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Harbinger Fit

Author
Scios Severace
Federal Navy Academy
Gallente Federation
#1 - 2013-08-19 21:34:23 UTC  |  Edited by: Scios Severace
I am a relatively new player, so this is my first battle cruiser. I was planning on using the build for primarily level 3 missions, but some small gang activities may also occur. So far, my fit is: 6x Heavy Modulated Pulse Energy Beam 1 with imperial navy multifrequency m, in the high slots,

For mid: 2x cap recharger 2, 1x optical tracking computer 1 with range script, 1x 10mn experimental warp drive

For low: 3x extruded heat sink 1, 1x accommodation armor repair, 1x f85 damage control 1, 1x 800 mm tungsten rolled plate

Rigs: 3x medium trimark armor pump 2

Thoughts, and advice for drones?
Donbe Scurred
University of Caille
Gallente Federation
#2 - 2013-08-19 23:39:00 UTC  |  Edited by: Donbe Scurred
That's about what my first BC fits looked like, mind you I went Gallente so I can't really speak to lasers but here are my thoughts:

I wouldn't fly it until you can tech II tank it.
In general, for missions gank should be your tank, so this at a glance looks over tanked. Maybe drop the trimarks for laser upgrades and the plate and damage control for mission specific hardeners.
No need to be cap stable or even close to it, lvl 3s should only need about 2-3 minutes with MWD off at most.

IMO, drones should be warrior II, you should only use them when frigs get too close to track with lasers, wait until they get about 5-10km away so you have time to pull them back if they start taking damage.

Edit: As Daniel said PVE and PVP are completely different fits. I was commenting on mission fits.
Daniel Plain
Doomheim
#3 - 2013-08-19 23:42:37 UTC
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.

I should buy an Ishtar.

Zhilia Mann
Tide Way Out Productions
#4 - 2013-08-20 00:13:13 UTC
Daniel Plain wrote:
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.


Pretty much that.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#5 - 2013-08-20 02:24:16 UTC
Zhilia Mann wrote:
Daniel Plain wrote:
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.


Pretty much that.


I agree on point 1 (somehwat, there are pvp fits good for pve, 100mn tengus for example). On point 2, yes scorch is amazing but you shouldnt wait for t2 lazors to you use the harbi unless you have another skilled out weapon system at hand (i.e if you can fly a t2 drake dont fly the harbi without t2 guns, wait for those) but seeing as its your first bc i doubt it, so go ahead.

Again, dont wait on beams, makes no sense, just fly it as good as you can right now.


(and while plates in pve is dumb, reps in pvp arent).

Tl:DR Dont wait for t2 guns to use it, use it as long as you dont die in your missions.
Zhilia Mann
Tide Way Out Productions
#6 - 2013-08-20 02:32:54 UTC
W0lf Crendraven wrote:
Zhilia Mann wrote:
Daniel Plain wrote:
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.


Pretty much that.


I agree on point 1 (somehwat, there are pvp fits good for pve, 100mn tengus for example). On point 2, yes scorch is amazing but you shouldnt wait for t2 lazors to you use the harbi unless you have another skilled out weapon system at hand (i.e if you can fly a t2 drake dont fly the harbi without t2 guns, wait for those) but seeing as its your first bc i doubt it, so go ahead.

Again, dont wait on beams, makes no sense, just fly it as good as you can right now.


(and while plates in pve is dumb, reps in pvp arent).

Tl:DR Dont wait for t2 guns to use it, use it as long as you dont die in your missions.


I think there was a disconnect here. Daniel was suggesting that you oughtn't use pulse lasers without Scorch, implying strongly that you should use beams instead -- which are fine at meta 4 for the most part. So yes, fly the Harbi, just don't pulse fit it.

And the broader point is that you shouldn't use a PvE/PvP hybrid fit when you're just getting into a new hull as it will fail at both tasks. Surely you can agree on that, 100MN Tengus not withstanding?
Bertrand Butler
Cras es Noster
#7 - 2013-08-20 02:50:34 UTC
OP, here is sth that may give you some ideas. Of course, you should work towards T2ing the modules soon. The two hardeners are mission specific.

