at all, say some amount proportional to how much I'm NOT using? I doubt it but it'd be great...

Thanks again, fly safe!


Just to confirm your question the control tower uses the 'PI' fuels (Enriched Uranium,Oxygen,Mechanical Parts,Coolant, & Robotics.) when the tower is online. You cannot get out of using these materials unless you have the tower offline. When any modules/guns are online then the requisite amounts of ice-derived fuels are used to provide CPU/Powergrid to those modules/guns.

Gun batteries use the next size up of ammo eg Medium Autocannon Batteries use Large Autocannon ammo.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .