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Warfare & Tactics

 
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Proposal: Giving Relevance To Gangs in Nullsec

Author
K'ar Lo
Resolute Supremacy
#1 - 2013-08-20 17:45:39 UTC  |  Edited by: K'ar Lo
It has been long established that in order to affect any change in the world of 0.0 Sov, you need this monstrous thing called a 'blob.' In blob warfare, the intricate complexities of PvP in EvE are replaced by a swarm of convention fitted ships piloted by the hive-mind, whose strategy is molded around the reality of TIDI.

But War Is Hell!

This is true. But in a game, it should also be fun. I will address the snore of war later - today I write about small/mid-sized gangs.

Ah, behold the beauty of small gang skirmish. Where each pilot stands to be counted in skill, courage, and strategy. Where all elements of PvP are realized. Where the few can defeat the many. Where bragging rights are won at the expense of another's ego. All in the name of the ever-coveted killmail.

Beware, my brothers and sisters, there is a mighty weapon often wielded against gangs that crushes with impunity even the best PvP pilots of New Eden - boredom. You see, it is well known that the best means of dispatching a group of vagrants trampling on one's lawn is to pick up your toys and go inside. Fear not, these bad men will soon realize the abject irrelevance of their presence on your property and disperse.

This, I say, is uncharacteristic and unbecoming of a game developed by 'Vikings.' Any city state, province, empire, or civilization that failed to defend its borders paid a price. Raiders, barbarians, Huns, and the like, all preferred their victims to flee behind castle walls - all the better to pillage and loot the surrounding countryside.

Granted, there should be a limit to the mayhem and destruction a small gang can inflict upon an undefended sovereignty system. Nonetheless there ought to be some price to pay for the doctrine of docking up. My suggestion: make moon mining similar to the mechanics of a POCO: orbiting the moon separate of a POS. Once destroyed, its contents can be looted. Got a better idea? Post away!

The objectives are:
1. Give strategic purpose for a small or mid-sized gang roam aside from generating KMs or spamming local when denied a fight.

2. Give members of sov space alliances a vested interest to undock and defend their system.

3. Makes those alliances who are unable to or refuse to defend their space pay a small price for their negligence.
Princess Nexxala
Zero Syndicate
#2 - 2013-08-20 18:19:37 UTC
I think eventually you will see something similar to FW sov get rolled out to null, then those bads will actually have to learn how to pvp.

nom nom

Pew Terror
All of it
#3 - 2013-08-20 19:10:07 UTC
Princess Nexxala wrote:
I think eventually you will see something similar to FW sov get rolled out to null, then those bads will actually have to learn how to pvp.


INB4 Goons warp stab interdiction
Alticus C Bear
University of Caille
Gallente Federation
#4 - 2013-08-21 09:05:06 UTC
Gated plexes do create small gang opportunities.

It would certainly make sense to have plexes representing system upgrades that could be raided by small gangs for some gain in the form of loot and hinder the holding alliance.

Whether they should affect sov is perhaps another matter. There are other ways to penalise an alliance for not defending them.

Also defensive plexing is a mechanic that would transfer poorly to null sec. I would suggest that these sites should not be able to be completed defensively.
Heinky
Viziam
Amarr Empire
#5 - 2013-08-21 09:58:46 UTC
Alticus C Bear wrote:
Gated plexes do create small gang opportunities.

It would certainly make sense to have plexes representing system upgrades that could be raided by small gangs for some gain in the form of loot and hinder the holding alliance.

Whether they should affect sov is perhaps another matter. There are other ways to penalise an alliance for not defending them.

Also defensive plexing is a mechanic that would transfer poorly to null sec. I would suggest that these sites should not be able to be completed defensively.


CCP should gate the gates in nulles by cosmic disturbances like incursions.... that would be fun
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2013-08-21 10:54:30 UTC
AFK cloaking is currently the only real way to hurt these risk averse nullbears. Put a covert cyno guy in local n leave him there. They either dock up, move or come out. Blops your small gang in on your target.

Being a highsec carebear who recently went to null to kill nullbears who didn't have a gang I just sat 23.75 in local and killed them when they eventually came out.

Having never been to null in the last 8 years I tried to shoot a installation like the OP wants to but no effect - I support this 100%.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Karak Bol
Low-Sec Survival Ltd.
#7 - 2013-08-21 12:16:30 UTC  |  Edited by: Karak Bol
How about gated Plexes representing the I-Hub upgrades. Shooting them down (which should take a small gang of ~10 guys maybe 15 Minutes, enough to form up, but not too long so it takes hours) grants some loot (Salvage, something akin to WH blue loot which can be sold to NPCs etc.) and disables them for ~24 hours or something. (No repairing, that would be too easy.)
Problem 1: Big blobs can kill them in an instant. Maybe allow only certain ship classes to pass. The smaller the upgrade, the smaller the ship so that a BS blob can only threaten LvL 5 upgrades, but the LvL 5 has to be killed before the BCs can attack the LvL 4.
That way a highly upgraded System is rather safe but will attract the blob.
Problem 2: Upgrade System, shoot own Upgrade, gain money, change System, rinse repeat. So the Upgrade Loot should be worth less than the same time used shooting NPCs for example. The biggest bonus should be the loss for the Defenders.

Another Interesting point: In Sov Warfare fleets would need to divide to kill many upgrades at the same time. That way a mixed fleet is needed to engage all Upgrades.
Tetsuo Tsukaya
Perkone
Caldari State
#8 - 2013-08-21 12:43:00 UTC
K'ar Lo wrote:
It has been long established that in order to affect any change in the world of 0.0 Sov, you need this monstrous thing called a 'blob.' In blob warfare, the intricate complexities of PvP in EvE are replaced by a swarm of convention fitted ships piloted by the hive-mind, whose strategy is molded around the reality of TIDI.
.


So, obviously you don't really know what you're talking about, or perhaps you'd like to clarify on how black legion or PIZZA haven't had any effect on null sec these past few months.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2013-08-21 12:55:50 UTC
K'ar Lo wrote:
Raiders, barbarians, Huns, and the like, all preferred their victims to flee behind castle walls - all the better to pillage and loot the surrounding countryside.


The disconnect in your analogy is that the raiders shared the same time zone as those they were raiding. During the latest bloc wars between the CFC and others, there's a reason the CFC's opponents were mostly active during the AUS TZ.

"I am a leaf on the...ah, frak it!"