[Harbinger, Harbinger PvE]

Extruded Heat Sink I
Extruded Heat Sink I
Extruded Heat Sink I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Medium 'Accommodation' Vestment Reconstructer I

Optical Tracking Computer I, Optimal Range Script
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array
Experimental 10MN Afterburner I

Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Small Tractor Beam I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Energy Locus Coordinator I
Capt Sephiroth
#8 - 2013-08-20 07:28:56 UTC
Yeah this sounds about right when it comes to a mission running harbinger, now there is a debate on whether it is better to first train gunnery skills so you can get t2 guns and make stuff die quicker or training tanking skills to get t2 tanking modules so you can withstand more damage. In my personal opinion I think it is better training for t2 tanking mods which will help you do missions with less stress until you learn how to do them and is more useful in pvp if you are going small gang pvp...

Best regards

Capt Seph
Whitehound
#9 - 2013-08-20 09:39:37 UTC
[Harbinger, Pulse+MWD PvP]

Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Medium YF-12a Smartbomb

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Hammerhead II x5

576 DPS combined, 56k eHP plus 17k eHP from the MAAR. It is not as tanky as a plated Harbinger, but it can fight ECM drones and neuts when it needs to.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Scios Severace
Federal Navy Academy
Gallente Federation
#10 - 2013-08-20 09:52:10 UTC
Daniel Plain wrote:
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.


How significant will this beam buff be? Should I be training t2 beams instead of t2 pulse?
Whitehound
#11 - 2013-08-20 09:59:42 UTC
Scios Severace wrote:
Daniel Plain wrote:
1. do not use the same fit for pvp and pve.
2. do not use pulse lasers for pve unless you can fit t2 with scorch
3. do not use plates on a pve fit, do not use armor reps on a pvp fit.

beam lasers are getting a buff in 1.1, so you should maybe wait till then.


How significant will this beam buff be? Should I be training t2 beams instead of t2 pulse?

Train both. The buff is discussed in Features & Ideas Discussions. It is one of the stickies, but best you read all of them.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#12 - 2013-08-20 10:27:50 UTC
The training time difference is minor, most of the training goes to getting the T1 skill to l5, adding beam/pulse specs is short wait.
Danny John-Peter
Blue Canary
Watch This
#13 - 2013-08-20 10:33:07 UTC
Whitehound wrote:
[Harbinger, Pulse+MWD PvP]

Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Medium YF-12a Smartbomb

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Hammerhead II x5

576 DPS combined, 56k eHP plus 17k eHP from the MAAR. It is not as tanky as a plated Harbinger, but it can fight ECM drones and neuts when it needs to.



Tripple stacking EANMS and ANPs is pretty suboptimal a Heatsink or plate, even an 800, will probably serve you better than a tripple stacked ANP.

I would personally say thats a pretty sub-optimal fit in general though, for PVP I would probably run 1 of two fits;

[Harbinger, Lolbinger]
Heat Sink II
Heat Sink II
Internal Force Field Array I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II

Warp Disruptor II
X5 Prototype Engine Enervator
Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Valkyrie II x5
Warrior II x5

More standard manmode brawling fit, good projection for a brawler thanks to scorch, try and hold your opponent at range when possible.

[Harbinger, Nano Harb]
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Internal Force Field Array I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Unstable Power Fluctuator I

Medium Energy Locus Coordinator II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie II x5
Warrior II x5

My preferred fit, fantastic DPS at range and a great gang ship to boot.
Whitehound
#14 - 2013-08-20 12:35:23 UTC  |  Edited by: Whitehound
Danny John-Peter wrote:

Tripple stacking EANMS and ANPs is pretty suboptimal a Heatsink or plate, even an 800, will probably serve you better than a tripple stacked ANP.

I would personally say thats a pretty sub-optimal fit in general though, for PVP I would probably run 1 of two fits

No, yours is terrible. Anyone with a set of ECM drones makes you look dumb. Yours will be a slow brick in space before it dies. Once you lost your ship can you post in Features & Ideas Discussion to cry about ECM drones and how it is bad. If it was a cruiser or a frigate then it would be ok to fit it like this, but it is a BC for 75m ISKs and it is as slow as a BS. To kill one ship with your "Lolbinger" do you first need to bring a friend who tackles it for you like it was the paralympics of spaceships. What is optimal about that?

Your shield fit is terrible, too. If it needs to be a one-trick pony then the following is a good one:

[Harbinger, Pulse+MWD PvP shield]

Damage Control II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Overdrive Injector System II
Overdrive Injector System II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I

Warrior II x5
Vespa EC-600 x5

You drop EC-600s onto your target and fly with up to 1400 m/s. You do not need tracking enhancers. Better learn how to fly and just be faster.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Danny John-Peter
Blue Canary
Watch This
#15 - 2013-08-20 12:48:28 UTC  |  Edited by: Danny John-Peter
You use your set of Warriors to kill the ECM drones, revolutionary I know.

I would say the TEs are pretty handy as they bump your optimal up to heated point range, admittedly for solo dropping the Locus for another tank mod wouldn't be a bad idea, the Locus is more their for gang work (althout it can be handy for operating outside of point range to weaken a target).

I don't see why you need a CPR, 3 mins of cap with everything running is plenty with good cap management.

(Edit; you realise you only lose 100m/s on your armour fit because you trimarked it anyways?)
Daniel Plain
Doomheim
#16 - 2013-08-20 13:08:56 UTC
Danny John-Peter wrote:
You use your set of Warriors to kill the ECM drones, revolutionary I know.

how do you kill drones if you cannot target?

I should buy an Ishtar.

Danny John-Peter
Blue Canary
Watch This
#17 - 2013-08-20 13:13:06 UTC  |  Edited by: Danny John-Peter
Daniel Plain wrote:
Danny John-Peter wrote:
You use your set of Warriors to kill the ECM drones, revolutionary I know.

how do you kill drones if you cannot target?


Unless you are very unlucky you should time to kill of ECM drones before they jam you.

If you are that concerned fit a Medium EMP smartbomb (Faction are cheap and are better Vs Med ECM because of their higher orbits), I'm fairly sure one fits with some jiggling.

(I would however point out I don't really see a lot of Jam drones on the solo circuit these days, tends to be people prefer the extra DPS than a chance that you may jam them with drones which die really fast anyways due to having really low HP compared to TII damage drones.)
Whitehound
#18 - 2013-08-20 13:31:43 UTC  |  Edited by: Whitehound
Danny John-Peter wrote:
You use your set of Warriors to kill the ECM drones, revolutionary I know.

I would say the TEs are pretty handy as they bump your optimal up to heated point range, admittedly for solo dropping the Locus for another tank mod wouldn't be a bad idea, the Locus is more their for gang work.

I don't see why you need a CPR, 3 mins of cap with everything running is plenty with good cap management.

No, it is not revolutionary. You just will not be fast enough and still have your Valkyrie IIs out before you could counter ECM drones. Good luck with locking them then.

And why do you want more optimal range, when Scorch M already hits out to point range? Moving the entire ship with its guns and their optimal is at that point all round better. You get into range faster and can control transversal speeds better, if you know how of course.

You do not have 3 minutes of cap "with good cap management". There is very little to manage with this fitting. The 3 minutes is a theoretical number that EFT tells you, but when you actually fly the ship will you burn a lot of cap with the MWD alone. With a CPR do you get a 50% cap stability while only running the MWD. It means you have at least half of your capacitor left for a fight. Without the CPR do you need to stop occasionally and wait for your cap to recharge. Are you the guy who tells his mates to wait, because his ship ran out of cap again?? That is so stupid of some pilots. X Do this a few times and nobody will want to take you on another roam.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Danny John-Peter
Blue Canary
Watch This
#19 - 2013-08-20 13:46:01 UTC  |  Edited by: Danny John-Peter
Whitehound wrote:
Danny John-Peter wrote:
You use your set of Warriors to kill the ECM drones, revolutionary I know.

I would say the TEs are pretty handy as they bump your optimal up to heated point range, admittedly for solo dropping the Locus for another tank mod wouldn't be a bad idea, the Locus is more their for gang work.

I don't see why you need a CPR, 3 mins of cap with everything running is plenty with good cap management.

No, it is not revolutionary. You just will not be fast enough and still have your Valkyrie IIs out before you could counter ECM drones. Good luck with locking them then.

And why do you want more optimal range, when Scorch M already hits out to point range? Moving the entire ship with its guns and their optimal is at that point all round better. You get into range faster and can control transversal speeds better, if you know how of course.

You do not have 3 minutes of cap "with good cap management". There is very little to manage with this fitting. The 3 minutes is a theoretical number that EFT tells you, but when you actually fly the ship will you burn a lot of cap with the MWD alone. With a CPR do you get a 50% cap stability while only running the MWD. It means you have at least half of your capacitor left for a fight. Without the CPR do you need to stop occasionally and wait for your cap to recharge. Are you the guy who tells his mates to wait, because his ship ran out of cap again?? That is so stupid of some pilots. X Do this a few times and nobody will want to take you on another roam.


As I said, if you are worried about ECM drones, fit a smartbomb, a neut is more general use but obviously adapt to your needs, if you come across a lot of ECM drones and don't want to micro Warriors to clear them off smarties are a good alternative, you just have to watch your range to gates/stations.

My point was your tripple stacking tank mods in an inefficient way, its not a good use of slots, your MAAR/Buffer mix idea is not a bad one its just inefficiently implemented.

As for the shield fit, 27k optimal allows you to hit well out to HEATED point range, which is pretty handy in itself, I can think of a few fights where not having the extra range would have made life a lot harder (Fighting an armour Harb for one), it also helps damage application against light tackle when engaging gangs.

You also do not in any way need a CPR, I have kited armour harbs for a good 5 minutes in this thing, the slot is better used for other things like speed or damage/application, just cycle your point as needed and pulse your MWD as and when needed, its a good idea to heat the cycles when you pulse your MWD to get maximum Cap/Speed efficiency, but thats not usually necessary.
Whitehound
#20 - 2013-08-20 15:02:13 UTC  |  Edited by: Whitehound
Danny John-Peter wrote:
... My point was your tripple stacking tank mods in an inefficient way, its not a good use of slots, your MAAR/Buffer mix idea is not a bad one its just inefficiently implemented.

As for the shield fit, 27k optimal allows you to hit well out to HEATED point range, which is pretty handy in itself, I can think of a few fights where not having the extra range would have made life a lot harder (Fighting an armour Harb for one), it also helps damage application against light tackle when engaging gangs.

You also do not in any way need a CPR, I have kited armour harbs for a good 5 minutes in this thing, the slot is better used for other things like speed or damage/application, just cycle your point as needed and pulse your MWD as and when needed, its a good idea to heat the cycles when you pulse your MWD to get maximum Cap/Speed efficiency, but thats not usually necessary.

What you call "inefficiently implemented" has got 73k eHP combined (56k+17k), which is as much as your plated Lolinger has got. At the same time is it faster and more agile than your Lolinger and can repair itself, despite having a smartbomb and a cap booster.

You then sure fit two Heat Sink IIs in the lows, but only to fit Focused Medium Pulse Laser IIs in the highs. And now you want to tell me how nice it is to shoot out to 27km?!? ... Roll You have just run out of arguments.

Know that one cannot overheat a T2 point for long. Not only that, but one also damages everything else in the mids. It is not smart to shorten the life of your MWD or AB, and it is hardly ever worth it. It can be, but then you overheat for just a few cycles and then stop. If you are worried to be hitting a target only within falloff then simply smile and imagine yourself flying Minmatar for a moment. There is nothing wrong with shooting from within falloff range occasionally.

Regarding the CPR can I only repeat myself. Anyone who flies an Amarr ship in a gang and runs out of cap does not make many friends. If you do not care then so be it.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

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